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Issue Details (XML | Word | Printable)

Key: VWR-11608
Type: New Feature New Feature
Status: Open Open
Priority: Low Low
Assignee: Unassigned
Reporter: Cheetah Hammerer
Votes: 2
Watchers: 1
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1. Second Life Viewer - VWR

Ability to import user created meshes from outside CAD/(misc 3D modeling tools)

Created: 18/Jan/09 05:51 PM   Updated: 31/May/09 03:43 AM
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Component/s: Avatar/Character, Building (in-world)
Affects Version/s: None
Fix Version/s: None

Environment:
Kirstens Viewer 1.22.0 (105077) Dec 19 2008 21:29:50 (Kirstens SD4-R2)
Release Notes

CPU: Intel Pentium 4 (Unknown model) (2800 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.2
Issue Links:
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 Description  « Hide
those of you who own a macro sized AV of any type for the most part should hopefully able to see just how usefull this feature could be, especially large (as in 10M+ and above tall avatars, some robo/mechs most notably) ones.

i know implementation of this feature could be hesitant on the part of LL possibly, because it's similar to the (now defunct) LL scripting capabilities to reshape the AV skin permanently, BUT, that's not what this issue is asking for, it would meet the same goal of being able to permanently modify a specific avatar skin to a usefull shape.

the difference here would be in how that should be done, before the AV skin modifying code was removed from functional LSL scripting capabilities it was used maliciously in the form of gestures and other assorted malicious objects.

however, if instead the avatar mesh would have to be imported from an external program (uploaded as a special attachment type basically) that could allow someone who had use for it to take the mesh on and off at will as is with clothing and other attachment types, if the mesh item is in a "worn" state, it would replace or reshape the current standard mesh in use by the avatar so long as it stayed "worn" while also easily being removable so to be sure that the custom mesh could not be used for griefing or other malicious purposes.

the mesh would behave like clothes as started before, non rezzable in world except while worn by an avatar and with no possibility to contain custom animations/scripts.

depending on feasability this could also aid in the phasing out of ugly invisible scripted prims that create graphical anomalies.



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BonBun Paperdoll added a comment - 31/May/09 03:43 AM
Something like this should be implamented by makeing the avatar mesh be an item in a user's invintory, and thus allowing people to upload their own meshes of the appropriate format. The problem I see, honestly, is firstly that trying to wear clothes on a custom mesh would most likely fail horribly. Secondly, createing a skin for the new mesh would have to a complete wrap-around, like how textures are applied to sculpties, rather than a traditional polygon unwrap that the current mesh uses.

Yes, I think it could be done. It's a question of if Linden Labs is willing to go through the effort for their users or not.