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Harleen Gretzky added a comment - 08/May/09 01:42 PM
Duplicate of VWR-12906
This problem is a duplicate of
I'm reopening this as LL have released 1.23.4 with this still broken. The bugs that this was related to by the previous entries are mostly not the same issue and the one that appears to have been truly duplicated has itself been closed off and referenced back to a different issue
This is NOT VWR-12906. Video repro: http://tr.im/oLmf
Windows XP SP3, ATi Radeon HD 2900XT Graphics card (320 cores), Catalyst Driver 9.5/9.6, Second Life Client 1.23.4 Issue does NOT exist with the last official release - 1.22.11 Guys, VWR-12906 is primarily a nVidia-related problem: Most ATi users don't experience missing avatar parts like that. in http://jira.secondlife.com/browse/VWR-5948
Edit->Preferences->Graphics->Hardware Options->Antialiasing It's a drop-down box, select 16x to restore avatar opacity. does that help here? It works for me, nice workaround.
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2499 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 i did try in http://jira.secondlife.com/browse/VWR-5948
Edit->Preferences->Graphics->Hardware Options->Antialiasing It's a drop-down box, select 16x to restore avatar opacity. but it didnt changed a bit for me.. Second Life 1.23.4 (0) Jun 16 2009 22:26:56 ( Built with MSVC version 1400 Sie befinden sich in 261925.6, 325694.7, 23.6 in Witch South located at sim8662.agni.lindenlab.com (216.82.39.221:12035) CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2666 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 Just enable antialiasing in ATI CC, and it will work. Open CCC, anti-aliasing and check use application settings.
changed title and added note to the description slightly to clarify which cards it effects and it's opposite number for Nvidia cards
I had same problem, but with this mod all work fine
>Edit->Preferences->Graphics->Hardware Options->Antialiasing Or Just enable antialiasing in ATI CC, and it will work. Open CCC (Catalyst Control Center), anti-aliasing and : \0/ \0/ \0/ \0/ I would like to correct my last comment:
>Edit->Preferences->Graphics->Hardware Options->Antialiasing does solve the Problem. You better change the setting. log out of SL and Log back into it not messing with your graifc settings. Witch reopens the bug. So maybe the AA should be looked into by LindenLabs for ATI users. As I raised the bug I guess I should also confirm that the workaround described has worked for me. thank you for the advice.
What I did: This is however still a bug, with the solution simply a workaround. LL should still review and determien why cusotm AA settings will not work Second Life 1.23.4 (123908) Jun 11 2009 15:16:56 (Second Life Release)
Built with MSVC version 1400 Release Notes CPU: AMD (Unknown model) (2410 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 Hover Text fonts are very hard to read. Rebake only corrects the issue momentarily. I have gone through every setting on the ATI Catalyst software and nothing corrects the issue. Caelib, workaround for the hover text problem - enable Catalyst AI in CCC. "Standard" will do.
Note that the "Advanced" Catalyst AI setting can crash the viewer. This is caused by internal changes they are making to support an alpha mask for avatars (VWR-812).
https://jira.secondlife.com/browse/VWR-812?focusedCommentId=97804&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#action_97804 This bug is best described as growing pains. Strife,
Internal development changes MUST stay internal - nVidia and ATi users shouldn't be experiencing these problems right now. Missing avatar parts (nVidia), Transparent Avatar issues (ATi).. Ridiculous for a 'Production' or final-release 3D software. Not to mention another problem with ATi Radeon (HD) users: Anti-Aliasing is forced ON, regardless of the Catalyst Control Center settings. Yes, tried re-installing the driver + re-installing 1.23. 1.22 obeys AntiAliasing settings, 1.23 does not - performance loss for ATi users who doesn't want AA turned on. Plus, 1.23 seems to be overloading the display driver, causing it to "stop responding" with the VPU Recover dialog popping up all the time. 1.22 and earlier NEVER caused the display driver to "stop responding". Internal development changes MUST stay internal - nVidia and ATi users shouldn't be experiencing these problems right now. Or, at least, a "switch" to turn the latest unstable 'enhancements' off. Possibly linked to VWR-12906, but no proof of this...
From
I found how this can be fixed when I have had someone run into me asking Help for the Ghost effects happening ... it seems to cure the problem when... I ask them to go into Advanced>Rendering>tests>volume CPU: AMD (Unknown Model) (2210 MHz ) {it's really an AMD Athlon 64 X2 Dual Core 4200+}
Memory: 3072 MB OS Version: Microsoft Windows XP Service Pack 3 (Build 2600) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: Radeon X1650 Series Windows Graphics Driver Version: 6.14.0010.6925 OpenGL Version: 2.1.8543 Release I have worked around it tweaking with the CCC settings and selecting "application settings" . I remember something like this happening when WL first came out. Same here
I dont see it transparent though I see only eyes (globes) and hair all the rest disappear totally not even transparent I am on a PowerPC G5 Dual Modello Chipset: GeForce 6600 Just started happening to me today upgrading from Windows 7 RC to RTM
CPU: Intel Core 2 Series Processor (2400 MHz) ATI drivers 9.6, 9.7, 9.8 all make my avatar transparent about 2mins after logging in. why does second life never work with the lated videocard drivers? my replacement for my old videocard is an ati.. everything was fine until i updated my drivers this morning and now i have this transparency problem. didn't take the time to look here before rolling back my driver though. these troubles really need to be looked at.
The new ATi Drivers 9.9 don't fix the problem.
Did find for me that View > Highlight Transparent makes avatars solid again for 1.23.4 and Snowglobe 1.1.2, but can't go around seeing red highlights everywhere, does come in handy with customer support though. Another driver (9.10) and new SL client (1.23.5) and still no progress.
I this problem being worked on by LL or ATI? Would be nice to know because it's really starting to affect building and animating not being able to see avatars. Highlight Transparent works in some cases but when there is a lot of transparent around it's too hard to work. |
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