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Key: VWR-13950
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: kiribasi2222 Shan
Votes: 0
Watchers: 1
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1. Second Life Viewer - VWR

bug with attached items via script

Created: 09/Jun/09 01:43 PM   Updated: 24/Jun/09 05:28 AM
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Component/s: Scripting
Affects Version/s: 1.22
Fix Version/s: None

Issue Links:
Duplicate
 

Last Triaged: 23/Jun/09 01:28 PM


 Description  « Hide
hallo,bug wit attaeched tems via script , i did try it many times at difrent places and difrent avatar, i did use example script from wiki to attach items
but after attched it and detached it, the object go at libiraty folder, and it cant get rezz or delet, nothing work after detach

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Alexa Linden added a comment - 09/Jun/09 02:00 PM
Did you first save the item into your inventory before you tried attaching and detaching it?

kiribasi2222 Shan added a comment - 09/Jun/09 04:27 PM
Thats will happen only when u dont have the full prem of the item, me cratotor dont effct it, only non ful prem items

Harleen Gretzky added a comment - 09/Jun/09 04:48 PM
But did you attach from the ground before putting in your inventory the first time?

A very similar repro can be found on VWR-6110 when you wear things from the ground.


kiribasi2222 Shan added a comment - 10/Jun/09 04:13 AM
no just rez the prim with the script, then the script ask u if u want attached it, i accept it, so it get attached, after that i detched it, then its gone in u libirity, and cant rez anymore

thts the script what i mean from wiki, at last this script at me allways work, this is since 1 week

default
{
state_entry()

{ llRequestPermissions( llGetOwner(), PERMISSION_ATTACH ); }

run_time_permissions( integer vBitPermissions )
{
if( vBitPermissions & PERMISSION_ATTACH )

{ llAttachToAvatar( ATTACH_LHAND ); }

else

{ llOwnerSay( "Permission to attach denied" ); }

}

on_rez(integer rez)
{
if(!llGetAttached())

{ //reset the script if it's not attached. llResetScript(); }

}

attach(key AvatarKey)
{
if(AvatarKey)
{//event is called on both attach and detach, but Key is only valid on attach
integer test = llGetAttached();
if (test) { llOwnerSay( "The object is attached" ); } else { llOwnerSay( "The object is not attached"); }
}
}
}


Alexa Linden added a comment - 23/Jun/09 01:28 PM
Do you still have this issue using the latest version of 1.23?

Salid Sewell added a comment - 24/Jun/09 01:54 AM
Re-opened because still reproducable in release 1.23.4.