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Converting the avatar_lad.xml into a reasable format, a pattern for most of the attachments points and even the skeletal system becomes visible. Though I'm thinking the skeletal system may not be as simple as it looks.
Edit: I successfully created a spine2 attachment point and have tested it out. The attachment point is a direct copy of the spine attachment point with modified id and name parameters. It also works exactly like the spine attachment, allowing me to attach 2 objects to my spine. But, I have read the rules of SL...and I honestly cannot guess whether this would fall under breaking the rules or not. If it does...I sadly won't release how I exactly did it, though I'm sure the intelligent ones can figure it out.
Mautty Koray made changes - 20/Jun/09 06:57 AM
NEW UPDATE!!!!!!!!!!!!!!!!
This DOES work and I have fully tested it. Not only can this method add second and third attachments to any attachment point, but it can also be seen by others! BUT!!!!! This is restricted to ONLY those who have this modified file. You can only see a second spine or other attachment if you have the same modified .xml file. If anyone would like, I can modify this .xml file to create 2 available attachment points for every attachment point we currently have! I will not go any higher for abuse reason...and hopefully I can talk to Linden Labs about incorporating this file into their future viewer updates. I'm giddy with excitement. ^^
Thomas Shikami made changes - 22/Jul/09 01:26 PM
I recommedn viewing VWR-489, as this issue already has a resident made patch for several attachmetn points, including some new ones. It'd be best if everyone tried sticking to a standard for extended attachment points as having different xml files may result in attachments being placed in different areas than intended.
Honor Denimore made changes - 21/Sep/09 12:04 PM
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But, it was something to do with this little line:
<attachment_point id="#" group="#" pie_slice="#" name="Name" joint="jointName" position="x y z" rotation="x y z" visible_in_first_person="true or false" />
I'm trying now to figure out what the method was by trying to create a second spine attachment point using the old one as a reference. I'll let you all know how this goes.
If someone already know the way to alter this, posting it would be great.
Edit: This may be a duplicate of one somewhere...but I couldn't find it.