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Issue Details (XML | Word | Printable)

Key: VWR-14763
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: DJ Thorkveld
Votes: 0
Watchers: 0
Operations

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1. Second Life Viewer - VWR

rendering of grahics

Created: 19/Jul/09 07:23 PM   Updated: 19/Jul/09 08:43 PM
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Component/s: Graphics
Affects Version/s: 1.23
Fix Version/s: None

File Attachments: None
Image Attachments:

1. Snapshot 2_001.png
(470 kB)

2. Snapshot 2_002.png
(1.29 MB)

3. Snapshot_001.png
(1.30 MB)
Environment:

Release Notes

Built with MSVC version 1400

You are at 252982.1, 256796.6, 25.4 in Hau Koda located at sim8234.agni.lindenlab.com (216.82.38.47:13001)
Second Life Server 1.27.0.127440
Release Notes

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2800 MHz)
Memory: 3327 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 4800 Series
Windows Graphics Driver Version: 8.62-090520m1-081744C-ATI
OpenGL Version: 2.1.8673

libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.740000
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.25492 (Mozilla GRE version 1.8.1.21_0000000000)
Packets Lost: 7/2661 (0.3%)
Issue Links:
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 Description  « Hide
when moving around in SL the grahics does render very well
I tried adjusting grahics settings and updating my video card drivers which has not helped
the game should be viasble to play I have taken some screen shots hopefully it may help

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Harleen Gretzky added a comment - 19/Jul/09 08:43 PM
Duplicate of VWR-3258.

A workaround for this is Edit>Preferences>Graphics tab >Hardware Options> uncheck Enable VBO

LL is working with ATI to come up with a solution to this.

From VWR-3258:

Zen Linden added a comment - 22/May/09 09:48 AM
A couple of weeks ago, ATI sent us some of their internal capturing software and I was able to capture the triangle glitch bug on my 4850 and send it to them. They are on it, and believe it to be due to some optimizations they made and are working on it. I'll let you all know more when I know more and when they release a fix or give us a workaround.