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To be clear:
Ramzi, if we experience this with 178.13 and above in the 1.22 rc, do you want us to vote/comment on it here, or elsewhere? Those of us experiencing this (or in any case a symptomatically identical) issue on recent drivers would benefit from knowing where to focus our attention. Sorry, yes! Thanks Laila- to be clear, if you continue to experience this behavior in the 1.22 RC, even with 178,13, please comment here to help us investigate some other unknown cause of this buggy rendering in the viewer.
As of this morning, 16 Feb, 7:30 SLT, I have noticed a change in what I am seeing. Sleeves still have the chevron appearance but are not waving anymore. The blocky join to the avatar mesh is gone, mostly. Pants seem to be totally normal. Posting new pictures.
I had an update from HP yesterday. Its contents I do not know. My graphics driver information is unchanged: [Display] [Components] nvCplUIR.dll 1.5.700.55 NVIDIA Control Panel I am running a new Release Candidate. What muddies the waters is I have seen the abnormal behavior (the reported bug) since I downloaded that update, but I am not seeing it today. New client information: Second Life 1.22.9 (110075) Feb 10 2009 12:43:24 (Second Life Release Candidate) You are at 146546.6, 299642.8, 66.1 in The Refuge located at sim977.agni.lindenlab.com (8.4.129.127:12035) CPU: Intel Core 2 Series Processor (2399 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Ramzi, I am not sure your title adequately describes the bug. The textures are not stuck as flared. They adjust to flared or close without problem. It's just when they are flared they display with the chevron appearance, blocky, and wavy.
Or did until this morning. Hate being so verbose, but I need to update. This morning, Feb 17, things are waving again.
An update. Yesterday I found that NVIDIA had posted a new driver for my card. It is downloaded and installed. I have verified that I am still experiencing the bug. The waviness is due to a preferences>graphics setting, avatar cloth. I have deselected it and the waviness in the belled pants and sleeves is gone.
My new driver info is: [Display] [Components] nvCplUIR.dll 1.5.700.55 NVIDIA Control Panel System/SL info is: Second Life 1.22.10 (112620) Feb 20 2009 17:25:43 (Second Life Release Candidate) You are at 146503.7, 299625.1, 48.0 in The Refuge located at sim202.agni.lindenlab.com (8.4.128.78:13002) CPU: Intel Core 2 Series Processor (2399 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 I am happy to report this issue appears to be gone with the upgrade to Second Life 1.22.11 (113976) Mar 6 2009 16:05:03 (Second Life Release Candidate)
Thank you for your feedback Lisa : ) Marking as Fixed, please reopen if you see this issue again.
I have just encountered this once more in the 1.22 release viewer.
Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release) You are at 255797.7, 247238.2, 31.3 in Palau located at sim817.agni.lindenlab.com (216.82.11.62:12035) CPU: Intel Core 2 Series Processor (2400 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Please try the latest RC Viewer Second Life 1.23.4 (123523) Jun 9 2009 08:32:14 (Second Life Release Candidate) which can be downloaded from here Release Candidate Test Viewers
If you still have an issue, please add your full computer environment, Help > About Second Life [copy and paste], including the Viewer you are using and the Region(s) where you have this issue. Please also include the Graphics Card driver version you have. Thank you : ) Issue is still present in latest RC as of today.
Second Life 1.23.4 (123523) Jun 9 2009 08:32:14 (Second Life Release Candidate) Built with MSVC version 1400 You are at 300918.3, 291445.4, 28.9 in Grenada located at sim13.agni.lindenlab.com (216.82.8.88:13002) CPU: Intel Core 2 Series Processor (2400 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 And an excerpt of the display section of my DXDiag is here: --------------- I do believe these drivers are the next-to-latest, but let's not fool ourselves: the next version isn't likely to resolve this. I'll upgrade later tonight and come back to verify this. Issue is still very much unresolved. Workarounds don't work. While it isn't an empirical observation, I do have this to say: Also note that when this happens, the pants length as seen in edit appearance is always set to maximum. My pants are not normally set to this length. The ones I currently am wearing which have this issue are normally a length of 94, but display as 100. I have not changed this value myself. As of the 1.23 release viewer and the most current Nvidia drivers (downloaded them this week) this behavior seems to have significantly worsened.
I have now had 3 repeat instances of this effect being applied consistently to whatever clothing object is being worn on the pants layer upon logging in. Switching to different pants resolves the issue, but all pants which have been afftected by this during past login sessions seem to have retained their corrupted mesh. Not only is this issue not resolved, by my experience is indicating that the issue is worsening. Issue is still happening. I had a curious variant today and am posting photos of the behavior.
1) Make new pants. Apply Texture. 11) Take pants off Settings for pants are all 100% with 0 Flare and 0 Looseness 0 Environment Info: Second Life 1.23.5 (136262) Oct 14 2009 12:08:26 (Second Life Release) Built with MSVC version 1400 You are at 146496.0, 299638.4, 502.2 in The Refuge located at sim32.agni.lindenlab.com (216.82.8.107:13001) CPU: Intel Core 2 Series Processor (2399 MHz) libcurl Version: libcurl/7.18.1 OpenSSL/0.9.8j zlib/1.2.3 Verified graphics driver is most recent before I wrote this report. Photos attached. |
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VWR-9358, since it can be seen with Nvidia driver 175.56 and not just with 178.13 and above.Also, Residents who have Nvidia drivers 178.13 who still experience this behavior may be suffering this bug too, now that
VWR-9358resolves the first cause of this type of behavior.