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possibly related, but these are not sculpted prims. the prim parts are still visible after zoom cycle. the part not showing is a texture with alpha on a simple prim. I think it may be related to # hi ...the prims are all sculpted and textures are non alpha, guess related to first link
Aradhana is the creator of the jewelry... she knows, I was guessing. so is related to
Using a version 1.23 viewer set renderMaxNodeSize to 6000 or higher (I am using 8192 - double the Linden selected 4096 - and experience no lag at all) and wait 30 to 60 seconds. If the issue ceases to be present then this issue is a duplicate of
Amended title based on comments from the creator... as I understand them.
As Ann suggested I set renderMaxNodeSize to 8192. This setting had no affect. see photos "correctdisplay and zoomoutandin". As stated above rendervolumeLODfactor is set to 8.
environment is as listed above. Second Life 1.23.4 (123523) Jun 9 2009 08:32:14 (Second Life Release Candidate) I ran the same test using the standard release: Second Life 1.22.11 (113941) Mar 6 2009. The results are the same as with the RC, so this is not a RC only problem. the description of I have this jewelry and for me this does not reproduce in Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life 1.22.11).
In Second Life 1.23.4 (123523) Jun 9 2009 08:32:14 (Second Life Release Candidate) it only reproduces when RenderMaxNodeSize is low enough, at around 4096, at 8192 the effect does not show up, exactly as described in I suppose rather than get in a jira argument i will let this play out, setting Rendermaxnode size at 8192 has no effect on this problem for me
This issue was declared a duplicate of http://jira.secondlife.com/browse/VWR-13868
endermaxNodeSize does not fix this for me. I have to click on the prims. I can click on them and make visible then if i change camera to another view and return to the items (jewelry mostly) the will have disappeared again and i will have to click again. You can imagine what a PITA this is shooting models in a fashion show. This problem seems to be worse with 1.23.5. I would love to use Snowglobe, but it is important to me that prims and avatars be textured eventually. Texture loading problems make snowglobe unusable for me. I am curious what "broke". This jira issue was not a problem 6 months ago, but then neither were most of the snapshot bugs problems 6 months ago. It seems logical to me that things that used to work ok and then don't in new releases would get the highest priority. I don't get it... if you break it, fix it, new features and wizz bang doodle stuff can wait till you fix what you broke making the new stuff. Second Life 1.23.5 (136262) Oct 14 2009 12:08:26 (Second Life Release) Even though you cannot use Snowglove because of other reasons, does this particular issue happen in Snowglobe?
Also since this did not occur 6 months ago when I assume you were using 1.22.11, but this issue also occurs for you when using 1.22.11 now, it may possibly not even be a viewer issue. I will run snowglobe and see. Uh... what else can it be other than a viewer issue? This is not an issue that only I can see. Others commented that the problem still exists for them when
Not sure I am using an nVidia and not experiencing it since increasing my RenderMaxNodeSize to 8192, it seems like a viewer issue except for the fact that you did not have the issue with 1.22.11 and then all of a sudden you do even with 1.22.11 which has not changed in the last 6 months. It was fixed for
Harleen, If you look at my system information I pasted in my comments, I am using the "official"1.23.5. I still have this problem even with rendermaxnode size set to 8192.
i am also having this issue
You also said:
Have you tried an even higher RenderMaxNodeSize, say 16384?
Please make sure the debug setting RenderVolumeLOD is set to a power of two, like 2, 4, or 8. Other values will be unpredictable.
Ok......to those who have ATI cards with this problem i have found a solution........if this pertains to you......I recently Disabled The Catalyst AI program that comes with ATI cards. and set all graphics card settings to be determined by Program.......and it fixed my issue. And enabled tripple buffer on Open GL.
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VWR-13868?