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Issue Details (XML | Word | Printable)

Key: SVC-972
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Critical Critical
Assignee: Tofu Linden
Reporter: sitearm madonna
Votes: 218
Watchers: 73
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Viewer is logged out during failed teleport

Created: 14/Nov/07 03:57 PM   Updated: 05/May/09 09:15 AM
Component/s: Teleport
Affects Version/s: 1.20.0 Server
Fix Version/s: None

File Attachments: 1. Text File debug_info.log (6 kB)
2. Text File Gil.debug_info.log (3 kB)
3. Text File Gil.SecondLife.log (59 kB)
4. Text File SecondLife.log (315 kB)
5. Text File SecondLife.log (50 kB)
6. File SecondLife.old (21 kB)
7. File SecondLife.old (84 kB)
8. Text File stats.log (1 kB)
9. Text File Stephani_Honi_SL_TP_crash.log (64 kB)
10. Text File SVC-972 - Plio 12-05 0945.txt (2 kB)
11. Text File SVC-972 - Plio 12-06 1039.txt (5 kB)

Issue Links:
Duplicate
Relates

Linden Lab Issue ID: DEV-6198
Linden Lab Internal Branch: DEV-6198-rel93185


 Description  « Hide
On teleporting from one region to another, the teleport screen hangs, the progress bar does not move, and after about 30 seconds, you get a "You have been logged out of Second Life: You have been disconnected from the region you were in." message. In the final screenshot, it is in grayscale, with only the agent and terrain visible, no prims.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
zORIE Zuhrah added a comment - 15/Nov/07 02:28 PM
I am having the same problem since downloading the new viewer 1.18.5. It happens the most when I am teleporting from the map.

Sal Salubrius added a comment - 16/Nov/07 03:46 AM
Exactly the same thing happens to me too, it used to happen sometimes before the 1.18.5 viewer, but now it is happening so often i prepare to log back in every teleport! I'd love to know why i have been logged out...

Bridie Linden added a comment - 16/Nov/07 10:04 AM
Can you provide a repro for us? What regions were you TPing from/to?

Chilli Cao added a comment - 17/Nov/07 02:24 AM
Happens to me also. FirstLook Windlight 1.18.5 (73655) and RC 1.18.5 (0)
on 1.18.4 (3) its working OK

TPing from Thera to Mohrr is one example.. On windlight I get it every time i try to tp today, while yesterday (before the 2000 region restarts) it was tping ok.

On the RC i think i did manage to TP successfully from mohrr to thera so its not every time there

After i try to teleport wither using map or lm, the bar moves slowly at first, and after a bit i get the log out message:
You have been logged out of Seconde Life:
You have been disconnected from the region you werre in.
Click continue blablabla (the casual [continue] and [quit] buttons)


Chilli Cao added a comment - 17/Nov/07 02:31 AM
not resolved

Chilli Cao added a comment - 17/Nov/07 02:41 AM
update: i see it happening on every viewer now so it might not be viewer related. TPS just dont work for me atm

BlckCobra Shikami added a comment - 17/Nov/07 03:40 AM
This is happening more frequent lately (Second Life 1.18.4 (3) Nov 7 2007 11:13:48 (Second Life Release))
A failing teleport seems to take 1-2 minutes and results in a "Continue or Quit"-Dialog

Happened yesterday 4 times in a row for me with different TP targets.

Repro: TP from "Isle of Ecstasy" to "ETD Isle (212, 216, 26)" via Landmark
Isle is up and running (11 ppl on it (reported by "Map"))
Date/Time: 17.11.2007, 3:26

After logging back in my AV is stuck (unable to move).
A log out and new login results in a "System is logging you out right now". Which means a real working login after such a failed TP takes me often 2-5 minutes.


gil druart added a comment - 17/Nov/07 04:20 AM
Also impacting me in a major way.

For me this seems to be linked with 'missing groups' where I have no groups in my group editor, presumably because some lame server somewhere can't be bothered to download them .. which I notice fairly quickly because I don't have rights to any of my stuff and can't manage my land. Anyway .. I''ve started watching this now .. I haven't yet seen a case where I get this sort of teleport failure without groups also being borked. It also seems predictive .. if my groups are borked I know the tp will crash me. Anyone else noticing that link?


Fabulouz Dawg added a comment - 17/Nov/07 04:48 PM
i have been having the same issue for 3 days now.. and not 1 successfull teleport!
it keeps logging me out in the middle of teleporting and than when i relog my avatar is that the destined teleport...
and i have never had this problem before.. so ya i was just wondering...

Chilli Cao added a comment - 18/Nov/07 03:35 AM
Reproduced gil's suggestion.
Indeed this seems to be happening in all current versions that i tried:
Second Life 1.18.4 (3)
FirstLook Windlight 1.18.5 (73655)
RC 1.18.5 (0)

i get the message of being logged out only when my groups list hasn't loaded.
that resolved the randomicity confusion from before.

When groups list is complete, TP's happen normaly


Janet Rossini added a comment - 18/Nov/07 04:02 AM
Definitely not resolved in 1.18.4 (3) as of Sunday about 3:45 SL time. Have not seen it log me back into the new place. Maybe Fab is using the previous location login. I am using home and it always does take me back home.

Sascha Vandyke added a comment - 18/Nov/07 02:45 PM
I see this now many times, it is definitely not confined to a version of the viewer and it happened noe only after the server update. I had it for tp's from my sim to cyclops, concierge checked the sim and said it had a problem, after a restart it was ok, but it seems to return to this state after a while. I also noticed it now while tping from other sims, so i guess it has to do with some bug introduced by the new server software.

Sascha Vandyke added a comment - 18/Nov/07 02:50 PM
Since i got this now again and i can't edit my comment, i set this higher, i get this now on every 4th tp. I have to restart my island (Devils Dare Isle) now daily to avoid it.

Coyote Pace added a comment - 19/Nov/07 06:12 AM
I have been having this occur to me since mid last week, at least once or twice a day. I thought it was possibly related to using the WindLight FL viewer, but that could just be a too-small sample set here. This ALWAYS occurs upon a very very very long teleporting phase with a very slowly-moving progress bar. Usually there's a semi-graceful disconnection where I end up shown in grayscale in a barren no-man's land, with a nice message saying I've been logged out of Second Life. Once I got the gray avatar in gray-land but no message – just a hard SL lockup that I had to kill from the Windows task manager. This has occured while TP'ing from any number of sims, so there's no repro pattern I can give.

I thought it might be more prone to occur after being in-world for a long time (e.g. due to memory leaks accumulating) but it just this morning occurred again (11/19/07 Monday) after being in-world for only an hour or less.


Chilli Cao added a comment - 19/Nov/07 06:42 AM
Sascha, Coyote could you try to confirm that this happens only when your groups list is UNpopulated?
watch your groups list next time you TP. If list is not there, you should get logged out from the TP (reproducing this problem), if list is there TP should work

PS.This problem might not be VWR problem but something else?


Torley Linden added a comment - 19/Nov/07 09:59 AM
Removed "WindLight" – A "First Look" version should ONLY be selected if the issue only affects that version.

I've had this problem too, but not yet have a repro.


Meridian Beattie added a comment - 19/Nov/07 10:42 AM
Have had this problem since loading Second Life 1.18.4 (3), havnt been able to tp anywhere, not one successful teleport, just logs me out everytime. Believe it is a router conflict problem as using the same SL viewer from a different router works fine. Have tried all settings on the firewall of the problem router with no joy. Happens with or without my groups list being populated.
Is the new upgrade using different code when tp'ing? As there was no problem with previous versions.

Have been home bound for over a week now, have given up trying to tp

Am running a G5 Mac, running OSX 10.4.11, can anyone help


Torley Linden added a comment - 19/Nov/07 10:59 AM
Thanks everyone for the feedback so far, I'm going to ask our developers to check this out soon. If you've been affected by this too, please provide details like the above comments. When you noticed this start happening would be helpful.

Coyote Pace added a comment - 19/Nov/07 11:44 AM
Chilli Cao asks: "Coyote could you try to confirm that this happens only when your groups list is UNpopulated?"

This morning's incident occurred with my Group List fully populated and intact – I happened to have looked at that shortly before TP'ing to my doom.


gil druart added a comment - 19/Nov/07 01:43 PM
Replies to Torley

.. I first noticed it when the server patch to add teleport debugging was added .. October sometime? But since then it has gone from an occasional nuisance (1 time in 10) to a major headache (whole days without a single successful tp). It seems load related ... much less likely to happen when SL is quiet (looking forward to TG weekend), but one has to mistrust that sort of anecdotal evidence.

.. my hardware, router, and router config have been stable for 9+ months now. Since I am running a microsoft OS I can hardly use the word stable .. but you get the idea.


Sascha Vandyke added a comment - 19/Nov/07 05:29 PM
I had this today again, after some tp to a slow sim, Bacchus Mall+ Club, sim looked normal, but was a bit slow loading, on TP out same effect again, disconnect. I also reported this under bug report : #1030639, when it occured many times some day ago. It seems to happen also if the sim you are in is still loading and you tp out, not always but sometimes. I noticed also that it maybe connected with the map, or the map inidcates something, when you open the lm, sometimes the destination is shown unknown and loaded later, maybe the fact that the destination is still unknown because of lag is unaccounted for the tp and you get a tp to nowhere with that disconnect.

epictetus theas added a comment - 20/Nov/07 10:03 AM
I have had this exact same problem since updating my viewer to 1.18.4(3). All teleports fail, and after waiting about 1 minute at the teleport screen I am logged out. I'm running an iMac with Core 2 Duo on Tiger. Also my groups were affected and not displaying correctly. I was also unable to physically cross region boundries without crashing the viewer. I was stuck in the region I logged in to. I've had to revert back to a previous viewer (1.18.3.5) in order to teleport and move around. I reconfigured my router in everyway possible with the new viewer, but to no avail.

Holy13 Writer added a comment - 20/Nov/07 04:12 PM
Since I downloaded the new viewer this happens all the time. I maybe get one teleport and then either end up stuck in sim or logged out to grey screen etc. As above - IMac Intel Core 2 Duo, NVIDIA GeForce 7300 GT graphics card...
Never a problem before most recent update.

Meridian Beattie added a comment - 21/Nov/07 01:08 AM
Is there a way to download back version, ie 1.18.3, while this problem is being fixed, as SL is useless if you cannot tp anywhere, ahve been stuck for over a week now!
Please, Please answer!

gil druart added a comment - 24/Nov/07 05:53 AM
Two further observations:-

i) I can agree that the tp failure/logout is not invariantly associated with unpopulated group list. But in my case at least, the correlation is 98%+ so I can't rid myself of the notion that they are connected.

ii) It also afflicts intra-region teleports via the map. So a region -change is also not necessary to produce this crash mode .. although I don't know how intra-region tps are coded .. possibly they use exactly the same mechanism in which case this might not be a very interesting observation.


Aquarius Paravane added a comment - 24/Nov/07 07:14 PM
OK I have a new observation that I don't see anyone else reporting.

If I stay in one place for a long time and then teleport, the teleport fails.
If I log back on and teleport right away and TP regularly from one place to another, the teleports work.

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit

It's unfortunate that this does not trigger a crash report. So, for the record this is a 1 year old iMac with Core 2 Duo, nVidia 7600, OS X 10.4.10 and running SL1.18.4(3).


TaraLi Jie added a comment - 26/Nov/07 02:44 PM
I've had this twice today... No steady repro, but did note date/time for log checking...
--------------
Second Life 1.18.5 (74061) Nov 19 2007 09:59:47 (Second Life WindLight)

You are at 271702.7, 259462.3, 28.3 in Avaron located at sim4899.agni.lindenlab.com (64.129.47.153:13003)
Second Life Server 1.18.5.73200

CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
Memory: 3033 MB
OS Version: Linux 2.6.22.9-61.fc6 #1 SMP Thu Sep 27 18:48:03 EDT 2007 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1 NVIDIA 100.14.19
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 5285/140277 (3.8%)
Viewer Digest: de123326-c0a8-4b7f-daa1-afb79e8c2d45
----------------

2007-11-26 12:53 PST (SL Time) Teleport Warbluster -> Isles of Intrigue2
2007-11-26 14:04 PST (SL Time) Teleport Isles of Intrigue2 -> Avaron

Logging in after failed TPs most commonly returns me to my set Home position, rather than either the TP source or destination.


vagabund Convair added a comment - 26/Nov/07 04:07 PM
This also has happens to me every time,!
since i installed it all for the first time saturday.
I use an intel duo core compaq with ATI radeon xX1600 256mb
Begin to regret to buy dolars before it all works.

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit


Cerowain Ceawlin added a comment - 28/Nov/07 04:49 AM
Having the same issue every 5th to 10th time I teleport, and both with the 1.18.5 on Windows and with the 1.18.2(1) on Linux.
It can happen with teleports initiated from the map as well as from landmarks, and happened three or for times when responding to teleports offers from friends, all to and from various regions.

Just for the sake of it I'm on a Toshiba laptop with an Intel 945GM, ! GB RAM

So, unfortunately not a lot of rhyme or reason to it, not reproducible on demand, but quite annoying just the same.


majnoon Planer added a comment - 29/Nov/07 06:07 PM
i'm using linux client and getting logged out EVERYTIME i try to teleport

AndroGin Dreamscape added a comment - 29/Nov/07 09:35 PM
The error message is:

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit

If you notice, this issue occur when you change between regions... not in the same region. If you walk, fly or tp into another region... crash!!!!
This is happen to me since 1.18.4(3)

Sometimes TP works as somebody above said... if you do it very quick... but this success not happen very often and sometimes can not be replicable. My computer is an iMAC power PC.
I have an adsl modem with 2Mbps of bw.... If the TCP or UDP ports are the problem, you need to tell us how can we configure our firewall options...
pls help!


Torley Linden added a comment - 30/Nov/07 09:34 AM
Lowered priority as this doesn't happen so frequently/widely as to be considered a Showstopper. We're still looking into it.

gil druart added a comment - 01/Dec/07 02:52 AM
Objectively I sort of agree with Torley on downgrading the priority: from the numbers seen here it is unlikely that this bug impacts more than a few hundred residents.

However, I do hope the mindset is not, "it doesn't affect that many people, let's ignore it".

For those who are affected it can be critical in its impact. In my own case it affects me about 90% of the time .. making it essentially impossible to use SL.

This inconsistency is one of the more puzzling features.

90% of Residents seem unaffected.

9% are affected infrequently.

<1% see this behaviour almost all the time.

No one (that I am aware of) sees this bug all the time.

Oh .. and if any Linden browsing here maintains the illusion that the support ticket system works .. I invite them to look at the file.
My ticket has been open for two-and-a-half weeks. I've yet to receive a response from anyone who manages to convince me that they have even read the ticket.
That sort of support actually has negative impact.


vagabund Convair added a comment - 01/Dec/07 06:23 AM
For me this happens every time! I allways get logged out when TP.
And I tried normal version, the last one, windlight and release candidate.

Fluf Fredriksson added a comment - 01/Dec/07 07:26 AM
/me Shrugs.

I don't think your estimate is accurate, it seems to happen to a lot of people. More likely those people just don't bother to find this entry on the JIRA, or even mention it at all. Flaky teleport's have become something of a standard SL undocumented feature over time. Either leaving you where you started frozen or able to try again, or crashing you out, or sometimes teleporting you and then crashing just for variety.

The recent upsurge in the frequency of this particular flavour of crash happening is a worry, but I honestly think a lot of SL users have become desensitised to bugs. "Yeah, I've had about X crashes already tonight" is a fairly common comment if you complain about your last crash in an area with more than about 5 people present.


Sascha Vandyke added a comment - 01/Dec/07 09:09 AM
I completely agree with Fluf, first of all users don't complain any longer if they suffer from bugs, see it as some kind of resignation, they see bugs here as essential part of SL now. Secondly i don't agree that 90% seems to be unaffected, first you should have to tell me where you got those numbers from or do you think each user files a bug report here? I for myself can understand that people don't report any longer bugs here, the tool is much too complicated for first time users and if they succeed, the bug will not be fixed. And yes, bugs don't happen always, maybe some circumstances make it worse or better. But it is still a bug.

Ahh btw I forgot to mention that this bug is still happening, maybe not so frequent like before (maybe also related to the cache that i have to clear now daily), but i still suffer from it :/


McCabe Maxsted added a comment - 01/Dec/07 12:08 PM
I've just had this happen for the first time, ever since I updated to 1.18.4 (now using 1.18.5), although I've had friends who've complained about it ever since 1.14. If the teleport fails, it logs me out. There's no predictability to it as far as I can tell, but it's getting really old, fast.

Fabulouz Dawg added a comment - 03/Dec/07 07:52 AM
Well i have been stuck for 3 weeks now..
and very patiently waiting for a solution that doesnt seem to be coming to anyone anytime soon...
SL has become pointless since I have bought $L and cant even teleport anywhere to even spend any of my money!!
this has been happenin for quite awhile... i have not had 1 succesful teleport.. Not ONCE within the last 3 weeks..
which is pretty sad... So, what do I do?
Once again i think i might just have to sit back and wait.. by the way, I have tried teleporting on different computers and
i still cant teleport!! Which makes me wonder if the problem is within my account or whatever!!!
Anyways... Im not the only one with that same problem i have many friends who have the same problem!!
A little bit of help with this problem would be appreciated!!

Cerowain Ceawlin added a comment - 03/Dec/07 03:32 PM
No show stopper, well, in the ever so large picture maybe not, for me as individual it certainly has the makings of one. It keeps happening and happening and happening. And unfortunately does not produce a crash, but slyly logs you out after an agonizing long limbo which has you helplessly staring at the teleport non progress bar.

I am not really sure, if I alone would easily produce an excess of ten crash reports per day, since weeks, and all the other people who are suffering the same fate would duly and automatically flood the crash reports in at the same rate, if it still would have been downgraded. Or if it might have even been resolved by now.

Well, one might still dream, might one not...


Julia Faulkland added a comment - 03/Dec/07 08:37 PM
"Lowered priority as this doesn't happen so frequently/widely as to be considered a Showstopper. We're still looking into it."
That's completely insane. Everyone I know is suffering from this issue. Maybe not many have voted here on the JIRA, but I'm about to change that. I think people just assumed this didn't need reporting on the JIRA because it's hard not to notice it.

It's so bad for me that I just can't go anywhere... almost any time I try to teleport I simply get logged out and rolled back. I'm pulling my hair out. I will provide two useful bits of information I've learned from this for others suffering from the issue:
1: if you do try to teleport and don't see any status text by the time the bar is about a quarter of the way filled, you can hit cancel and send your friends IMs telling them you're about to be disconnected so they don't wonder why you logged off. But by this time most people just assume you got TP-booted.
2: A better idea is to forget teleports completely and simply log off, set your starting region to wherever you want to go, and log back in. Right now it's the only way some of us can get around.


Meridian Beattie added a comment - 03/Dec/07 10:48 PM
"LOWERED PRIORITY!!!!!!!!!!!!!Unable to render embedded object: File (" you gotta be kiddin) not found.!!!!!!!!
nearly 4 weeks now without a successful tp, and you kindly say that you're lowering priority. SCREAM!!!!!!!!!!
This is such a sham...have invested good money into sl and am held to ransom by a bug which is totally out of mine and plenty of others control, and you have the nerve to lower priority on solving a bug on such a basic and fundemental part of SL.
Look at the votes above....does that not tell you somthing?
This truly sucks...have been extremely patient waiting for this fix.
I really have had enough of SL this is final straw... the really sad thing is...can't even take a picture of my property to sell it. Tells me server is having problems etc etc.
Roll on SL!

sammy thielt added a comment - 05/Dec/07 04:03 AM
I and several others have had this been happening consistently in the Plio region for about a week. I'm going to start attaching relevant log sections.

vagabund Convair added a comment - 05/Dec/07 08:09 AM
I'm back in!
After some try and error i found out that it was Peerguardian that messed it all up.
How about you, do you use it too?

Fluf Fredriksson added a comment - 05/Dec/07 08:51 AM
I'm not sure changing the title and summary so much is a very good idea. For one thing, I'm not convinced it is related to specific regions in my case. I originally voted for a random teleport bug which has now changed to a bug concerning specific regions only. I suspect many of the 34 votes were for that original issue as well.

I'll have a few tests but it's likely I'll be removing my vote if my problems appear to remain random and not sim specific.


gil druart added a comment - 05/Dec/07 09:44 AM
Sammy, this is most definitely NOT associated with specific regions for 95% of the people reporting here.

Please don't jump to conclusion based on your isolated experiences and please don't jerk other people's bug reportage around.

If you have really hard, non-subjective evidence of region specificity then you need a new strand or a new bug report, but please don't try and invalidate everything we have collected here.


Homer Horwitz added a comment - 05/Dec/07 11:11 AM
Just tested it with the fresh 1.18.6.0: Still happens; everytime I leave the sim (TP or border crossing), I get logged out.

Vittorio Beerbaum added a comment - 05/Dec/07 03:00 PM
This is driving me crazy for more than 2 weeks already. I've had no problems with TP before (apart from major grid problems affecting all the residents) but now i've to relog at almost each teleport! This is frustrating.. i work in many different sims, and sometime i've just to grab something somewhere else and i've to loose minutes each time for a relog (i wait because if i relog too fastly you get that annoying "timeout" and you're out for 5-10 minutes... frustrate over frustrating).

This not region specifi, it happens everywhere, the only thing i noticed (someone else already reported it), is that it happens always if i stay in a region for "some" time (approx more than 20 minutes), then the TP's stops to work... but if i try multiple teleports just after have logged in, they works correctly.

I've limited knownledge about programming, so i may only guess why the time factor is gonna affect the TP, it's something like a buffer (because of a memory leak or any other similar problem) is going to get full after a certain period... so the tp's stops to work.


sammy thielt added a comment - 06/Dec/07 03:20 AM
I changed the Issue name to contrast with SVC-573 : Logged out by system during every teleport

Some people get logged out every time, no matter where they are. Some others get logged out consistently when leaving specific sims.


Fluf Fredriksson added a comment - 06/Dec/07 03:23 AM
Well it might sound silly to begin with, but this should probably become:
"User is occasionally logged off during teleport", and two new issues are needed:
"User is always logged of by teleport" and,
"User cannot teleport from specific sims without being logged off".
It would give the devs a chance to choose which one to tackle first, and let people post the relevant info for the specific problem they have.

Fluf Fredriksson added a comment - 06/Dec/07 03:25 AM
Ooops.
VWR-2999 Viewer Crashes after every Teleport. &
SVC-573 Logged out by system during every tel...
Already exist...
If you do have a reproducible "I only crash tp'ng from these sims" then please post a new JIRA entry. Fixing that one might be easier, and might benefit the other problems as well.

sammy thielt added a comment - 06/Dec/07 03:32 AM
Since we have so many seemingly duplicate JIRA's, I attempted to establish some order to them - exactly so we could separate the issues. It now appears that these SVC-972, SVC-573, and VWR-2999 are just a jumble of vaguely similar reports of log outs during transport.

All I know is that if you hang out in the Plio region for a few minutes, and then try teleport/map off... you will get logged off most times, though not every time. I do not have a reliable repro, but I run a business there that relies on a large number people coming and going, and have heard this from several people. Its consistent.


Torley Linden added a comment - 06/Dec/07 06:37 PM
Thanks to those of you who added info and linked related issues – older issues may've been caused by different things, so for the most recent incidences, I recommend focusing on this.

And if there is a specific, reproducible issue TPing to a certain region(s), as Fluf Fredricksson mentioned, please file it as a separate issue (and you can link it to this as related). It's important we be able to focus on this issue without diluting it.

I (and several other Lindens) have noticed this on occasion but it doesn't happen frequently to me. But because of the votes and newfound reports (which give us a better idea of how many are affected), I'd agree this is a Critical issue, so I'm moving that back up.

The summary is now vaguer and not as useful as my earlier edit, so I'm going to revert it.

Those of you saying getting logged out happens "every time" you teleport, please be sure to attach a log file so we have further info to go on – info on how to do that is here:

» http://wiki.secondlife.com/wiki/Debug_Help

We'll continue to investigate, thanks for your patience.


gil druart added a comment - 08/Dec/07 01:25 AM
Me again. Delighted to see we have an assignee. So many different ways this seems to affect people. I wonder myself if this is a failure mode rather than a specific bug.

More observations:
The incidence of this for me has been dramatically reduced since the last rolling restart on the 28th/29th? of November. It was pretty much a permanent thing with occasional spells of normal operation up until then. Since then I have had only one or two bad days.
For me it is still strongly linked (99%+) with unpopulated groups.
If I attempt to abort the failing teleport early I sometimes get the "Teleport is currently blocked" error THEN get logged out.
For me definitely not location sensitive ..while in this mode all teleports from/to anywhere by any method will fail and log me out.

Log files attached after having been lightly edited to remove personal data.

***Folks .. before you post your log files to a public place .. be aware .. they contain your user name on your workstation. *** (bad Lindens, bad)
***and the name you logged in under .. which may not be the name you logged into JIRA under .. so if you are sensitive about having your alts linked ..... *** (really bad Lindens)


gil druart added a comment - 08/Dec/07 01:27 AM
Log files as requested by Torley Linden

Fluf Fredriksson added a comment - 13/Dec/07 02:30 PM
Still happening with the 1.18.6.1 release candidate.

Torley Linden added a comment - 14/Dec/07 09:36 AM
Jake Linden's working on this and we're continuing to investigate internal metrics.

Mercia Mcmahon added a comment - 14/Dec/07 09:44 AM
Happened to me yesterday on latest FirstLook, has happened quite regularly. This may be unrelated but the first time I say the symptom in the Description ("In the final screenshot, it is in grayscale, with only the agent and terrain visible, no prims.")was during a non-rolling restart when I was twice grey screened out of SL. This was not a tp crash, but a no warming restart of a region.

Cerowain Ceawlin added a comment - 15/Dec/07 04:09 AM
I am also glad of the fact that finally one seems to take the issue more serious, and it is wider spread as one would have believed.

And having said all that: I also noticed a relevant drop in the amount of failures to teleport properly since the latest update outage.
Nevertheless it still happened...


Homer Horwitz added a comment - 15/Dec/07 04:23 AM
I found the solution (well, one possible solution) for my problem. Standard disclaimer: I'm convinced that this is the solution, but I could be wrong, of course

Background:
Until (and including) 1.18.3, everything worked fine. I missed 1.18.4, but with the WL-clients, and all the ones since 1.18.5 (FL and official) I got logged out on TP/sim-crossing.

Changes:
Between 1.18.3 and 1.18.5, library c-ares was introduced for doing DNS lookups.

Problem:

  • Network trace revealed that a faulty configured (local) DNS-cache delayed the answer for a DNS request for about 5s (it first asks the wrong
    DNS server for the name, and after a 5s timeout the correct DNS-server, so every DNS-request took just over 5s).
  • c-ares default configuration uses a timeout of 5s.

So, what happened was:

  • DNS request for the address of the sim I want to TP to is posted via c-ares
  • DNS-cache asks wrong server first
  • after 5s, c-ares timout hits and c-ares asks again, causing the DNS-cache to drop the old request (from the same IP, for the same name)
    and restart the process, asking again the wrong DNS server.
  • after several retries, c-ares tells SL-client: Can't find address of sim
  • client logs off.

Solution:

  • For me, correcting the faulty DNS-cache configuration solved my problem. DNS requests are now answered within <0.2s, and I can TP with the current 1.18.6 (and
    the 1.18.5 I compained about above) without fail.
  • In general: This will happen whenever the answer for a DNS-request is delayed for more than 5s (neatly explaining the "I'm sometimes logged out" problems, too).
    I suggest to configure c-ares with a higher DNS-timeout (at least 15s, via ares_init_options). Will add a patch later (have to switch to the 1.18.6 sources first).

Fluf Fredriksson added a comment - 15/Dec/07 06:24 AM
Nice work Homer, I hope you're right (or close to it)!
I'm assuming that DNS cache you're talking about is in the client somewhere? I run a local caching nameserver on Linux which afaik is configured correctly, and yet still get the log out during teleport sometimes.

Homer Horwitz added a comment - 15/Dec/07 07:31 AM
The DNS cache I was talking about is within my local network (not in the SL client).
> I run a local caching nameserver on Linux which afaik is configured correctly, and yet still get the log out during teleport sometimes.
If the delay of the DNS response is >5s, you will get logged out. You might try a network trace (e.g. with wireshark) to find out (that's what I did)... Or add some extra logging in the SL client (probably somewhere in llcommon/llares.cpp), if you compile your own one...

Homer Horwitz added a comment - 15/Dec/07 09:02 AM
Ok, sadly that analysis was a bit too early: I had a look at the code, and I'm not able to connect c-ares to the problem. It doesn't seem to be used for TP?

Nevertheless, I just tried it again to make sure: Fixing the DNS setup fixed the problem for me. I can get the old non-TPable condition again by using the old config for my DNS-cacne.

So, to summarize Slow:DNS responses were the reason for the problem for me, but the introduction of c-ares into the viewer at the same time the problem occurred for me seems to be a coincidence.


Mercia Mcmahon added a comment - 15/Dec/07 12:42 PM
Not getting better here, about 100% crashing for me for last few days on First Look in Vista, but if I relog into stable viewer it does not occur. Not linked to specific regions unless Pavonia is a problem as it is my Home. Last crash 15-Dec-2007 about 12:30pm SLT trying to Go Home from Olympos to Pavonia, but logged out yesterday tping from Pavonia (I think) to Crucial Concepts.

Jake Linden added a comment - 17/Dec/07 02:32 PM
Ok, so there's definitely some code based problem here.

However, I'm fairly convinced it's some kind of configuration issue, since the code itself hasn't changed significantly in a while.

The client is being logged off because the sim you are teleporting from is telling the client "we are done". However, the sim you are teleporting to has not told the client "Yeah, you are here now".

Basically the existing region information within the client is being removed, but there is no new region information, and as such the client immediately thinks you are logged off, hence seeing the Logged Off screen.

Now the interesting part here is that if this were a configuration issue within sim to sim communication, then teleporting wouldn't work at all. And yet it does. Add to that accounts where this happen, I then hijack them and it all works fine for me, and we arrive at a sim->client configuration issue that may well be related to local conditions at the client. Something is not getting forwarded correctly - potentially the new sim saying the client "hey, I have you". And it's very intermittent.

I'm still looking into this. Just thought I'd update you guys on what I am seeing.


Mercia Mcmahon added a comment - 17/Dec/07 04:09 PM
Jake if you are "hijacking" accounts don't bother with Mercia McMahon, I meant to post that about an alt , and without any client-side changes on my part that problem has resolved itself. But I suspect it might be a little more than you suggest, in the amount of time that it takes for a successful tp to work the progress bar has barely moved beyond 10% and then hangs at 40% for a long time. In other words it looks exactly the same as any normal failed tp, but you are not returned to the original region.

gil druart added a comment - 18/Dec/07 02:59 AM
Thanks for the posts, Jake. Shame in some ways .. I liked Homer's DNS lookup/timeout theory. That would so neatly have explained the pattern of failures.

Umm .. can I just reemphasize that 'intermittent' is only the word to use if you are averaging across the totality of Resident experiences. For certain individual Residents it is certainly not intermittent. The ability to tp at all without a crash is the intermittent bit ;-(

Having said which .. and for what little it's worth .. some further observations.

  • The incidence has changed since the last grid-wide rolling restart of about ten days ago. It's dropped from perhaps 95% of all tp attempts (bursty - ie that 95% means one hour a day when things work properly not 1 out of 20 attempts) to perhaps 70% of the time when it's broken.
  • The (for me) very strong co-incidence with unpopulated group lists has weakened slightly .. dropping from 99%+ to 95%+. I still never see a tp succeed with unpopulated groups .. but I do now see the occasional one fail even with populated groups.
  • Watching myself in a failed tp using an alt I am often seen to 'arrive' briefly at my destination before vanishing again as I am logged out. From my perspective I never see my destination. That tends to support Jake's analysis I imagine. The new region 'receives' you but the viewer doesn't get the news.
  • Cancelling a 'failing' tp is usually fatal in the sense that you end up being logged out anyway. However you sometimes see strange things in the second or two before you are logged out. The one that intrigues me is a curious 'mixture' of origin and destination. Once or twice this has even extended to the view with things like objects from the origin against the landscape of the destination. The commonest though are things like a scrambled title bar .. name of destination region with description from the source region is quite a common one. Anyway .. the viewer is getting some information from the destination.

Dunno if any of that helps ... but omg I hope something does and soon.


Jake Linden added a comment - 18/Dec/07 11:06 AM
"Umm .. can I just reemphasize that 'intermittent' is only the word to use if you are averaging across the totality of Resident experiences. For certain individual Residents it is certainly not intermittent. The ability to tp at all without a crash is the intermittent bit ;-( "
Apologies. Yes, you are quite right, for those people with this issue this hardly intermittent. My bad for poor terminology.

Gil, if you are in world, I'll give you a ping.

More Information:
Internally, Linden Lab is in the process of bringing up a new internal second life grid, and funnily enough any teleport from one location to another fails, with almost exactly the same symptoms. I am hoping that whatever is the issue there is the same one that is being seen in the main second life grid.

So fingers crossed I find that and the solution is applicable.


AndroGin Dreamscape added a comment - 18/Dec/07 07:39 PM
Jake:
This is the best news i had read in weeks...

Pls let us know as soon as your team finds something!


zane legion added a comment - 20/Dec/07 07:26 AM
Well, after 2 weeks of frustration and many hours of tinkering, I think I've worked it out!

Enable TCP port 12043 through your router.

I was able to repro/resolve this issue consistently by opening/closing this port. This also solves the missing group issue here -> http://jira.secondlife.com/browse/VWR-2633.


Fluf Fredriksson added a comment - 20/Dec/07 07:44 AM
Nice try zane legion...
But ... I've had 12043 punched through the router and firewall for SL for months.
I'm glad you found a fix for your problems and hope it helps others, but it isn't the fix for this issue.

zane legion added a comment - 20/Dec/07 12:59 PM
Pity, it was such a clear fix for me. Hope you get it worked out soon.

AndroGin Dreamscape added a comment - 20/Dec/07 02:53 PM
Not good news for me... I was playing for a couple of days opening and closing that TCP port and else.... and nothing works....
But im glad to hear that works for you Fluf... keep playing in SL!!!!!
Jake: How things going? getting closer?

Jake Linden added a comment - 20/Dec/07 04:39 PM
Hey Folks.

I'm fairly sure I have the area where this is happening narrowed down. I fixed our internal problem and it suggested the area where this happens externally.

I also suspect this is potentially a router / firewall issue, but I need some extra data to add evidence to my hypothesis.

With that in mind, could I ask for some more data when you guys run into this? Namely -

a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another?

b) Does voice still work when you are in this state?

c) Is this a state that persists across multiple logging in?

d) does it happen instantly on logging in, or is this something that starts occurring over time?

e) What router do you use?

f) What firewall do you use?

g) Does it go away if you power cycle your router

and finally

g) What deoderant do you use? Cos I get a rash from mine...

If this is what I think it is I'm gonna have a hard time proving it and an even harder time figuring out what to do about....

    • RART = Rapidly Assuming Room Temperature. Emergency room code for Dead.

gil druart added a comment - 20/Dec/07 05:54 PM
a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another? NO

b) Does voice still work when you are in this state? NO IDEA. THERE'S VOICE NOW?

c) Is this a state that persists across multiple logging in? YES

d) does it happen instantly on logging in, or is this something that starts occurring over time? EITHER. BUT IT DOESN'T "START OCCURRING" .. IT'S ON/OFF WITH A TIMESCALE OF HOURS.

e) What router do you use? USR SURECONNECT

f) What firewall do you use? The USR SURECONNECT INTERNAL ONE. WINDOWS SO-CALLED FIREWALL COMPLETELY DISABLED

g) Does it go away if you power cycle your router HAVEN'T TRIED. THAT WOULD TAKE A LONG TIME TO ESTABLISH WITH ANY CONFIDENCE.

and finally

g) What deoderant do you use? Cos I get a rash from mine...


Mercia Mcmahon added a comment - 20/Dec/07 06:20 PM
@Jake
As I said this was happening consistently to an alt and then stopped. The fact that it was an alt not me would mitigate against it being router related, but I have recently had to reboot the router twice because it completely lost the internet connection, so that could point to a router connection. I favour the router connection myself.

I am on a Zoom ADSL X6 modem router, connecting via wireless to the router. I have Vista Firewall on but no other firewall. I think there is also a hardware one in the router. I cannot answer most of your other questions because the tp failure caught me unawares so I was not testing, but I tend with that alt to be tping everywhere (mostly on private land so region walking is not really on most of the time). Never got voice to work (I think my headphone set is broken rather than SL).

If you are worried about deodorant, ask for a transfer to the Brighton office, its never warm enough in England to need deodorant.


AndroGin Dreamscape added a comment - 29/Dec/07 08:48 PM
Hi...
Jake: Any news about this?
Regarding your questions

a)NO
b)i dont use voice
c)YES
d)both
e)2WIRE
f)above....
g)no

If i can give you more data, pls dont hesitate in ask for it.... This situation is unsustainable


gil druart added a comment - 29/Dec/07 09:47 PM
Yes - what news Jake?

And can you share your theory with us? I'm having trouble buying the router theory because of way the fault comes and goes, it has to - at least - be much more elaborate than just router configuration. And that wouldn't answer the question of why it just suddenly started occurring .. at the very least something at your end must have happened to expose it.

I could buy a routing connection .. which would explain why the problem seems to occur with all accounts from a specific machine but not with those accounts used on a different machine. The route used between here and there could well change .. over a timescale of hours .,, and produce the pattern seen.

I'd be fascinated to know, for instance, whether a specific route to LL's datacentre makes me more or less likely to be connected to a particular server/rack/interconnect ...

Or a variation of Homer's theory .. a problem only exposed by high latency .. which could also vary on those long timescales ...


Vittorio Beerbaum added a comment - 29/Dec/07 10:13 PM
a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another?
R: if you mean after it failed.. indeed not (you're already "ded"); if you mean if this happens even crossing the region instead TP'ing i don't know.

b) Does voice still work when you are in this state?
R: Not sure.

c) Is this a state that persists across multiple logging in?
R: Nope, immediatly after login the TP's works correctly. The problem appear after a certain amount of time.

d) does it happen instantly on logging in, or is this something that starts occurring over time?
R: as c) ...it happens only after a certain amount of time sitting in a sim.

e) What router do you use?
R: netgear... but it's the same router as i had before the problems stard (about a month ago?)

f) What firewall do you use?
R: router firewall.. but as e) the configuration didn't changed.

g) Does it go away if you power cycle your router
R: it's not necessary, since at the next login TP's works again.

Anyway the effect (exposed by jake) seems right: the avatar reaches the destination, but the client doesn't receive the information so it assumes it is a failing TP and try to recover the originating simulator, but it has been "cleared" (since the TP, in fact, worked) and then you're forced to logoff.


AndroGin Dreamscape added a comment - 31/Dec/07 09:13 AM
Hi folks...

Im not quiet sure what i have now... but let me tell you about it....
Yesterday i was trying to teleport myself (always try to "check" the issue....) so... when i saw the progress bar had that delay i sent SL app to background and i pull up the SAFARI app to the foreground and stared to navigate in the internet.... and after a couple of seconds i heard the "bell" yes that bell that all of you heard when the teleporting action is completed.....
My surprise was i did a sucesfull teleporting!!!! yeah after a couple of weeks!!!!
I realized that the only diference was that i was surfing the internet at the same time when i was teleporting myself.... so I replicate the scene and i teleport 4 times before SL takes me out of the game.... with the same error window....
That was yesterday.... today i did just 2 succesful teleports..... same scenario...

SL in the background
Internet browser in the foreground.... changing pages....

Peharps did means nothing for an unexpert user as myself.... i hope JAKE or else more expert in these stuff can figure out was happened....

Guys.... pls think hard... seems you are close enough to make a workaround or some....

Happy New Year!!!!


Jake Linden added a comment - 31/Dec/07 10:10 AM
Ok

So here's what I think this is.

Normal communication between the Sim and the Client is via a UDP connection that is hand managed by our code.

However, recently we've built a better way of dealing with some of these communications - since they don't need to be UDP (the difference between UDP and TCP/IP - which I'm sure you've all heard of - is that TCP/IP guarantees packets delivered in order, and actually delivered. UDP does not. It's like sending a letter and just throwing it out into the world and hoping it gets there, and having registered mail. So why don't we use TCP/Ip purely? Because if a packet gets lost or is delivered out of order then TCP/IP can take on the order of seconds to sort it out and get the right packets where they are supposed to go. Something you can't afford to rely on for things like positional updates and so on).

Some communications can afford to be TCP/IP since it isn't so critical that we update instantly - stuff like inventory handling, IM's and so on.

Anyway, the new structure we have in place is also an indirection system. What that means is that instead of the client assuming that it's always talking with a Sim, on log on the sim tells the client "this is the web address you talk to to handle IM's. This is the web address you talk to to handle Inventory. This is the web address you talk to to handle Asset downloading" etc. The idea being that eventually we can move the actual processing of inventory, or IM's or whatever off the sim itself, and onto a dedicated system instead. This frees up processing time on the sim to handle physics and scripts, and allows us to scale the way we handle IM's or some database intensive task.

So inside of the teleport (and region crossing) there is One Message that goes via this new communications method (called Capabilities). All the rest are UDP, however one goes via TCP/IP and is sent via a web connection rather than anything else. If that one message is dropped then the teleport (or region crossing) fails, and you get logged out. But you only get logged on on that one specific message being dropped. If any other message is dropped you get the teleport failed message.

So, ergo, this means that one message is, in these cases, not getting through.

Now it should be further pointed out that this new communications method (capabilities) operates via HTTPS not just the standard HTTP protocol. HTTPS is 'secure', and we need that because we'll probably be passing some sensitive data across. However this does require the correct certificates in place (you've all seen websites that require you to accept a certificate right? That's HTTPS in action) and it's all a lot more complicated that traditional HTTP web communication.

What does this mean? I have a suspicion that in some cases some routers get messed up with HTTPS communication, over time. Some internal buffer gets overloaded, or some certificate gets messed up or whatever, with the net result of this one message not being communicated from the Sim to the Client and teleports suddenly failing.

Now in the short term the answer is obvious - switch the teleport / region cross message across back to UDP and all should be good again. But since we've built this new communications system, and a lot of our intended new sim configuration design for 2008 and beyond is dependent on this working, we need to understand why we are seeing this hiccup, and what we can do about it.

Thats why I am asking about routers and rebooting to see if the problem goes away, because if it does then it's obviously router related. The fact that only a very small subset of you are hitting this makes me suspect a local configuration problem rather than our code per-se because if it was our code, everyone would be seeing this problem (as they did on our internal grid I was helping to bring up).

I hope this gives you an idea of what I am looking at and why.

Jake


Fluf Fredriksson added a comment - 31/Dec/07 12:21 PM
First, thanks Jake for the in depth update and the in-world interest, and Happy New Year!
If it is a router problem, I'm not convinced it's necessarily the router next to my computer. Isn't it equally possible something down the line is messing things up?
However, I've stopped having this problem for a few weeks now. Not a lot has changed at this end. Same router, same configuration, I've tried a few different SL clients. That's why I wonder is maybe my ISP's router was messing things up for a while?

gil druart added a comment - 31/Dec/07 07:44 PM
Hmm .. so we're not actually blaming the routers (which don't have any interest in layer 4 protocols by and large) .. we're actually blaming the firewall software (whether it runs on the router or not).

This is now very plausible .. but don't lose sight of other possibilities. Once you pin the blame on HTTPS glitches (for which you adduce strong circumstantial evidence) you also have to think about the local machine. I'd be just as inclined to suspect a bug in the TCP stack in the local machine or even idiocy by some other HTTPS client doing something horrible (I, for one, almost always have a browser running at the same time as SL). Against that .. rebooting the local machine doesn't seem to help. So still puzzling however you look at it.

I wouldn't be ready to rule out timeouts as a culprit either. We do sometimes see horrific levels of both latency and packet loss on SL. Remember that TCP doesn't guarantee delivery - it just guarantees to keep trying. Presumably something somewhere in the server will eventually decide that this is just not happening.

But .. you still need code changes, Jake. Your code needs to attempt to recover from this sort of hiccup .. not just give up and boot the viewer. At the most minimal end of barely acceptable .. take the viewer back to the login* page with the SLURL of the failed TP target already entered.

[* Which is also a puzzle. Presumably the same sort of HTTPS transaction occurs during a login. Yet they work. I speculate because the login logic doesn't give up straightaway if the HTTPS transaction fails .. it goes round again and has another go.]


Latif Khalifa added a comment - 01/Jan/08 04:07 AM
I've experienced this problem on several occasions (during teleport, not region crossing, but I do teleport a lot more than I cross region boundaries), and the occurrences seem to be completely random. I doubt that the issue is related to routers. I am using Linux NAT router which does not get rebooted in months and it certainly does not look into what is being sent over TCP.

If the problem is related to the caps event queue during the teleport, then perhaps some sort of error recovery needs to be implemented as Gil suggest.


BlckCobra Shikami added a comment - 01/Jan/08 04:14 AM
Hello Jake,

thank you for the information you provided. I am anyway not sure that it is really related to a router problem.

When the idea with the router related problem came up I tried several things to have a workaround:
(the diconnect effect after/during TP happens to me occasionally)

a) I have this problem occassionally with 2 different local routers
b) I have this problem also without a local router (direct DSL connection)
c) Usually when it happens I have had several (1-4) successful TPs and am inworld for at usually at least 30 minutes before it happens the first time.
d) When it happens and I get disconnected and log back in, I am stalled until I relog again: I can not TP anymore and can not move or fly anymore, but I can do everything else (transactions, IM, ...).
After your info I reset my router before I logged back in: No difference ... stalled again until the next relog.

> The fact that only a very small subset of you are hitting this [...]
e) A lot more people told me they have the same problem - they just don't believe adding their comment/note to jira will help fixing it. They just live with it, sigh and wait for it to be fixed - they are simply frustrated.


Fluf Fredriksson added a comment - 01/Jan/08 05:26 AM - edited
I'd have to agree with BlckCobra on the numbers hitting this.
For one thing, many people are turning to alternative viewers to try and get stability, which will be diluting the number of crash reports LL are getting per user. I was all for using the official RC and viewers to try and get bug report information through, but in the end, the search for stability and a client that uses many of the patches still pending in the JIRA wins out.
I'm also aware that once again I'm typing "welcome back" to people a lot more after they crash these days, and I'm hearing a lot more about clothes rezzing problems, TP problems and random crashes. And what do people do when they get fed up with the crashes? Eventually try an alternative viewer...

But back to "on topic" about the only thing I might have changed concerning this is upgrading my SSL related libraries in Debian Linux. I didn't think SL used those though, so remain somewhat unconvinced. But for the record am now on:
libcurl3 7.17.1-1
libssl 0.9.8g-3
openssl 0.9.8g-3
And teleports have been good for a while. [Shrugs]
I'm also using a heavily patched version of 1.18.5.3 which may have more to do with it.

Edit: Just jumped in world. Asked first online friend I could IM if they get logged out on teleports. Answer? "About once every three times"....


Julia Faulkland added a comment - 01/Jan/08 06:16 AM - edited
Not to say you're on entirely the wrong track with this, but I get this problem with or without a router on my end, and have other friends with no routers who also experience this issue. So no, it cannot just be an issue with the resident's personal routers. Additionally, it's not just a small number of people who have this issue. For some it happens often, for some it happens rarely, but EVERYONE I know has experienced this AT LEAST once. That is a lot of people. These people have a wide variety of hardware and are in many locations with different ISPs. However most feel that posting here on the JIRA is a waste of time, and I admit I'm starting to agree. I know this is a VERY inconsistent and difficult problem to track down, but people are becoming resigned to the constant degradation of SL.

I've taken some time to experiment. Here's a little info I have which I can confirm:

1: Though I get seemingly random disconnects as well, if I remain in one sim for too long, particularly overnight, I am guaranteed to have a disconnect when I try to move to another sim in the morning. This is 100% reproducible so far. It's possible that this particular reproducible case of TP disconnect is caused by being logged in for too long, or being in one sim for too long... I haven't tried to figure out which of the two causes this.

2: I live on an island, and WALKING to the adjoining island will fail as well. I have no idea if this happens on the mainland, but remaining on my home island overnight and trying to walk to the adjoining one in the morning is a 100% reproducible failure (a hang on sim crossing) just like an attempt to teleport under the same conditions will cause me to disconnect. Could it be the same bug? It seems likely, and there have always been people in the destination sim who aren't experiencing any lag or other issues there.

3: This doesn't mean it ONLY happens when I've been in one sim for a long time. I have, in one circumstance, logged in after being TP disconnected only to find I'd been rolled back to a different sim. I immediately tried to teleport and got disconnected. This happened three times in a row before I decided to simply log in at the sim I was attempting to teleport to. However, this is now rare.

4: Like others, I also often find I'm "stuck" upon login after a TP disconnect. My avatar is stuck in a ruthy crouch pose, I can not move, and can not teleport or take other actions. Another relog generally fixes this. However, this also doesn't happen 100% of the time.

5: I've sometimes played with logging in two avatars at once on the same system. (using the -multiple parameter.) When one avatar is TP disconnected, the other is entirely unaffected, and no other downloads or connections are interrupted.

6: I've removed my router entirely and dialed in directly with my DSL, and the results are the same. This is absolutely not the only cause of these disconnects. Whether it makes the problem worse or not, I can't say, but I can still reproduce disconnects without the router. However if it helps the process at all, my router is simply a linux box.

7: The failure in TP disconnects seems to happen in a consistent way. I know when I'm about to be TP disconnected because "Requesting teleport" briefly flashes and then disappears. The progress bar continues to move, but "contacting new region" never appears. Once the progress bar reaches the halfway point, I then get disconnected.

8: If I want, I can press the "cancel" button at any time during a failed teleport. I will then find myself at seemingly no location in the (origin) sim... the location vector does not appear at all at the top of the screen, but the sim name does. I am **NOT** truly disconnected at the time, though... I can send and receive IMs. Some time after this, at the same time I assume that the TP progress bar would reach the halfway point with no REAL teleport progress, I am then disconnected, just like I would be if I hadn't hit the "cancel" button. (EDIT: Just to clarify, the sim I'm stuck in is my origin sim, not the destination. As far as I can tell, SL never contacts the destination sim.)

I realize that it's difficult to track the real source of this problem, but I assure you it's not simply something that goes away when a router is reset or removed. Hopefully this information will help.


Sascha Vandyke added a comment - 01/Jan/08 06:34 AM
I completely agree with the latter meanings. But in my opinion , even if it would be a router problem, how do you want to fix this? Reset router before TP?

What makes me wonder is why a sim restart gets rid off this problem and not a router reset. Maybe it is burried again in some code lines for the server.
I had 6 tps of death from my sim to others, after a restart it was working again, so i would suspect also a different combination of the upper mentioned ideas.
And believe me, if a router messes up https communications, then throw it away. Otherwise you wouldn't be able to do other important secured web things.


Vittorio Beerbaum added a comment - 01/Jan/08 01:08 PM
I can add further details:

b) Does voice still work when you are in this state?
R: Yes and the voice i hear is from the starting location (not the destination).


Marcoh Larsen added a comment - 02/Jan/08 08:41 AM
Exactly the same problem over here, using a direct cabled internet-link (without routers, hubs, etc.).

I've seen this behavior with the following clients:

  • FirstLook 1.18.6 (76453) under Linux (nvidia 7600 GT, 2Gb Ram, Suse 10.3)
  • Standard client 1.18.5.3 under Windows (Intel 945M, 1Gb Ram, Windows XP)

The Windows client crashes as often as the Linux client. (Which is only at TP-ing, other functions are very stable).

Dump of the log at the time of crashing (Linux-client):
-----------------------
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 256768:259840
2008-01-02T16:29:46Z INFO: LLEventPollResponder::stop <9> https://sim4171.agni.lindenlab.com:12043/cap/23236922-505d-f6f4-450b-7f4b8cc1903a
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 63.210.157.75:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 63.210.157.75:12035
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 257280:259840
2008-01-02T16:29:46Z INFO: LLEventPollResponder::stop <10> https://sim47.agni.lindenlab.com:12043/cap/b8460c8d-e679-67fa-5088-0092e34d6bef
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 64.154.220.14:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 64.154.220.14:12035
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 256768:260096
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 8.2.32.201:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 8.2.32.201:12035
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Agapema 63.210.156.193:13005 { 257024, 259840, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Neumoegen 63.210.156.135:13005 { 257280, 260096, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Calleta 63.210.157.197:13006 { 257280, 259584, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: Agent position global { 257154, 260004, 502.846 } agent { 129.87, 164.313, 502.846 }
2008-01-02T16:29:47Z WARNING: removeRegion: Regions visited 2
2008-01-02T16:29:47Z WARNING: removeRegion: gFrameTimeSeconds 29826.7
2008-01-02T16:29:47Z WARNING: removeRegion: Disabling region Agapema that agent is in!
2008-01-02T16:29:47Z WARNING: createXml: Alert: [YouHaveBeenLoggedOut]
----------------------

Regards,
Marcoh Larsen


Jake Linden added a comment - 02/Jan/08 09:13 AM
Firstly, Folks? Thanks a TON for the feedback. This is ESSENTIAL for me diagnosing this problem.

I'm pretty convinced that this is the message dropping, the question really is how is this happening.

The router issue - the reason I ask is that I was using a guy who commented in this thread as a control - he was having it happen every time he logged on, however when I hijacked his account it never happened for me. I give him his account back again and viola, it starts happening again - therefore the issue had to be down the chain from the Sim itself, and more likely a local issue. He then went out a purchased a new router and suddenly all his issues just went away. So you can imagine why I ask the router questions.

Now it appears obvious that his was a rolling red herring, although it is still some pretty strong evidence.

ISP issues is an interesting idea. Not entirely sure how I test that though.

This is the most interesting comment though
"What makes me wonder is why a sim restart gets rid off this problem and not a router reset."

Now that does make it interesting, since it sounds like the HTTPS message is being dropped from the sim to the HTTPS forwarding service which sends it on to the client.


Donovan Linden added a comment - 02/Jan/08 12:38 PM
The critical piece of information which goes over HTTPS in this instance and is being dropped is the seed capability for the region which is being entered. Since anyone who has this capability can invoke any capability as if they were the avatar, it is critical that this information go across an encrypted channel to the viewer – therefore it is critical that this portion of the region cross continue to be delivered to the viewer over HTTPS.

Darien Caldwell added a comment - 03/Jan/08 12:49 PM - edited
The recent comments from Jake seem to correlate with my recent experiences with this issue. Upon relog after a dropped TP, my Avatar is in the destination sim, so the transfer did occur. But as mentioned, it seems the viewer is never informed of this. To attempt to answer the questions posed earlier:

a) Sometimes. I have successfully hit Teleport Home and pulled myself out of a dead TP after hitting cancel. But not always. It may depend on how quickly I reacted.
b) I don't recall. But IMs still work.
c) Not for me. I'm always safe in the destination sim after login.
d) there was one occasion where attempting to TP to the same sim caused the TP of death 3 times in a row, directly after logging in. But that was a frustrating exception, not the rule.
e) cheapie US Robotics Cable Modem Router. Model # 8004
f) I have no firewall, the Router is set to DMZ (yes I'm crazy like that)
g) It's not consistent enough for me to determine that.
h) sorry can't help you with your rash.


amilie anatine added a comment - 05/Jan/08 08:27 AM
This happens with me for about half my teleports. I cant see a pattern, i teleport all over the place, to stores and several homes too.

CPU: AMD (Unknown model) (3013 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8500 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 931/244394 (0.4%)
Viewer Digest: ffac34f4-0452-2fcc-16b7-c2868f0923ef


Fluf Fredriksson added a comment - 06/Jan/08 07:04 AM
Not much of a technical update, but I did add a poll to the forums here:
http://forums.secondlife.com/showthread.php?threadid=232812
Which shows more than a handful of people having teleport problems. Granted some other TP crashes will have been included but with 75 votes in, it's looking like 94% of people having at least occasional problems.
53% of people having regular TP problems, and a worrying 17% having problems on every or nearly every teleport!!!
If you can crack this one Jake, it's going to make a lot of people very happy!

And one tech note to add that may or may not be relevant. As I've said, I've not had these crashes roughly since I started running the "CoolViewer" http://sldev.free.fr/ for a list of patches applied. But I also tried turning RIP1+2 on in the router around the same time. I've no idea how much of an impact that's having except in theory I'm getting more direct routes to the servers. TBH though, I think it's either more to do with running the patched client software, or I'm just lucky all of a sudden!


Eternal Schism added a comment - 06/Jan/08 09:22 AM - edited
Another sufferer. ^^

What I've noticed is that, during login, when the progress indicator pauses for a minute or so (sometimes up to 3 minutes) on 'Initializing World...', I am guaranteed that I won't be able to teleport and that my group list will be empty.

Now, I've also had the failed TP when the group list is populated, so I reckon it's a co-symptom, for want of a better phrase, rather than directly related.

MacBook Pro (series 1)
Any client.

I put the Mac into my DMZ when using SL.


Meridian Beattie added a comment - 08/Jan/08 11:17 PM
Hi Jake,
Glad to see someone is looking at this issue in some depth at last.
Below is a log from the router, seems it doesnt recognise the signal, so drops it.
Log was taken whilst trying several tp's to no avail.

2008-01-09T06:59:51Z info src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1027 Unknown inbound session stopped
2008-01-09T06:59:51Z low src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1028 UDP Port Scan Detected
2008-01-09T06:59:51Z info src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1028 Unknown inbound session stopped
2008-01-09T07:00:00Z info src=64.129.43.2 dst=192.168.1.7 ipprot=17 (layer 4 info unknown) Unknown inbound session stopped
2008-01-09T07:00:00Z info src=64.129.40.204 dst=192.168.1.7 ipprot=17 (layer 4 info unknown) Unknown inbound session stopped
2008-01-09T07:00:13Z info src=70.42.62.21 dst=86.155.143.105 ipprot=17 sport=5062 dport=22891 Unknown inbound session stopped
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1026 Unknown inbound session stopped
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1027 Unknown inbound session stopped
2008-01-09T07:02:56Z low src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1028 UDP Port Scan Detected
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1028 Unknown inbound session stopped
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1026 Unknown inbound session stopped
2008-01-09T07:05:26Z low src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1027 UDP Port Scan Detected
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1027 Unknown inbound session stopped
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1028 Unknown inbound session stopped

Time gaps are re-logging after being kicked out, and there is a significant time waiting to log on when bar reached "initialising" after a tp has failed. The first log on of the day doesnt have this wait.

I'm no techie but hope this helps.

Meri


CloneAge Kuhn added a comment - 09/Jan/08 10:17 AM
I think I have been using SL since mid July, and have had this problem since then and it's not just a few times I get logged of when teleporting... It's has been every single time with a very rare occasions where I did get to my destination succesfully. I think I've had 3 successful teleports. And with my lack in computer, router and firewall knowledge, I wouldn't be surprised if it could be both the issue now and my router, that cause the trouble for me. Mostly because I yet have found anyone beside me, who always experience this problem when they teleport.

Alexa Linden added a comment - 10/Jan/08 09:42 AM
also relates to SVC-573

gil druart added a comment - 10/Jan/08 11:29 AM
Emotes probably have no real place in bug reports ... but GRRRRRRRRRRRRRRRRRRRRR

Incidence of this wretched problem had been declining steadily (for me) since the start of Dec, from about 95% of ALL teleports at Dec1 down to fewer than 10% by the New Year.

Woohoo, I thought. I can sort of live with that.

Since yesterday's asset server upgrade .. 90%+ of all teleport attempts cause an involuntary log-out, again. Strong correlation with groups not loading is still there (for me .. I know some people don't see that).

I've got to stress (if needed), that NOTHING has changed at my end. Same hardware, same OS, same router, same firewall configuration as this time last year. For me this problem comes and goes as the servers are messed with. Come on guys, think! What did you change yesterday that might be messing with teleports?

Simple lack of availability of asset server service? (I've given up trying to script for today as well .. scripts are neither loading nor saving reliably enough or quickly enough).

GD


Harleen Gretzky added a comment - 10/Jan/08 11:57 AM
I have this issue on two separate computers and avatars. always after being logged in for some time in the same place, like Aquarius Paravane and Julia Faulkland described. Rarely does this happen to me otherwise. I hardly ever log off, so everyday when I wake up I cannot teleport anywhere without it logging me off. Seems to be 100% of the time, I have never been able to TP when in the same sim overnight. Soon as I log back in, they work perfect.

Fluf Fredriksson added a comment - 10/Jan/08 12:01 PM - edited
Meridian - Your problems appear to be with the router simply dropping packets from ports it isn't expecting connections from. If you search SL support for "firewall" you should be able to get a list of ports to open in your router. Quite how you configure your particular router I have no idea! Worth a try anyway!?!

Gil - Just a thought, but maybe the windows DNS cache couldn't cope with the change of server layout after the downtime? I could be way wrong here, but again, perhaps worth a try ... http://vlaurie.com/computers2/Articles/dnscache.htm for details.

I'd be interested to know if the tip at the end of that article on not storing bad DNS lookups helps anyone out.


gil druart added a comment - 10/Jan/08 12:20 PM
Such a nice idea, Fluff .. and I'm really annoyed I didn't think of it for myself lol .. but sadly no. Makes no difference.
Bless you anyway

Meridian Beattie added a comment - 11/Jan/08 03:37 AM
Hi Fluf,
Have tried configuring the port with no joy. Have read the SL support and articles on Firewall probs with no joy. But none of this didnt happen on old version of SL, it worked perfectly!

Have a new revelation to this problem
If i log in at home, cannot tp at all...100% failure...but if i type a region in the login and start there I am able to get one tp but only one, next tp attempt freezes my screen.

Jakes explaination of the issue seems to ring true, it would explain the firewall problems I am having, and sometimes the random pattern of failures.
SL has changed something since the 18.4.3 upgrade which is when all my probs started. Which seems a long time ago now.


Fluf Fredriksson added a comment - 13/Jan/08 04:21 PM
Uh oh!
It's back! Even with the patched viewer, and this time, absolutely no relevant changes to SL / networking at this end, in the last 48hrs I've had 2 logged out on teleport and 1 logged out on region crossing.
Uptime on the router is curiously 38 hours.
Will try a router reset tomorrow, but if it cures it, it's a seriously weird problem!

Fluf Fredriksson added a comment - 16/Jan/08 04:43 PM - edited
Hmmm... am still unconvinced... TP's worked for a while after a router reboot, but then I was logged out of SL and then back in again. It is starting to happen more, but that's also possibly related to me changing my patterns and staying in one region for over an hour before attempting to teleport again.
The trouble with the "is it the router" scenario, is that there is no way to know if after it has been rebooted it returns to the possible error scenario. Nothing else on the internet seems to be affected except teleporting within SL! IF it is related to that!!
On balance, having had a few weeks with no TP problems with the same router being rebooted every few days, while running exactly the same client and finding there are now for some weird reason more problems than before. I'd have to rule out the router problem, and doubt it's a problem with the client software unless or some reason staying in a sim seeing 30+ av's in a space of over an hour makes it worse.

Heh. Sorry watchers to edit. But just to make that crystal clear.
Viewer software A and Router A .. ran fine for several weeks.
Now... With no changes to router, viewer etc...
Viewer software A and Router A .. teleport logging me out again.
During the whole period, router reset every 3 to 5 days (sometimes less).


JetZep Zabelin added a comment - 17/Jan/08 05:38 PM - edited
This happens to me, and yes I do have connection problems.

However, I notice that it also happens on Sim crossing if the sim I'm traveling too has a lot of objects/avatars and is still rezzing on my screen. If I stop before I enter a sim and let things rez a bit and go slow before I cross then crossing is ok. If I am going fast, my av often ends up flying forever (soon outside of any sim) and then the error message occurs.

Is rezzing the environment taking a higher priority than the sim crossover or is it just that my connection has lost a packet related to the crossover?

This problem only seems to happen when my camera is fixed on my avatar rather than a stationary position somewhere. Also, sitting on a prim to make the sim crossing, prevents this problem almost entirely.


Davey Callisto added a comment - 18/Jan/08 08:48 AM
Nice detailed updates, Jake. Appreciated. Your comments regarding the future TCP/IP comms systems look very promising, too! Can't wait for that.

My experience of the problem is slightly different from the bug description in that the teleport screen doesn't hang. The bar slowly creeps along, but no status update messages appear at all. No "Requesting teleport...". Nothing. The bar just creeps along to about 1/3 to 1/2 the way and then DING. Disconnect. (And also viewer hang for me with Windlight. See VWR-4087). An imminent disconnect is usually apparent with in 1-4 seconds because of not seeing any status messages indicating the new region is being contacted.

I have also noticed that in general it happens mostly after I've been connected for a few hours. Up to 9 hours at a go before I teleport sometimes, and then I can usually expect the disconnect to occur. It does happen sooner in some cases, too though. Sometimes, even after just logging back in, it has been almost a 50/50 whether the teleports would work.

To Jake's questions:

a) Not sure I understand this question, especially with the RART acronym. If I understand correctly, if the teleport fails, the viewer is disconnected completely and it's not possible to resume without relogging. If you however mean that can you simply cross regions before trying to teleport, I'm yet to confirm this one.

b) No. But the viewer crashes for me. See VWR-4087

c) It generally happens each time I log in – But I stay logged in most of the time. Eventually it will happen, sooner or later.

d) Mostly over time, but I don't teleport very often when I stay logged in.

e) Linksys WRT54GL running a Linux firmware from the OpenWRT project. Usual uptime is months on end.

f) The default firewall rules policy/NAT config in the router. Some minor port forwarding for other applications. Nothing in SL's usage range.

g) Will verify this next time it happens!

h) You probably want to try something else


AndroGin Dreamscape added a comment - 21/Jan/08 03:19 PM
Hi folks,

No one knows what happened with Jake?

He used to answer or update this "blog" every 4 or 5 days... now I didnt hear any about him long time ago...

For all... im having sucesfull teleporting every time i access (in other window) internet at the same time with teleport process... 4 or 6 times... then suddenly the next time just crash in the way ALL of you know.

If someone much more "expert" wants to try.... feedback is very welcome.... not for me... but Jake and Co.

This situation is taking a lot of time....


Vittorio Beerbaum added a comment - 21/Jan/08 04:25 PM
I've found a way to replicate this, it worked 3/3 ..sry if i didn't done extensive tests, but im a bit busy atm. It seems that the TP fails 100% if the previous TP is to a land where u got banned (at least in my case). To replicate:

Land from (my land): Beerbaum
TP to: Avalon Isle (where i got banned.. don't ask me why... hihhiihih)

...i receive the message "you got baned... ablabal" so the TP failed.

2nd TP to: Parioli

...and da da! Stuck on teleport... "always".


lum pfohl added a comment - 22/Jan/08 07:58 AM
So sorry - I've filed a duplicate ticket on this issue and didn't vote earlier. This happens for me repeatedly - but not 100%.

3 in 10 teleports result in "You have been disconnected from the simluator you were in..." and a blank terrain and no other avies or scenery. Up until the failed teleport, I would be doing things normally, IMing, rezzing objects etc. I would be logged into the support portal and jira and the sl wiki (all https). Granted- https communications with secondlife.com is excruciatingly slow compared to other servers in the Internet. (hint hint)

The funny thing Jake, the simulator I was IN still thinks I am logged in. Residents around me testify I never left, except very briefly (like seconds) while my first attempt to log back in triggers the simulator to log me out, and I log back in. Not the couple of minutes it takes for me to shutdown SL and restart. (as a side note, logins to Second Life have slowed down greatly with the last rolling restart – I spend a great deal of time on the PRECACHING screen that I never really have previously).

Often times Second Life viewer doesn't know it's been logged off or disconnected from Second Life and remains normally active (until I try to move or teleport). I check my SLEEK and they are logged off - they know. (this condition is easy to reproduce). But in this teleport case, Second Life doesn't know it's still logged in... Being intermittent, I can't explain when or why it happens.

Sometimes it happens at the very first teleport after I log on

Sometimes it happens after I've been logged on an entire day.

Sometimes it happens in between. All I can say is that a one-a-day occurrence has become a several times an evening occurence in the past two weeks. My on-line habits have not changed hardly, in the past 6 months.


Gigs Taggart added a comment - 22/Jan/08 12:58 PM
I did not see this in 4.2, but I am seeing TP fail almost half the time in 5.3.

Cathryn Kappler added a comment - 22/Jan/08 11:32 PM
This happens to me if I stay in a sim for more than 2 hours. If I try to TP after that 2-hour window, I always get disconnected. Same for my alt, Elsbeth Clary. I can always tell when it is going to happen as stated above. The TP starts, but none of the region connection information shows. When I log back in, sometimes I am where I started and sometimes I am where I was headed. It consistently happens, as I said, if I am in the same sim for more than 2 hours. I also know that it happens to friends, specifically Jolyn Lane, Tofer Lane, Kynthia Kidd, and Flute Nitely. Same scenario. I am tired of going to TP and crashing when I do. This has been going on since the new viewer was introduced in a First Look format and was still doing it after it became the standard viewer. The previous viewer did not have this particular bug.

Sascha Vandyke added a comment - 23/Jan/08 02:24 AM
One think I like to mention is that f.e. the state of running scripts in attachments is lost and set to a previous setting. Another thing is that if you login back to Last Location, you get stuck and have to relog again. This sometimes messes all scripted attachments up.

Davey Callisto added a comment - 23/Jan/08 02:50 AM
Good point. All attachments get reverted to their previous state/position/last save point because they weren't detached and re-attached to update the assets. It's definitely advisable to detach and re-attach anything you've been working on if you fear a disconnect teleport as, thanks to the way the asset system works, the changes won't be saved until you do, meaning you lose everything you've done.

Fluf Fredriksson added a comment - 26/Jan/08 04:48 PM
A bit of an update...
I'm running a normally very stable viewer here in Linux land. Don't think I've had a random crash since early December.
But there does seem to be an almost reproducible event here.
If I go to a live gig, turn streaming audio on and spend an hour or so with 20+ other avatars, I get the logged out on tp when I try to tp away. Last time it happened, I checked and it happened to my friend at the same gig when they tried to tp away as well.
I don't seem to need to wait 2 hours as Cathyrn, but maybe a more heavily loaded sim makes a difference?

Kind of blows the router theory out of the window?


DBDigital Epsilon added a comment - 26/Jan/08 06:43 PM
Well this issue is one I have been having now for over a month. Quite annoying and only seems to be happening MORE frequently. The "route theory" is nice, except today I just logged and then crashed on teleport. And usually it is a while after I have been logged in. I think there is more to this than meets the eye as the saying goes.

Also another odd thing, if I wait until I get the "you have been logged out message" and log back in, my av is in a bit a "squat" position and I can't move. I can turn but not move otherwise. The only fix in this case is to relog AGAIN. Also I have notice that if I cancel the teleport before this then close the viewer, at least I only have to relog once, rather than twice.

-DB


lum pfohl added a comment - 28/Jan/08 03:03 PM
Steps to reproduce (reliably):

1) Log into SL.
2( (Disable Away when idle). Let avatar stand idle for more than a couple of hours.
3) Attempt to teleport to...Cyclops
4) Receive disconnected message
5) Open a second copy of SL (before shutting down the first, but after receiving message) -
6) Log in as an alt and teleport correctly

If it were routing tables, then the 2nd instance of the browser wouldn't have experienced proper teleportation either? Something like that would require an OS restart / not an SL restart...

=====================

Not so reliably
1) log into SL
2) teleport immediately
3) fail immediately

No rhyme or reason to the immediate failures. Also, when it happens, some of the mentor and help channels have announced that a rash of it is going on - although there are many residents who are still able to transport freely at that precise moment.


gil druart added a comment - 28/Jan/08 03:33 PM
Well .. I hate to repeat myself (but I will anyway) ..

Has seemed to me for a long time now that we have one failure mode but several triggers .. so possibly several bugs. These include (at least)

i) The time-in-sim related version documented by lum & Fluf and others

ii) The server incompetency version that afflicts me (correlated with other failures such as no groups loaded etc)

iii) Particular region related versions?

iv) heavily loaded SL versions?

.....

So in a sense the real bug is that the viewer doesn't handle a failure to tp correctly .. the bug is in the error handler .. or possibly it's the sim-to-sim protocol for handing off an agent that needs a really critical eye cast over it .. it seems to be broken almost by definition since it has an 'indeterminate' state where the two ends can't agree on what happened.


Meridian Beattie added a comment - 01/Feb/08 04:57 AM
Hi All,
Am rapidly becoming quite adept to finding ways of teleporting without being logged out. Here are a couple of ways that I have found successful.

1) Don't log in to "Home" or "Last Place", type a region name to log in, this I find will give me at least 3 successful tp's before logging me out. (Oh yeh forgot to say, dont stay in region too long or it won't work)

2) To get more successful tp's I find that clicking constantly on my emails "send and receive button" while tp bar is moving, helps too! ( Mad Hey?)

3) Havn't tried standing on my head whilst drinking coffee yet, but if anyone has, please let me know if it works

What a sad life we lead!


Alison Alena added a comment - 01/Feb/08 12:15 PM
I have a solid repro for this bug.

Pick two sims that are not close together.
One will be your starting sim and the other will be your destination.
Log in and go to your starting sim.
Add a packet filter blocking all ip traffic between you and the destination sim.
Teleport to the destination sim.

Expected result: the teleport times out and you are left where you were in the starting sim.

Actual result: the teleport times out and you are logged out of secondlife.


Fluf Fredriksson added a comment - 01/Feb/08 12:18 PM
Minor add note to the "stay in a region too long and you can't safely TP away".

Firstly, anecdotal evidence in SL tells me this is happening to a lot of people. They just fail a TP, sigh and relog after they have been at a club or gig for a while and say "ah well, it's SL, what do you expect?" (or words to that effect).

Second, there may be something of a presence clue. Now I've witnessed a few people fail to teleport away from me, if they get as far as vanishing from my view, reasonably often I don't get a "x has logged out" message, and IM lets me chat to them is if they are on-line. It's only when they re-log I briefly get the IM "will be saved" message usually for one line before SL then tells me they are on-line again almost immediately. Don't know if that helps you track down the point at which they get dumped out, but thought it might.


Alma Magnolia added a comment - 01/Feb/08 04:36 PM
I do not know if this will help, but just in case...in my particular case here is what I have noticed. Using the exact same Apple G4 Powerbook at three different physical locations, I am unable to TP at two locations and able to TP successfully without issue at one location. The two locations are at home using an AT&T DSL router, a friend's house also using an AT&T DSL router, and another friend's house using Valley Internet router.

Using the AT&T routers causes above described TP failures every single time.

Using the Valley Internet router allows me to play Second Life like in the old days.... sigh reminiscing....

Anyway, I have been playing SL from home using the same AT&T DSL router since Oct 2006. So there is something that has changed in the latest releases that seems to be incompatible with the AT&T DSL router/firewall setup.

Again, this is something I have noticed in my case, and may not be true for everyone. I have checked this on several different days over the past couple months, and the same results appear each and every time.

I can only play SL now when I am at my friend's house who uses Valley Internet.


Drew Dwi added a comment - 02/Feb/08 07:43 PM
I'd like to suggest that this be considered a showstopper because i've yet to run into someone who's not had this problem.

Fluf Fredriksson added a comment - 03/Feb/08 04:08 AM
/me checks ...
It's border-line show stopper material. It doesn't actually stop most users getting around a few times before they hit the problem, so SL is still usable by many (a big sorry to folk who can never TP!)
As it's already drawing some LL resources, there seems little point flagging it above critical though.

Besides, it has uses in a covert sort of way. If I know someone has been on-line for ages without a break, I can now pretty much assume that they have only been in the one sim the whole time.


Tobyus Flanagan added a comment - 03/Feb/08 08:15 AM
This is happening on almost every tp for me. It has gotten to the point now I will relog before tping because to it is easier. Another annoying problem is after that has been happening after the tp logout is that when I log back in I am frozen, can't move or tp at all so have to relog again..so that ends up being two relogs because of this.

Brandon Shinobu added a comment - 07/Feb/08 09:54 PM
As of 1.19.0 (79185) Windlight, the system will still log me out during teleports. It does not happen constantly, but usually about 1-2 out of ten.

Cerowain Ceawlin added a comment - 08/Feb/08 02:12 AM
Highly likely just adding another red herring or two to the issue, especially in light of zORIEH's comment:

Suffering heavily from it, over the last couple of days I noticed a 100% success rate when teleporting, irrespectively of time spent in a region ( from nearly none to up to several hours).
IF I teleported from the map after it had loaded completely...

Inconclusive test with an alt to teleport as simultaneously as humanely possible from the same PC via the same router show that it can happen, but only to a very small percentage, that both teleports fail so spectacularly. Normally at least one of my mes gets through...

I've come to hate that bug from the depth of my little heart...


BlckCobra Shikami added a comment - 09/Feb/08 12:25 PM
I can't seem to find a stable repro for this: but it happens under 2 circumstances more frequently to me:

a) assert server is under load (many users online (> 50.000))
b) when I stay more than 1 hour in a place

The TP attempt takes a long time and when I click 'cancel' during the process I find myself in nowhere with no prims around me and also the "continue/quit" dialog.

Fatal effect which was also reported here several times: After logging back in I am unable to walk, fly and teleport.
I have to log out and log back in a second time for everything to work 'normal' again.

About 15% of my teleport attempts are affected by it and it happens only with viewers after 1.18.4 (windows version)
RC 1.19 is also affected. No changes in my network config or router for about 3/4 year


Beware Hax added a comment - 10/Feb/08 05:29 PM
this problems has happened to me for the last months or so. sometimes tp works for all the time, sometimes it fails all the time. typically after tp failed, and i try to log in to the sim i was in, the sim rezzes only halfway, with glitches in the floor, and im stuck, and i have to relog again. when it's like this, the only way to get to a sim is by logging into it. extremely frustrating. this is a showstopper.

athlon62 X2 4400+, 2 GB, geforce 6800 GT
windows XP pro


Salamanca Congrejo added a comment - 11/Feb/08 10:47 AM - edited
I thought it might be a firewall issue as it appears to only happen to me when I'm at the office, but not from home using the same laptop computer. That could be a coincidence though.

enka zenovka added a comment - 11/Feb/08 11:10 AM
This problem happens to me REGULARLY, at least ONCE A DAY (and I don't often use TP), especially when I stay a long time on a sim (more than an hour) but this happened to me today 10mn after my first log...

I'm a builder, the last time I used TP while I was building, I lost all last modifications I did before TP...
Regularly, when I relog, I'm freezed and can't do anything else than chating ... (telling friends I re-relog, cause I can't move)

This problem has been reported FOUR MONTHS ago, so PLEASE ask your developpers to check this out SOON for real, this time....

Enjoy SL, be patient...


Gigs Taggart added a comment - 11/Feb/08 01:45 PM
2008-02-11T21:41:23Z INFO: LLVoiceClient::participantStateChangeEvent: state is 9
2008-02-11T21:41:23Z INFO: LLVoiceClient::removeParticipant: participant "x28MSryYUR7WdV04ZMWzzHA==" (dbc312af-2614-47b5-9d57-4e19316cf31c) removed.
2008-02-11T21:41:44Z WARNING: removeRegion: RegionDump: Hippotropolis 64.129.41.86:13006 { 238336, 244736, 0 }
2008-02-11T21:41:44Z WARNING: removeRegion: Agent position global { 238530, 244782, 30.0396 } agent { 194.332, 45.5107, 30.0396 }
2008-02-11T21:41:44Z WARNING: removeRegion: Regions visited 3
2008-02-11T21:41:44Z WARNING: removeRegion: gFrameTimeSeconds 6257.96
2008-02-11T21:41:44Z WARNING: removeRegion: Disabling region Hippotropolis that agent is in!
2008-02-11T21:41:44Z WARNING: createXml: Alert: [YouHaveBeenLoggedOut]
2008-02-11T21:41:44Z WARNING: createDialog: Alert: You have been logged out of Second Life:
You have been disconnected from the region you were in.

Click Continue to look at existing IM and chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately.
2008-02-11T21:41:44Z INFO: LLMessageSystem::disableCircuit for 64.129.41.86:13006
2008-02-11T21:41:44Z WARNING: disableCircuit: Couldn't find circuit code for 64.129.41.86:13006


AndroGin Dreamscape added a comment - 11/Feb/08 08:33 PM
Hi guys,

I have to say that I have mixed emotions now... I was having problems with TPing my avatar in my iMac PowerPC since a couple of months ago... i posted several comments trying to give more information regarding this issue. Well, i have to say now, that i got a new laptop not a MAC but a PC with nVidia Quadro Video Card, etc. and i downloaded the 1.18.5(3) version of SL and start to doing some tests.... well as far as today (one week later) all my TP's were been sucesfull. An interesting point here... my router is the same... nothing change, no config., no new firmware, not even a reboot... I just changed the Computer....
I will keep doing test and trying to post feedback to this forum in order to find out where is the problem.... because I rather play with the iMAC than the PC... I saw some comments regarding that in some cases people change the computer and the issue is still there... well i dont know where's the catch... but this wasnt my case...

...unbelivable...

Jake:If you need more info about the config of my laptop, let me know