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Issue Details (XML | Word | Printable)

Key: VWR-10466
Type: Bug Bug
Status: Resolved Resolved
Resolution: Expected Behavior
Priority: Normal Normal
Assignee: Unassigned
Reporter: Yuu Nakamichi
Votes: 0
Watchers: 0
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1. Second Life Viewer - VWR

Build 102206 does not pick up texture memory correctly

Created: 13/Nov/08 04:54 AM   Updated: 16/Jun/09 11:32 AM
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Component/s: Graphics
Affects Version/s: 1.22 Release Candidate, 1.22, 1.22 Public Nightly
Fix Version/s: None

Environment:
CPU: Intel Core 2 Series Processor (2194 MHz)
Memory: 3070 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600M GS/PCI/SSE2
OpenGL Version: 2.1.2

libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3
J2C Decoder Version: KDU
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.19526 (Mozilla GRE version 1.8.1.13_0000000000)
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 Description  « Hide
Build 102206 only uses 512MB of texture memory on a system with 256MB dedicated texture memory (on graphics card) plus 1279MB of shared memory (RAM). Previous viewers correctly report and use 256 + 1279 = 1535 MB.

Also note that total RAM is 4GB on a 32bit OS, thus reporting as 3070MB.



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Ellla McMahon added a comment - 13/Nov/08 06:56 AM
Yuu, please see the comment on VWR-8503 and issue VWR-10463 re the Texture Memory

VWR-8503 dan linden - 12/Nov/08 10:10 PM
I linked VWR-10463 "Detected Texture memory of 2016 causes slow texture loading" to this bug. If you're seeing textures remaining gray forever, make sure your "Preferences -> Graphics -> Hardware Options -> Texture Memory" is set to a value between 128 and 512 MB. Ideally, set this to your video card's memory or 1/2 of your video card's memory. Experiment.

Re the RAM reported, please see this article from Microsoft http://support.microsoft.com/kb/929605 "The system memory that is reported in the System Information dialog box in Windows Vista is less than you expect if 4 GB of RAM is installed "

Thank you : )


Yuu Nakamichi added a comment - 13/Nov/08 11:16 AM
Thanks Ella !

Does the workaround apply to texture memory settings in general or only to settings above 2GB? I'm not sure what action(s) are being considered from glacing at VWR-10463.

re. reported RAM, Vista SP1 actually reports 4GB RAM "correctly"... http://support.microsoft.com/kb/946003/

I think the SL viewer should do so as well.


Zen Linden added a comment - 19/Nov/08 03:32 PM
We now cap the amount of texture memory used at 512 MB to prevent some driver bugs when using more than that. 512 MB should be adequate for now.