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Gillian Waldman added a comment - 14/Jun/07 03:33 AM
Confirmed. Perhaps, related to the cross eyed bug that came with 1.17 too.
Steps to reproduce:
1. Use your mouse to hover (not alt click) on something nearby or on your HUD. Expected behavior: Head should smoothly follow mouse without snapping back This is reproducible both with default stands and AOs that allow for the head to move freely. Adding complete system specs:
CPU: Intel Pentium Pro (Unknown model) (1728 MHz) Memory: 2047 MB OS Version: Microsoft Windows XP Service Pack 2 (Build 2600) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce Go 7900 GS/PCI/SSE2 OpenGL Version: 2.0.1 LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.11_0000000000) More generalized 100% reproducible case:
1. Press escape several times to reset your camera to "default". Step 1 is necessary if you were alt-zoom focusing on anything. This is annoying! Don't even have to try to reproduce this one.
Does anyone think this bug relating to the facial expressions popping is related? https://jira.secondlife.com/browse/SVC-318
On the off chance this helps: I'm observing this on the Mac client as well, OS 10.4.9 on a MacBook Pro, Intel Core 2 duo at 2.3 GHz, 3GB RAM, ATI Radeon X1600 with 256MB VRAM.
I've noticed that turning AO off accentuates the problem significantly, and using animations that brutally seize control of most of the joints (head included) tend to mask it, near as I can tell. Confirmed here too, though I don't think it's related to https://jira.secondlife.com/browse/SVC-318
Voted. This patch fixes both this and
Someone refactored the deactivateMotion code, such that it set the motion weight to zero. Apparently it was being called in some places where it really shouldn't have been called, which was causing motions to end suddenly rather than go through the normal "fade-out" code. This patch removes a key call to deactivateMotion that seems to be causing the symptoms at hand. Calling it at this point is unnecessary, as it will get called later from other functions. my last patch caused some new issues, this one is a lot simpler and just rolls back the bug-inducing changes.
It's really important we get this fixed soon, thanks for the patch, Gigs.
Watch for progress, Soft Linden is investigating received repros too. actually this bug is the reason I might delete my second life account if it is not fixed very very soon. Looking at my avatar makes me puke.
Btw when I sit in a round with other avatars, why do I see only my avatar behave in that strange way. I am still having this problem and I cannot download the patch for some reason. Can someone offer assistance? I try and it says cannot download from this site... I would sure love to have this jerkey head movement fixed its really annoying.
I am still having this problem. And for some reason cannot download the patch. Any assistance you can offer would be greatly appreciated. Thank you .
cherie - patches will be applied by Linden Lab when the patches are tested and verified for the next update. Alternatively, you can apply the patch to your own code using your own compiled version. My recommendation would be to wait until they roll out an update.
I think I'm going to add a brief note to the top of the desc about the patch and 'fixed internally' resolution status.
Eyes still crossing. Was able to reproduce when opening my own profile... also when on pose stand. Have asked others who say that they are having this problem, as well as head twitching, though have not been able to reproduce that yet.
Thanks Celierra!
So we've got the top and bottom covered...
More details are here: » https://wiki.secondlife.com/wiki/Issue_tracker Please don't reopen issues without understanding this better or at least asking to learn more, it wastes everyone's time. Thanks! Beautifully covered Celierra, thank you so much for making all the "IT Talk" into English for us newbies
Looking forward to the next patch now, hope it's soon! Fixed in 1.17.1. More info @ http://blog.secondlife.com/2007/06/26/optional-viewer-and-rolling-restart-this-monday-june-25th/
Recurrence of this was fixed in a recent First Look: Voice build – see http://blog.secondlife.com/2007/07/27/updated-voice-first-look/
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