A greifing attack that is becoming popular is to have a scripted dialog flood to an avatar. Dialogs seem to have no limit on incoming rate or the amount. This leads to very annoying and unavoidable greifing attacks where a victim is given so many dialogs that the viewer instantly crashes before something can be done about it. These attacks can't be reported due to the instantaneous crash. Muting both the resident and the object name does not always stop the flood of dialogs. These attacks most often appear in welcome areas. This HAS to stop.
Proposed possible solutions:
1.) Cap the amount of scripted dialogs an avatar can have open at once. 30 or 50 seems plenty, compared to the 500+ you get instantly which crashes you.
2.) Cap how often an avatar can receive a dialog, regardless of where it comes from. Attacks use multiple scripts to avoid a scripted delay. (Note: An increase of llDialog's script delay would be uneeded, uneffective, and unwanted)
3.) Ignoring one dialog from a user should automatically close out all dialogs from that user.
4.) Muting an avatar should automatically close out all open dialogs from that avatar.
VWR-3561