Avatars have difficulty crossing SIM boarders to adjacent SIMs. Avatars become trapped in a looping process that appears to be uncontrolled flight. The duration of these "free flights" are from 30<> secs to several minutes<> often ending in system crashes. This problem is especially apparent with avatars equipped with vehicles. "Sit here" has little effect on these looping processes. It is possible to TP away from these problems using the the Map, though this "work around" often fails as well.
- Possibly an I/O speed problem. Reducing mouse sensitivity does in a limited way (10%>) improve performance and reduces the problem.
- Move more information to client side of service freeing up server resources for these baton passes between SIMs.
- Faulty algorithm in software causing loop.
- Too much data is being handled by one server group. New equipment is needed with more and faster processors.
Note: this is not generalized "ground lag" that can effect an avatar within a SIM. Often characterized by the AV sinking into the ground. This is a separate issue caused by some unidentified weakness in the grid..
Nothing ruins the experience here more then this issue. This 'is" the show stopper, at times literally.
Please also see
VWR-11755Chalice Yao added a comment - 27/Jan/09 02:34 AMFor account-specific help please Submit a Ticket with Support
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Thank you : )