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Harleen Gretzky added a comment - 20/May/09 09:50 AM
What should be drawn in their place?
If you are wearing a total sculpted avatar, you could end up naked in a PG region while your sculpties are loading.
That is a fair point. But that already happens whether or not your attachments are sculpted. Many times I teleport or log in and my attachments don't appear for a minute. Anyone worried about this already has to wear underwear under their sculpted avatar. I don't think it's a good argument for big grey balls all the time for everyone else.
I was just thinking the other day that this is how sculpties should work. After all, normal prims aren't rendered if their primitive parameters haven't reached the viewer yet; they simply aren't visible. Wouldn't SL look ugly if prims were always shown as default 0.5m cubes before they loaded fully?
I am a little on the fence on this one. While it is true that normal prims don't render as .5m cubes first, the normal prim parameters are generally loaded a lot faster, and they then are grey blocks until the textures load. (Though this also relates somewhat to the reported extremely slow loading of sculpt maps, VWR-3798).
Something grates a little on principle in hiding something which actually has an inworld presence and is meant to be seen, though I do agree that the big, grey balls don't really give you a lot of useful information. When talking specifically about avatars, I don't think there is a point in showing the grey spheres. They are part of the avatar bounding box, which isn't affected by attachments anyway. Is it worth differentiating between attachments and in-world builds, or would that only cause confusion? This report could be seen as a duplicate of VWR-1153, but I am linking as "related" for now, so as not to close the issue if there is a slight variation in intention. Should that one be re-opened? |
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