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Issue Details (XML | Word | Printable)

Key: VWR-15966
Type: Bug Bug
Status: Resolved Resolved
Resolution: Needs More Info
Priority: Normal Normal
Assignee: Unassigned
Reporter: JJValero Writer
Votes: 0
Watchers: 0
Operations

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1. Second Life Viewer - VWR

Client crash trying to send one abuse report of one object.

Created: 01/Nov/09 01:29 PM   Updated: 01/Nov/09 01:45 PM
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Component/s: Crashes
Affects Version/s: 1.23
Fix Version/s: None

Environment:
Second Life 1.23.5 (136262) Oct 14 2009 11:42:39 (Second Life Release)
Release Notes

Built with GCC version 40102

You are at 256964.7, 261066.5, 29.8 in Obscure located at sim8885.agni.lindenlab.com (216.82.41.61:13003)
Second Life Server 1.30.2.135876
Release Notes

CPU: AMD Sempron(tm) Processor 3000+
Memory: 939 MB
OS Version: Linux 2.6.31-14-generic #48-Ubuntu SMP Fri Oct 16 14:04:26 UTC 2009 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6100/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.2 NVIDIA 185.18.36

libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0
J2C Decoder Version: KDU
Audio Driver Version: OpenAL, version 1.1 / OpenAL Community / OpenAL Soft: ALSA Software on default
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.28007 (Mozilla GRE version 1.8.1.18_0000000000)
Packets Lost: 492/7503 (6.6%)
Issue Links:
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 Description  « Hide

Every time that i try to send one abuse report of one object, my client is frozen several seconds and then crash.



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Ellla McMahon added a comment - 01/Nov/09 01:45 PM
JJValero, do other residents have the same issue with this "one object"?

Please Submit a Ticket with Support as per JIRA Home page for their advice about whether it's an Account, Region or Object specific issue.

Please see these articles in Knowledge Base How can I improve performance ? and How do I check for packet loss (network lag)?

Make sure your computer meets all of the Minimum System Requirements. It's best to exceed them in order to prevent bottlenecks, since the minimum system requirements are the minimum hardware required to run Second Life at all.

If you're using wireless networking, you should try troubleshooting with a direct wired connection; we allow, but do not support the use of wireless network connections.

Thank you : )