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All Projects
:
2. Second Life Service - SVC
: 1.21.0 Server
(Fix For Version)
Release Date:
23/Apr/08
Description:
See http://blog.secondlife.com/2008/04/26/rolling-restart-for-121-server-deploy-wedthufri/
1.21.0 Server
See http://blog.secondlife.com/2008/04/26/rolling-restart-for-121-server-deploy-wedthufri/
2008-04-23T00-00
Select:
Summary
Popular Issues
Summary
Issues:
All |
Unresolved
Progress:
33
of
37
issues have been resolved
Components
(with all issues in each component for this version)
SVC-1531
FIXED
HAVOK4 - Sphere dimples and other prims not hollow to physics engine!
SVC-4444
FIXED
Objects become fully permissive when rezzed under certain conditions. - with Repro
SVC-2283
UNRESOLVED
Sending postcards severely slows simulator performance
SVC-2112
FIXED
All elevators in the same sim fail to operate at the same time. Sim restart needed everytime to resolve problem.
SVC-1987
FIXED
Camera angle issues with Havok4
SVC-1923
FIXED
Havok 4 Mass Issue on Small Path-Cutted Hollowed and Dimpled Prims
SVC-1647
FIXED
Havok4 Beta: Physical objects are ignoring collisions with avatars (Havok4 Beta Server 1.19.0.80183)
SVC-1683
FIXED
Havok4: Severe content breaking bug
SVC-2113
FIXED
Top colliders broken
SVC-1819
FIXED
llSetPos silently fails on link children with mega prims
SVC-1910
FIXED
Rotation Scripts (llTargetOmega) not working
SVC-2049
UNRESOLVED
Camera zooms rapidly in and out (yo-yo, pogos) with objects behind you
SVC-410
UNRESOLVED
new Parcel Flag - Prevent Physical Objects
SVC-271
FIXED
Drag copying a physical object with a 'prim modification' script will generally cause a 'deep think' sim crash
SVC-723
FIXED
Ground Slope causing physical object to go offworld if pushes.
SVC-1675
FIXED
Havok 4 - Moving objects behind or infront of camera make camera "wobble"
SVC-1975
FIXED
Havok 4: Avatar jump height is greatly lessened
SVC-2172
FIXED
Intersecting volumedetect physics objects create heavy load.
SVC-829
FIXED
Physical objects cause collisions while being moved, and selected in edit mode
SVC-1542
FIXED
Physics being disabled *permenantly* after enabling/disabling it multiple times via SLS (STATUS_PHYSICS, TRUE/FALSE)
SVC-1996
FIXED
Selected / Sat Upon reports incorrectly and confuses prim count
SVC-2067
FIXED
Vehicle becomes physics immune
SVC-1569
FIXED
Whale Product by STARAX no longer working in Havok4
SVC-2084
FIXED
camera be pushed around by prim lights or anyother phantom prims in the vacinity
SVC-1281
WON'T FINISH
Swimmer fails to work
SVC-2296
FIXED
Missing groups, no land information, failing teleports
SVC-765
FIXED
(Havok 4) Tortured dimpled cube has physics behaviour as if a full cube
SVC-1252
FIXED
Avatar collision behaviour - bumping - much different
SVC-1989
FIXED
Havok4 Scripts in attachments of sitting avatar do not receive collision events
SVC-1473
FIXED
Hollow & PAthCut Prim Alignment
SVC-1088
FIXED
Linking/Unlinking Causes temporary simplification
SVC-131
FIXED
Physical objects set to slow velocity sometimes stop
SVC-1662
FIXED
llSetPrimitiveParams() - PRIM_POSITION & PRIM_SIZE - Child Prim Do Not Follow Relative To Root Prim
SVC-1034
FIXED
some physical prims remain pinned
SVC-1980
DUPLICATE
In Havok 4 server 1.20 (maingrid): physical hover height is lower than in Havok 1
SVC-194
UNRESOLVED
Slow physics objects prematurely settling.
SVC-1241
FIXED
Dead code in lscript_execute.cpp
Performance
3
Permissions
1
Physics
27
Scripts
6
Simulation
2
Teleport
1
No Component
3
Preset Filters
-
All
-
Outstanding
-
Most important
-
Resolved recently
-
Added recently
-
Updated recently
Version Summary
Reopened
3
8%
Resolved
29
78%
Closed
4
11%
Fix Pending
1
3%
Open Issues
By Priority
Critical
2
50%
Major
1
25%
Low
1
25%
By Assignee
Andrew Linden
1
25%
WorkingOnIt Linden
2
50%
Unassigned
1
25%