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Key: VWR-11826
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: TigroSpottystripes Katsu
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

llNoRenderVolume(integer side, integer enabled) and llForceRender(integer side, integer enabled)

Created: 31/Jan/09 03:46 PM   Updated: 01/Feb/09 09:37 PM
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Component/s: Graphics, Scripting
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
a non-hacky potential alternative to the invisprim hack

llNoRenderVolume would make it so the face itself (regardless of transparency or alpha) plus anything (be it avatar, ground, particle, prim etc) inside the prim (but not behind or in the air inside it in case it is hollow) will not be rendered when viewed only thru that face, if a geometry overlaps, only the parts not inside will be visible, if there are transparent faces, the geometry would be visible thru those, but not thru the NoRenderVolume enabled faces

llForceRender would make it so the face would be rendered ignoring any NoRenderVolume enabled faces in any prim, regardless of transparency or alpha

edit: I don't think this should have any forced builtin sleeps



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TigroSpottystripes Katsu made changes - 31/Jan/09 03:47 PM
Field Original Value New Value
Description a non-hacky potential alternative to the invisprim hack



llNoRenderVolume would make it so the face itself (regardless of transparency or alpha) plus anything (be it avatar, ground, particle, prim etc) inside the prim (but not behind or in the air inside it in case it is hollow) will not be rendered when viewed only thru that face, if a geometry overlaps, only the parts not inside will be visible, if there are transparent faces, the geometry would be visible thru those, but not thru the NoRenderVolume enabled faces

llForceRender would make it so the face would be rendered ignoring any NoRenderVolume enabled faces in any prim, regardless of transparency or alpha
a non-hacky potential alternative to the invisprim hack



llNoRenderVolume would make it so the face itself (regardless of transparency or alpha) plus anything (be it avatar, ground, particle, prim etc) inside the prim (but not behind or in the air inside it in case it is hollow) will not be rendered when viewed only thru that face, if a geometry overlaps, only the parts not inside will be visible, if there are transparent faces, the geometry would be visible thru those, but not thru the NoRenderVolume enabled faces

llForceRender would make it so the face would be rendered ignoring any NoRenderVolume enabled faces in any prim, regardless of transparency or alpha

edit: I don't think this should have any forced builtin sleeps
TigroSpottystripes Katsu made changes - 01/Feb/09 08:34 PM
Link This issue Relates to VWR-812 [ VWR-812 ]