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Issue Details (XML | Word | Printable)

Key: VWR-1188
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Mark Frazer
Votes: 2
Watchers: 1
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1. Second Life Viewer - VWR

Texture atlases - at least for the own avatar

Created: 13/Jun/07 01:35 PM   Updated: 06/Nov/07 04:00 PM
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Component/s: Avatar/Character, Graphics, Performance
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
The SL client should work more with texture atlases to improve client performance.
Texture atlases are probably not generally usefull, because the required textures change when you move/travel. Since the own avatar (skin, clothing, accesories) is visible most of the time, and doesn't change textures often, using atlases might make sense here.

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Mark Frazer made changes - 17/Jun/07 01:07 PM
Field Original Value New Value
Link This issue Relates to VWR-864 [ VWR-864 ]
Haravikk Mistral added a comment - 18/Jun/07 05:12 AM
Care to explain what a texture atlas is exactly? I'm not sure I quite follow

Diricial Dagger made changes - 29/Jun/07 01:13 PM
Link This issue is related to by SVC-345 [ SVC-345 ]
Elbereth Witte added a comment - 30/Jun/07 09:18 AM
http://en.wikipedia.org/wiki/Texture_atlas

... I don't see how this applies to SL, makes perfect sense on an old Mario game though. And animated textures already use something like this (though it doesn't seem to be being applied to animated sculpties yet).

I also get a sense that the map already uses this.


Daedalus Young added a comment - 15/Jul/07 08:12 AM
This applies to SL as follows, if I understand correctly: Right now we use several textures for our avatars. If those were merged into one texture (upper left head, upper right body, lower left legs), you only need 1 (larger) texture, that would/could/should result in less textures loaded faster.

Daedalus Young added a comment - 16/Jul/07 09:09 AM
Thinking about it, it would also be useful if you could take a linkset and make a texture atlas of all the textures used in it. People often use many textures, those all need to be downloaded each time. Even if only a small bit of a texture is used. If you could make an atlas for the entire set, you would bring down the number of textures downloaded every time.

Haravikk Mistral added a comment - 05/Nov/07 03:35 AM
Wouldn't work for linked-sets though, as a script can change a single texture at any time =(

Daedalus Young added a comment - 06/Nov/07 04:00 PM
That is true. Maybe a builder could specify which sides of which prims are to remain as they are and apply an atlas on those?

Rob Linden made changes - 22/Dec/07 01:19 AM
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Rob Linden made changes - 22/Dec/07 01:42 AM
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Rob Linden made changes - 22/Dec/07 02:55 PM
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Rob Linden made changes - 22/Dec/07 03:16 PM
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Rob Linden made changes - 22/Dec/07 08:00 PM
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Rob Linden made changes - 22/Dec/07 08:20 PM
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Rob Linden made changes - 22/Dec/07 09:16 PM
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Rob Linden made changes - 22/Dec/07 09:35 PM
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Sue Linden made changes - 13/Nov/08 11:00 AM
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Sue Linden made changes - 13/Nov/08 11:15 AM
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Sue Linden made changes - 13/Nov/08 04:29 PM
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Sue Linden made changes - 13/Nov/08 04:40 PM
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Sue Linden made changes - 13/Nov/08 04:52 PM
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Sue Linden made changes - 13/Nov/08 05:04 PM
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Sue Linden made changes - 13/Nov/08 05:21 PM
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Sue Linden made changes - 13/Nov/08 05:37 PM
Workflow jira-2008-11-14 [ 104966 ] jira-2008-11-14a [ 111084 ]
Sue Linden made changes - 13/Nov/08 05:52 PM
Workflow jira-2008-11-14 [ 111084 ] jira-2008-11-14a [ 116077 ]
Sue Linden made changes - 13/Nov/08 06:12 PM
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Sue Linden made changes - 13/Nov/08 06:28 PM
Workflow jira-2008-11-14 [ 123472 ] jira-2008-11-14a [ 129427 ]