Some sculpted prim mapping texture .. 32 X 32 pixels. that was working correctly in the previous version
are now appearing like in distant view. The stair is now looking as a flat bar.
See in attachement
the file one-prim-stair.tga
is 32 X 32 and not work anymore.
you can compare with the same texture expanded in photoshop to 64 X64
and this one works. (see file: 1PrimStair_64.tga)
(of course the streching in photoshop cause a lost of precision)
The probleme is that some products already sold with the 32 X 32 texture are no more render correctly now.
According the wiki... that say that 32 X 32 is supported. (http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
)
The wiki talks of 32x32 vertices, but this is only true for stitching type torus.
Stitching types sphere and cylinder use 32x33, and a plane uses 33x33.
Open-stitched types need that 33rd row of vertices to make the LOD system work.
That's why the wiki continues:
"Q. How big should my Sculpt Textures/Sculpt Maps be?
The recommended size is 64 by 64 pixels. More data is really unnecessary — lower resolutions can result in bad sampling when the Level of Detail (LOD) changes."
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You can find how vertices are mapped to pixels here: http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technical_Explanation