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Hi,
The fact that Scuplties have such a horrible distance on the Level of Detail ruins the reason behind sculpties. The 32x32 distance is so short that you basically have to create a sculpty with 16x16 in mind.
The distance behind Level of Detail degradation needs to be client based rather than client capped. My card can handle this, why can't I increase the distance that the Level of Detail drops off on.
The slider would be basically the same as the Object Detail Slider, except this would be for Sculpties.
I believe this slider would make everyone happy. People with low end computers can turn it down (even further than the current default) and people with high end computers can bask in the glory of a high detailed sculpty at any distance.
Personally, this is long overdue.
Thansk!
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Hi,
The fact that Scuplties have such a horrible distance on the Level of Detail ruins the reason behind sculpties. The 32x32 distance is so short that you basically have to create a sculpty with 16x16 in mind.
The distance behind Level of Detail degradation needs to be client based rather than client capped. My card can handle this, why can't I increase the distance that the Level of Detail drops off on.
The slider would be basically the same as the Object Detail Slider, except this would be for Sculpties.
I believe this slider would make everyone happy. People with low end computers can turn it down (even further than the current default) and people with high end computers can bask in the glory of a high detailed sculpty at any distance.
Personally, this is long overdue.
Thanks!
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