
| Key: |
VWR-13242
|
| Type: |
Bug
|
| Status: |
Resolved
|
| Resolution: |
Duplicate
|
| Priority: |
Normal
|
| Assignee: |
Unassigned
|
| Reporter: |
Mercy McNally
|
| Votes: |
0
|
| Watchers: |
0
|
|
If you were logged in you would be able to see more operations.
|
|
|
|
File Attachments:
|
None
|
|
Image Attachments:
|
|
|
Environment:
|
Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2333 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 4800 Series
OpenGL Version: 2.1.8543 Release
Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2333 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 4800 Series
OpenGL Version: 2.1.8543 Release
|
|
Issue Links:
|
Duplicate
|
|
This issue duplicates:
|
|
|
VWR-3258 Rendering glitches: triangle glitches, vertex tears, etc. on some ATI cards with VBO on
|
|
|
|
|
|
|
|
gfx over a period of time break down into flashing pixalted mass
this happens in multiple zones and over a differing period of time . faster the more I move.
|
|
Description
|
gfx over a period of time break down into flashing pixalted mass
this happens in multiple zones and over a differing period of time . faster the more I move. |
Show » |
|
Please see this article for suggestions for Turning off WindLight rendering
.
For a further response tailored to your individual situation please Submit a Ticket with Support
see JIRA Home page
Thank you : )
Resolving re JIRA issue posting guidelines
Please reopen [left sidebar] with further comment if you still have this issue.