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Issue Details (XML | Word | Printable)

Key: VWR-12033
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Low Low
Assignee: Unassigned
Reporter: Gwyneth Llewelyn
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Non-Windlight Fog and alpha textures on 1.22

Created: 12/Feb/09 06:44 PM   Updated: 02/Apr/09 10:18 AM
Component/s: Graphics
Affects Version/s: 1.22 Release Candidate
Fix Version/s: None

Time Tracking:
Not Specified

File Attachments: None
Image Attachments:

1. alpha texture bugs on 1.22 rc9_001.png
(1.23 MB)
Environment:
Second Life version 1.22.9.110075
Processor name: Dual i386 (Unknown)
Frequency: 2000.00 MHz
OS info: Darwin 9.6.0 Darwin Kernel
Version 9.6.0: Mon Nov 24 17:37:00 PST 2008; root:xnu-1228.9.59~1/RELEASE_I386 i
386
ATI Radeon X1600 OpenGL Engine
Issue Links:
Duplicate
 

Last Triaged: 01/Apr/09 10:18 AM


 Description  « Hide
Probably an old bug, but searching for "fog" and "alpha" shows too many unconnected issues...

This is very likely another problem with alpha sorting: non-Windlight fog will "make" non-alpha'ed textures appear in front of alpha textures (even if they come from faces physically "behind" them), as the fog sweeps around the sim. When fog is turned off, the strange effect is not present. See the house to the right (location: Neufreistadt, near the telehub) where triangles from the "back" are shown shimmering in front of the house, and the top of the house, very near to the roof, has become partially transparent all the way back, showing the city walls through it. When the non-Windlight fog moves to another position, the house's façade will be solid and not exhibit any problems in rendering (just like the two houses to the left, which don't show any of the artifacts)

Notice that the image posted also shows strange glow issues, also when fog sweeps through them. Glow issues have been reported elsewhere e.g. VWR-9207 and VWR-4214.



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Alexa Linden added a comment - 02/Apr/09 10:18 AM
Duplicates the issue covered in VWR-27