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Key: VWR-15512
Type: Bug Bug
Status: Reopened Reopened
Priority: Normal Normal
Assignee: Unassigned
Reporter: Duo Lineker
Votes: 17
Watchers: 1
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1. Second Life Viewer - VWR

Second life lag gone from causing slowdowns or freezing to massive rubberbanding

Created: 22/Jun/09 09:00 PM   Updated: 14/Sep/09 02:33 PM
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Component/s: Performance
Affects Version/s: 1.23
Fix Version/s: None

Environment:
Second Life CLient
Core 2 Quad 2.5 Ghz
Nvidia 9800 GT
6gb of ram
400 w power supply
Issue Links:
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Last Triaged: 14/Sep/09 02:12 PM
Linden Lab Issue ID: DEV-39946


 Description  « Hide
my old computer was doing the same thing on multiple different connection types and it did it on older computers as well , so i got that rig from gateway on a great deal hoping it would help me push through this since its far over sl requirements. I know its not just me its happening to either . Has something changed in sl physics that makes lag cause bouncing and rubberbanding instead of the classic freezing/slowdown . This rubberbanding is great effecting combat sims that before recent months ran much smoother with the random freeze or slowdown instead of bouncing all over the place making competition all but impossible . If someone knows a trick to make me go back to lagging the old way please help haha.

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Ellla McMahon added a comment - 23/Jun/09 06:36 AM
Duo, please see these articles in Knowledge Base How can I improve performance ? and How do I check for packet loss (network lag)? Please also see this article for suggestions for Turning off WindLight rendering.

Make sure you have the latest drivers for your video card.

If you're using wireless networking, you should try troubleshooting with a direct wired connection; we allow, but do not support the use of wireless network connections.

This article will show you how to get detailed information about the performance of your computer and the Second Life world Statistics Bar Guide and this article will tell you about Region Performance Improvement

Please also see Soft Linden added a comment - 22/Jun/09 09:13 AM on VWR-13984

We're having trouble reproducing this.

To resolve this, it would help to have specific locations and hardware configurations. Please use default settings for everything, and note which "Quality and Performance" setting was active for your card. Then try the same settings in 1.22 and 1.23.

Reopen this after we've got a few of these, and we can try to get QA to arrange similar hardware setups.

Thank you : )


Duo Lineker added a comment - 23/Jun/09 10:14 AM
I have Cable internet and a a router with absolutely 0 packet loss
I could turn off everything in rendering and it would still do something. This is a linden labs problem not a system problem. Keep sweeping stuff under the rug that is a make or break feature on being in second life and your bound to lose customers, mainly me because its impossible to play atm.

Nalates Urriah added a comment - 14/Jul/09 10:37 AM
I and others I talk with are running into this more and more. I started seeing ti with 1.23. I have tried a number of viewers (Emerald, S17, S18, Gemini, MeerKat, Snowglobe) and all run into the same problem.

I found out a bout the Mono/Sim-Crossing problems and compiled my attachments back to LSL. That helps on crossing but they still seem much worse, talking 30 to 60 seconds before I stop floating or sinking through the target sim.

Duo is right, this cripples combat sims.

CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 3326 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
Windows Graphics Driver Version: 8.15.0011.8618
OpenGL Version: 3.0.0