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Issue Details (XML | Word | Printable)

Key: VWR-13868
Type: Bug Bug
Status: Closed Closed
Resolution: Needs More Info
Priority: Major Major
Assignee: Unassigned
Reporter: Ann Otoole
Votes: 438
Watchers: 68
Operations

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1. Second Life Viewer - VWR

Rendermaxnodesize default value too low

Created: 04/Jun/09 10:39 PM   Updated: 19/Oct/09 09:53 PM
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Component/s: Graphics
Affects Version/s: 1.23 Release Candidate, Snowglobe 1.1, 1.23
Fix Version/s: None

File Attachments: 1. Text File Emerald Patch for VWR-13868-settings.xml.patch (0.5 kB)

Image Attachments:

1. Edit Mode shows prims are there.jpg
(274 kB)

2. Help.png
(111 kB)

3. PIC 7.jpg
(452 kB)

4. Raul Crimson_after Edit.png
(469 kB)

5. Raul Crimson_before Edit.png
(466 kB)

6. rezzed then vanished before my eyes.jpg
(62 kB)

7. screenshot-1.jpg
(30 kB)

8. screenshot-2.jpg
(28 kB)

9. screenshot-3.jpg
(39 kB)

10. screenshot-4.jpg
(40 kB)
Environment:
Second Life 1.23.3 (122255) May 30 2009 13:13:41 (Second Life Release Candidate)
Release Notes

Built with MSVC version 1400

You are at 267757.8, 279264.3, 4001.5 in Kali Isle located at sim3910.agni.lindenlab.com (216.82.52.68:13000)
Second Life Server 1.26.4.120562
Release Notes

CPU: Intel Core 2 Series Processor (2399 MHz)
Memory: 4095 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Issue Links:
Duplicate
 
Relates

Last Triaged: 08/Jun/09 03:11 PM
Linden Lab Issue ID: DEV-33580
Linden Lab Internal Branch: render-pipeline-3


 Description  « Hide
Prims in linked sets disappear when you zoom in on them because of the rendermaxnodesize default setting of 4096 is too low. Setting this variable to 8192 correct this behavior in the majority of cases without severely hampering viewer performance.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.

You can download a compressed video here: http://www.annotoole.com/slvids/SLRC1_23_3_defect.rar (Compressed AVI)
The vid pretty much demos the issue.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Ann Otoole made changes - 04/Jun/09 10:42 PM
Field Original Value New Value
Attachment screenshot-1.jpg [ 25054 ]
Ann Otoole made changes - 04/Jun/09 10:42 PM
Attachment screenshot-2.jpg [ 25055 ]
Ann Otoole made changes - 04/Jun/09 10:42 PM
Attachment screenshot-3.jpg [ 25056 ]
Ann Otoole made changes - 04/Jun/09 10:43 PM
Attachment screenshot-4.jpg [ 25057 ]
Ann Otoole made changes - 04/Jun/09 10:46 PM
Description Sculpted Prims in linked sets disappear when you zoom in on them.

You can control visibility by dropping rendervolumeLODFactor to less than 1.000. However this makes sculpted prims look terrible in normal view distance.
In addition a large number of people use a value of 4 for rendervolumeLODFactor so sculpts will look right at reasonable distances.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.
Sculpted Prims in linked sets disappear when you zoom in on them.

You can control visibility by dropping rendervolumeLODFactor to less than 1.000. However this makes sculpted prims look terrible in normal view distance.
In addition a large number of people use a value of 4 for rendervolumeLODFactor so sculpts will look right at reasonable distances.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.
Ann Otoole made changes - 04/Jun/09 11:39 PM
Description Sculpted Prims in linked sets disappear when you zoom in on them.

You can control visibility by dropping rendervolumeLODFactor to less than 1.000. However this makes sculpted prims look terrible in normal view distance.
In addition a large number of people use a value of 4 for rendervolumeLODFactor so sculpts will look right at reasonable distances.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.
Sculpted Prims in linked sets disappear when you zoom in on them.

You can control visibility by dropping rendervolumeLODFactor to less than 1.000. However this makes sculpted prims look terrible in normal view distance.
In addition a large number of people use a value of 4 for rendervolumeLODFactor so sculpts will look right at reasonable distances.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.

You can download a compressed video here: http://www.annotoole.com/slvids/SLRC1_23_3_defect.rar (Compressed AVI)
The vid pretty much demos the issue.
Ellla McMahon made changes - 05/Jun/09 02:19 AM
Link This issue Relates to VWR-12987 [ VWR-12987 ]
Ellla McMahon made changes - 05/Jun/09 02:20 AM
Link This issue Relates to VWR-12987 [ VWR-12987 ]
Ellla McMahon made changes - 05/Jun/09 03:57 AM
Link This issue Relates to VWR-12987 [ VWR-12987 ]
Ellla McMahon made changes - 05/Jun/09 03:57 AM
Link This issue Relates to VWR-13854 [ VWR-13854 ]
Ellla McMahon made changes - 06/Jun/09 08:04 AM
Link This issue Relates to VWR-5647 [ VWR-5647 ]
Alexa Linden made changes - 08/Jun/09 03:11 PM
Last Triaged 08/Jun/09 03:11 PM
lindenrobot made changes - 08/Jun/09 03:11 PM
Linden Lab Issue ID DEV-33580
Q Linden made changes - 15/Jun/09 07:13 PM
Priority Critical [ 2 ] Nice to have [ 6 ]
Alisha Ultsch made changes - 17/Jun/09 03:59 PM
Priority Nice to have [ 6 ] Major [ 3 ]
Harleen Gretzky made changes - 17/Jun/09 07:39 PM
Link This issue is related to by VWR-14049 [ VWR-14049 ]
markbyron falta made changes - 18/Jun/09 09:29 PM
Affects Version/s 1.23 [ 10470 ]
Ellla McMahon made changes - 19/Jun/09 08:42 AM
Link This issue is original of duplicate VWR-14204 [ VWR-14204 ]
Harleen Gretzky made changes - 19/Jun/09 11:13 AM
Link This issue is original of duplicate VWR-14196 [ VWR-14196 ]
Harleen Gretzky made changes - 21/Jun/09 01:30 PM
Link This issue is original of duplicate VWR-14270 [ VWR-14270 ]
Dearra Silbersztein made changes - 25/Jun/09 05:42 PM
Status Open [ 1 ] Fix Pending [ 10001 ]
Ann Otoole made changes - 25/Jun/09 07:39 PM
Status Fix Pending [ 10001 ] Reopened [ 4 ]
Darv Linden made changes - 25/Jun/09 08:51 PM
Status Reopened [ 4 ] Fix Pending [ 10001 ]
Linden Lab Internal Branch render-pipeline-3
Ellla McMahon made changes - 27/Jun/09 06:01 AM
Link This issue is related to by VWR-14400 [ VWR-14400 ]
Harleen Gretzky made changes - 28/Jun/09 08:37 PM
Link This issue is original of duplicate VWR-14429 [ VWR-14429 ]
Alexa Linden made changes - 01/Jul/09 08:47 AM
Link This issue is original of duplicate VWR-13982 [ VWR-13982 ]
anthony77777 bandit made changes - 03/Jul/09 01:57 AM
Attachment PIC 7.jpg [ 26220 ]
Galathir Darkstone made changes - 05/Jul/09 03:18 PM
Link This issue is original of duplicate VWR-13243 [ VWR-13243 ]
lordgreggreg back made changes - 08/Jul/09 12:58 AM
Rhiamon Nitely made changes - 10/Jul/09 12:36 PM
Attachment Help.png [ 26466 ]
Harleen Gretzky made changes - 12/Jul/09 11:45 PM
Link This issue is original of duplicate VWR-14657 [ VWR-14657 ]
Harleen Gretzky made changes - 05/Aug/09 04:04 AM
Link This issue is original of duplicate VWR-14996 [ VWR-14996 ]
Harleen Gretzky made changes - 06/Aug/09 06:30 PM
Link This issue is original of duplicate MISC-3205 [ MISC-3205 ]
Harleen Gretzky made changes - 08/Aug/09 10:50 AM
Link This issue is original of duplicate VWR-15048 [ VWR-15048 ]
Harleen Gretzky made changes - 08/Aug/09 10:58 AM
Link This issue is original of duplicate SNOW-176 [ SNOW-176 ]
Raul Crimson made changes - 08/Aug/09 11:22 AM
Attachment Raul Crimson_after Edit.png [ 27624 ]
Attachment Raul Crimson_before Edit.png [ 27625 ]
Ellla McMahon made changes - 08/Aug/09 11:29 AM
Affects Version/s Snowglobe 1.1 [ 10500 ]
Davy Linden made changes - 17/Aug/09 03:07 PM
Link This issue is original of duplicate VWR-15103 [ VWR-15103 ]
Davy Linden made changes - 17/Aug/09 03:08 PM
Summary Sculpted prims in linked sets vanish when RenderVolumeLODFactor is higher than 0.7 Some prims in linked sets vanish when RenderVolumeLODFactor is higher than 0.7
Allie Ree made changes - 20/Sep/09 08:17 PM
Shack Dougall made changes - 01/Oct/09 10:37 PM
Link This issue is related to by VWR-8551 [ VWR-8551 ]
Ann Otoole made changes - 14/Oct/09 02:34 PM
Summary Some prims in linked sets vanish when RenderVolumeLODFactor is higher than 0.7 Rendermaxnodesize default value too low
Description Sculpted Prims in linked sets disappear when you zoom in on them.

You can control visibility by dropping rendervolumeLODFactor to less than 1.000. However this makes sculpted prims look terrible in normal view distance.
In addition a large number of people use a value of 4 for rendervolumeLODFactor so sculpts will look right at reasonable distances.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.

You can download a compressed video here: http://www.annotoole.com/slvids/SLRC1_23_3_defect.rar (Compressed AVI)
The vid pretty much demos the issue.
Prims in linked sets disappear when you zoom in on them because of the rendermaxnodesize default setting of 4096 is too low. Setting this variable to 8192 correct this behavior in the majority of cases without severely hampering viewer performance.

This defect is not present at all in v1.22.

In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.

This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.

You can download a compressed video here: http://www.annotoole.com/slvids/SLRC1_23_3_defect.rar (Compressed AVI)
The vid pretty much demos the issue.
Ann Otoole made changes - 15/Oct/09 07:42 PM
Status Fix Pending [ 10001 ] Closed [ 6 ]
Resolution Fixed [ 1 ]
Sharron Schuman made changes - 19/Oct/09 09:53 PM
Status Closed [ 6 ] Closed [ 6 ]
Resolution Fixed [ 1 ] Needs More Info [ 4 ]