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Lex Neva - 08/Jun/07 12:12 PM
My understanding is that sculpties are very special 3d meshes that don't relate one-to-one with 3d files like .3DS, so this isn't necessarily feasible.
Will look at new feature requests after Qarl finishes the first round of bug squashing. Keeping ticket open.
It would be awesome to have some of these sculpt import options being requested : OBJ, 3DS, DXF etc etc. It would cut WEEKS off my current sculpt creation time.
HOWEVER, as Lex wrote, and anyone that currently creates good sculpts will know why this will not work too well ... the sculpt mesh need to manually edited to get the best results in SL, and its not just a case of dropping a few vertexes. An importer won't be able to do that - it needs manual mesh work. Based on the above, I understand LL's hesitation to implement anything like this ... if they did, and it 'sort-of' imported sculpts, users are going to be complaining for them to get it to have the built in IQ to manipulate the mesh to import them perfectly. It's not just a format-editing tool thats needed, it needs a lot of IQ built into it in order to manipulate/optimize the resulting mesh for SL. But seriously, LL haven't even got sculpts working in SL properly yet, so whats the chances of them taking this on? It's a great item to have on the wish-list though, and I look forward to the day ... but don't hold your breath! |
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