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Issue Details (XML | Word | Printable)

Key: VWR-14440
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Millie Jarvinen
Votes: 0
Watchers: 0
Operations

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1. Second Life Viewer - VWR

Texture storm

Created: 29/Jun/09 04:07 PM   Updated: 30/Jun/09 12:37 PM
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Component/s: Graphics
Affects Version/s: 1.23
Fix Version/s: None

File Attachments: None
Image Attachments:

1. bug.JPG
(97 kB)
Environment:
Second Life 1.23.4 (123908) Jun 11 2009 15:16:56 (Second Life Release)
Release Notes

Built with MSVC version 1400

CPU: AMD (Unknown model) (2999 MHz)
Memory: 3328 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 4800 Series
Windows Graphics Driver Version: 8.62-090520m1-081744C-ATI
OpenGL Version: 2.1.8673

libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.740000
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.25008 (Mozilla GRE version 1.8.1.21_0000000000)
Issue Links:
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 Description  « Hide
Im having an issues with the ingame graphics, ive it started to occur shortly after i formated my harddrive,
how to best explain it? well . imagine seeing spikes grow out of your character and spins in circles, its all just a mess, ive installed uppdated drivers for the graphic card, and directX was updated not to long ago, im sure its not directx as ive run an older version of it before i formated.
this happens when i move my character or look in different angles, ive been trying myself to solve this but as no solution has been found i now turn here in hope for an answer on why it is doing this.

see picture for what im experiencing



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Harleen Gretzky added a comment - 29/Jun/09 07:53 PM
This can be worked around by Edit>Preferences>Graphics tab >Hardware Options> uncheck Enable VBO
LL is working with ATI to resolve this issue, see Zen Linden's comment on the main issue VWR-3258:

Zen Linden added a comment - 22/May/09 09:48 AM
A couple of weeks ago, ATI sent us some of their internal capturing software and I was able to capture the triangle glitch bug on my 4850 and send it to them. They are on it, and believe it to be due to some optimizations they made and are working on it. I'll let you all know more when I know more and when they release a fix or give us a workaround.