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Issue Details (XML | Word | Printable)

Key: VWR-12266
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: Chalice Yao
Votes: 2
Watchers: 0
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1. Second Life Viewer - VWR

[1.23 Trunk] Invisiprims behave incorrectly

Created: 03/Mar/09 02:58 PM   Updated: 21/Oct/09 12:55 PM
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Component/s: Graphics
Affects Version/s: Source code
Fix Version/s: None

File Attachments: None
Image Attachments:

1. 1_23_invisiprim.jpg
(54 kB)
Environment:
CPU: Intel Core 2 Series Processor (3600 MHz)
Memory: 3583 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GT/PCI/SSE2
OpenGL Version: 2.1.2

libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3
J2C Decoder Version: KDU
Audio Driver Version: OpenAL, version 1.1 / Creative Labs Inc. / Software: Generic Hardware
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.22176 (Mozilla GRE version 1.8.1.20_0000000000)
Packets Lost: 249/245400 (0.1%)
Issue Links:
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 Description  « Hide
Greetings,

With the Deferred Renderer enabled, invisiprims hide any sorts of sky or deferred shaders behind themselves.
Additionally, invisiprims now often hide prims that are behind themselves, which is terribly for things like avatars using them for quadruped legs and/or hiding the mesh avatar shape.

Snap will be attached.



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Adeon Writer added a comment - 21/Oct/09 12:46 PM
Appears to duplicate VWR-7871 which is assigned. Closing as duplicate to single out shadow-related bugs. Reopen this if this is a different bug, though!