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If you were logged in you would be able to see more operations.
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File Attachments:
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None
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Image Attachments:
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Environment:
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Release Candidate 1.23.2, Windows XP home, AMD Dual core processor 3.2ghz, 2gb RAM, ATI Radeon x1950 series 512vram, Direct x 9.0c
ALL DRIVERS UP TO DATE AND ALREADY TESTED.
Release Candidate 1.23.2, Windows XP home, AMD Dual core processor 3.2ghz, 2gb RAM, ATI Radeon x1950 series 512vram, Direct x 9.0c
ALL DRIVERS UP TO DATE AND ALREADY TESTED.
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Issue Links:
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Duplicate
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This issue duplicates:
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VWR-3258 Rendering glitches: triangle glitches, vertex tears, etc. on some ATI cards with VBO on
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1. Open second life.
2. Play for short while flying around (can take up to 1 hour, normally happens very swiftly)
3. Broken Polygons and models attach themselves to the centre of the screen (or HUD?)
4. Broken Polygons continue to multiply and eventually crash the client (crash reports successfully send)
In some rare instances of this bug square polygons on the body shape become invisible, leaving parts of legs, chest or arms transparent.
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Description
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1. Open second life.
2. Play for short while flying around (can take up to 1 hour, normally happens very swiftly)
3. Broken Polygons and models attach themselves to the centre of the screen (or HUD?)
4. Broken Polygons continue to multiply and eventually crash the client (crash reports successfully send)
In some rare instances of this bug square polygons on the body shape become invisible, leaving parts of legs, chest or arms transparent. |
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