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Issue Details (XML | Word | Printable)

Key: VWR-1065
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: LaeMi Qian
Votes: 264
Watchers: 32
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1. Second Life Viewer - VWR

More avatar attachment points including a Belt clothing item with 8 attachment points

Created: 04/Jun/07 12:28 AM   Updated: Wednesday 01:20 PM
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Component/s: Avatar/Character, Inventory, Scripting
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
Note: As per Tofu Linden's comment, even if this feature is approved it's possible the increase in attachment slots may be limited to an additional three. Please post in the comments which three additional attachment slots you would prefer.

More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
---Mouth < depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
LaeMi Qian made changes - 04/Jun/07 12:39 AM
Field Original Value New Value
Summary More avatar attachment points including a Belt clothing item with 8 attachment oints More avatar attachment points including a Belt clothing item with 8 attachment points
Description More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
WarKirby Magojiro made changes - 19/Jun/07 02:54 PM
Link This issue is related to by SVC-345 [ SVC-345 ]
Daedalus Young made changes - 15/Jul/07 07:54 AM
Link This issue is related to by VWR-489 [ VWR-489 ]
Micolante Dagostino made changes - 20/Jul/07 07:21 PM
Priority Small [ 5 ] Normal [ 4 ]
LaeMi Qian made changes - 11/Aug/07 03:45 PM
Description More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
LaeMi Qian made changes - 24/Aug/07 03:38 PM
Description More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
Rob Linden made changes - 22/Dec/07 01:15 AM
Workflow jira [ 12010 ] jira-2007-12-21 [ 21420 ]
Rob Linden made changes - 22/Dec/07 01:38 AM
Workflow jira [ 21420 ] jira-2007-12-21 [ 22693 ]
Rob Linden made changes - 22/Dec/07 02:55 PM
Workflow jira-2007-12-21 [ 22693 ] jira-2007-12-22 [ 30264 ]
Rob Linden made changes - 22/Dec/07 03:15 PM
Workflow jira-2007-12-21 [ 30264 ] jira-2007-12-22 [ 31578 ]
Rob Linden made changes - 22/Dec/07 07:59 PM
Workflow jira-2007-12-22 [ 31578 ] jira-2007-12-22a [ 37159 ]
Rob Linden made changes - 22/Dec/07 08:18 PM
Workflow jira-2007-12-22 [ 37159 ] jira-2007-12-22a [ 38167 ]
Rob Linden made changes - 22/Dec/07 09:14 PM
Workflow jira-2007-12-22 [ 38167 ] jira-2007-12-22a [ 41071 ]
Rob Linden made changes - 22/Dec/07 09:33 PM
Workflow jira-2007-12-22 [ 41071 ] jira-2007-12-22a [ 42037 ]
Sue Linden made changes - 13/Nov/08 10:59 AM
Workflow jira-2007-12-22a [ 42037 ] jira-2008-11-14 [ 61809 ]
Sue Linden made changes - 13/Nov/08 11:15 AM
Workflow jira-2007-12-22a [ 61809 ] jira-2008-11-14 [ 66880 ]
Sue Linden made changes - 13/Nov/08 04:29 PM
Workflow jira-2008-11-14 [ 66880 ] jira-2008-11-14a [ 86811 ]
Sue Linden made changes - 13/Nov/08 04:40 PM
Workflow jira-2008-11-14 [ 86811 ] jira-2008-11-14a [ 90078 ]
Sue Linden made changes - 13/Nov/08 04:51 PM
Workflow jira-2008-11-14 [ 90078 ] jira-2008-11-14a [ 93727 ]
Sue Linden made changes - 13/Nov/08 05:03 PM
Workflow jira-2008-11-14 [ 93727 ] jira-2008-11-14a [ 98332 ]
Sue Linden made changes - 13/Nov/08 05:21 PM
Workflow jira-2008-11-14 [ 98332 ] jira-2008-11-14a [ 104786 ]
Sue Linden made changes - 13/Nov/08 05:36 PM
Workflow jira-2008-11-14 [ 104786 ] jira-2008-11-14a [ 110870 ]
Sue Linden made changes - 13/Nov/08 05:52 PM
Workflow jira-2008-11-14 [ 110870 ] jira-2008-11-14a [ 115818 ]
Sue Linden made changes - 13/Nov/08 06:11 PM
Workflow jira-2008-11-14 [ 115818 ] jira-2008-11-14a [ 123188 ]
Sue Linden made changes - 13/Nov/08 06:27 PM
Workflow jira-2008-11-14 [ 123188 ] jira-2008-11-14a [ 129102 ]
Stickman Ingmann made changes - 20/Apr/09 03:08 AM
Description More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
Note: As per Tofu Linden's comment, even if this feature is approved it's possible the increase in attachment slots may be limited to an additional three. Please post in the comments which three additional attachment slots you would prefer.

More avatar attachment points. And an associated categorised (and better organised) menu. New attachments points marked with an asterix* below (I have gone all-out here and not all might be practical, but what you never ask for you never get ;-P ):

Attach to >
--Head >
----Back of Skull*
----Skull
----Hair (same place as skull, but intended specifically for prim hair (so 'skull' can be used for hats, etc)
----Forehead*
----Left eyebrow*
----Right eyebrow*
----Left Temple*
----Right Temple*
----Left Eyeball
----Right Eyeball
----Nose Bridge*
----Nose
----Upper Lip*
----Mouth <- depreciated
----Lower Lip*
----Tongue*
----Chin
----Neck*
----Left Cheek*
----Right Cheek*
----Left Ear
----Right Ear
--Upper Body>
----Left Shoulder
----Left Upper Arm
----Left Elbow*
----Left Forearm
----Left Wrist*
----Left Hand
----Right Shoulder
----Right Upper Arm
----Right Elbow*
----Right Forearm
----Right Wrist*
----Right Hand
----Back [upper spine]*
----Spine
----Chest
----Left Pec
----Right Pec
----Stomach
--Belt* >
----N*
----NE*
----E*
----SE*
----S*
----SW*
----W*
----NW*
--Lower Body >
----Pelvis
----Tailbone*
----Left Hip
----Left Buttock*
----Left Upper Leg
----Left Knee*
----Left Lower Leg
----Left Ankle*
----Left Foot
----Right Hip
----Right Buttock*
----Right Upper Leg
----Right Knee*
----Right Lower Leg
----Right Ankle*
----Right Foot
--HUD >
----[as is]

The 'Belt' deserves some explanation:

It is a new clothing item that sits snug around an avatar's waist. Controls are for band-thickness; position (including an option to make it relative to the top of the pants, skirt or independent); left-right slant; front-back slant; colour/texture. It sits inside the jacket layer. Belts, of course, fit the AV snugly in a way a prim loop can't.

Independent of the belt's physical representation are attachments on the belt line (if no belt is worn, default to average belt settings position) at the 8 'compass points' (with North at AV's front). These can be used to carry items such as bags, holsters, prim-based decorations, etc. The north attachment point is an obvious place for a buckle object (or a sphere plus two flexi-prims for a martial-arts belt knot), though a buckle on another bearing is just as possible.

To put on or take off belt-attachments together with a belt, use the existing wear/remove-folder-at-once system with the belt definition and associated objects together.

In the Clothing Pie Menu, moving socks to underwear level would open a space in the higher level for the belt item.
Strife Onizuka made changes - 22/Jun/09 05:20 AM
Component/s Scripting [ 10030 ]
Day Oh made changes - 02/Jul/09 08:05 AM
Comment [ If you go using that, everyone else is just gonna see those attachments left hanging in the air where your hips were after your avatar moves. ]
Ellla McMahon made changes - 12/Jul/09 04:07 PM
Link This issue is related to by MISC-3083 [ MISC-3083 ]
Ellla McMahon made changes - 21/Jul/09 05:30 AM
Link This issue is related to by VWR-14788 [ VWR-14788 ]
Thomas Shikami made changes - 22/Jul/09 01:25 PM
Link This issue is original of duplicate VWR-3611 [ VWR-3611 ]
Thomas Shikami made changes - 22/Jul/09 01:26 PM
Link This issue Relates to VWR-14233 [ VWR-14233 ]
Day Oh made changes - 03/Aug/09 05:51 PM
Link This issue is related to by MISC-3188 [ MISC-3188 ]
TigroSpottystripes Katsu made changes - 18/Nov/09 01:20 PM
Link This issue is related to by VWR-15589 [ VWR-15589 ]