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Issue Details (XML | Word | Printable)

Key: VWR-13783
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Major Major
Assignee: Unassigned
Reporter: SnakeWildlife Soyinka
Votes: 1
Watchers: 0
Operations

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1. Second Life Viewer - VWR

Broken Polygons attaching to centre of screen.

Created: 31/May/09 08:20 AM   Updated: 15/Jul/09 05:57 AM
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Component/s: Graphics
Affects Version/s: 1.23 Release Candidate
Fix Version/s: None

File Attachments: None
Image Attachments:

1. BrokenPolygons.jpg
(1.23 MB)
Environment:
Release Candidate 1.23.2, Windows XP home, AMD Dual core processor 3.2ghz, 2gb RAM, ATI Radeon x1950 series 512vram, Direct x 9.0c
ALL DRIVERS UP TO DATE AND ALREADY TESTED.
Issue Links:
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 Description  « Hide
1. Open second life.
2. Play for short while flying around (can take up to 1 hour, normally happens very swiftly)
3. Broken Polygons and models attach themselves to the centre of the screen (or HUD?)
4. Broken Polygons continue to multiply and eventually crash the client (crash reports successfully send)

In some rare instances of this bug square polygons on the body shape become invisible, leaving parts of legs, chest or arms transparent.



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Kooshmeister Quicksand added a comment - 31/May/09 08:25 AM
Yes I'm having it too.

Harleen Gretzky added a comment - 31/May/09 09:23 AM
Duplicate of VWR-3258.

The workaround is to turn off VBO
Edit>Prefereces>Graphics tab >Hardware Options button, then uncheck Enable VBO


SnakeWildlife Soyinka added a comment - 15/Jul/09 05:57 AM
This did not used to happen before. Also disabling VBO reduces my computers 60fps to 3-10fps which is unacceptable for my machine specifications. Main note: Turning off VBO is removing the broken polygons however is not stopping the client from still crashing after 5 minutes, sometimes less.
Second life is terminating with NO crash log/send. I don't know why this is occuring but the crash logger does not even appear on a crash.