|
|
|
Edit: Added "Scripting" Component.
it sounds like they used the wrong variable types in llMapDestination or the underlying transport of the data. Sounds like they mixed signed and unsigned number types and when the conversion is done on any platform other than OS X/Intel, it just copies the memory but on OS X/Intel its actually performing the conversion. This wouldn't surprise me in the least I think it's why the great zero is at sim 1000x1000 (Da Boom).
This sounds like part of the problems in VWR-2060 – please distinguish if it's actually a different and separate issue.
This is a separate issue – it only affects the OSX/Intel viewer. VWR-2060 affects all viewers.
This is not a duplicate of VWR-2060, it's a separate issue that only affects the Intel-OSX viewer.
This is a separate issue to VWR-2060. I am on an Intel Mac, OSX 10.4.10 using the Second Life 1.18.3 (5) client.
It can be reproduced everytime for me using the exact code from the wiki entry for llMapDestination found at [url]http://rpgstats.com/wiki/index.php?title=LlMapDestination[/url] as well as with my own code. Please fix this asap! I'm getting reports of this from people using my HUDs.
Also is affecting version 1.18.4.3 regular landmarks are fine but anything in a landmark program sets it up all wrong.
The same problem was recently reported to me by one of the Mac users of my teleporting HUD. He was using the 1.19 viewer. Needs to be fixed.
It's not only negative vectors - it seems the whole function is borked on intel macs at all.
Using llMapDestination doesn't bring up the map nor does it add the vectors to it. (iMac 2.16 GHz, Intel Core 2 Duo, 2GB RAM, OS-X Leopard 10.5.3) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you use a negative number in a vector position on llMapDestination, it sets it to 0 instead of the actual negative number. positive numbers work fine, but all negatives are changed into 0. It seems to only happen on Intel Macs, nothing else... even PPC Macs are said to work ok.