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Maggie Darwin added a comment - 07/Jan/09 05:00 AM
Interesting. This certainly could create a situation where near textures are not loaded and distant textures are, giving the "loaded out of order" symptom/
No repro - just noticed this happening - harddrive keeps flashing and statistics keep indicating a download for 20 min straight and ongoing.
Cache set to 1gb, video memory set to 128mb. I haven't noticed this before, but then I usually don't stay this long in one place (luckychair with item I wanted, and I noticed on my bandwidth that I continued to download). Second Life 1.22.4 (106127) Dec 16 2008 12:22:22 (Second Life Release Candidate) You are at 277798.3, 332094.9, 23.2 in Raglan Shire located at sim4822.agni.lindenlab.com (63.210.159.218:12035) CPU: Intel Core Series Processor (2000 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 Catten saw a couple textures, cfbdd63 and 67f16a6, with DecodePri 1016000.
What kind of texture is 1016000? Can I track down these textures and determine why they are reloading? Added a picture of the two non sculpties that kept loading, in case I got the uuid's wrong
DecodePri 1016000 is an "image preview", when you open a texture from inventory or from the edit tool, like http://jira.secondlife.com/secure/attachment/20141/textureconsole.png
After clearing cache and returning the next day, same thing happens at the same place. There are a few new ones it seems though
Tp'ed to 4 sims - let them all load (takes a LONG time) and this happened to two of them. Random places with lots of textures. Also noticed small textures that either didn't load or took forever to do so, but I guess thats a different issue.
Texture priorities table:
BOOST_AVATAR_BAKED = 1, BOOST_AVATAR = 2, BOOST_CLOUDS = 3, BOOST_SCULPTED = 4, BOOST_HIGH = 10, BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail BOOST_SELECTED = 12, BOOST_HUD = 13, BOOST_AVATAR_BAKED_SELF = 14, BOOST_UI = 15, BOOST_PREVIEW = 16, BOOST_MAP = 17, BOOST_MAP_LAYER = 18, BOOST_AVATAR_SELF = 19, // needed for baking avatar The boost level is multiplied by 1000 and added to the priority. You can determine what type of image is being loaded by looking at the 4th/5th digits from the right in DecodePri. 9xxxxx isn't necessarily sculpties, but xx4xxx are, although we use 9xxxxx mostly for sculpties, so you will generally see 9x4xxx. The 1xxxxxx indicates >= BOOST_HIGH The textures at the top of http://jira.secondlife.com/secure/attachment/21346/screenshot-3.jpg This repro's quite easily with the example Catten stated above.
Repro: Observe: Many of the textures will reload perpetually. Workaround: Set your Texture Memory to 256 MB, and all textures will finish loading after a minute or 2. This appears to be fixed for me in Second Life 1.22.6 (108101) as Dan mentioned it does take a minute or 2 for it to settle down tho
Unfortunately the lucky chair located there didn't come up with my letter tho After clear the cache, and login again, I thought out that it could take a good 3 to 4 minutes of loading all depends on the connection. On the region Heart 1, it took ~ 8 to 10 minutes in 256mb of draw distance.
=== Second Life 1.22.6 (108101) Jan 16 2009 12:29:16 (Second Life Public Nightly) Votre position : 271740.0, 253052.6, 43.4 in Heart 1 located at sim2609.agni.lindenlab.com (216.82.18.106:13000) CPU: Intel Core 2 Series Processor (2304 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 === Its fixed, but it takes some time to download Thank you! It's fixed but long time (7 min) to load all the textures
===== Votre position : 277795.9, 332097.9, 23.6 in Raglan Shire located at sim4150.agni.lindenlab.com (63.210.157.54:12035) CPU: AMD (Unknown model) (2693 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 ===== The cause of this appears to be an increased priority of sculptie textures in 1.21.
Here's another way to make a texture load perpetually.
-Rez a box and add this script: // cycle through all XY10 textures integer pointer; list xy_keys = [ "00e9f9f7-0669-181c-c192-7f8e67678c8d", "347a5cb6-0031-7ec0-2fcf-f298eebf3c0e", "4e7e689e-37f1-9eca-8596-a958bbd23963", "19ea9c21-67ba-8f6f-99db-573b1b877eb1", "dde7b412-cda1-652f-6fc2-73f4641f96e1", "af6fa3bb-3a6c-9c4f-4bf5-d1c126c830da", "a201d3a2-364b-43b6-8686-5881c0f82a94", "b674dec8-fead-99e5-c28d-2db8e4c51540", "366e05f3-be6b-e5cf-c33b-731dff649caa", "75c4925c-0427-dc0c-c71c-e28674ff4d27", "dcbe166b-6a97-efb2-fc8e-e5bc6a8b1be6", "0dca2feb-fc66-a762-db85-89026a4ecd68", "a0fca76f-503a-946b-9336-0a918e886f7a", "67fb375d-89a1-5a4f-8c7a-0cd1c066ffc4", "300470b2-da34-5470-074c-1b8464ca050c", "d1f8e91c-ce2b-d85e-2120-930d3b630946", "2a190e44-7b29-dadb-0bff-c31adaf5a170", "75d55e71-f6f8-9835-e746-a45f189f30a1", "300fac33-2b30-3da3-26bc-e2d70428ec19", "0747c776-011a-53ce-13ee-8b5bb9e87c1e", "85a855c3-a94f-01ca-33e0-7dde92e727e2", "cbc1dab2-2d61-2986-1949-7a5235c954e1", "f7aef047-f266-9596-16df-641010edd8e1", "4c34ebf7-e5e1-2e1a-579f-e224d9d5e71b", "4a69e98c-26a5-ad05-e92e-b5b906ad9ef9", "462a9226-2a97-91ac-2d89-57ab33334b78", "20b24b3a-8c57-82ee-c6ed-555003f5dbcd", "9b481daa-9ea8-a9fa-1ee4-ab9a0d38e217", "c231dbdc-c842-15b0-7aa6-6da14745cfdc", "c97e3cbb-c9a3-45df-a0ae-955c1f4bf9cf", "f1e7d030-ff80-a242-cb69-f6951d4eae3b", "ed32d6c4-d733-c0f1-f242-6df1d222220d", "88f96a30-dccf-9b20-31ef-da0dfeb23c72", "252f2595-58b8-4bcc-6515-fa274d0cfb65", "f2838c4f-de80-cced-dff8-195dfdf36b2c", "cc2594fe-add2-a3df-cdb3-a61711badf53", "e0ce2972-da00-955c-129e-3289b3676776", "3e0d336d-321f-ddfa-5c1b-e26131766f6a", "d43b1dc4-6b51-76a7-8b90-38865b82bf06", "06d16cbb-1868-fd1d-5c93-eae42164a37d", "dd5d98cf-273e-3fd0-f030-48be58ee3a0b", "0e47c89e-de4a-6233-a2da-cb852aad1b00", "fb9c4a55-0e13-495b-25c4-f0b459dc06de", "e3ce8def-312c-735b-0e48-018b6799c883", "2f713216-4e71-d123-03ed-9c8554710c6b", "4a417d8a-1f4f-404b-9783-6672f8527911", "ca5e21ec-5b20-5909-4c31-3f90d7316b33", "06a4fcc3-e1c4-296d-8817-01f88fbd7367", "130ac084-6f3c-95de-b5b6-d25c80703474", "59d540a0-ae9d-3606-5ae0-4f2842b64cfa", "8612ae9a-f53c-5bf4-2899-8174d7abc4fd", "12467401-e979-2c49-34e0-6ac761542797", "d53c3eaa-0404-3860-0675-3e375596c3e3", "9f5b26bd-81d3-b25e-62fe-5b671d1e3e79", "f57f0b64-a050-d617-ee00-c8e9e3adc9cb", "beff166a-f5f3-f05e-e020-98f2b00e27ed", "02278a65-94ba-6d5e-0d2b-93f2e4f4bf70", "a707197d-449e-5b58-846c-0c850c61f9d6", "021d4b1a-9503-a44f-ee2b-976eb5d80e68", "0ae2ffae-7265-524d-cb76-c2b691992706", "f6e41cf2-1104-bd0b-0190-dffad1bac813", "2b4bb15e-956d-56ae-69f5-d26a20de0ce7", "f816da2c-51f1-612a-2029-a542db7db882", "345fea05-c7be-465c-409f-9dcb3bd2aa07", "b3017e02-c063-5185-acd5-1ef5f9d79b89", "4dcff365-1971-3c2b-d73c-77e1dc54242a"]; default { touch_start(integer num) { llSetTexture(llList2Key(xy_keys, pointer), ALL_SIDES); pointer ++; pointer %= 66; } } -Go to a place where there's no XY10 around you. Observe: a new texture is applied, it doesn't load fully. -ALT-zoom in very slowly until the desired discard-level (DDis) is zero for the first time. (At about 5 meter from the object) Observe: The texture loads, then stops. After some time the blue bar jumps back, and it starts all over again. ======= I've seen this behaviour only on textures with fully transparent parts. ======= Second Life 1.22.6 (108353) Jan 20 2009 14:37:47 (Second Life Public Nightly) CPU: Intel Core 2 Series Processor (2401 MHz) libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3 This should be fixed now, as of the 1.22 RC6.
Still happening in 1.23.4.123908 and Snowglobe 1.0.3 (2537). If the prim has at least one texture with fully transparent areas then that texture will be reloaded over and over.
Seric, please add your comments and vote on issue
Thank you : ) |
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