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Issue Details (XML | Word | Printable)

Key: VWR-1017
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Nicholaz Beresford
Votes: 261
Watchers: 29
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1. Second Life Viewer - VWR

Option to "Mute Visibility" on objects to alleviate problems with 16sqm parcels, ad-farms and probably a thousand other eye sores.

Created: 01/Jun/07 04:36 AM   Updated: 07/May/09 11:18 AM
Component/s: Graphics
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide

Following up on what I think is an ingenious idea from a comment on SVC-246 I would suggest an function similar to the mute function, just on the visibility side.

Being able to visually mute an object or an object grup (or maybe "all objects owned by person") would be a most elegant solution to those 16x16m parcels with spinning ads, as well as probably hundred other forms of distress for land owners.

The functionality could be added to the mute dialog as a checkmark (hide muted objects) or as a separate function in the menu.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Chaley May added a comment - 01/Jun/07 07:44 AM
I do like the muting idea as a way of giving people the choice to not see things which are ruining their view but to mute each one can be very inconvenient because there are way to many adverts. One suggestion I heard once was to make all parcels have tags such as for advertising and then a person could just mute everything that is on an advertising parcel so they wouldnt have to be muting things all the time.

You have my vote if this is the way you want to go with it.


Argent Stonecutter added a comment - 01/Jun/07 03:41 PM
This should really be handled on a parcel basis as well, so you can (a) hide objects from ANYONE on a parcel, and (b) hide objects on a parcel from people who don't have access to the parcel.

But of course that requires server-side work as well, and doing this purely as a mute in the viewer would be a good test.


Elseer Rau added a comment - 01/Jun/07 06:46 PM
I think Nicholaz has a good idea here. However, Chaley has a good comment as well. For this idea to be effective, you need to be able to:

1) Ban, wholesale, all images owned by a given indivdual
2) LSL hook to add and remove folks from your private banlist

then projects like arbor list or others could provide personal attachments that add and manage your Ban list. So one could then provide a means tolocate all folks who own these plots (weather or not they created teh plots) and then create a global banlist so that end users could subscribe tot he banlist and thus become advert free in SL. the idea can also be extended to other banlists – imagine a hud that mutes and render ineffective all greifer owned weapons. Put that into a club bracelet or some such and all of a sudden becoming a greifer gets real lonesome, real quick.

That said, it does prevent the 16 sq m2 plots from cutting into land or preventing full use of one's land. Also, folks using alts can get around this idea very easaly – just get a new email address and volia! instant work around :<

However if you add the idea of the LSL hooks to your orinal idea I'll vote for it and promote it. It's a fix that may just work as intended.


WarKirby Magojiro added a comment - 02/Jun/07 03:16 AM
I think the ability to mute another parcel. By adding it to a parcel based mute list. SO that we could mute the stupid 16m2 ad plot near lily's land in crescent, and that plot would become entirely invisible to anyone standing in our land.

Fluf Fredriksson added a comment - 08/Jun/07 12:25 AM
The original idea (if it was my original idea), was to block based on object creator. Blocking by object name just isn't going to work.
It might be possible to block by object ID, but people will then have HUGE lists of items to block.
Blocking by parcel seems cunning, but you might not know if the parcel gets sold and a beautiful piece of sculpture gets put in.

A potential work around: Block all items created and / or owned by X in region Y and / or in all regions.
Even better if you could add owned by group X objects as a filter as well.

In my region I'd only need to add about 4 names and the problem would be gone. Ok so one of the ad placers also has buildings in this region, but I can happily live with them vanishing as well.

It's a relatively small amount of data to store then to have quite an impact on a region's visual representation. Griefers can still be blocked across all regions.

The only real drawback is the floating objects that will be left behind not owned or created by that person when you block a building.

And yes, I liked the potential for updating "spam" lists as well. Kind of junkbuster for SL.

But ANYWAY. I'd rather see search working, objects not re-rezzing on my bum, my inventory not loosing the odd item, you know. SL working ;P


Brenda Archer added a comment - 10/Jun/07 11:49 AM
If this would take the form of muting for objects owned by so-and-so, and if the muting then works for everyone who visits my land, that would be super cool. I could then build anywhere and not have the mood of the place ruined for my visitors. Once they had teleported in, they'd not see what I didn't want them to see. I could even save prims by taking down the walls and screens I put up now to try to control some not so neighborly ugliness. Just for fairness, one should have an option to opt out of muting selected by the landowner, though I can't see many situations where it would be chosen.

Does this make ad farms potentially less profitable? YES! Yay.


Tillie Ariantho added a comment - 20/Jun/07 05:55 AM
My comments:

a) Flagging a parcel as 'advertizing' wont help, advertizers will just not do that then.
b) 'Mute' items wont help either, ad spammers will simply use temp-rezzers then for displaying their ugly spam ads. new prim -> new UUID -> mute broken.

Maybe use something like an enhanced mute feature on people:

[x] mute chat/im from avatar x
[x] hide visual stuff from avatar x

But that could be misused then, too... for example to remove attachment clothing. .-P

So I have no really good idea how to hide spam ads.


Torley Linden added a comment - 21/Jun/07 08:47 AM
Thanks to Soft Linden for forwarding a very detailed post made by Able Whitman to the SLDev mailing list. I hope to read it entirely through when I get a chance.

Visual muting has a variety of uses – currently, I find myself using Client menu's Hide Selected as a temp method to make unwanted stuff in the backdrop disappear when taking snapshots! (Especially if there's a beautiful forest with some unsightly ad boxes in the back.)

Some of you may be familiar with the extensive history here, including all the hubbub (and related forum conversation) about Prop. #905 from the old-skool Feature Voting Tool:

» http://secondlife.com/vote/get_feature.php?get_id=905

There's no end of history to this and it is even more relevant today, in light of the above comments.


able whitman added a comment - 21/Jun/07 11:56 PM
As Torley mentioned, I posted to SLDev about this bug because I'm currently working on a patch to implement this feature. It's still in the early stages, but I wrote about it on my blog, so you can get an idea of how it looks: http://ablewhitman.blogspot.com/2007/06/trying-to-take-back-view.html

WarKirby Magojiro added a comment - 22/Jun/07 01:16 AM
I think parcel based muting would edefinitely be the way(or one of) to go. There wouldn't be much p[oint muting that little 16m ad plot if every other visitor to your area could stiull see it. And it would be annoying and not so user friendly, to have to ask everyone who comes in to mute it.

If a parcel had it's own mute list, to mute other parcels around. SO that anyone standing in your land, would nto see things in muted land. It would appear as an empty plot


Nicholaz Beresford added a comment - 22/Jun/07 04:30 AM

Well, my initial idea (although I'm not affected by the problem because I don't own/rent land) was that people could for themselved remove stuff visually where they live. I think it should be (like audio/chat muting) a decision everybody should be able to make on their own.

able whitman added a comment - 22/Jun/07 07:07 AM
Well, right now the way the patch works is by extending the existing support for muting the chat of avatars and objects to include muting the visibility of objects as well. This means that the "mute visibile" feature is similar to the existing mute feature in that it is a client-side-only effect, specific to the resident who is currently logged in.

Since each resident has their own unique list of muted objects, visibly muting an object (or a parcel) would only mute it for you, not for anyone else. Nicholaz is right – this is really how the feature should work, as something each person decides on their own.

The alternative (of somehow being able to mute parcels for everyone) is actually far worse than the existing problem of visual spam, because it would create a new form of griefing. Imagine if someone went to a place like NCI or the Ivory Tower of Primitives and muted the parcel that those builds were on. Suddenly every resident who happend to visit would see everything there disappear, because parcel mutes would affect all users. (There is also the related problem of who would be able to un-mute a parcel, which is equally problematic.)


Argent Stonecutter added a comment - 22/Jun/07 11:15 AM
I want to be able to go to a parcel and just have the objects that parcel's owner deems unsightly gone while I'm on the parcel. I don't want to have to think about it, or select and mute them myself, or have the viewer maintaining permanent lists of objects all over the grid that I don't like.

There needs to be a mute list maintained by the parcel owner that I just get simply by being on the parcel. Worst case some kind of llInstantMessage-based protocol sent by an object with the same owner as the parcel.

"Imagine if someone went to a place like NCI or the Ivory Tower of Primitives and muted the parcel that those builds were on."

In any even vaguely sane implementation... unless they owned the parcel, they wouldn't be able to do it, any more than they can change the access list or media texture for that parcel.

Now they could hide the Ivory Tower from their parcel next to the Ivory Tower, they could, but why shouldn't they be able to?


thunderclap Morgridge added a comment - 26/Jun/07 03:48 PM
solution on temp to rez, is that it checks land size and it must be on 512 or larger to function.

Samantha Glume added a comment - 05/Jul/07 02:21 PM
If your going to have parcel list hiding then it would be whoever had control of the parcel, like BAN lists work now. Of course spammers could get around this by having their parcels change shape each day. But this idea would have it's uses to eliminate crap that people love to put in otherwise beautiful bays and lakes.

The best overall option, in my opinion, is Avatar level prim hiding with LSL hooks to allow your personal list to be updated (added/removed) based on a master list by a reputable group. This way you eliminate all of the constant idiots intent on profiting by extortion and abusing of the Community standard.

If this was implemented I'd buy up 16m2 plots next to adfarms, plant a tree and a little vendor that gives out free attachments to update the wearers Hide List.


Sling Trebuchet added a comment - 06/Jul/07 01:31 PM
AOL me too to :-
"The best overall option, in my opinion, is Avatar level prim hiding with LSL hooks to allow your personal list to be updated (added/removed) based on a master list by a reputable group."
and
"If this was implemented I'd buy up 16m2 plots next to adfarms, plant a tree and a little vendor that gives out free attachments to update the wearers Hide List."

Aki Shichiroji added a comment - 06/Jul/07 01:53 PM
I am hesitant to vote on this particular proposal because I come not only from a residents' perspective, but a business owner's perspective as well.

As a resident, if I were provided this option, I would most certainly use it - but that would mean that as a business-person, I'd be blind to any possible abuses against my patrons as well.

I partially agree with a parcel-based version of this proposal, however that does not negate the fact that these advrtisements - sometimes plain old prims, sometimes scripted network adfarms, or a huge bunch of rotating 'for sale' signs - are still being a major drain on a region's resources.

I may be wrong, but i believe this also does not address the willful spamming of neighboring parcels from these adfarms, in the form of hover text, automatic notecard and landmark givers, as well as object shouts. Again - how might a business owner control issues such as this?


Fledhyris Proudhon added a comment - 09/Jul/07 09:11 AM
I too hate ad farms and unsightly builds that always seem to be parked on the horizon just out of blocking reach of property walls/hedges etc. But I don't think muting is going to work, for two reasons.

One, muting actual solid builds is going to cause a heck of a lot of confusion when people who have forgotten what (and where) they muted try to move around and bump into invisible objects. Give a visual muting process to newbies and I guarantee the complaints and questions will soar through the roof!

Two, there is a video out on the net of Daniel Linden at some kind of university seminar, saying that they've considered this idea, but the graphics designers are dead set against it - simply put, it won't happen, because too many LL employees would vote against it.

I think a much more viable solution for this problem would be to vote on making ad markers a form of griefing spam. It's a policeable offense, much like copyright issues or child pornography. Don't do it, if you're reported as doing it, you'll get in trouble. On the other hand, I'd question whether LL actually polices 99% of abuse reports in the first instance... The mainland is notorious for being an anarchic free-for-all zone where you can do anything you like, including griefing people, fully sanctioned by LL (yes, again in Daniel's video, he clearly stated that they don't care about low-scale griefing that does not harm the grid (i.e. lagging/crashing servers)). So basically, I think ad farms are here to stay as long as LL's strict 'leave well alone' policy continues to apply to the mainland.

If someone else wants to start up a thread to vote on ad-farms as spam, I'll vote for it, but I'm not starting it myself because I don't believe LL will take any notice :/ I'm sorry to be so negative but I think this needed saying.


oryx tempel added a comment - 11/Jul/07 11:36 AM
It's a good idea but the point is to actually decrease the number of ad farms. The only way to do this is to somehow communicate to the ad farmer that you are purposefully visually muting his parcel/objects/whatever. Maybe send an automatic IM to every farmer each time you activate the visual mute? I'm sure that many ad farmers are probably dead-end alts who never login and therefore would never receive the IM, but maybe enough real people are behind the avatar/owner that they'd catch a clue...

able whitman added a comment - 13/Jul/07 05:49 PM
I've made a custom, unofficial viewer (for Windows only, I'm afraid) which implements a version of the Mute Visibility feature. It's still in early testing, but please feel free to download it and let me know what you think!

http://ablewhitman.org/viewer/


Dzonatas Sol added a comment - 15/Jul/07 06:02 AM
A patch or contribution from this issue has been applied (and maybe modifed)
to the Open Source Viewer, 1.18.0.6.OS.2. Download it here to test it:
http://sourceforge.net/project/showfiles.php?group_id=191214

Francis Kline added a comment - 17/Jul/07 03:11 AM
See SVC-400 for another possible solution.

Avion Raymaker added a comment - 22/Jul/07 10:06 AM
I applaud you Nicholaz, for putting energy into trying to reduce the blight.

However, I have to echo what WarKirby says. What good is this if you invite someone else to your home, and they still see all the junk you no longer see?

It would find it highly annoying in general, ad farms or not, if different Avatars were not all viewing the same things in SL from the same vantage points (yes I know this already occurs to some extent with draw distance). How could you even comment on your surroundings? If we're not all living in the same metaverse, then why are we in there together at all?

If I could mute visibility and control the view for everyone on my land, then fabulous. If this is just a personal muting, where heaven knows whether you're seeing the same thing I am, then no way I'd vote for it.


Angel Fluffy added a comment - 22/Jul/07 06:21 PM
I support the idea of giving people the option to hide certain content from their view.
Hiding all objects owned by a certain avatar has clear use in blocking annoying ads / for-sale signs, as well as hiding griefer objects and ugly builds.

Nicholaz Beresford added a comment - 22/Jul/07 11:42 PM

Avion,

actually it's Able Whitman who invests the effort. All I did was picking up the idea from a comment in another issue and open it's own topic for it so it doesn't get lost. So credit goes to others mostly.

However, if the "why are we in it together at all" approach were true, you shouldn't be able to turn on/off audio streams on other parces, should not be able to have local light settings, should not be able to personally (audio/chat) mute residents, etc.

Personally I am strongly against any attempts to have my experience influenced by others (I've heard similar requests in relation to WindLight where a land owner wanted to control the visual experience by only allowing their choice of sky on their land).

Despite this, imagine flying or walking over land with smaller parcels where stuff around blinks on and off all the time, depending on what the land owner deemed nice or ugly.

Visual muting is a change of experience, I fully admit that. But as with communication muting, I expect to make my own choices here.


Avion Raymaker added a comment - 23/Jul/07 07:01 AM
Nicholaz,

I have to admit that I find all of those personal choices annoying also. I travel around with a friend, and say, "Oh, great song!" He says, "What are you talking about? Oh, I have streaming audio disabled." I say, "Wow, look at those stars." He or she says, "Oops, I have noon forced!" Don't get me wrong: I don't advocate removing the functionality; None of those situations are the end of the world; I just find them annoying.

So, chances are, if I'm strolling SL with a friend, especially in unkown territory, it's unlikely either of us would have anything visually muted at all. I suppose I have no real opposition to a personal visual muting choice, so I retract my "no way." I'll go ahead and vote for it and support you.

But let me give a last-ditch appeal for making a parcel-based visual muting controlled by the landowner:

You're right, stuff would blink on and off as you move across parcels – this could be fairly amusing. And it's a drawback. But from my perspective, I own about 1/4 of a Sim, so I wasn't thinking about hopping across a bunch of 512s. But SL behaves with this blinking behavior already, really – you move to the left, and a bunch of stuff in the distance gets "drawn." You move back over, and it's gone. But here's the big deal: What effect does it have on the Ad farmer if people have their own personal vision mute settings? Are visitors to my Sim going to bother to mute objects there? Unlikely. One of my neighbors is a very tasteful little shopping village. An ad farmer tries to take advantage of the customers there. And every visitor is going to see the ad first even if they do choose to mute them. If my 1/4 Sim parcel, plus a couple of my very cool land baron neighbors who own more than I do, all mute the jerk, then NO ONE WILL EVER SEE HIS AD AGAIN. Sorry to shout, but I thrill at the prospect of ad farms being rendered useless.

So basically I'm going to say that your proposal does no real harm, and I'll support it, but think about the real change that parcel based muting could cause. And I propose we call it "blinding." haha!


SqueezeOne Pow added a comment - 24/Jul/07 11:05 AM
I 75th it!

I think it would be better to mute objects by owner and/or creator. It would be easier to keep track of in the system (I would think) and it would save time compared to having to select individual objects and mute each of them. It would also make sense that if you don't like that guy's one ad farm, chances are you won't like anything else he has set out in-world. Why not save time?


Zen Zeddmore added a comment - 29/Jul/07 09:05 AM
Muting the visiblity of AVs is not abuse. People with phobia's (spiders lzards...) need not wander SL in fear.

General visibility issues...

Don't want to see porn? np turn it off.
ads? ditto.
strangers flying over your land?
strangers being able to see your land/things/etc turn it off.
no need for glass wall forest of banlines.

this issue speaks volumes about privacy and personlizing the users' experiance.

I whole heartedly support this proposal


TaraLi Jie added a comment - 06/Aug/07 01:15 AM
For Sale signs! Oh, to skip those silly things!!! Anyone who doesn't turn on the property boundary lines visibility when they're hunting for land to buy is just ... well, they deserve what they get. For me, I could v-mute a couple of dozen names and have a MUCH better SL experience!

Elbereth Witte added a comment - 12/Aug/07 06:43 AM
I'm dead certain adfarmers won't start cycling through infinite hordes of alts to defeat user based object ignores. And the result of wide spread object based ignores, is going to be even uglier.

Choose your magic bullets wisely. The reality is going to be just as magical.


Angel Fluffy added a comment - 12/Aug/07 08:53 AM
==== Quoting Argent Stonecutter : ===

I want to be able to go to a parcel and just have the objects that parcel's owner deems unsightly gone while I'm on the parcel. I don't want to have to think about it, or select and mute them myself, or have the viewer maintaining permanent lists of objects all over the grid that I don't like.

There needs to be a mute list maintained by the parcel owner that I just get simply by being on the parcel. Worst case some kind of llInstantMessage-based protocol sent by an object with the same owner as the parcel.

===== Now Quoting Avion Raymaker : ======

What effect does it have on the Ad farmer if people have their own personal vision mute settings? Are visitors to my Sim going to bother to mute objects there? Unlikely. One of my neighbors is a very tasteful little shopping village. An ad farmer tries to take advantage of the customers there. And every visitor is going to see the ad first even if they do choose to mute them. If my 1/4 Sim parcel, plus a couple of my very cool land baron neighbors who own more than I do, all mute the jerk, then NO ONE WILL EVER SEE HIS AD AGAIN. Sorry to shout, but I thrill at the prospect of ad farms being rendered useless.

===== And now, for my POV... ======

I think that most SL users are like Argent Stonecutter.
They might be squeamish about giving landowners more control over their SL experience, but they certainly do not want to have to mute ad farms every time they see them. They would rather such things just be auto-muted thanks to landowner settings.

Giving each resident the power to "mute" (either "everything on parcel X", "all objects owned by avatar Y", or whatever) may make them feel better, but it is unlikely to be as effective against spam and advertisements as giving parcel owners the ability to hide other parcels within their sim from all guests currently on their parcel.

I still think giving each avatar the ability to control their SL experience by muting visibility by object / object name / object owner / parcel is a good idea. I hope that the third party patches for this (if good quality and not prone to introducing bugs) get included in the SL viewer.

I just also think that landowners ought to be able to instruct the clients used by guests on their parcel not to render certain other stuff. Like, for example, certain specific other parcels. Or perhaps "all other parcels" (that would be easier to code).

Fundamentally, landowners need the ability to control :
1) what is visible on their parcel to people outside the parcel (off topic, but related!)
2) what is visible outside their parcel to people on their parcel

In terms of implementation, for #1 I suggest that landowners should have a "hide land from people who can't visit it" toggle under about land -> access, or about land -> ban. When this toggle is set, people who cannot access the land are not sent any information regarding anything which is on it (avatars, objects, etc).

For #2's implementation, I suggest:
A) At the very least, a "Guests see" drop down menu in about land -> general, with the values "all sim", "only parcels with same owner" "only this parcel". If left at the default of 'all sim', things behave as now - guests can see everything. If 'only parcels with same owner', guest clients are sent something telling them to hide by default all content on parcels nearby which are not owned by the same person/group as the land they are currently on. If it is set to "only this parcel" clients are instructed to not render content on any parcel except the one they are standing on. Of course, clients should have an override for this in preferences : "Ignore landowner content location filtering". If this override is enabled, clients always render everything.
B) Landowners should have a parcel 'ignore' or 'mute' list to which they can add other parcels. If parcel B is on parcel A's mute list, then nobody on parcel A sees anything on parcel B while they remain on parcel A. Clients should be able to override this too, but if both implementation A and implementation B are put into SL, there should be a separate toggle so one can listen to specific "ignore that nasty parcel over there" ignores without listening to more general "ignore everything except that on my parcel" ignores. The toggle for "Ignore landowner content location filtering" could be changed to a drop down menu called : "Allow landowners to hide content on", with the options :

  • "Any other parcel" (default)
  • "Specific other parcels only" (option)
  • "nowhere - always display everything" (option).

I think that would be the most effective solution against ad-farms. What's the point of having a towering ad block next to a popular club... if nobody at the club ever sees your ad?

If LL doesn't have time to implement this landowner-set ignore list feature, then, as a less preferable alternative, they could support the client-set ignore feature where possible. Say, they could ensure the client has sufficient information to be able to ignore "all content on parcels owned by ____", for example.
Wouldn't it be great if, why flying over the mainland, we never had to see those ugly, giant, rotating "for sale" signs some land companies use?

My essential two points in this postzilla are :
1) Both user-set and landowner-set mutes/ignores with flexible options about what to ignore (object name, objects with certain owner, parcels by name, parcels with certain owners) are a good idea, for different reasons. The idea of making these ignore lists scriptable (both for landowners and for clients) is also a great idea. Attacking sims with particle spam will be a lot harder if landowners have their land set to tell clients not to render any texture with a certain name, and most particles are just projected textures. People who don't want to go to the trouble to make their own lists of ad-farm runners (or who don't know how to!) can just wear an object provided by their choice of third party which updates their ignore list to auto-block those ad-farms for them.
2) Given that it seems people can implement user-set ignore by themselves (as Able seems to have done at http://ablewhitman.org/viewer/, very impressively!), I'd urge LL to consider landowner-set ignores. I know LL is very busy, and other things may have priority, however, at some point in the distant future when you have free time on your hands, please consider the proposals marked by 'A' and 'B' above. I think that if B (or the simpler but less kind solution, A) were implemented, it would really help cut down on ugly in-world ads. This would be a very good thing for the quality of the grid's content. The grid would look nicer, and thus attract more people. Plus it would be a great way to compensate all those people whose land has been devalued by ad-farms moving in nearby.

Summary :
1) All these mute options are potentially very useful, but I think landowner-set parcel-based muting is the most useful.
2) Unfortunately this requires LL to step up to the plate and implement. There are good reasons for them to do so, and I hope they get around to it eventually. In the meantime, thank you to Able for his work on a client enabling user-set muting


oryx tempel added a comment - 23/Aug/07 08:53 AM
This proposal could be implemented jointly with SVC-400, which suggests that landowners be charged extra money for large numbers of parcels (i.e. 16 m plots) within their tier level. One could argue that ad farmers would just buy up 512 lots and stuff them with 32 ads each, but then it would be so much easier for the servers to keep track of larger plots, rather than smaller ones, to mute. I like the idea of muting parcels or objects by owner, as we could then mute ALL of the ad farms owned by a particular person.

Arden Logan added a comment - 11/Sep/07 10:39 PM
I whole heartiedly agree with this. Parcel mute should be set by parcel owners with the guest having the option to either see what the landowner sees or what is really there. Anyone against this is more guilty of trying to control the experience of others. If it is optional for each individua client then why be against it?

Azadine Umarov added a comment - 12/Sep/07 06:37 AM
Not to be a me-too-er, but Angel Fluffy's 12 Aug comment makes many good points. As to the issue of landowners "controlling" the average user's experience of SL, they already do have a large effect by dint of what they build on their own land. Seems to me with a visual mute controlled by individual lot owners, the effects would be pretty much self correcting. Owners who abuse the visual mute in some way would most likely also manage to drive residents away from their land. Many of the concerns raised are interesting and valid as far as they go, but this seems like a very effective approach to the issue. Let advertisers buy land and build attractions if they must, ones that will draw residents to their parcels containing advertising. If that approach actually works for them, bully for them, I say

Meanwhile, Arden Logan's fairly simple proposal – a parcel mute set by each parcel owner, with a resident option to accept or ignore parcel-defined muting, seems very attractive. It does leave me with one minor concern, though. Wouldn't this tend to make lots adjoining the Linden maintenance "roadways" all the more attractive to ad farmer/visual spammers?

I'm very much looking forward to checking out http://ablewhitman.org/viewer/ to see how that approach actually works when put into practice. Thank you again Open Source activists!


Lightscribe Infinity added a comment - 20/Sep/07 12:59 PM
Voted.

I believe that Angel Fluffy's idea is great and can't wait for Able Whitman or whoever is capable of coding just such a viewer to make it available.

I'd gladly pay for that!

There's no need to wait for LL on this.


Haravikk Mistral added a comment - 28/Sep/07 01:44 AM
I would like to point out that simply hiding objects will not help. The option would have to either:
  • Hide the contents of a parcel
  • Hide all objects by a particular person

The best solution for this would be to have it blocked by owner and do-so client side. The items should become visible if you bump into them, this allows you to know that you have collided with something owner by someone whose objects you've hidden. This then also provides a hook from which you can un-hide the owner's objects.

Simply blocking by object as originally proposed is incredibly easy to work-around as it is a simple case of having the advert rezzed from another object as this will cause the ad's key to change regularly.


Domchi Underwood added a comment - 30/Sep/07 07:44 AM
I agree with the points above - the ad farms would have no point if landowners could render them invisible. This is the best idea in the JIRA ever.

As for the client-side ability to visually block objects, it could cause some confusion since you would be able to bump into objects you don't see, so the objects would have to be visible somehow. The good old black "CENSORED" sign comes to mind. Although it would be nice if it appeared like property "no-entry" lines - only if you're near it.


Haravikk Mistral added a comment - 01/Nov/07 04:12 AM
That's what I meant; since we can already have transparent objects, just make the ad-farm 100% transparent. Combine that with VWR-173 and you have no lag from the ad-farm at all.

However, depending on how fast you're moving towards the ad-farm it will become more visible, or if you are standing right next to it, so you can still see if it's there. If you aren't moving then it would fade from view (for people who are directly adjacent to an ad-farm) except within 1m or so so that you can still select the objects and un-hide them if you wish.


Prokofy Neva added a comment - 18/Nov/07 01:10 PM
Here's another example of how something hugely important for the society is being decided by a few behind the closed doors of the JIRA – closed because it requires technical knowledge to work, because it is cumbersome, and few people even realize this is in fact how things are getting decided.

I oppose this measure. The mission of Second Life, as articulated by Linden Lab, is to connect everybody to an online world that advances the human condition.

We live and work in a shared, interactive, collaborative 3-D world. Imparting the ability to mute out and erase other people's content destroys the very essence of Second Life. It completely defeats the purpose.

Being able to erase other people is the dream of the security-state advocates like Angel Fluffy. But it is a dream that historically has been realized by tyrants like Stalin who used to erase parts of photographs containing his enemies, and thereby alter the historical record.

How can you accurately render the history – or even the present! – of Second Life when anyone can erase it?!

When Second Life is open-sourced, I suppose there is nothing to stop someone hosting their own sim to add the feature of "turning people into non-persons". But while we are in a shared world, I don't see that it is advisable.

The problem of ad-farms needs to be solved not by tools, by by a simple policy, in conformity with the existing Community Standards and TOS, that they constitute spam and interference with the enjoyment of Second Life of another. Full stop. They are a crystal-clear example of how the TOS and CS of the company in charge can be used at their discretion – and in a perfectly legitimate manner in the letter and spirit of that TOS and CS – to close down this menace. Linden Lab could do several things with the sign infestation – sell ad space itself, as it sells land, on the auctions, for roadside use only or some designated area that doesn't then devalue the purchases made by residents of areas prime waterfront or pristine mountain wilderness. Residents themselves should also start a class-action legal suit in real life against the real-life companies now funding these extortionist, blighting signs.

But the answer to this social and legal problem isn't to wipe out the view of other people's expression. Residents already have the option of living in themed areas; zoned areas; and even simply turning down their draw distance or putting up a fence.

Good fences make good neighbours. Erasing your neighbours is not a better world; it's a dystopia. It has unforseen consequences both in providing impetus to other forums of griefing and removing the normal and desirable function of advertising which businesses require for sustaining themselves and providing information about their products that in fact people do want.

By starting mob campaigns, those with RL resources of money and media access, or Second Life resources of Linden connection and tekkie qualifications, will be able to claim that certain people should be "erased". That mob mentality will have no recourse, and people who have in good faith purchased servers and developed them for the public will be blackballed and unable to express themselves.

Freedom of expression contains within it an intrinsic value of tolerating – not erasing – the expression of others.


tree kyomoon added a comment - 18/Nov/07 08:19 PM
I totally agree with this feature. SL is a simulation. If I want it to be ad free, or only see certain content, being able to self-regulate what I experience is my choice. In RL, you can look away or avoid certain things, but in SL you dont know what is loading until it finally pops up.

I dont particularly want Mr. Lee's whatever wasting my bandwidth and cluttering my view, so being able to turn it off or hide certain objects increases my ability to control my own experience. Its only "censorship" if someone else decides what I should and shouldnt see.

Also, just because I erase someone, doesnt mean they are "erased" for everyone, its just me. So Im not eliminating anyone, simply "looking away" SL style.


Wyn Galbraith added a comment - 19/Nov/07 09:02 AM
I agree with Tree and feel that this additional feature to mute would be well welcomed.

If someone else wants to see spinning ugly forsale signs then they could chose not to use this mute additional feature just as those of us decide when and where to use the current mute for ourselves now. When we chose to mute someone or object/s it does not affect other residents experience unless they chose to mute as well.

The same would be true with this mute visibility tool. It would only mute the invoker's view of said object/s and so is not forcing 'censorship' in any way on anybody else.

It would be a great boon for those moments when one finds oneself bombarded with swarms of ugly multiple objects. It would give control back to the resident and give the resident the freedom to choose what makes their experience better.

Freedom from visual spam is much needed and freedom to make that choice for myself has my vote.


Miscellaneous Fluffy added a comment - 20/Nov/07 01:41 AM
What about instead of causing the entire Object to not display (which raises issues with prim clothing and navigation), just make it so it displays with a solid grey Texture? You'd get spinning cubes and such, but they'd be plain prims; no ads, no offensive textures. Might keep the Object's Color and Transparency settings, just to keep things simple, but the Texture would be a blank.

Make it so muting a user's textures means that all of that user's textures don't render, otherwise you'll get people with ad-based skins, 'streaking'..

Sure, eventually, they'll just use sculpted prims to spell things out, and you can certainly have offensively shaped Objects, but that takes up a lot of prims, which adfarms don't have.


Rifkin Habsburg added a comment - 22/Nov/07 08:28 AM
I think the Second Life experience would be much better if we implemented per-parcel resident-level object mute. There seem to be two main objections to the feature: 1) A resident should have some degree of control over what he sees, and 2) doing this per-parcel would require work on the server side by Linden Lab.

I think both of these issues can be solved, right now, by us. I hope that someone (Nicholaz? Able?) patches up a new viewer with this feature implemented, as proof-of-concept if nothing else.

My proposal is this: Add a checkbox in the preferences, marked [ ] Visual Mute on Banned Avatar's objects. The box is checked by default.

We can use the Parcel Ban list to implement visual mute. The ban list is available to all clients. While you are on a parcel, any object owned by an avatar on this list is muted. It doesn't render, chat, show particles, etc. If you're a land owner, you can mute someone's objects by adding them to your ban list.

It's not perfect, but I think it would get us 90% of the way there, and be a lot better than nothing.


Argent Stonecutter added a comment - 25/Nov/07 01:08 PM
I don't think doing it by object owner (avatar) will help. The ad farmer will just create a bunch of throwaway alts and run them around to all their parcels re-rezzing the ads under the new temporary owner's name.

You need to be able to put parcels, identified by coordinates, into the ban list. This can be done directly, or by allowing the parcel ban list to be updated by a script.

I also think that a personal ban list is desirable. If it can be updated by script then you could use "shared killfiles" so you won't even see adfarms in areas you've never visited.

Finally, both these lists should be able to be ignored, by preference or menu, so that you can see what's being hidden if you want.

For the user interface... make the objects invisible unless you're within a few meters... then and only then would they show up as smoke-grey-textured objects so you can tell they're there but they still don't obscure stuff.


WarKirby Magojiro added a comment - 29/Nov/07 09:32 AM
I thiunk somethign like this would greatly increase freedom in SL. No longer could people be bullied into selling their land, by others ruining the view. No longer would your incredible view across a bay be blighted by a megaprim mall that appears.

Prokofy's solution of a policy is nice in theory, but there are thousands of sims, and very few lindens able to enforce that. In addition, for true freedom to exist, LL has to not interfere with content on parcels as much as possible. What is offensive and ugly to one person, might be beautiful to another. Those who find things ugly should not be forced to look at them, or go somewhere else.

And finally, as to controlling other people's experience, the answer is simple. Since this would not stop the data being sent ot the client, but merely from displaying it, there could easily be an option in preferences.

Allow parcel visible mute lists: Always (o) Never ( ) Ask ( )

If you don't want landowners controlling your SL experience, you could simply disable this, and you would see everything, as it is now. As long as the option is enabled by default.

If ask is selected, you would be presented with a dialog when you enter a parcel which has a visible mute list, asking if you want to use it.
Also, that dialog should not steal focus, and should automatically vanish if you leave the parcel without giving an answer. so as not to impede those flying around exploring.


WarKirby Magojiro added a comment - 29/Nov/07 09:46 AM
The parcel ban list should be able to contain avatars, individual objects, and other parcels.

Avatar based muting would be important, to curb griefing. A common griefer tactic is to spread big, self replicating, particle spewing boxes across a sim. It wouldn't be good if you had to mute your neighbor's land to curb that griefer, so being able to add just him to your parcel mute list is important, and thusly prevent his particles and goatse boxes from annoying your visitors.

Individual objects, would be for certain purposes. ie, one of your neighbors puts up something ugly, in their otherwise pretty land. They of course, disagree about the ugliness. Being able to only mute that specific object, without the rest of the parcel, would be good.

And lastly, parcel muting is obvious. Mute ad farms, megaprim malls, particle spammers, etc. This could also be used if you're in a PG sim, and don't want the sex club in the next (mature) sim to be seen.

Ultimately, it's impossible to make all problems go away. People will always have disagreements on taste, and what they should be able to do with their own land. Someone will always be offended by something that most people find innocent and harmless.

This option will allow people to ignore things they don't like, making it much easier for people to live in harmony.


Khamon Fate added a comment - 21/Jan/08 08:12 PM
I agree with the revision to mute an accounts objects on a parcel ban list but would also like to maintain a personal visual mute list that works anywhere I am.

sylvia sonoda added a comment - 31/Jan/08 06:19 AM
It's fine you all voted for this but don't let me see any of you whine about instability etc etc.
I would vote and go on the barricades for stop adding ANY new feature untill the current features are stable.
Ofcourse just my "humble" opinion.

By the way a workaround is to go live (get yourself land) on a Private Estate. Usually covenants forbid ugly adds and other eyesores and the service is better and faster there also.


Hypatia Callisto added a comment - 02/Feb/08 08:05 AM - edited
I support both object and parcel based object muting, as well as muting all objects by owner name.

In light of age verification, I would like object mutes to also apply to objects which are flagged by owner to be mature, and be automatically invisible to people who are not age verified. (I would like such a feature to be used in place of the silly parcel based age verification system - which threatens to cut up estates with unsightly banlines - just mute the objects that are mature, leave what is not mature to maintain a continuous world)

I agree with others that object and owner based muting is too difficult to deal with ad farms, but that doesn't negate its usefulness as a spam deterrant. I believe there is room for both, not either or. I'd like to see all features.


Gordon Wendt added a comment - 02/Feb/08 07:39 PM
I'm not sure about parcel based but this can definitely be done client side, I don't remember who it was (Nicholaz posted it about his blog I remember) but somebody actually created a client with what was essentially a pretty good proof of concept of this, it's unfortunate that neither the major viewer makes or more importantly LL have take up this idea.

Ceera Murakami added a comment - 04/Feb/08 12:11 PM
What I would like to see here is for this to be able to work on several levels, and for it to be a parcel-level action with opt-in oropt out for visitors to the parcel.

For any of the following, any avatar visiting this parcel should have an option in their own preferences, as stated by someone in an earlier comment here, to accept land owner visual mutes, to ask first, or to not accept land owner visual mutes.

Say I own a parcel of land:

Being able to visually mute a single object, such as a tree that has branches swaying through my wall might be quite sufficent. The tree is fine for the neighbor, and inoffensive to people in general, but I can make it invisible to those visiting my home. Click the object, and visually mute that one thing, for those on my land.

Being able to mute any object owned by a particular individual or group could make all ad farms in visual range of my parcel vanish, for those visiting my land. Click the object, and choose to mute all objects owned by that individual, or set to the same group as the object. Also be able to explicitly enter a name or a group name to the parcel ban list, or affect this via an LSL hook.

Being able to visually mute whatever is on a given parcel would prevent a parcel owned by a specific ad farmer from being passed around to infinite groups of alts to circumvent muting. Click the parcel, and that area, as bounded at that time, can be muted. If they combine it with other parcels or chage owners, that area remains muted.

None of these mutes would affect anyone who was NOT on my land. So while I could decide that the Ivory Tower of Primitives was something I didn't want to see from my nearby land, that would do nothing to hide it from anyone visiting the Tower, or from any other parcel.

I also agree with Profky that abuse of ad farms should be an AR-worthy offense, that could get someone banned. While this won't stop the ad farmer from coming right back with an alt, it WILL cause them to forfeit all their ad farm land, each time they get banned for life for ad farming!


Joshua Philgarlic added a comment - 11/Feb/08 05:08 AM
Did anyone think about the negativ impact of object muting? I'm not happy about the idea that people can make my house invisble to see what's going on in my bedroom!

Sorry, this suggestion is really STUPID!


Argent Stonecutter added a comment - 11/Feb/08 08:18 AM
Joshua: they can already do that about a zillion different ways. If you want real privacy in SL, vote for SVC-1138.

Tyrian Camilo added a comment - 13/Feb/08 09:49 PM
As an advertising network owner, i can say that this would TOTALLY ruin the network, really.

Profitability would be insanely hard after this: Out of sight :: No one touches, no one buys advertising, the network dies up.

Mainostaulu Network, is my advertising network, and while we have very beautifull billboards, nicely placed and unobtrusive, a lot of people would "mute" them, and never see what's on them, no entertainment, no information, no ads.

Btw, we run A LOT of campaigns for different non-profit organizations, completely for free too, so people wouldn't see them either! Some of the campaigns we've been running for non-profits are Feed The Hungry and Save Net Radio. Also the informational stuff would go unseen!


Argent Stonecutter added a comment - 13/Feb/08 11:29 PM
Tyrian: If people don't want to see your ads, they're obviously not beautiful enough, or they're too obtrusive, or the viewers don't see that they are getting any benefit from them.

I mean, I have the ability to block banner ads on the Internet, but I choose not to, because advertisers have learned to make their ads unobtrusive yet interesting, and because I know that I'm getting a benefit from them being there... they're subsidizing the content I want to see. Billboards, in RL or SL, don't provide any similar benefit... but I still enjoy them when they're interesting (like the Ford "Escort" ones, or the Chik Fil A "Cow" ones)... the rest, well, what benefit do I get from the "A A A Ambulance Chaser Attorneys" ads on weed-filled lots?

If you have to actually produce interesting content to get people to look at your ads, well, welcome to the real world. I have to make stuff that people like to get them to buy it, why should your experience be any different?


Intari Marjeta added a comment - 21/Feb/08 07:56 PM
May be just rework patch from http://ablewhitman.org/viewer/#Download to 1.18.5.3 and integrate it?
It has funcions to visually mute objects (but no 'parcel mute' and no LSL hook of course)

p.s.And LL load with ARs about horrible ad parcels will decrease a lot -


WarKirby Magojiro added a comment - 01/Mar/08 11:22 PM
Tyrian, if this proposal would "totally ruin" the network, as you say, then most people, myself included, would consider it a success. Advertising is by and large one of the most hated industries in the world. It profits by making people look at things they don't want to look at, and I don#t personally know anyone who enjoys looking at ads.

On websites like somethingawful, I tolerate advertising because it helps keep the site running, and subsidises the frontpage content. In SL, all your ads do is ruin my view, and impede people who have a better use for the land.


Cristopher Lefavre added a comment - 31/Mar/08 09:54 AM
Giving parcel owners the possibility to visibly mute objects would have a huge impact on mainland popularity, because you could be sure that your neighboor would not be able to harass you with whatever he / she might choose to put up.

Ads would surely survive; they would just have to be creative and fun enough to watch so that parcel owners would not mute them.

Just the individual client-side mute per avatar would be great; make it mute by owner so I can get rid of all the escort signs in one go!

I think this feature would be on top of my wish list for SL, now that windlight rendering has come.


Jason Swain added a comment - 08/Apr/08 05:31 AM
I think that the idea to hide objects by owner or parcel (both would be even better) is fantastic and would greatly improve my Second Life experience as a resident.

Celano Obscure added a comment - 08/Apr/08 05:39 AM
This is is not just good for adfarms, but for ridding yourself of having to look at grotesque things the neighbors might build as well. Much better than seeing a dozen even more ugly walls being erected to hide said ugly build. And if my neighbors were to mute my build, my feelings wouldn't be hurt. Everyone has a right to their own opinions. .

Bryon Ruxton added a comment - 28/Jun/08 05:14 PM - edited
Sorry to all 220 who voted on this, but I have to agree with Prokofy on this one in principle.
It would set a very bad precedent on the long term from a social perspective.

Most of you have been legitimately asking for regulation when if comes to ad farms.
It seems to me however that this proposal is closer to anarchy rule than regulation...
What is needed is a more aggressive mainland regulation and enforcement from LL.

When it comes to mainland, I would suggest TOS amendments along those lines:

1. Require that billboards or advertising content be "attached" to the ground and/or a build,
itself attached to the ground, unless the build is a "skybox" sitting at a min. altitude of 150m.
2. Require that the advertising box or associated build x,y or z dimensions be no greater
than the maximum x,y or z size of the parcel it is sitting on. (megaprims included)
3. Set a maximum cap price on the price of land to L$100/sqm when setting a parcel for sale.

I think such rules would be more effective against many abuses, as long as LL is willing to enforce them...
I'd love to hear your thoughts on such alternative proposal.


Argent Stonecutter added a comment - 28/Jun/08 05:37 PM
Bryon: we already have anarchy. Linden Labs is NOT going to do anything about it. People (myself included) are already setting up invisiprim walls to get this effect (far less efficiently), and there is nothing you can do to prevent that from getting more and more common. The question is not whether we can hide objects, it's how efficiently and how much damage it's going to do.

This proposal minimizes both cost and collateral damage.

Wishing that Linden Labs will magically hire the hundreds of mainland building inspectors it would take to enforce the kind of TOS you want isn't going to get anywhere.


Bryon Ruxton added a comment - 28/Jun/08 08:39 PM
Argent, What I proposed does not need additional staff. It's just an additional set of rules to be enforced by the community team as a part of the abuse report system already in place. It's minor compared to the current volume of other abuse reports.
What they need are fair rules to base their decisions on, and just have the will to take a stand with a set of principles.

I am not against muting visibility on a temporary basis for the valid reasons mentioned.
Permanent muting of objects or parcels is however setting in my view a very bad precedent,
and I am very concerned about Second Life being fragmenting on a per user basis like that.


Argent Stonecutter added a comment - 29/Jun/08 11:48 AM
Bryon: Linden labs doesn't have the resources to deal with even a fraction of the abuse reports that they're already getting. If they were able to keep up with the existing investigations and had spare resources I'd be more than happy to add spammers like ad farms and traffic bots to their backs, but they're not, and they don't. If they did we woudln't have a problem with repeated attacks from the same griefers, and we wouldn't be seeing people blithely setting out stolen goods for sale again even after they've had their hops cleaned out under DMCA reports, because they know they won't get into trouble for it.

And for what? Because you are "very concerned about Second Life being fragmenting on a per user basis".

If that's what you're worried about, then get behind the "per parcel" muting push, that will work. Limiting the price of land to L$100/sqm won't, forcing spammers to follow trivially bypassed guidelines won't.

Hell, if I didn't know better I'd think you were trying to push a set of rules that the ad farmers wouldn't find in the slightest bit inconvenient... because setting up a 4x4x100 column of flashing temp-on-rez boxes "attached to the ground" is no problem, and getting L$1600 for a minimum 4x4 parcel is no punishment.


Bryon Ruxton added a comment - 29/Jun/08 03:33 PM - edited
Argent, a couple facts to correct your last characterization:

1. Linden Lab has or will make the resources available. As a company, it's LL's responsibility to make sure the resources are there for important matters and they are working to achieve it. It's only a matter of time. e.g. As of today there are 3 ad farms incidents reports with disciplinary measures given.

2. A 4x4x100 column is not allowed under my suggested regulation. You would need a parcel with a width of 100m to be able to allow for 4x4x100 column.

3. L$1600 for a 4x4 parcel is about creating a disincentive to buying and selling them as a business and regulate land pricing with a reasonable cap to prevent abuse and mistakes. It's still a bit high of price and could be lower, but I view it as fairly considering of high end larger land pricing
Is not about punishment either. You can't punish someone from doing something that wasn't clearly stated as prohibited in the first place in the terms anyway. Hence the call for regulations in the TOS.

And frankly, I don't see the point of being on the mainland if you are going to mute neighboring parcels. It's only hiding the problem not resolving it.

Thank you for your thoughts.


Argent Stonecutter added a comment - 30/Jun/08 05:57 AM
1. "Disciplinary action?" I've seen repeat griefers get a 4 day suspension for an obvious alt as a "disciplinary action". Three ad farms? When it's a few thousand, let me know.

2. So your proposal is that you would not be allowed to build higher than 16m on a standard "first land" parcel?

3. Buy 512 square meters for L$3000, sell it for L$51200, and this creates a disincentive to ad-farms?

4. I used to say the same thing about filtering spam. It's only hiding the problem, not resolving it. Unfortunately, without more will than any government or corporation has ever shown, that's the best you will ever be able to do. Spam is just too profitable.


Bryon Ruxton added a comment - 01/Jul/08 02:37 PM
Argent, the proposal means that the entire build supporting the banner and/or the box itself could not be larger or higher than the maximum width of the parcel itself.
For example: On a 16sqm you could not go higher than 4m total. Making a 16sqm pretty much useless for advertising purpose since you could only place one 4x4 box on the ground.
If you have a 64sqm square parcel you could go as high a 8m total. If you have a 64sqm long strip you could go as high a 16m total. etc.. (and still need to have the whole build attached to the ground).

Of course it doesn't have to be exactly that, you could also limit the building size to the minimum width of the parceI to be more restrictive. I am just making suggestions like everyone else. Lindens are the ones getting paid to make such appropriate decisions as they see fit.


Raudf Fox added a comment - 01/Jul/08 04:07 PM
Byron, your proposal assumes that Linden Labs has the capability to consistently enforce their rules. Unfortunately, Linden Labs hasn't the staff or the ability to do this kind of thing. So rather than tax the already overwhelmed AR system, I'd rather just "turn off" the annoying builds and never have to deal with them again.

As for Prok's idea that giving us this tool would mean splintering the community and create isolationism? Welcome to ban lines, security orbs privacy screens, skyboxes and the ability to eject others from your land. Oh, and let's not forget private islands, where if you're banned, you can't even SEE the place.

I think that instead of hurting the social aspects of SL, this kind of tool would actually help us in the long run. It could be a giant stress relief for neighbors. If your neighbor builds something that you feel is prim torture, you can simply turn it off and go about your SLife. No need to confront them about it, which usually turns sour instantly.

Ad plots would become useless, because if everyone turns the prims off, well... who's going to be clicking 'em if they don't see them? Plus, extortion becomes futile, if the person you're trying to pressure into buying doesn't see your attempts to pressure.


Argent Stonecutter added a comment - 01/Jul/08 05:36 PM
Bryon: All that this would mean is that the griefers would put something big that wasn't an advertisement on the parcel, with a banner or box down low or up at skybox level. Or they'll build something that attracts attention or ruins the view that isn't technically an ad. To make this meaningful you have to restrict any building at all to these limits.

And why do you think it matters if it's connected to the ground or not? I just can't make that bit out at all.


Bryon Ruxton added a comment - 01/Jul/08 06:44 PM
Raudf, I already answered to the assumption you made in previous comments.

Argent, I am talking about ads as the major eyesore issue here. Putting restrictions for all buildings is a much bigger challenge...

As for the reason to connect ads to the ground, I have pretty much outlined this here:
http://jira.secondlife.com/browse/SVC-605?focusedCommentId=41529#action_41529

PS: If you have other direct follow ups please IM me or this proposal is going to become a one on one discussion board. ^^ Thanks


Argent Stonecutter added a comment - 01/Jul/08 07:31 PM
Bryon: connecting the boxes to the ground does not do anything to deter people from dropping the boxes nor does it improve the appearance of the ads.

However... thanks for the link... the fact that you run an advertising network really helps me understand your motivation.

Obviously I'm wasting my time trying to convince you that this kind of thing won't "fragment the community" when that's just a red herring.

I guess I'll just link my comment to Tyrian Camilo: http://jira.secondlife.com/browse/VWR-1017?focusedCommentId=46713#action_46713


Bryon Ruxton added a comment - 01/Jul/08 09:08 PM
Lol Argent, when someone expresses a firm opinion on a Jira comment don't ever expect to convince the person otherwise, it's pretty much a pointless exercise of back and forth escalations. I only asked for thoughts, not for you to try and change my mind.

Holocluck Henly added a comment - 11/Aug/08 08:33 PM
I think it would be great to be able to mute 16sqm parcels. a set of them JUST sprouted in view of my property tonight after my living there a month. These rules can't be made soon enough for my taste - which is not trashy like the adfarmers.

Contagious Republic added a comment - 28/Aug/08 02:49 AM - edited
Wouldn't it be much simpler to allow the landlord to "mute" all objects not on his own land at once (or per parcel basis), with the residents being able to toggle their viewers to accept landlord's visual mutes or not?

Aside from ad farms, megaprims the size of an entire sim, and excessive number of objects on the edge of a parcel, some people just want residents on their sim to have better performance and no distraction from what the landlord is offering.

Advantages: Less eye sores, better performance overall as you don't have to see any large forest in the background if you don't want to, all eye sores not on your own land out of sight in one click.

Disadvantages: can't think if any, if you can think of one just put the viewer to not accept the landlord's visual mute (not a complex banlist, just on/off will do enough to discourage spammer-type behavior).

This solution is better than muting on a per-name basis because as soon as a ban-list thing is implemented, you can be sure each 16m parcel will have each and every advertizing object made by a different account and deeded to the account of the greedhead, and 16m parcels will line up just long enough to make sure you can't put all ads in the banlist because there are too many (like the situation with the griefers). So parcel-per-parcel bans are more like it.

P.S.: add sound-source and particule-source to that "mute" because advertizers will use them next, as well as megaprim being physical and blocking everything despite being made invisible. Then you have a decent anti-bad-neighboor tool. (-;

P.P.S.: it's likely some persistent spammers will trade the parcel daily (landbot-style scripted) to attempt clearing the parcel off the visual-mute list daily (forcing daily maintenance of the list by the landlord), which is why the "mute all things not on my land" thing would work better than a banlist. Or "Mute new neighboors by default" as any unix sysadmin knows is a really good solution against attackers willing to take new identities every minute.

P.P.P.S.: if you still want to implement a banlist, consider implementing whitelisting instead of just blacklisting - it would be much more efficient and easy to maintain as good neighboors don't trade land as much as 16m plot holders.


Argent Stonecutter added a comment - 08/Sep/08 02:55 PM
Contagious: "Wouldn't it be much simpler to allow the landlord to "mute" all objects not on his own land at once (or per parcel basis), with the residents being able to toggle their viewers to accept landlord's visual mutes or not? "

That's what I was proposing, yes, on a per-parcel basis.


Chalice Yao added a comment - 09/Sep/08 12:47 AM
I don't think this feature should, in any way or form, depend on any landlords and their settings.

I like the functionality of Able's patch, tho it's missing the owner-based mute.

I personally would prefer things how he did it, with some additions/changes:

  • Visually muting an object only mutes that object.
  • Visually muting the object owner mutes all their objects.
  • Visually muting an object turns it gray/transparent (optionally invisible), loses sound, loses floating text and particles. Physical objects having an independent setting for gray/invisible status, so you can keep physicals at least visible somewhat, if wanted, and make the rest vanish.
  • Don't have visual mutes affect attachments. that's where plain avatar muting in 1.21 comes in, since it now turns people into a gray mass.
  • The visual mute list and normal mute list should be seperate. Give the mute list tabs to switch between muted residents, muted objects, visually muted residents and visually muted objects.

I don't think a parcel muting feature is really necessary. In the case of ad networks, which will be way less of a problem after October 1st, it would suffice to simply mute the owner of the huge ad tower, and poof. all the ad objects (and potentially all their ads in the network) are gone.


Argent Stonecutter added a comment - 09/Sep/08 03:19 AM - edited
It's not a matter of "depending on landlords and their settings".

It's a matter of "regardless of what else is implemented, it must be possible to mute a whole parcel for everyone on another parcel".

Also, visually muting a parcel must completely hide (no grey boxes, no avatars, NOTHING) everything on that parcel.

Otherwise it will do nothing for land griefers/extortionists.


Chalice Yao added a comment - 09/Sep/08 04:37 AM
'Also, visually muting a parcel must completely hide (no grey boxes, no avatars, NOTHING) everything on that parcel.

Otherwise it will do nothing for land griefers/extortionists. '

How does that differ from using the owner-visual-mute functionality on the parcel owner? Especially in the extortionist/land griefer case. The owner-mute would even make sure all the other extortionists parcels in other sims are muted as well.


Chalice Yao added a comment - 09/Sep/08 04:51 AM
Argent: I see what you are getting at tho, with the parcel muting being a server-side initiated part while owner and object mutes are purely client driven.

It sounds like a good idea, but only if parcel visitors can decide to deactivate getting mute-list data from the parcel they are on.


Tateru Nino added a comment - 09/Sep/08 05:22 AM
Well, there's the thing. As it currently stands (last I looked) if a parcel owner places an ordinary ban on a person from a parcel, that person is temporarily muted for anyone who is standing on that parcel (functionally it behaves as if the parcel ban list is added to each user's mute-list while they are present). That might not be an entirely appropriate way of handling things - but essentially, it seems to form something of a precedent already.

Personally, I think visual muting should always be under user control only. I'd hate to be standing there having a private conversation, unable (due to choices made by the owner of the parcel I was standing on) to see someone on an adjacent parcel who was within range to overhear my chat text.

The original point here is all about other people controlling what you can and can't see with obstructive or offensive builds is it not? I don't believe the solution is, or should be, allowing yet another person to have that control in another form. That shifts the domain of the problem, but does not solve it.


Chalice Yao added a comment - 09/Sep/08 05:26 AM
I'm strictly against plain bans causing the banned person and their objects outside being automatically visibility muted. It's one thing if a parcel owner thinks an ugly build should (by default) not be shown to parcel visitors. It's another thing to visibility-mute a person to others because of a ban.

Argent Stonecutter added a comment - 10/Sep/08 05:02 AM
Not everything on the muted parcel may be owned by the same user, and extortionists have already gone through multiple alts to keep up attacks on people... muting the whole parcel keeps them from being able to do that.

Muting won't hide green dots, and it could turn avatars into ghosts, but if someone's got an alt wearing a giant penis avatar sitting on his extortion plot you gotta hide that. And while I agree that you should be able to ignore a parcel's mute list (I believe I've already noted that), I wouldn't phrase things in terms of "other people controlling what you can or can not see", because after all if you're on a parcel the parcel owner can do that already with prims, if you don't trust them to be "reasonable" you shouldn't be on their parcel.