1. create a prim
2. create a new script in it´s inventory
3. change the script like this:
--------------------------------------------------------
default
{
state_entry()
{
llSay(0, "Hello, Avatar!");
}
touch_start(integer total_number)
{
llDialog(llDetectedKey(0),"test",["test1"],0);
}
}
--------------------------------------------------------------
When you touch the script the dialog says:
------------------------------------------------
's 'Object'
test
------------------------------------------------
The owner´s name doesn´t get displayed. The same happens when an object pays you money.
It doesn´t matter if you compile with mono or not.