
| Key: |
VWR-1065
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
LaeMi Qian
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| Votes: |
264
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| Watchers: |
32
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If you were logged in you would be able to see more operations.
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Issue Links:
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Duplicate
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This issue is original of duplicate:
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Relates
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This issue Relates to:
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VWR-14233 Looking at the avatar_lad.xml file on attachment points.
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This issue is related to by:
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MISC-3188 Attachment still exists after detaching, but no longer lists as attached and does not move with avatar
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MISC-3083 Additional attachment point for an avatar, called "neck" ..
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VWR-15589 Allow for things like the avatar_lad.xml file to be unique per avatar
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VWR-489 Multiple attachments per attachment point
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SVC-345 Meta-Issue: Avatar Improvements
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Note: As per Tofu Linden's comment, even if this feature is approved it's possible the increase in attachment slots may be limited to an additional three. Please post in the comments which three additional attachment slots you would prefer.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
---Mouth < depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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|
Description
|
Note: As per Tofu Linden's comment, even if this feature is approved it's possible the increase in attachment slots may be limited to an additional three. Please post in the comments which three additional attachment slots you would prefer.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
---Mouth < depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item. |
Show » |
made changes - 04/Jun/07 12:39 AM
| Field |
Original Value |
New Value |
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Summary
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More avatar attachment points including a Belt clothing item with 8 attachment oints
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More avatar attachment points including a Belt clothing item with 8 attachment points
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Description
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More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
|
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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made changes - 19/Jun/07 02:54 PM
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Link
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This issue is related to by SVC-345
[ SVC-345
]
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made changes - 15/Jul/07 07:54 AM
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Link
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This issue is related to by VWR-489
[ VWR-489
]
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made changes - 20/Jul/07 07:21 PM
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Priority
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Small
[ 5
]
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Normal
[ 4
]
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made changes - 11/Aug/07 03:45 PM
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Description
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More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
|
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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made changes - 24/Aug/07 03:38 PM
|
Description
|
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
|
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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made changes - 22/Dec/07 01:15 AM
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Workflow
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jira
[ 12010
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jira-2007-12-21
[ 21420
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made changes - 22/Dec/07 01:38 AM
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Workflow
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jira
[ 21420
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jira-2007-12-21
[ 22693
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made changes - 22/Dec/07 02:55 PM
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Workflow
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jira-2007-12-21
[ 22693
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jira-2007-12-22
[ 30264
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made changes - 22/Dec/07 03:15 PM
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Workflow
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jira-2007-12-21
[ 30264
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jira-2007-12-22
[ 31578
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made changes - 22/Dec/07 07:59 PM
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Workflow
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jira-2007-12-22
[ 31578
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jira-2007-12-22a
[ 37159
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made changes - 22/Dec/07 08:18 PM
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Workflow
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jira-2007-12-22
[ 37159
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jira-2007-12-22a
[ 38167
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made changes - 22/Dec/07 09:14 PM
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Workflow
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jira-2007-12-22
[ 38167
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jira-2007-12-22a
[ 41071
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made changes - 22/Dec/07 09:33 PM
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Workflow
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jira-2007-12-22
[ 41071
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jira-2007-12-22a
[ 42037
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made changes - 13/Nov/08 10:59 AM
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Workflow
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jira-2007-12-22a
[ 42037
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jira-2008-11-14
[ 61809
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made changes - 13/Nov/08 11:15 AM
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Workflow
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jira-2007-12-22a
[ 61809
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jira-2008-11-14
[ 66880
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made changes - 13/Nov/08 04:29 PM
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Workflow
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jira-2008-11-14
[ 66880
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jira-2008-11-14a
[ 86811
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made changes - 13/Nov/08 04:40 PM
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Workflow
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jira-2008-11-14
[ 86811
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jira-2008-11-14a
[ 90078
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made changes - 13/Nov/08 04:51 PM
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Workflow
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jira-2008-11-14
[ 90078
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jira-2008-11-14a
[ 93727
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made changes - 13/Nov/08 05:03 PM
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Workflow
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jira-2008-11-14
[ 93727
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jira-2008-11-14a
[ 98332
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made changes - 13/Nov/08 05:21 PM
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Workflow
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jira-2008-11-14
[ 98332
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jira-2008-11-14a
[ 104786
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made changes - 13/Nov/08 05:36 PM
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Workflow
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jira-2008-11-14
[ 104786
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jira-2008-11-14a
[ 110870
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made changes - 13/Nov/08 05:52 PM
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Workflow
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jira-2008-11-14
[ 110870
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jira-2008-11-14a
[ 115818
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made changes - 13/Nov/08 06:11 PM
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Workflow
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jira-2008-11-14
[ 115818
]
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jira-2008-11-14a
[ 123188
]
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made changes - 13/Nov/08 06:27 PM
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Workflow
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jira-2008-11-14
[ 123188
]
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jira-2008-11-14a
[ 129102
]
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made changes - 20/Apr/09 03:08 AM
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Description
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More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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Note: As per Tofu Linden's comment, even if this feature is approved it's possible the increase in attachment slots may be limited to an additional three. Please post in the comments which three additional attachment slots you would prefer.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):
Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]
The 'Belt' deserves some explanation:
It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.
Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.
To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
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made changes - 22/Jun/09 05:20 AM
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Component/s
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Scripting
[ 10030
]
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made changes - 02/Jul/09 08:05 AM
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Comment
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[ If you go using that, everyone else is just gonna see those attachments left hanging in the air where your hips were after your avatar moves.
]
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made changes - 12/Jul/09 04:07 PM
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Link
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This issue is related to by MISC-3083
[ MISC-3083
]
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made changes - 21/Jul/09 05:30 AM
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Link
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This issue is related to by VWR-14788
[ VWR-14788
]
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made changes - 22/Jul/09 01:25 PM
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Link
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This issue is original of duplicate VWR-3611
[ VWR-3611
]
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made changes - 03/Aug/09 05:51 PM
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Link
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This issue is related to by MISC-3188
[ MISC-3188
]
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made changes - 18/Nov/09 01:20 PM
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Link
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This issue is related to by VWR-15589
[ VWR-15589
]
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