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This issue parent of:
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VWR-12168 [1.23 trunk (SVN Commit 1820)] Enabling deferred rendering on OS X Hard locks the system
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VWR-7871 Shadow Branch: Invisiprims do not work
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VWR-12540 RenderDeferred / obsolete OpenGL libs in RC / FPS drops down to 2fps
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VWR-12745 render-pipeline brach (R 2079) RenderDeferred failing to enable - Patch
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VWR-12264 [1.23 Trunk] Deferred Renderer crashes with lots of light sources being in one spot
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VWR-9979
Deferred rendering pipeline does not work with ATI Radeon X1300
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VWR-12558
Full-Bright Alpha-Channeled prims do not render with RenderDeferred
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VWR-12265
[1.23 Trunk] Snapshots do not show any Deferred Renderer or Windlight effects
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VWR-14632
[1.23 Trunk] Fullbright textures with alpha will render as invisible, but still leave their shadows
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VWR-12314 Avatar mesh doesn't cast shadows where darker than 50% Grey
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VWR-12591 Dynamic prim reflections using same shader as Ocean Reflections
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VWR-6975 Google Summer of Code: Screen-space Ambient Occlusion
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