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Issue Details (XML | Word | Printable)

Key: SVC-972
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Critical Critical
Assignee: Tofu Linden
Reporter: sitearm madonna
Votes: 218
Watchers: 72
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Viewer is logged out during failed teleport

Created: 14/Nov/07 03:57 PM   Updated: 25/Aug/09 03:13 PM
Component/s: Teleport
Affects Version/s: 1.20.0 Server
Fix Version/s: None

File Attachments: 1. Text File debug_info.log (6 kB)
2. Text File Gil.debug_info.log (3 kB)
3. Text File Gil.SecondLife.log (59 kB)
4. Text File SecondLife.log (315 kB)
5. Text File SecondLife.log (50 kB)
6. File SecondLife.old (21 kB)
7. File SecondLife.old (84 kB)
8. Text File stats.log (1 kB)
9. Text File Stephani_Honi_SL_TP_crash.log (64 kB)
10. Text File SVC-972 - Plio 12-05 0945.txt (2 kB)
11. Text File SVC-972 - Plio 12-06 1039.txt (5 kB)

Issue Links:
Duplicate
Relates

Linden Lab Issue ID: DEV-6198
Linden Lab Internal Branch: DEV-6198-rel93185


 Description  « Hide
On teleporting from one region to another, the teleport screen hangs, the progress bar does not move, and after about 30 seconds, you get a "You have been logged out of Second Life: You have been disconnected from the region you were in." message. In the final screenshot, it is in grayscale, with only the agent and terrain visible, no prims.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
zORIE Zuhrah added a comment - 15/Nov/07 02:28 PM
I am having the same problem since downloading the new viewer 1.18.5. It happens the most when I am teleporting from the map.

Sal Salubrius added a comment - 16/Nov/07 03:46 AM
Exactly the same thing happens to me too, it used to happen sometimes before the 1.18.5 viewer, but now it is happening so often i prepare to log back in every teleport! I'd love to know why i have been logged out...

Bridie Linden added a comment - 16/Nov/07 10:04 AM
Can you provide a repro for us? What regions were you TPing from/to?

Chilli Cao added a comment - 17/Nov/07 02:24 AM
Happens to me also. FirstLook Windlight 1.18.5 (73655) and RC 1.18.5 (0)
on 1.18.4 (3) its working OK

TPing from Thera to Mohrr is one example.. On windlight I get it every time i try to tp today, while yesterday (before the 2000 region restarts) it was tping ok.

On the RC i think i did manage to TP successfully from mohrr to thera so its not every time there

After i try to teleport wither using map or lm, the bar moves slowly at first, and after a bit i get the log out message:
You have been logged out of Seconde Life:
You have been disconnected from the region you werre in.
Click continue blablabla (the casual [continue] and [quit] buttons)


Chilli Cao added a comment - 17/Nov/07 02:31 AM
not resolved

Chilli Cao added a comment - 17/Nov/07 02:41 AM
update: i see it happening on every viewer now so it might not be viewer related. TPS just dont work for me atm

BlckCobra Shikami added a comment - 17/Nov/07 03:40 AM
This is happening more frequent lately (Second Life 1.18.4 (3) Nov 7 2007 11:13:48 (Second Life Release))
A failing teleport seems to take 1-2 minutes and results in a "Continue or Quit"-Dialog

Happened yesterday 4 times in a row for me with different TP targets.

Repro: TP from "Isle of Ecstasy" to "ETD Isle (212, 216, 26)" via Landmark
Isle is up and running (11 ppl on it (reported by "Map"))
Date/Time: 17.11.2007, 3:26

After logging back in my AV is stuck (unable to move).
A log out and new login results in a "System is logging you out right now". Which means a real working login after such a failed TP takes me often 2-5 minutes.


gil druart added a comment - 17/Nov/07 04:20 AM
Also impacting me in a major way.

For me this seems to be linked with 'missing groups' where I have no groups in my group editor, presumably because some lame server somewhere can't be bothered to download them .. which I notice fairly quickly because I don't have rights to any of my stuff and can't manage my land. Anyway .. I''ve started watching this now .. I haven't yet seen a case where I get this sort of teleport failure without groups also being borked. It also seems predictive .. if my groups are borked I know the tp will crash me. Anyone else noticing that link?


Fabulouz Dawg added a comment - 17/Nov/07 04:48 PM
i have been having the same issue for 3 days now.. and not 1 successfull teleport!
it keeps logging me out in the middle of teleporting and than when i relog my avatar is that the destined teleport...
and i have never had this problem before.. so ya i was just wondering...

Chilli Cao added a comment - 18/Nov/07 03:35 AM
Reproduced gil's suggestion.
Indeed this seems to be happening in all current versions that i tried:
Second Life 1.18.4 (3)
FirstLook Windlight 1.18.5 (73655)
RC 1.18.5 (0)

i get the message of being logged out only when my groups list hasn't loaded.
that resolved the randomicity confusion from before.

When groups list is complete, TP's happen normaly


Janet Rossini added a comment - 18/Nov/07 04:02 AM
Definitely not resolved in 1.18.4 (3) as of Sunday about 3:45 SL time. Have not seen it log me back into the new place. Maybe Fab is using the previous location login. I am using home and it always does take me back home.

Sascha Vandyke added a comment - 18/Nov/07 02:45 PM
I see this now many times, it is definitely not confined to a version of the viewer and it happened noe only after the server update. I had it for tp's from my sim to cyclops, concierge checked the sim and said it had a problem, after a restart it was ok, but it seems to return to this state after a while. I also noticed it now while tping from other sims, so i guess it has to do with some bug introduced by the new server software.

Sascha Vandyke added a comment - 18/Nov/07 02:50 PM
Since i got this now again and i can't edit my comment, i set this higher, i get this now on every 4th tp. I have to restart my island (Devils Dare Isle) now daily to avoid it.

Coyote Pace added a comment - 19/Nov/07 06:12 AM
I have been having this occur to me since mid last week, at least once or twice a day. I thought it was possibly related to using the WindLight FL viewer, but that could just be a too-small sample set here. This ALWAYS occurs upon a very very very long teleporting phase with a very slowly-moving progress bar. Usually there's a semi-graceful disconnection where I end up shown in grayscale in a barren no-man's land, with a nice message saying I've been logged out of Second Life. Once I got the gray avatar in gray-land but no message – just a hard SL lockup that I had to kill from the Windows task manager. This has occured while TP'ing from any number of sims, so there's no repro pattern I can give.

I thought it might be more prone to occur after being in-world for a long time (e.g. due to memory leaks accumulating) but it just this morning occurred again (11/19/07 Monday) after being in-world for only an hour or less.


Chilli Cao added a comment - 19/Nov/07 06:42 AM
Sascha, Coyote could you try to confirm that this happens only when your groups list is UNpopulated?
watch your groups list next time you TP. If list is not there, you should get logged out from the TP (reproducing this problem), if list is there TP should work

PS.This problem might not be VWR problem but something else?


Torley Linden added a comment - 19/Nov/07 09:59 AM
Removed "WindLight" – A "First Look" version should ONLY be selected if the issue only affects that version.

I've had this problem too, but not yet have a repro.


Meridian Beattie added a comment - 19/Nov/07 10:42 AM
Have had this problem since loading Second Life 1.18.4 (3), havnt been able to tp anywhere, not one successful teleport, just logs me out everytime. Believe it is a router conflict problem as using the same SL viewer from a different router works fine. Have tried all settings on the firewall of the problem router with no joy. Happens with or without my groups list being populated.
Is the new upgrade using different code when tp'ing? As there was no problem with previous versions.

Have been home bound for over a week now, have given up trying to tp

Am running a G5 Mac, running OSX 10.4.11, can anyone help


Torley Linden added a comment - 19/Nov/07 10:59 AM
Thanks everyone for the feedback so far, I'm going to ask our developers to check this out soon. If you've been affected by this too, please provide details like the above comments. When you noticed this start happening would be helpful.

Coyote Pace added a comment - 19/Nov/07 11:44 AM
Chilli Cao asks: "Coyote could you try to confirm that this happens only when your groups list is UNpopulated?"

This morning's incident occurred with my Group List fully populated and intact – I happened to have looked at that shortly before TP'ing to my doom.


gil druart added a comment - 19/Nov/07 01:43 PM
Replies to Torley

.. I first noticed it when the server patch to add teleport debugging was added .. October sometime? But since then it has gone from an occasional nuisance (1 time in 10) to a major headache (whole days without a single successful tp). It seems load related ... much less likely to happen when SL is quiet (looking forward to TG weekend), but one has to mistrust that sort of anecdotal evidence.

.. my hardware, router, and router config have been stable for 9+ months now. Since I am running a microsoft OS I can hardly use the word stable .. but you get the idea.


Sascha Vandyke added a comment - 19/Nov/07 05:29 PM
I had this today again, after some tp to a slow sim, Bacchus Mall+ Club, sim looked normal, but was a bit slow loading, on TP out same effect again, disconnect. I also reported this under bug report : #1030639, when it occured many times some day ago. It seems to happen also if the sim you are in is still loading and you tp out, not always but sometimes. I noticed also that it maybe connected with the map, or the map inidcates something, when you open the lm, sometimes the destination is shown unknown and loaded later, maybe the fact that the destination is still unknown because of lag is unaccounted for the tp and you get a tp to nowhere with that disconnect.

epictetus theas added a comment - 20/Nov/07 10:03 AM
I have had this exact same problem since updating my viewer to 1.18.4(3). All teleports fail, and after waiting about 1 minute at the teleport screen I am logged out. I'm running an iMac with Core 2 Duo on Tiger. Also my groups were affected and not displaying correctly. I was also unable to physically cross region boundries without crashing the viewer. I was stuck in the region I logged in to. I've had to revert back to a previous viewer (1.18.3.5) in order to teleport and move around. I reconfigured my router in everyway possible with the new viewer, but to no avail.

Holy13 Writer added a comment - 20/Nov/07 04:12 PM
Since I downloaded the new viewer this happens all the time. I maybe get one teleport and then either end up stuck in sim or logged out to grey screen etc. As above - IMac Intel Core 2 Duo, NVIDIA GeForce 7300 GT graphics card...
Never a problem before most recent update.

Meridian Beattie added a comment - 21/Nov/07 01:08 AM
Is there a way to download back version, ie 1.18.3, while this problem is being fixed, as SL is useless if you cannot tp anywhere, ahve been stuck for over a week now!
Please, Please answer!

gil druart added a comment - 24/Nov/07 05:53 AM
Two further observations:-

i) I can agree that the tp failure/logout is not invariantly associated with unpopulated group list. But in my case at least, the correlation is 98%+ so I can't rid myself of the notion that they are connected.

ii) It also afflicts intra-region teleports via the map. So a region -change is also not necessary to produce this crash mode .. although I don't know how intra-region tps are coded .. possibly they use exactly the same mechanism in which case this might not be a very interesting observation.


Aquarius Paravane added a comment - 24/Nov/07 07:14 PM
OK I have a new observation that I don't see anyone else reporting.

If I stay in one place for a long time and then teleport, the teleport fails.
If I log back on and teleport right away and TP regularly from one place to another, the teleports work.

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit

It's unfortunate that this does not trigger a crash report. So, for the record this is a 1 year old iMac with Core 2 Duo, nVidia 7600, OS X 10.4.10 and running SL1.18.4(3).


TaraLi Jie added a comment - 26/Nov/07 02:44 PM
I've had this twice today... No steady repro, but did note date/time for log checking...
--------------
Second Life 1.18.5 (74061) Nov 19 2007 09:59:47 (Second Life WindLight)

You are at 271702.7, 259462.3, 28.3 in Avaron located at sim4899.agni.lindenlab.com (64.129.47.153:13003)
Second Life Server 1.18.5.73200

CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
Memory: 3033 MB
OS Version: Linux 2.6.22.9-61.fc6 #1 SMP Thu Sep 27 18:48:03 EDT 2007 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1 NVIDIA 100.14.19
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 5285/140277 (3.8%)
Viewer Digest: de123326-c0a8-4b7f-daa1-afb79e8c2d45
----------------

2007-11-26 12:53 PST (SL Time) Teleport Warbluster -> Isles of Intrigue2
2007-11-26 14:04 PST (SL Time) Teleport Isles of Intrigue2 -> Avaron

Logging in after failed TPs most commonly returns me to my set Home position, rather than either the TP source or destination.


vagabund Convair added a comment - 26/Nov/07 04:07 PM
This also has happens to me every time,!
since i installed it all for the first time saturday.
I use an intel duo core compaq with ATI radeon xX1600 256mb
Begin to regret to buy dolars before it all works.

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit


Cerowain Ceawlin added a comment - 28/Nov/07 04:49 AM
Having the same issue every 5th to 10th time I teleport, and both with the 1.18.5 on Windows and with the 1.18.2(1) on Linux.
It can happen with teleports initiated from the map as well as from landmarks, and happened three or for times when responding to teleports offers from friends, all to and from various regions.

Just for the sake of it I'm on a Toshiba laptop with an Intel 945GM, ! GB RAM

So, unfortunately not a lot of rhyme or reason to it, not reproducible on demand, but quite annoying just the same.


majnoon Planer added a comment - 29/Nov/07 06:07 PM
i'm using linux client and getting logged out EVERYTIME i try to teleport

AndroGin Dreamscape added a comment - 29/Nov/07 09:35 PM
The error message is:

Symptom of failure:

  • the viewer image goes monochrome / grayscale
  • a message box appears saying:

"You have been logged out of Second Life:

You have been disconnected from the region you were in.

Click Continue to look at existing IM and Chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately."

with buttons Continue and Quit

If you notice, this issue occur when you change between regions... not in the same region. If you walk, fly or tp into another region... crash!!!!
This is happen to me since 1.18.4(3)

Sometimes TP works as somebody above said... if you do it very quick... but this success not happen very often and sometimes can not be replicable. My computer is an iMAC power PC.
I have an adsl modem with 2Mbps of bw.... If the TCP or UDP ports are the problem, you need to tell us how can we configure our firewall options...
pls help!


Torley Linden added a comment - 30/Nov/07 09:34 AM
Lowered priority as this doesn't happen so frequently/widely as to be considered a Showstopper. We're still looking into it.

gil druart added a comment - 01/Dec/07 02:52 AM
Objectively I sort of agree with Torley on downgrading the priority: from the numbers seen here it is unlikely that this bug impacts more than a few hundred residents.

However, I do hope the mindset is not, "it doesn't affect that many people, let's ignore it".

For those who are affected it can be critical in its impact. In my own case it affects me about 90% of the time .. making it essentially impossible to use SL.

This inconsistency is one of the more puzzling features.

90% of Residents seem unaffected.

9% are affected infrequently.

<1% see this behaviour almost all the time.

No one (that I am aware of) sees this bug all the time.

Oh .. and if any Linden browsing here maintains the illusion that the support ticket system works .. I invite them to look at the file.
My ticket has been open for two-and-a-half weeks. I've yet to receive a response from anyone who manages to convince me that they have even read the ticket.
That sort of support actually has negative impact.


vagabund Convair added a comment - 01/Dec/07 06:23 AM
For me this happens every time! I allways get logged out when TP.
And I tried normal version, the last one, windlight and release candidate.

Fluf Fredriksson added a comment - 01/Dec/07 07:26 AM
/me Shrugs.

I don't think your estimate is accurate, it seems to happen to a lot of people. More likely those people just don't bother to find this entry on the JIRA, or even mention it at all. Flaky teleport's have become something of a standard SL undocumented feature over time. Either leaving you where you started frozen or able to try again, or crashing you out, or sometimes teleporting you and then crashing just for variety.

The recent upsurge in the frequency of this particular flavour of crash happening is a worry, but I honestly think a lot of SL users have become desensitised to bugs. "Yeah, I've had about X crashes already tonight" is a fairly common comment if you complain about your last crash in an area with more than about 5 people present.


Sascha Vandyke added a comment - 01/Dec/07 09:09 AM
I completely agree with Fluf, first of all users don't complain any longer if they suffer from bugs, see it as some kind of resignation, they see bugs here as essential part of SL now. Secondly i don't agree that 90% seems to be unaffected, first you should have to tell me where you got those numbers from or do you think each user files a bug report here? I for myself can understand that people don't report any longer bugs here, the tool is much too complicated for first time users and if they succeed, the bug will not be fixed. And yes, bugs don't happen always, maybe some circumstances make it worse or better. But it is still a bug.

Ahh btw I forgot to mention that this bug is still happening, maybe not so frequent like before (maybe also related to the cache that i have to clear now daily), but i still suffer from it :/


McCabe Maxsted added a comment - 01/Dec/07 12:08 PM
I've just had this happen for the first time, ever since I updated to 1.18.4 (now using 1.18.5), although I've had friends who've complained about it ever since 1.14. If the teleport fails, it logs me out. There's no predictability to it as far as I can tell, but it's getting really old, fast.

Fabulouz Dawg added a comment - 03/Dec/07 07:52 AM
Well i have been stuck for 3 weeks now..
and very patiently waiting for a solution that doesnt seem to be coming to anyone anytime soon...
SL has become pointless since I have bought $L and cant even teleport anywhere to even spend any of my money!!
this has been happenin for quite awhile... i have not had 1 succesful teleport.. Not ONCE within the last 3 weeks..
which is pretty sad... So, what do I do?
Once again i think i might just have to sit back and wait.. by the way, I have tried teleporting on different computers and
i still cant teleport!! Which makes me wonder if the problem is within my account or whatever!!!
Anyways... Im not the only one with that same problem i have many friends who have the same problem!!
A little bit of help with this problem would be appreciated!!

Cerowain Ceawlin added a comment - 03/Dec/07 03:32 PM
No show stopper, well, in the ever so large picture maybe not, for me as individual it certainly has the makings of one. It keeps happening and happening and happening. And unfortunately does not produce a crash, but slyly logs you out after an agonizing long limbo which has you helplessly staring at the teleport non progress bar.

I am not really sure, if I alone would easily produce an excess of ten crash reports per day, since weeks, and all the other people who are suffering the same fate would duly and automatically flood the crash reports in at the same rate, if it still would have been downgraded. Or if it might have even been resolved by now.

Well, one might still dream, might one not...


Julia Faulkland added a comment - 03/Dec/07 08:37 PM
"Lowered priority as this doesn't happen so frequently/widely as to be considered a Showstopper. We're still looking into it."
That's completely insane. Everyone I know is suffering from this issue. Maybe not many have voted here on the JIRA, but I'm about to change that. I think people just assumed this didn't need reporting on the JIRA because it's hard not to notice it.

It's so bad for me that I just can't go anywhere... almost any time I try to teleport I simply get logged out and rolled back. I'm pulling my hair out. I will provide two useful bits of information I've learned from this for others suffering from the issue:
1: if you do try to teleport and don't see any status text by the time the bar is about a quarter of the way filled, you can hit cancel and send your friends IMs telling them you're about to be disconnected so they don't wonder why you logged off. But by this time most people just assume you got TP-booted.
2: A better idea is to forget teleports completely and simply log off, set your starting region to wherever you want to go, and log back in. Right now it's the only way some of us can get around.


Meridian Beattie added a comment - 03/Dec/07 10:48 PM
"LOWERED PRIORITY!!!!!!!!!!!!!Unable to render embedded object: File (" you gotta be kiddin) not found.!!!!!!!!
nearly 4 weeks now without a successful tp, and you kindly say that you're lowering priority. SCREAM!!!!!!!!!!
This is such a sham...have invested good money into sl and am held to ransom by a bug which is totally out of mine and plenty of others control, and you have the nerve to lower priority on solving a bug on such a basic and fundemental part of SL.
Look at the votes above....does that not tell you somthing?
This truly sucks...have been extremely patient waiting for this fix.
I really have had enough of SL this is final straw... the really sad thing is...can't even take a picture of my property to sell it. Tells me server is having problems etc etc.
Roll on SL!

sammy thielt added a comment - 05/Dec/07 04:03 AM
I and several others have had this been happening consistently in the Plio region for about a week. I'm going to start attaching relevant log sections.

vagabund Convair added a comment - 05/Dec/07 08:09 AM
I'm back in!
After some try and error i found out that it was Peerguardian that messed it all up.
How about you, do you use it too?

Fluf Fredriksson added a comment - 05/Dec/07 08:51 AM
I'm not sure changing the title and summary so much is a very good idea. For one thing, I'm not convinced it is related to specific regions in my case. I originally voted for a random teleport bug which has now changed to a bug concerning specific regions only. I suspect many of the 34 votes were for that original issue as well.

I'll have a few tests but it's likely I'll be removing my vote if my problems appear to remain random and not sim specific.


gil druart added a comment - 05/Dec/07 09:44 AM
Sammy, this is most definitely NOT associated with specific regions for 95% of the people reporting here.

Please don't jump to conclusion based on your isolated experiences and please don't jerk other people's bug reportage around.

If you have really hard, non-subjective evidence of region specificity then you need a new strand or a new bug report, but please don't try and invalidate everything we have collected here.


Homer Horwitz added a comment - 05/Dec/07 11:11 AM
Just tested it with the fresh 1.18.6.0: Still happens; everytime I leave the sim (TP or border crossing), I get logged out.

Vittorio Beerbaum added a comment - 05/Dec/07 03:00 PM
This is driving me crazy for more than 2 weeks already. I've had no problems with TP before (apart from major grid problems affecting all the residents) but now i've to relog at almost each teleport! This is frustrating.. i work in many different sims, and sometime i've just to grab something somewhere else and i've to loose minutes each time for a relog (i wait because if i relog too fastly you get that annoying "timeout" and you're out for 5-10 minutes... frustrate over frustrating).

This not region specifi, it happens everywhere, the only thing i noticed (someone else already reported it), is that it happens always if i stay in a region for "some" time (approx more than 20 minutes), then the TP's stops to work... but if i try multiple teleports just after have logged in, they works correctly.

I've limited knownledge about programming, so i may only guess why the time factor is gonna affect the TP, it's something like a buffer (because of a memory leak or any other similar problem) is going to get full after a certain period... so the tp's stops to work.


sammy thielt added a comment - 06/Dec/07 03:20 AM
I changed the Issue name to contrast with SVC-573 : Logged out by system during every teleport

Some people get logged out every time, no matter where they are. Some others get logged out consistently when leaving specific sims.


Fluf Fredriksson added a comment - 06/Dec/07 03:23 AM
Well it might sound silly to begin with, but this should probably become:
"User is occasionally logged off during teleport", and two new issues are needed:
"User is always logged of by teleport" and,
"User cannot teleport from specific sims without being logged off".
It would give the devs a chance to choose which one to tackle first, and let people post the relevant info for the specific problem they have.

Fluf Fredriksson added a comment - 06/Dec/07 03:25 AM
Ooops.
VWR-2999 Viewer Crashes after every Teleport. &
SVC-573 Logged out by system during every tel...
Already exist...
If you do have a reproducible "I only crash tp'ng from these sims" then please post a new JIRA entry. Fixing that one might be easier, and might benefit the other problems as well.

sammy thielt added a comment - 06/Dec/07 03:32 AM
Since we have so many seemingly duplicate JIRA's, I attempted to establish some order to them - exactly so we could separate the issues. It now appears that these SVC-972, SVC-573, and VWR-2999 are just a jumble of vaguely similar reports of log outs during transport.

All I know is that if you hang out in the Plio region for a few minutes, and then try teleport/map off... you will get logged off most times, though not every time. I do not have a reliable repro, but I run a business there that relies on a large number people coming and going, and have heard this from several people. Its consistent.


Torley Linden added a comment - 06/Dec/07 06:37 PM
Thanks to those of you who added info and linked related issues – older issues may've been caused by different things, so for the most recent incidences, I recommend focusing on this.

And if there is a specific, reproducible issue TPing to a certain region(s), as Fluf Fredricksson mentioned, please file it as a separate issue (and you can link it to this as related). It's important we be able to focus on this issue without diluting it.

I (and several other Lindens) have noticed this on occasion but it doesn't happen frequently to me. But because of the votes and newfound reports (which give us a better idea of how many are affected), I'd agree this is a Critical issue, so I'm moving that back up.

The summary is now vaguer and not as useful as my earlier edit, so I'm going to revert it.

Those of you saying getting logged out happens "every time" you teleport, please be sure to attach a log file so we have further info to go on – info on how to do that is here:

» http://wiki.secondlife.com/wiki/Debug_Help

We'll continue to investigate, thanks for your patience.


gil druart added a comment - 08/Dec/07 01:25 AM
Me again. Delighted to see we have an assignee. So many different ways this seems to affect people. I wonder myself if this is a failure mode rather than a specific bug.

More observations:
The incidence of this for me has been dramatically reduced since the last rolling restart on the 28th/29th? of November. It was pretty much a permanent thing with occasional spells of normal operation up until then. Since then I have had only one or two bad days.
For me it is still strongly linked (99%+) with unpopulated groups.
If I attempt to abort the failing teleport early I sometimes get the "Teleport is currently blocked" error THEN get logged out.
For me definitely not location sensitive ..while in this mode all teleports from/to anywhere by any method will fail and log me out.

Log files attached after having been lightly edited to remove personal data.

***Folks .. before you post your log files to a public place .. be aware .. they contain your user name on your workstation. *** (bad Lindens, bad)
***and the name you logged in under .. which may not be the name you logged into JIRA under .. so if you are sensitive about having your alts linked ..... *** (really bad Lindens)


gil druart added a comment - 08/Dec/07 01:27 AM
Log files as requested by Torley Linden

Fluf Fredriksson added a comment - 13/Dec/07 02:30 PM
Still happening with the 1.18.6.1 release candidate.

Torley Linden added a comment - 14/Dec/07 09:36 AM
Jake Linden's working on this and we're continuing to investigate internal metrics.

Mercia Mcmahon added a comment - 14/Dec/07 09:44 AM
Happened to me yesterday on latest FirstLook, has happened quite regularly. This may be unrelated but the first time I say the symptom in the Description ("In the final screenshot, it is in grayscale, with only the agent and terrain visible, no prims.")was during a non-rolling restart when I was twice grey screened out of SL. This was not a tp crash, but a no warming restart of a region.

Cerowain Ceawlin added a comment - 15/Dec/07 04:09 AM
I am also glad of the fact that finally one seems to take the issue more serious, and it is wider spread as one would have believed.

And having said all that: I also noticed a relevant drop in the amount of failures to teleport properly since the latest update outage.
Nevertheless it still happened...


Homer Horwitz added a comment - 15/Dec/07 04:23 AM
I found the solution (well, one possible solution) for my problem. Standard disclaimer: I'm convinced that this is the solution, but I could be wrong, of course

Background:
Until (and including) 1.18.3, everything worked fine. I missed 1.18.4, but with the WL-clients, and all the ones since 1.18.5 (FL and official) I got logged out on TP/sim-crossing.

Changes:
Between 1.18.3 and 1.18.5, library c-ares was introduced for doing DNS lookups.

Problem:

  • Network trace revealed that a faulty configured (local) DNS-cache delayed the answer for a DNS request for about 5s (it first asks the wrong
    DNS server for the name, and after a 5s timeout the correct DNS-server, so every DNS-request took just over 5s).
  • c-ares default configuration uses a timeout of 5s.

So, what happened was:

  • DNS request for the address of the sim I want to TP to is posted via c-ares
  • DNS-cache asks wrong server first
  • after 5s, c-ares timout hits and c-ares asks again, causing the DNS-cache to drop the old request (from the same IP, for the same name)
    and restart the process, asking again the wrong DNS server.
  • after several retries, c-ares tells SL-client: Can't find address of sim
  • client logs off.

Solution:

  • For me, correcting the faulty DNS-cache configuration solved my problem. DNS requests are now answered within <0.2s, and I can TP with the current 1.18.6 (and
    the 1.18.5 I compained about above) without fail.
  • In general: This will happen whenever the answer for a DNS-request is delayed for more than 5s (neatly explaining the "I'm sometimes logged out" problems, too).
    I suggest to configure c-ares with a higher DNS-timeout (at least 15s, via ares_init_options). Will add a patch later (have to switch to the 1.18.6 sources first).

Fluf Fredriksson added a comment - 15/Dec/07 06:24 AM
Nice work Homer, I hope you're right (or close to it)!
I'm assuming that DNS cache you're talking about is in the client somewhere? I run a local caching nameserver on Linux which afaik is configured correctly, and yet still get the log out during teleport sometimes.

Homer Horwitz added a comment - 15/Dec/07 07:31 AM
The DNS cache I was talking about is within my local network (not in the SL client).
> I run a local caching nameserver on Linux which afaik is configured correctly, and yet still get the log out during teleport sometimes.
If the delay of the DNS response is >5s, you will get logged out. You might try a network trace (e.g. with wireshark) to find out (that's what I did)... Or add some extra logging in the SL client (probably somewhere in llcommon/llares.cpp), if you compile your own one...

Homer Horwitz added a comment - 15/Dec/07 09:02 AM
Ok, sadly that analysis was a bit too early: I had a look at the code, and I'm not able to connect c-ares to the problem. It doesn't seem to be used for TP?

Nevertheless, I just tried it again to make sure: Fixing the DNS setup fixed the problem for me. I can get the old non-TPable condition again by using the old config for my DNS-cacne.

So, to summarize Slow:DNS responses were the reason for the problem for me, but the introduction of c-ares into the viewer at the same time the problem occurred for me seems to be a coincidence.


Mercia Mcmahon added a comment - 15/Dec/07 12:42 PM
Not getting better here, about 100% crashing for me for last few days on First Look in Vista, but if I relog into stable viewer it does not occur. Not linked to specific regions unless Pavonia is a problem as it is my Home. Last crash 15-Dec-2007 about 12:30pm SLT trying to Go Home from Olympos to Pavonia, but logged out yesterday tping from Pavonia (I think) to Crucial Concepts.

Jake Linden added a comment - 17/Dec/07 02:32 PM
Ok, so there's definitely some code based problem here.

However, I'm fairly convinced it's some kind of configuration issue, since the code itself hasn't changed significantly in a while.

The client is being logged off because the sim you are teleporting from is telling the client "we are done". However, the sim you are teleporting to has not told the client "Yeah, you are here now".

Basically the existing region information within the client is being removed, but there is no new region information, and as such the client immediately thinks you are logged off, hence seeing the Logged Off screen.

Now the interesting part here is that if this were a configuration issue within sim to sim communication, then teleporting wouldn't work at all. And yet it does. Add to that accounts where this happen, I then hijack them and it all works fine for me, and we arrive at a sim->client configuration issue that may well be related to local conditions at the client. Something is not getting forwarded correctly - potentially the new sim saying the client "hey, I have you". And it's very intermittent.

I'm still looking into this. Just thought I'd update you guys on what I am seeing.


Mercia Mcmahon added a comment - 17/Dec/07 04:09 PM
Jake if you are "hijacking" accounts don't bother with Mercia McMahon, I meant to post that about an alt , and without any client-side changes on my part that problem has resolved itself. But I suspect it might be a little more than you suggest, in the amount of time that it takes for a successful tp to work the progress bar has barely moved beyond 10% and then hangs at 40% for a long time. In other words it looks exactly the same as any normal failed tp, but you are not returned to the original region.

gil druart added a comment - 18/Dec/07 02:59 AM
Thanks for the posts, Jake. Shame in some ways .. I liked Homer's DNS lookup/timeout theory. That would so neatly have explained the pattern of failures.

Umm .. can I just reemphasize that 'intermittent' is only the word to use if you are averaging across the totality of Resident experiences. For certain individual Residents it is certainly not intermittent. The ability to tp at all without a crash is the intermittent bit ;-(

Having said which .. and for what little it's worth .. some further observations.

  • The incidence has changed since the last grid-wide rolling restart of about ten days ago. It's dropped from perhaps 95% of all tp attempts (bursty - ie that 95% means one hour a day when things work properly not 1 out of 20 attempts) to perhaps 70% of the time when it's broken.
  • The (for me) very strong co-incidence with unpopulated group lists has weakened slightly .. dropping from 99%+ to 95%+. I still never see a tp succeed with unpopulated groups .. but I do now see the occasional one fail even with populated groups.
  • Watching myself in a failed tp using an alt I am often seen to 'arrive' briefly at my destination before vanishing again as I am logged out. From my perspective I never see my destination. That tends to support Jake's analysis I imagine. The new region 'receives' you but the viewer doesn't get the news.
  • Cancelling a 'failing' tp is usually fatal in the sense that you end up being logged out anyway. However you sometimes see strange things in the second or two before you are logged out. The one that intrigues me is a curious 'mixture' of origin and destination. Once or twice this has even extended to the view with things like objects from the origin against the landscape of the destination. The commonest though are things like a scrambled title bar .. name of destination region with description from the source region is quite a common one. Anyway .. the viewer is getting some information from the destination.

Dunno if any of that helps ... but omg I hope something does and soon.


Jake Linden added a comment - 18/Dec/07 11:06 AM
"Umm .. can I just reemphasize that 'intermittent' is only the word to use if you are averaging across the totality of Resident experiences. For certain individual Residents it is certainly not intermittent. The ability to tp at all without a crash is the intermittent bit ;-( "
Apologies. Yes, you are quite right, for those people with this issue this hardly intermittent. My bad for poor terminology.

Gil, if you are in world, I'll give you a ping.

More Information:
Internally, Linden Lab is in the process of bringing up a new internal second life grid, and funnily enough any teleport from one location to another fails, with almost exactly the same symptoms. I am hoping that whatever is the issue there is the same one that is being seen in the main second life grid.

So fingers crossed I find that and the solution is applicable.


AndroGin Dreamscape added a comment - 18/Dec/07 07:39 PM
Jake:
This is the best news i had read in weeks...

Pls let us know as soon as your team finds something!


zane legion added a comment - 20/Dec/07 07:26 AM
Well, after 2 weeks of frustration and many hours of tinkering, I think I've worked it out!

Enable TCP port 12043 through your router.

I was able to repro/resolve this issue consistently by opening/closing this port. This also solves the missing group issue here -> http://jira.secondlife.com/browse/VWR-2633.


Fluf Fredriksson added a comment - 20/Dec/07 07:44 AM
Nice try zane legion...
But ... I've had 12043 punched through the router and firewall for SL for months.
I'm glad you found a fix for your problems and hope it helps others, but it isn't the fix for this issue.

zane legion added a comment - 20/Dec/07 12:59 PM
Pity, it was such a clear fix for me. Hope you get it worked out soon.

AndroGin Dreamscape added a comment - 20/Dec/07 02:53 PM
Not good news for me... I was playing for a couple of days opening and closing that TCP port and else.... and nothing works....
But im glad to hear that works for you Fluf... keep playing in SL!!!!!
Jake: How things going? getting closer?

Jake Linden added a comment - 20/Dec/07 04:39 PM
Hey Folks.

I'm fairly sure I have the area where this is happening narrowed down. I fixed our internal problem and it suggested the area where this happens externally.

I also suspect this is potentially a router / firewall issue, but I need some extra data to add evidence to my hypothesis.

With that in mind, could I ask for some more data when you guys run into this? Namely -

a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another?

b) Does voice still work when you are in this state?

c) Is this a state that persists across multiple logging in?

d) does it happen instantly on logging in, or is this something that starts occurring over time?

e) What router do you use?

f) What firewall do you use?

g) Does it go away if you power cycle your router

and finally

g) What deoderant do you use? Cos I get a rash from mine...

If this is what I think it is I'm gonna have a hard time proving it and an even harder time figuring out what to do about....

    • RART = Rapidly Assuming Room Temperature. Emergency room code for Dead.

gil druart added a comment - 20/Dec/07 05:54 PM
a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another? NO

b) Does voice still work when you are in this state? NO IDEA. THERE'S VOICE NOW?

c) Is this a state that persists across multiple logging in? YES

d) does it happen instantly on logging in, or is this something that starts occurring over time? EITHER. BUT IT DOESN'T "START OCCURRING" .. IT'S ON/OFF WITH A TIMESCALE OF HOURS.

e) What router do you use? USR SURECONNECT

f) What firewall do you use? The USR SURECONNECT INTERNAL ONE. WINDOWS SO-CALLED FIREWALL COMPLETELY DISABLED

g) Does it go away if you power cycle your router HAVEN'T TRIED. THAT WOULD TAKE A LONG TIME TO ESTABLISH WITH ANY CONFIDENCE.

and finally

g) What deoderant do you use? Cos I get a rash from mine...


Mercia Mcmahon added a comment - 20/Dec/07 06:20 PM
@Jake
As I said this was happening consistently to an alt and then stopped. The fact that it was an alt not me would mitigate against it being router related, but I have recently had to reboot the router twice because it completely lost the internet connection, so that could point to a router connection. I favour the router connection myself.

I am on a Zoom ADSL X6 modem router, connecting via wireless to the router. I have Vista Firewall on but no other firewall. I think there is also a hardware one in the router. I cannot answer most of your other questions because the tp failure caught me unawares so I was not testing, but I tend with that alt to be tping everywhere (mostly on private land so region walking is not really on most of the time). Never got voice to work (I think my headphone set is broken rather than SL).

If you are worried about deodorant, ask for a transfer to the Brighton office, its never warm enough in England to need deodorant.


AndroGin Dreamscape added a comment - 29/Dec/07 08:48 PM
Hi...
Jake: Any news about this?
Regarding your questions

a)NO
b)i dont use voice
c)YES
d)both
e)2WIRE
f)above....
g)no

If i can give you more data, pls dont hesitate in ask for it.... This situation is unsustainable


gil druart added a comment - 29/Dec/07 09:47 PM
Yes - what news Jake?

And can you share your theory with us? I'm having trouble buying the router theory because of way the fault comes and goes, it has to - at least - be much more elaborate than just router configuration. And that wouldn't answer the question of why it just suddenly started occurring .. at the very least something at your end must have happened to expose it.

I could buy a routing connection .. which would explain why the problem seems to occur with all accounts from a specific machine but not with those accounts used on a different machine. The route used between here and there could well change .. over a timescale of hours .,, and produce the pattern seen.

I'd be fascinated to know, for instance, whether a specific route to LL's datacentre makes me more or less likely to be connected to a particular server/rack/interconnect ...

Or a variation of Homer's theory .. a problem only exposed by high latency .. which could also vary on those long timescales ...


Vittorio Beerbaum added a comment - 29/Dec/07 10:13 PM
a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another?
R: if you mean after it failed.. indeed not (you're already "ded"); if you mean if this happens even crossing the region instead TP'ing i don't know.

b) Does voice still work when you are in this state?
R: Not sure.

c) Is this a state that persists across multiple logging in?
R: Nope, immediatly after login the TP's works correctly. The problem appear after a certain amount of time.

d) does it happen instantly on logging in, or is this something that starts occurring over time?
R: as c) ...it happens only after a certain amount of time sitting in a sim.

e) What router do you use?
R: netgear... but it's the same router as i had before the problems stard (about a month ago?)

f) What firewall do you use?
R: router firewall.. but as e) the configuration didn't changed.

g) Does it go away if you power cycle your router
R: it's not necessary, since at the next login TP's works again.

Anyway the effect (exposed by jake) seems right: the avatar reaches the destination, but the client doesn't receive the information so it assumes it is a failing TP and try to recover the originating simulator, but it has been "cleared" (since the TP, in fact, worked) and then you're forced to logoff.


AndroGin Dreamscape added a comment - 31/Dec/07 09:13 AM
Hi folks...

Im not quiet sure what i have now... but let me tell you about it....
Yesterday i was trying to teleport myself (always try to "check" the issue....) so... when i saw the progress bar had that delay i sent SL app to background and i pull up the SAFARI app to the foreground and stared to navigate in the internet.... and after a couple of seconds i heard the "bell" yes that bell that all of you heard when the teleporting action is completed.....
My surprise was i did a sucesfull teleporting!!!! yeah after a couple of weeks!!!!
I realized that the only diference was that i was surfing the internet at the same time when i was teleporting myself.... so I replicate the scene and i teleport 4 times before SL takes me out of the game.... with the same error window....
That was yesterday.... today i did just 2 succesful teleports..... same scenario...

SL in the background
Internet browser in the foreground.... changing pages....

Peharps did means nothing for an unexpert user as myself.... i hope JAKE or else more expert in these stuff can figure out was happened....

Guys.... pls think hard... seems you are close enough to make a workaround or some....

Happy New Year!!!!


Jake Linden added a comment - 31/Dec/07 10:10 AM
Ok

So here's what I think this is.

Normal communication between the Sim and the Client is via a UDP connection that is hand managed by our code.

However, recently we've built a better way of dealing with some of these communications - since they don't need to be UDP (the difference between UDP and TCP/IP - which I'm sure you've all heard of - is that TCP/IP guarantees packets delivered in order, and actually delivered. UDP does not. It's like sending a letter and just throwing it out into the world and hoping it gets there, and having registered mail. So why don't we use TCP/Ip purely? Because if a packet gets lost or is delivered out of order then TCP/IP can take on the order of seconds to sort it out and get the right packets where they are supposed to go. Something you can't afford to rely on for things like positional updates and so on).

Some communications can afford to be TCP/IP since it isn't so critical that we update instantly - stuff like inventory handling, IM's and so on.

Anyway, the new structure we have in place is also an indirection system. What that means is that instead of the client assuming that it's always talking with a Sim, on log on the sim tells the client "this is the web address you talk to to handle IM's. This is the web address you talk to to handle Inventory. This is the web address you talk to to handle Asset downloading" etc. The idea being that eventually we can move the actual processing of inventory, or IM's or whatever off the sim itself, and onto a dedicated system instead. This frees up processing time on the sim to handle physics and scripts, and allows us to scale the way we handle IM's or some database intensive task.

So inside of the teleport (and region crossing) there is One Message that goes via this new communications method (called Capabilities). All the rest are UDP, however one goes via TCP/IP and is sent via a web connection rather than anything else. If that one message is dropped then the teleport (or region crossing) fails, and you get logged out. But you only get logged on on that one specific message being dropped. If any other message is dropped you get the teleport failed message.

So, ergo, this means that one message is, in these cases, not getting through.

Now it should be further pointed out that this new communications method (capabilities) operates via HTTPS not just the standard HTTP protocol. HTTPS is 'secure', and we need that because we'll probably be passing some sensitive data across. However this does require the correct certificates in place (you've all seen websites that require you to accept a certificate right? That's HTTPS in action) and it's all a lot more complicated that traditional HTTP web communication.

What does this mean? I have a suspicion that in some cases some routers get messed up with HTTPS communication, over time. Some internal buffer gets overloaded, or some certificate gets messed up or whatever, with the net result of this one message not being communicated from the Sim to the Client and teleports suddenly failing.

Now in the short term the answer is obvious - switch the teleport / region cross message across back to UDP and all should be good again. But since we've built this new communications system, and a lot of our intended new sim configuration design for 2008 and beyond is dependent on this working, we need to understand why we are seeing this hiccup, and what we can do about it.

Thats why I am asking about routers and rebooting to see if the problem goes away, because if it does then it's obviously router related. The fact that only a very small subset of you are hitting this makes me suspect a local configuration problem rather than our code per-se because if it was our code, everyone would be seeing this problem (as they did on our internal grid I was helping to bring up).

I hope this gives you an idea of what I am looking at and why.

Jake


Fluf Fredriksson added a comment - 31/Dec/07 12:21 PM
First, thanks Jake for the in depth update and the in-world interest, and Happy New Year!
If it is a router problem, I'm not convinced it's necessarily the router next to my computer. Isn't it equally possible something down the line is messing things up?
However, I've stopped having this problem for a few weeks now. Not a lot has changed at this end. Same router, same configuration, I've tried a few different SL clients. That's why I wonder is maybe my ISP's router was messing things up for a while?

gil druart added a comment - 31/Dec/07 07:44 PM
Hmm .. so we're not actually blaming the routers (which don't have any interest in layer 4 protocols by and large) .. we're actually blaming the firewall software (whether it runs on the router or not).

This is now very plausible .. but don't lose sight of other possibilities. Once you pin the blame on HTTPS glitches (for which you adduce strong circumstantial evidence) you also have to think about the local machine. I'd be just as inclined to suspect a bug in the TCP stack in the local machine or even idiocy by some other HTTPS client doing something horrible (I, for one, almost always have a browser running at the same time as SL). Against that .. rebooting the local machine doesn't seem to help. So still puzzling however you look at it.

I wouldn't be ready to rule out timeouts as a culprit either. We do sometimes see horrific levels of both latency and packet loss on SL. Remember that TCP doesn't guarantee delivery - it just guarantees to keep trying. Presumably something somewhere in the server will eventually decide that this is just not happening.

But .. you still need code changes, Jake. Your code needs to attempt to recover from this sort of hiccup .. not just give up and boot the viewer. At the most minimal end of barely acceptable .. take the viewer back to the login* page with the SLURL of the failed TP target already entered.

[* Which is also a puzzle. Presumably the same sort of HTTPS transaction occurs during a login. Yet they work. I speculate because the login logic doesn't give up straightaway if the HTTPS transaction fails .. it goes round again and has another go.]


Latif Khalifa added a comment - 01/Jan/08 04:07 AM
I've experienced this problem on several occasions (during teleport, not region crossing, but I do teleport a lot more than I cross region boundaries), and the occurrences seem to be completely random. I doubt that the issue is related to routers. I am using Linux NAT router which does not get rebooted in months and it certainly does not look into what is being sent over TCP.

If the problem is related to the caps event queue during the teleport, then perhaps some sort of error recovery needs to be implemented as Gil suggest.


BlckCobra Shikami added a comment - 01/Jan/08 04:14 AM
Hello Jake,

thank you for the information you provided. I am anyway not sure that it is really related to a router problem.

When the idea with the router related problem came up I tried several things to have a workaround:
(the diconnect effect after/during TP happens to me occasionally)

a) I have this problem occassionally with 2 different local routers
b) I have this problem also without a local router (direct DSL connection)
c) Usually when it happens I have had several (1-4) successful TPs and am inworld for at usually at least 30 minutes before it happens the first time.
d) When it happens and I get disconnected and log back in, I am stalled until I relog again: I can not TP anymore and can not move or fly anymore, but I can do everything else (transactions, IM, ...).
After your info I reset my router before I logged back in: No difference ... stalled again until the next relog.

> The fact that only a very small subset of you are hitting this [...]
e) A lot more people told me they have the same problem - they just don't believe adding their comment/note to jira will help fixing it. They just live with it, sigh and wait for it to be fixed - they are simply frustrated.


Fluf Fredriksson added a comment - 01/Jan/08 05:26 AM - edited
I'd have to agree with BlckCobra on the numbers hitting this.
For one thing, many people are turning to alternative viewers to try and get stability, which will be diluting the number of crash reports LL are getting per user. I was all for using the official RC and viewers to try and get bug report information through, but in the end, the search for stability and a client that uses many of the patches still pending in the JIRA wins out.
I'm also aware that once again I'm typing "welcome back" to people a lot more after they crash these days, and I'm hearing a lot more about clothes rezzing problems, TP problems and random crashes. And what do people do when they get fed up with the crashes? Eventually try an alternative viewer...

But back to "on topic" about the only thing I might have changed concerning this is upgrading my SSL related libraries in Debian Linux. I didn't think SL used those though, so remain somewhat unconvinced. But for the record am now on:
libcurl3 7.17.1-1
libssl 0.9.8g-3
openssl 0.9.8g-3
And teleports have been good for a while. [Shrugs]
I'm also using a heavily patched version of 1.18.5.3 which may have more to do with it.

Edit: Just jumped in world. Asked first online friend I could IM if they get logged out on teleports. Answer? "About once every three times"....


Julia Faulkland added a comment - 01/Jan/08 06:16 AM - edited
Not to say you're on entirely the wrong track with this, but I get this problem with or without a router on my end, and have other friends with no routers who also experience this issue. So no, it cannot just be an issue with the resident's personal routers. Additionally, it's not just a small number of people who have this issue. For some it happens often, for some it happens rarely, but EVERYONE I know has experienced this AT LEAST once. That is a lot of people. These people have a wide variety of hardware and are in many locations with different ISPs. However most feel that posting here on the JIRA is a waste of time, and I admit I'm starting to agree. I know this is a VERY inconsistent and difficult problem to track down, but people are becoming resigned to the constant degradation of SL.

I've taken some time to experiment. Here's a little info I have which I can confirm:

1: Though I get seemingly random disconnects as well, if I remain in one sim for too long, particularly overnight, I am guaranteed to have a disconnect when I try to move to another sim in the morning. This is 100% reproducible so far. It's possible that this particular reproducible case of TP disconnect is caused by being logged in for too long, or being in one sim for too long... I haven't tried to figure out which of the two causes this.

2: I live on an island, and WALKING to the adjoining island will fail as well. I have no idea if this happens on the mainland, but remaining on my home island overnight and trying to walk to the adjoining one in the morning is a 100% reproducible failure (a hang on sim crossing) just like an attempt to teleport under the same conditions will cause me to disconnect. Could it be the same bug? It seems likely, and there have always been people in the destination sim who aren't experiencing any lag or other issues there.

3: This doesn't mean it ONLY happens when I've been in one sim for a long time. I have, in one circumstance, logged in after being TP disconnected only to find I'd been rolled back to a different sim. I immediately tried to teleport and got disconnected. This happened three times in a row before I decided to simply log in at the sim I was attempting to teleport to. However, this is now rare.

4: Like others, I also often find I'm "stuck" upon login after a TP disconnect. My avatar is stuck in a ruthy crouch pose, I can not move, and can not teleport or take other actions. Another relog generally fixes this. However, this also doesn't happen 100% of the time.

5: I've sometimes played with logging in two avatars at once on the same system. (using the -multiple parameter.) When one avatar is TP disconnected, the other is entirely unaffected, and no other downloads or connections are interrupted.

6: I've removed my router entirely and dialed in directly with my DSL, and the results are the same. This is absolutely not the only cause of these disconnects. Whether it makes the problem worse or not, I can't say, but I can still reproduce disconnects without the router. However if it helps the process at all, my router is simply a linux box.

7: The failure in TP disconnects seems to happen in a consistent way. I know when I'm about to be TP disconnected because "Requesting teleport" briefly flashes and then disappears. The progress bar continues to move, but "contacting new region" never appears. Once the progress bar reaches the halfway point, I then get disconnected.

8: If I want, I can press the "cancel" button at any time during a failed teleport. I will then find myself at seemingly no location in the (origin) sim... the location vector does not appear at all at the top of the screen, but the sim name does. I am **NOT** truly disconnected at the time, though... I can send and receive IMs. Some time after this, at the same time I assume that the TP progress bar would reach the halfway point with no REAL teleport progress, I am then disconnected, just like I would be if I hadn't hit the "cancel" button. (EDIT: Just to clarify, the sim I'm stuck in is my origin sim, not the destination. As far as I can tell, SL never contacts the destination sim.)

I realize that it's difficult to track the real source of this problem, but I assure you it's not simply something that goes away when a router is reset or removed. Hopefully this information will help.


Sascha Vandyke added a comment - 01/Jan/08 06:34 AM
I completely agree with the latter meanings. But in my opinion , even if it would be a router problem, how do you want to fix this? Reset router before TP?

What makes me wonder is why a sim restart gets rid off this problem and not a router reset. Maybe it is burried again in some code lines for the server.
I had 6 tps of death from my sim to others, after a restart it was working again, so i would suspect also a different combination of the upper mentioned ideas.
And believe me, if a router messes up https communications, then throw it away. Otherwise you wouldn't be able to do other important secured web things.


Vittorio Beerbaum added a comment - 01/Jan/08 01:08 PM
I can add further details:

b) Does voice still work when you are in this state?
R: Yes and the voice i hear is from the starting location (not the destination).


Marcoh Larsen added a comment - 02/Jan/08 08:41 AM
Exactly the same problem over here, using a direct cabled internet-link (without routers, hubs, etc.).

I've seen this behavior with the following clients:

  • FirstLook 1.18.6 (76453) under Linux (nvidia 7600 GT, 2Gb Ram, Suse 10.3)
  • Standard client 1.18.5.3 under Windows (Intel 945M, 1Gb Ram, Windows XP)

The Windows client crashes as often as the Linux client. (Which is only at TP-ing, other functions are very stable).

Dump of the log at the time of crashing (Linux-client):
-----------------------
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 256768:259840
2008-01-02T16:29:46Z INFO: LLEventPollResponder::stop <9> https://sim4171.agni.lindenlab.com:12043/cap/23236922-505d-f6f4-450b-7f4b8cc1903a
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 63.210.157.75:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 63.210.157.75:12035
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 257280:259840
2008-01-02T16:29:46Z INFO: LLEventPollResponder::stop <10> https://sim47.agni.lindenlab.com:12043/cap/b8460c8d-e679-67fa-5088-0092e34d6bef
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 64.154.220.14:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 64.154.220.14:12035
2008-01-02T16:29:46Z INFO: removeRegion: Removing region 256768:260096
2008-01-02T16:29:46Z INFO: LLMessageSystem::disableCircuit for 8.2.32.201:12035
2008-01-02T16:29:46Z WARNING: disableCircuit: Couldn't find circuit code for 8.2.32.201:12035
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Agapema 63.210.156.193:13005 { 257024, 259840, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Neumoegen 63.210.156.135:13005 { 257280, 260096, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: RegionDump: Calleta 63.210.157.197:13006 { 257280, 259584, 0 }
2008-01-02T16:29:47Z WARNING: removeRegion: Agent position global { 257154, 260004, 502.846 } agent { 129.87, 164.313, 502.846 }
2008-01-02T16:29:47Z WARNING: removeRegion: Regions visited 2
2008-01-02T16:29:47Z WARNING: removeRegion: gFrameTimeSeconds 29826.7
2008-01-02T16:29:47Z WARNING: removeRegion: Disabling region Agapema that agent is in!
2008-01-02T16:29:47Z WARNING: createXml: Alert: [YouHaveBeenLoggedOut]
----------------------

Regards,
Marcoh Larsen


Jake Linden added a comment - 02/Jan/08 09:13 AM
Firstly, Folks? Thanks a TON for the feedback. This is ESSENTIAL for me diagnosing this problem.

I'm pretty convinced that this is the message dropping, the question really is how is this happening.

The router issue - the reason I ask is that I was using a guy who commented in this thread as a control - he was having it happen every time he logged on, however when I hijacked his account it never happened for me. I give him his account back again and viola, it starts happening again - therefore the issue had to be down the chain from the Sim itself, and more likely a local issue. He then went out a purchased a new router and suddenly all his issues just went away. So you can imagine why I ask the router questions.

Now it appears obvious that his was a rolling red herring, although it is still some pretty strong evidence.

ISP issues is an interesting idea. Not entirely sure how I test that though.

This is the most interesting comment though
"What makes me wonder is why a sim restart gets rid off this problem and not a router reset."

Now that does make it interesting, since it sounds like the HTTPS message is being dropped from the sim to the HTTPS forwarding service which sends it on to the client.


Donovan Linden added a comment - 02/Jan/08 12:38 PM
The critical piece of information which goes over HTTPS in this instance and is being dropped is the seed capability for the region which is being entered. Since anyone who has this capability can invoke any capability as if they were the avatar, it is critical that this information go across an encrypted channel to the viewer – therefore it is critical that this portion of the region cross continue to be delivered to the viewer over HTTPS.

Darien Caldwell added a comment - 03/Jan/08 12:49 PM - edited
The recent comments from Jake seem to correlate with my recent experiences with this issue. Upon relog after a dropped TP, my Avatar is in the destination sim, so the transfer did occur. But as mentioned, it seems the viewer is never informed of this. To attempt to answer the questions posed earlier:

a) Sometimes. I have successfully hit Teleport Home and pulled myself out of a dead TP after hitting cancel. But not always. It may depend on how quickly I reacted.
b) I don't recall. But IMs still work.
c) Not for me. I'm always safe in the destination sim after login.
d) there was one occasion where attempting to TP to the same sim caused the TP of death 3 times in a row, directly after logging in. But that was a frustrating exception, not the rule.
e) cheapie US Robotics Cable Modem Router. Model # 8004
f) I have no firewall, the Router is set to DMZ (yes I'm crazy like that)
g) It's not consistent enough for me to determine that.
h) sorry can't help you with your rash.


amilie anatine added a comment - 05/Jan/08 08:27 AM
This happens with me for about half my teleports. I cant see a pattern, i teleport all over the place, to stores and several homes too.

CPU: AMD (Unknown model) (3013 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8500 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 931/244394 (0.4%)
Viewer Digest: ffac34f4-0452-2fcc-16b7-c2868f0923ef


Fluf Fredriksson added a comment - 06/Jan/08 07:04 AM
Not much of a technical update, but I did add a poll to the forums here:
http://forums.secondlife.com/showthread.php?threadid=232812
Which shows more than a handful of people having teleport problems. Granted some other TP crashes will have been included but with 75 votes in, it's looking like 94% of people having at least occasional problems.
53% of people having regular TP problems, and a worrying 17% having problems on every or nearly every teleport!!!
If you can crack this one Jake, it's going to make a lot of people very happy!

And one tech note to add that may or may not be relevant. As I've said, I've not had these crashes roughly since I started running the "CoolViewer" http://sldev.free.fr/ for a list of patches applied. But I also tried turning RIP1+2 on in the router around the same time. I've no idea how much of an impact that's having except in theory I'm getting more direct routes to the servers. TBH though, I think it's either more to do with running the patched client software, or I'm just lucky all of a sudden!


Eternal Schism added a comment - 06/Jan/08 09:22 AM - edited
Another sufferer. ^^

What I've noticed is that, during login, when the progress indicator pauses for a minute or so (sometimes up to 3 minutes) on 'Initializing World...', I am guaranteed that I won't be able to teleport and that my group list will be empty.

Now, I've also had the failed TP when the group list is populated, so I reckon it's a co-symptom, for want of a better phrase, rather than directly related.

MacBook Pro (series 1)
Any client.

I put the Mac into my DMZ when using SL.


Meridian Beattie added a comment - 08/Jan/08 11:17 PM
Hi Jake,
Glad to see someone is looking at this issue in some depth at last.
Below is a log from the router, seems it doesnt recognise the signal, so drops it.
Log was taken whilst trying several tp's to no avail.

2008-01-09T06:59:51Z info src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1027 Unknown inbound session stopped
2008-01-09T06:59:51Z low src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1028 UDP Port Scan Detected
2008-01-09T06:59:51Z info src=24.64.230.3 dst=86.155.143.105 ipprot=17 sport=16029 dport=1028 Unknown inbound session stopped
2008-01-09T07:00:00Z info src=64.129.43.2 dst=192.168.1.7 ipprot=17 (layer 4 info unknown) Unknown inbound session stopped
2008-01-09T07:00:00Z info src=64.129.40.204 dst=192.168.1.7 ipprot=17 (layer 4 info unknown) Unknown inbound session stopped
2008-01-09T07:00:13Z info src=70.42.62.21 dst=86.155.143.105 ipprot=17 sport=5062 dport=22891 Unknown inbound session stopped
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1026 Unknown inbound session stopped
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1027 Unknown inbound session stopped
2008-01-09T07:02:56Z low src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1028 UDP Port Scan Detected
2008-01-09T07:02:56Z info src=24.64.137.222 dst=86.155.143.105 ipprot=17 sport=9175 dport=1028 Unknown inbound session stopped
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1026 Unknown inbound session stopped
2008-01-09T07:05:26Z low src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1027 UDP Port Scan Detected
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1027 Unknown inbound session stopped
2008-01-09T07:05:26Z info src=24.64.185.181 dst=86.155.143.105 ipprot=17 sport=16428 dport=1028 Unknown inbound session stopped

Time gaps are re-logging after being kicked out, and there is a significant time waiting to log on when bar reached "initialising" after a tp has failed. The first log on of the day doesnt have this wait.

I'm no techie but hope this helps.

Meri


CloneAge Kuhn added a comment - 09/Jan/08 10:17 AM
I think I have been using SL since mid July, and have had this problem since then and it's not just a few times I get logged of when teleporting... It's has been every single time with a very rare occasions where I did get to my destination succesfully. I think I've had 3 successful teleports. And with my lack in computer, router and firewall knowledge, I wouldn't be surprised if it could be both the issue now and my router, that cause the trouble for me. Mostly because I yet have found anyone beside me, who always experience this problem when they teleport.

Alexa Linden added a comment - 10/Jan/08 09:42 AM
also relates to SVC-573

gil druart added a comment - 10/Jan/08 11:29 AM
Emotes probably have no real place in bug reports ... but GRRRRRRRRRRRRRRRRRRRRR

Incidence of this wretched problem had been declining steadily (for me) since the start of Dec, from about 95% of ALL teleports at Dec1 down to fewer than 10% by the New Year.

Woohoo, I thought. I can sort of live with that.

Since yesterday's asset server upgrade .. 90%+ of all teleport attempts cause an involuntary log-out, again. Strong correlation with groups not loading is still there (for me .. I know some people don't see that).

I've got to stress (if needed), that NOTHING has changed at my end. Same hardware, same OS, same router, same firewall configuration as this time last year. For me this problem comes and goes as the servers are messed with. Come on guys, think! What did you change yesterday that might be messing with teleports?

Simple lack of availability of asset server service? (I've given up trying to script for today as well .. scripts are neither loading nor saving reliably enough or quickly enough).

GD


Harleen Gretzky added a comment - 10/Jan/08 11:57 AM
I have this issue on two separate computers and avatars. always after being logged in for some time in the same place, like Aquarius Paravane and Julia Faulkland described. Rarely does this happen to me otherwise. I hardly ever log off, so everyday when I wake up I cannot teleport anywhere without it logging me off. Seems to be 100% of the time, I have never been able to TP when in the same sim overnight. Soon as I log back in, they work perfect.

Fluf Fredriksson added a comment - 10/Jan/08 12:01 PM - edited
Meridian - Your problems appear to be with the router simply dropping packets from ports it isn't expecting connections from. If you search SL support for "firewall" you should be able to get a list of ports to open in your router. Quite how you configure your particular router I have no idea! Worth a try anyway!?!

Gil - Just a thought, but maybe the windows DNS cache couldn't cope with the change of server layout after the downtime? I could be way wrong here, but again, perhaps worth a try ... http://vlaurie.com/computers2/Articles/dnscache.htm for details.

I'd be interested to know if the tip at the end of that article on not storing bad DNS lookups helps anyone out.


gil druart added a comment - 10/Jan/08 12:20 PM
Such a nice idea, Fluff .. and I'm really annoyed I didn't think of it for myself lol .. but sadly no. Makes no difference.
Bless you anyway

Meridian Beattie added a comment - 11/Jan/08 03:37 AM
Hi Fluf,
Have tried configuring the port with no joy. Have read the SL support and articles on Firewall probs with no joy. But none of this didnt happen on old version of SL, it worked perfectly!

Have a new revelation to this problem
If i log in at home, cannot tp at all...100% failure...but if i type a region in the login and start there I am able to get one tp but only one, next tp attempt freezes my screen.

Jakes explaination of the issue seems to ring true, it would explain the firewall problems I am having, and sometimes the random pattern of failures.
SL has changed something since the 18.4.3 upgrade which is when all my probs started. Which seems a long time ago now.


Fluf Fredriksson added a comment - 13/Jan/08 04:21 PM
Uh oh!
It's back! Even with the patched viewer, and this time, absolutely no relevant changes to SL / networking at this end, in the last 48hrs I've had 2 logged out on teleport and 1 logged out on region crossing.
Uptime on the router is curiously 38 hours.
Will try a router reset tomorrow, but if it cures it, it's a seriously weird problem!

Fluf Fredriksson added a comment - 16/Jan/08 04:43 PM - edited
Hmmm... am still unconvinced... TP's worked for a while after a router reboot, but then I was logged out of SL and then back in again. It is starting to happen more, but that's also possibly related to me changing my patterns and staying in one region for over an hour before attempting to teleport again.
The trouble with the "is it the router" scenario, is that there is no way to know if after it has been rebooted it returns to the possible error scenario. Nothing else on the internet seems to be affected except teleporting within SL! IF it is related to that!!
On balance, having had a few weeks with no TP problems with the same router being rebooted every few days, while running exactly the same client and finding there are now for some weird reason more problems than before. I'd have to rule out the router problem, and doubt it's a problem with the client software unless or some reason staying in a sim seeing 30+ av's in a space of over an hour makes it worse.

Heh. Sorry watchers to edit. But just to make that crystal clear.
Viewer software A and Router A .. ran fine for several weeks.
Now... With no changes to router, viewer etc...
Viewer software A and Router A .. teleport logging me out again.
During the whole period, router reset every 3 to 5 days (sometimes less).


JetZep Zabelin added a comment - 17/Jan/08 05:38 PM - edited
This happens to me, and yes I do have connection problems.

However, I notice that it also happens on Sim crossing if the sim I'm traveling too has a lot of objects/avatars and is still rezzing on my screen. If I stop before I enter a sim and let things rez a bit and go slow before I cross then crossing is ok. If I am going fast, my av often ends up flying forever (soon outside of any sim) and then the error message occurs.

Is rezzing the environment taking a higher priority than the sim crossover or is it just that my connection has lost a packet related to the crossover?

This problem only seems to happen when my camera is fixed on my avatar rather than a stationary position somewhere. Also, sitting on a prim to make the sim crossing, prevents this problem almost entirely.


Davey Callisto added a comment - 18/Jan/08 08:48 AM
Nice detailed updates, Jake. Appreciated. Your comments regarding the future TCP/IP comms systems look very promising, too! Can't wait for that.

My experience of the problem is slightly different from the bug description in that the teleport screen doesn't hang. The bar slowly creeps along, but no status update messages appear at all. No "Requesting teleport...". Nothing. The bar just creeps along to about 1/3 to 1/2 the way and then DING. Disconnect. (And also viewer hang for me with Windlight. See VWR-4087). An imminent disconnect is usually apparent with in 1-4 seconds because of not seeing any status messages indicating the new region is being contacted.

I have also noticed that in general it happens mostly after I've been connected for a few hours. Up to 9 hours at a go before I teleport sometimes, and then I can usually expect the disconnect to occur. It does happen sooner in some cases, too though. Sometimes, even after just logging back in, it has been almost a 50/50 whether the teleports would work.

To Jake's questions:

a) Not sure I understand this question, especially with the RART acronym. If I understand correctly, if the teleport fails, the viewer is disconnected completely and it's not possible to resume without relogging. If you however mean that can you simply cross regions before trying to teleport, I'm yet to confirm this one.

b) No. But the viewer crashes for me. See VWR-4087

c) It generally happens each time I log in – But I stay logged in most of the time. Eventually it will happen, sooner or later.

d) Mostly over time, but I don't teleport very often when I stay logged in.

e) Linksys WRT54GL running a Linux firmware from the OpenWRT project. Usual uptime is months on end.

f) The default firewall rules policy/NAT config in the router. Some minor port forwarding for other applications. Nothing in SL's usage range.

g) Will verify this next time it happens!

h) You probably want to try something else


AndroGin Dreamscape added a comment - 21/Jan/08 03:19 PM
Hi folks,

No one knows what happened with Jake?

He used to answer or update this "blog" every 4 or 5 days... now I didnt hear any about him long time ago...

For all... im having sucesfull teleporting every time i access (in other window) internet at the same time with teleport process... 4 or 6 times... then suddenly the next time just crash in the way ALL of you know.

If someone much more "expert" wants to try.... feedback is very welcome.... not for me... but Jake and Co.

This situation is taking a lot of time....


Vittorio Beerbaum added a comment - 21/Jan/08 04:25 PM
I've found a way to replicate this, it worked 3/3 ..sry if i didn't done extensive tests, but im a bit busy atm. It seems that the TP fails 100% if the previous TP is to a land where u got banned (at least in my case). To replicate:

Land from (my land): Beerbaum
TP to: Avalon Isle (where i got banned.. don't ask me why... hihhiihih)

...i receive the message "you got baned... ablabal" so the TP failed.

2nd TP to: Parioli

...and da da! Stuck on teleport... "always".


lum pfohl added a comment - 22/Jan/08 07:58 AM
So sorry - I've filed a duplicate ticket on this issue and didn't vote earlier. This happens for me repeatedly - but not 100%.

3 in 10 teleports result in "You have been disconnected from the simluator you were in..." and a blank terrain and no other avies or scenery. Up until the failed teleport, I would be doing things normally, IMing, rezzing objects etc. I would be logged into the support portal and jira and the sl wiki (all https). Granted- https communications with secondlife.com is excruciatingly slow compared to other servers in the Internet. (hint hint)

The funny thing Jake, the simulator I was IN still thinks I am logged in. Residents around me testify I never left, except very briefly (like seconds) while my first attempt to log back in triggers the simulator to log me out, and I log back in. Not the couple of minutes it takes for me to shutdown SL and restart. (as a side note, logins to Second Life have slowed down greatly with the last rolling restart – I spend a great deal of time on the PRECACHING screen that I never really have previously).

Often times Second Life viewer doesn't know it's been logged off or disconnected from Second Life and remains normally active (until I try to move or teleport). I check my SLEEK and they are logged off - they know. (this condition is easy to reproduce). But in this teleport case, Second Life doesn't know it's still logged in... Being intermittent, I can't explain when or why it happens.

Sometimes it happens at the very first teleport after I log on

Sometimes it happens after I've been logged on an entire day.

Sometimes it happens in between. All I can say is that a one-a-day occurrence has become a several times an evening occurence in the past two weeks. My on-line habits have not changed hardly, in the past 6 months.


Gigs Taggart added a comment - 22/Jan/08 12:58 PM
I did not see this in 4.2, but I am seeing TP fail almost half the time in 5.3.

Cathryn Kappler added a comment - 22/Jan/08 11:32 PM
This happens to me if I stay in a sim for more than 2 hours. If I try to TP after that 2-hour window, I always get disconnected. Same for my alt, Elsbeth Clary. I can always tell when it is going to happen as stated above. The TP starts, but none of the region connection information shows. When I log back in, sometimes I am where I started and sometimes I am where I was headed. It consistently happens, as I said, if I am in the same sim for more than 2 hours. I also know that it happens to friends, specifically Jolyn Lane, Tofer Lane, Kynthia Kidd, and Flute Nitely. Same scenario. I am tired of going to TP and crashing when I do. This has been going on since the new viewer was introduced in a First Look format and was still doing it after it became the standard viewer. The previous viewer did not have this particular bug.

Sascha Vandyke added a comment - 23/Jan/08 02:24 AM
One think I like to mention is that f.e. the state of running scripts in attachments is lost and set to a previous setting. Another thing is that if you login back to Last Location, you get stuck and have to relog again. This sometimes messes all scripted attachments up.

Davey Callisto added a comment - 23/Jan/08 02:50 AM
Good point. All attachments get reverted to their previous state/position/last save point because they weren't detached and re-attached to update the assets. It's definitely advisable to detach and re-attach anything you've been working on if you fear a disconnect teleport as, thanks to the way the asset system works, the changes won't be saved until you do, meaning you lose everything you've done.

Fluf Fredriksson added a comment - 26/Jan/08 04:48 PM
A bit of an update...
I'm running a normally very stable viewer here in Linux land. Don't think I've had a random crash since early December.
But there does seem to be an almost reproducible event here.
If I go to a live gig, turn streaming audio on and spend an hour or so with 20+ other avatars, I get the logged out on tp when I try to tp away. Last time it happened, I checked and it happened to my friend at the same gig when they tried to tp away as well.
I don't seem to need to wait 2 hours as Cathyrn, but maybe a more heavily loaded sim makes a difference?

Kind of blows the router theory out of the window?


DBDigital Epsilon added a comment - 26/Jan/08 06:43 PM
Well this issue is one I have been having now for over a month. Quite annoying and only seems to be happening MORE frequently. The "route theory" is nice, except today I just logged and then crashed on teleport. And usually it is a while after I have been logged in. I think there is more to this than meets the eye as the saying goes.

Also another odd thing, if I wait until I get the "you have been logged out message" and log back in, my av is in a bit a "squat" position and I can't move. I can turn but not move otherwise. The only fix in this case is to relog AGAIN. Also I have notice that if I cancel the teleport before this then close the viewer, at least I only have to relog once, rather than twice.

-DB


lum pfohl added a comment - 28/Jan/08 03:03 PM
Steps to reproduce (reliably):

1) Log into SL.
2( (Disable Away when idle). Let avatar stand idle for more than a couple of hours.
3) Attempt to teleport to...Cyclops
4) Receive disconnected message
5) Open a second copy of SL (before shutting down the first, but after receiving message) -
6) Log in as an alt and teleport correctly

If it were routing tables, then the 2nd instance of the browser wouldn't have experienced proper teleportation either? Something like that would require an OS restart / not an SL restart...

=====================

Not so reliably
1) log into SL
2) teleport immediately
3) fail immediately

No rhyme or reason to the immediate failures. Also, when it happens, some of the mentor and help channels have announced that a rash of it is going on - although there are many residents who are still able to transport freely at that precise moment.


gil druart added a comment - 28/Jan/08 03:33 PM
Well .. I hate to repeat myself (but I will anyway) ..

Has seemed to me for a long time now that we have one failure mode but several triggers .. so possibly several bugs. These include (at least)

i) The time-in-sim related version documented by lum & Fluf and others

ii) The server incompetency version that afflicts me (correlated with other failures such as no groups loaded etc)

iii) Particular region related versions?

iv) heavily loaded SL versions?

.....

So in a sense the real bug is that the viewer doesn't handle a failure to tp correctly .. the bug is in the error handler .. or possibly it's the sim-to-sim protocol for handing off an agent that needs a really critical eye cast over it .. it seems to be broken almost by definition since it has an 'indeterminate' state where the two ends can't agree on what happened.


Meridian Beattie added a comment - 01/Feb/08 04:57 AM
Hi All,
Am rapidly becoming quite adept to finding ways of teleporting without being logged out. Here are a couple of ways that I have found successful.

1) Don't log in to "Home" or "Last Place", type a region name to log in, this I find will give me at least 3 successful tp's before logging me out. (Oh yeh forgot to say, dont stay in region too long or it won't work)

2) To get more successful tp's I find that clicking constantly on my emails "send and receive button" while tp bar is moving, helps too! ( Mad Hey?)

3) Havn't tried standing on my head whilst drinking coffee yet, but if anyone has, please let me know if it works

What a sad life we lead!


Alison Alena added a comment - 01/Feb/08 12:15 PM
I have a solid repro for this bug.

Pick two sims that are not close together.
One will be your starting sim and the other will be your destination.
Log in and go to your starting sim.
Add a packet filter blocking all ip traffic between you and the destination sim.
Teleport to the destination sim.

Expected result: the teleport times out and you are left where you were in the starting sim.

Actual result: the teleport times out and you are logged out of secondlife.


Fluf Fredriksson added a comment - 01/Feb/08 12:18 PM
Minor add note to the "stay in a region too long and you can't safely TP away".

Firstly, anecdotal evidence in SL tells me this is happening to a lot of people. They just fail a TP, sigh and relog after they have been at a club or gig for a while and say "ah well, it's SL, what do you expect?" (or words to that effect).

Second, there may be something of a presence clue. Now I've witnessed a few people fail to teleport away from me, if they get as far as vanishing from my view, reasonably often I don't get a "x has logged out" message, and IM lets me chat to them is if they are on-line. It's only when they re-log I briefly get the IM "will be saved" message usually for one line before SL then tells me they are on-line again almost immediately. Don't know if that helps you track down the point at which they get dumped out, but thought it might.


Alma Magnolia added a comment - 01/Feb/08 04:36 PM
I do not know if this will help, but just in case...in my particular case here is what I have noticed. Using the exact same Apple G4 Powerbook at three different physical locations, I am unable to TP at two locations and able to TP successfully without issue at one location. The two locations are at home using an AT&T DSL router, a friend's house also using an AT&T DSL router, and another friend's house using Valley Internet router.

Using the AT&T routers causes above described TP failures every single time.

Using the Valley Internet router allows me to play Second Life like in the old days.... sigh reminiscing....

Anyway, I have been playing SL from home using the same AT&T DSL router since Oct 2006. So there is something that has changed in the latest releases that seems to be incompatible with the AT&T DSL router/firewall setup.

Again, this is something I have noticed in my case, and may not be true for everyone. I have checked this on several different days over the past couple months, and the same results appear each and every time.

I can only play SL now when I am at my friend's house who uses Valley Internet.


Drew Dwi added a comment - 02/Feb/08 07:43 PM
I'd like to suggest that this be considered a showstopper because i've yet to run into someone who's not had this problem.

Fluf Fredriksson added a comment - 03/Feb/08 04:08 AM
/me checks ...
It's border-line show stopper material. It doesn't actually stop most users getting around a few times before they hit the problem, so SL is still usable by many (a big sorry to folk who can never TP!)
As it's already drawing some LL resources, there seems little point flagging it above critical though.

Besides, it has uses in a covert sort of way. If I know someone has been on-line for ages without a break, I can now pretty much assume that they have only been in the one sim the whole time.


Tobyus Flanagan added a comment - 03/Feb/08 08:15 AM
This is happening on almost every tp for me. It has gotten to the point now I will relog before tping because to it is easier. Another annoying problem is after that has been happening after the tp logout is that when I log back in I am frozen, can't move or tp at all so have to relog again..so that ends up being two relogs because of this.

Brandon Shinobu added a comment - 07/Feb/08 09:54 PM
As of 1.19.0 (79185) Windlight, the system will still log me out during teleports. It does not happen constantly, but usually about 1-2 out of ten.

Cerowain Ceawlin added a comment - 08/Feb/08 02:12 AM
Highly likely just adding another red herring or two to the issue, especially in light of zORIEH's comment:

Suffering heavily from it, over the last couple of days I noticed a 100% success rate when teleporting, irrespectively of time spent in a region ( from nearly none to up to several hours).
IF I teleported from the map after it had loaded completely...

Inconclusive test with an alt to teleport as simultaneously as humanely possible from the same PC via the same router show that it can happen, but only to a very small percentage, that both teleports fail so spectacularly. Normally at least one of my mes gets through...

I've come to hate that bug from the depth of my little heart...


BlckCobra Shikami added a comment - 09/Feb/08 12:25 PM
I can't seem to find a stable repro for this: but it happens under 2 circumstances more frequently to me:

a) assert server is under load (many users online (> 50.000))
b) when I stay more than 1 hour in a place

The TP attempt takes a long time and when I click 'cancel' during the process I find myself in nowhere with no prims around me and also the "continue/quit" dialog.

Fatal effect which was also reported here several times: After logging back in I am unable to walk, fly and teleport.
I have to log out and log back in a second time for everything to work 'normal' again.

About 15% of my teleport attempts are affected by it and it happens only with viewers after 1.18.4 (windows version)
RC 1.19 is also affected. No changes in my network config or router for about 3/4 year


Beware Hax added a comment - 10/Feb/08 05:29 PM
this problems has happened to me for the last months or so. sometimes tp works for all the time, sometimes it fails all the time. typically after tp failed, and i try to log in to the sim i was in, the sim rezzes only halfway, with glitches in the floor, and im stuck, and i have to relog again. when it's like this, the only way to get to a sim is by logging into it. extremely frustrating. this is a showstopper.

athlon62 X2 4400+, 2 GB, geforce 6800 GT
windows XP pro


Salamanca Congrejo added a comment - 11/Feb/08 10:47 AM - edited
I thought it might be a firewall issue as it appears to only happen to me when I'm at the office, but not from home using the same laptop computer. That could be a coincidence though.

enka zenovka added a comment - 11/Feb/08 11:10 AM
This problem happens to me REGULARLY, at least ONCE A DAY (and I don't often use TP), especially when I stay a long time on a sim (more than an hour) but this happened to me today 10mn after my first log...

I'm a builder, the last time I used TP while I was building, I lost all last modifications I did before TP...
Regularly, when I relog, I'm freezed and can't do anything else than chating ... (telling friends I re-relog, cause I can't move)

This problem has been reported FOUR MONTHS ago, so PLEASE ask your developpers to check this out SOON for real, this time....

Enjoy SL, be patient...


Gigs Taggart added a comment - 11/Feb/08 01:45 PM
2008-02-11T21:41:23Z INFO: LLVoiceClient::participantStateChangeEvent: state is 9
2008-02-11T21:41:23Z INFO: LLVoiceClient::removeParticipant: participant "x28MSryYUR7WdV04ZMWzzHA==" (dbc312af-2614-47b5-9d57-4e19316cf31c) removed.
2008-02-11T21:41:44Z WARNING: removeRegion: RegionDump: Hippotropolis 64.129.41.86:13006 { 238336, 244736, 0 }
2008-02-11T21:41:44Z WARNING: removeRegion: Agent position global { 238530, 244782, 30.0396 } agent { 194.332, 45.5107, 30.0396 }
2008-02-11T21:41:44Z WARNING: removeRegion: Regions visited 3
2008-02-11T21:41:44Z WARNING: removeRegion: gFrameTimeSeconds 6257.96
2008-02-11T21:41:44Z WARNING: removeRegion: Disabling region Hippotropolis that agent is in!
2008-02-11T21:41:44Z WARNING: createXml: Alert: [YouHaveBeenLoggedOut]
2008-02-11T21:41:44Z WARNING: createDialog: Alert: You have been logged out of Second Life:
You have been disconnected from the region you were in.

Click Continue to look at existing IM and chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately.
2008-02-11T21:41:44Z INFO: LLMessageSystem::disableCircuit for 64.129.41.86:13006
2008-02-11T21:41:44Z WARNING: disableCircuit: Couldn't find circuit code for 64.129.41.86:13006


AndroGin Dreamscape added a comment - 11/Feb/08 08:33 PM
Hi guys,

I have to say that I have mixed emotions now... I was having problems with TPing my avatar in my iMac PowerPC since a couple of months ago... i posted several comments trying to give more information regarding this issue. Well, i have to say now, that i got a new laptop not a MAC but a PC with nVidia Quadro Video Card, etc. and i downloaded the 1.18.5(3) version of SL and start to doing some tests.... well as far as today (one week later) all my TP's were been sucesfull. An interesting point here... my router is the same... nothing change, no config., no new firmware, not even a reboot... I just changed the Computer....
I will keep doing test and trying to post feedback to this forum in order to find out where is the problem.... because I rather play with the iMAC than the PC... I saw some comments regarding that in some cases people change the computer and the issue is still there... well i dont know where's the catch... but this wasnt my case...

...unbelivable...

Jake:If you need more info about the config of my laptop, let me know


Vittorio Beerbaum added a comment - 12/Feb/08 03:48 AM
@AndroGin: i won't interrupt your positive emotion... ...but i really think that's a combination: sometime it happened to me too (3 or 4 times during these months, each time separately by a month or so) that the TP does NEVER fail for a couple of day (from 1 to 3 days) like it was "fixed" apart appearing again after this short "bonus" time. Since during these days there were no server/asset maintanance (at least not documented) i made my personal idea of why this is happening: i think that's becuse most of use are used to visit always the same simulators, so same days these sims (because they have been restarts.. crashed.. etc.) sits on a network place where they are reachable (each to other) without this bug is occurring... as soon one of these sim moves again the problem appears. Since the problem affect a large number of users (and sims) you may not notice what's wrong here. So wait two or three days... and post again.

Beware Hax added a comment - 12/Feb/08 08:22 AM
i forgot to say this happens to me daily and affects most of my tp's

Jake Linden added a comment - 14/Feb/08 01:04 PM
Folks, I have to apologise for letting this one drop a bit.

I've moved positions with Linden Lab and this is the last thing on my list of 'old' tasks I have to clear, so I'm back on it this week.

Again, apologies.

I do have something to look at in terms of internal code - I need some time with the originator of the code to see what's going on.


Gigs Taggart added a comment - 14/Feb/08 07:09 PM
Jake,

I've done some debugging that may help with this. removeRegion that is called causing the client to quit is called from the code path that has the commented out llinfos:

Disabling simulator with message from 64.129.41.86:13006

It can be called from one of two code paths, so this may help you narrow it down.


AndroGin Dreamscape added a comment - 22/Feb/08 04:01 PM
@Vttorio and the rest of the group

Yes, you were right... i had experiencied in my new laptop the same behavior... but to be honest, the frequency is one every week or more.... nothing in comparison with the frequency in my iMAC where is every single teleporting.
So im playing more time in my new laptop than the iMAC but it is mandatory that someone fixed this problem asap. Im talking with a lot of people inside SL and the common answer is.... yes "i have the problem" or yes "i know someone that has the problem".... the difference is the frequency when the problem appears...


wildefire walcott added a comment - 24/Feb/08 08:59 AM
This has been happening to me since December and seems to occur about 1 out of 3 times I attempt a sim-to-sim teleport. I've often wondered whether co-location site of the target/destination sims made a difference, but there's no easy way for an average resident to test that. Also, I don't remember EVER disconnecting while doing a sim-to-sim border crossing (walking, flying); it appears to only be with teleports.

Glance Sideways added a comment - 24/Feb/08 01:23 PM
OK so this is weird - never had a problem until yesterday

WindLight 1.19.0 (80044) on a 24 inch imac Intel Core Duo 2.4 GHz running with an ATI Radeon HD2600 256 VRAM and 2GB of ram.

Can't teleport at all now, hangs then crashes EVERY time. reinstalled windLight makes no difference, no settings have changed, no dropping of connection speed, no changes whatsoever.

At the same time i have also got an older iMAC intel core duo 2 GHz running a Radeon X1600 128 Mb VRAM 1GB ram - no problems at all - sharing the same wireless router both machines setups are the same i have tried lower settings in preferences but it doesn't make any difference.

And it only started happening yesterday (Saturday night after 9PM GMT)


Jake Linden added a comment - 25/Feb/08 02:44 PM
Ok.

I now know exactly what is going wrong - still a little fuzzy on the why, but I'm zeroing in.

Here's what the problem is.

There's a particular message that gets sent from the originating sim to the client when either a teleport / region crossing has been completed successfully (ie the originating sim has contacted the destination sim, the agent has been passed across and then deleted from the originating sim).

This message contains information for the client to talk to the new sim.

This message is getting dropped.

What happens is that the client already knows a teleport is in transit and dumps out the old region information internally after the teleport times out, but doesn't have replacement region information, in which case it considers you logged out and, well, logs you out.

Thats what is happening.

Now, why is this message getting dropped?
Well, it's going via a new system - an HTTPS driven TCP/IP system that encrypts the information since some of the new server information we send to the client we want to keep encrypted.

This system is dropped the message in one of three possible places.

Either in the Simulator sending the message out to the client, in transport on it's way to the client (which is why when you guys turn off TCP/IP on your routers you get the same error) or in the code on the client that takes the incoming TCP/IP message and then fakes a UDP call so the same code that used to talk to the UDP stream is called. We know the actual code that runs when the message is received is not being called because it dumps out text to the logs and all the logs you guys have posted is missing this text - ergo that function is not being called.

I have a suspicion it's in the simulator side - what I need is one of you guys that is seeing this to ping me online if you see me, since I need to watch the logs of the sim you are teleporting from where the failure occurs and look for a specific message. If I see that message, then I know my hunch is correct. If I don't, then we need to look further down the pipe.

I'm going to be online tomorrow (the 26th of Feb) looking for people who are having the teleport fail there and then with this error.

Just wanted you to know that progress is being made.


Eric Ruban added a comment - 26/Feb/08 01:12 PM
Thank ghod this is being worked on! It is really a show-stopper, head-banger, makes you want to strangle someone, problem!
My additional observation is that it seems to be more likely to happen the longer you've left SL running. Teleports early on in a session work better than ones later on. Even without a fix, a workaround will be welcome, like... never mind getting to the failed destination, just stay in world for gosh sakes!

Vittorio Beerbaum added a comment - 26/Feb/08 02:45 PM
I hope it's really the end of this bug... because this is ruining so badly my eperience. I arrived to refuse invites to other land, because i already know i were going to crash and crushing my head into the monitor (i know it's pathetic...), and after today it's gonna be more sad than before! Yesterday i've left SL running the whole night because i've seen the message from Jake (to being contacted from someone experiencing the bug...) so after a night of no-stop i were surely to face the bug the next day; i've contacted him today but he wasn't online, so i did not tipped on pourposes the whole day just to be sure to hit the bug when he were gonna reply... but damn, my internet connection dropped 3 hours ago, and Jake replied to me after a couple of hours, we tried the bug.. and guess? I Tp'ed correctly because i didn't stau enough into the sim.
This is more than Murphy law.... i hope they'll find the solution before i start to nuclearize the whole sim here.

Jake Linden added a comment - 26/Feb/08 04:54 PM
Ok, I spent today tracking down the logs on one of the sims where someone had a teleport failed issue.

Needless to say the one bit of suspect code that would have explained it all was not being tripped as I had fondly imagined it was. I've tracked down two actual teleport failures and neither reported anything unusual in the simulator logs.

Well, at least I know it's not what I had hoped it would be - that would have been too simple!

I think I'm going to start looking at the client next..


Drew Dwi added a comment - 27/Feb/08 06:03 AM
good to hear progress! lots watching for this to be fixed

Jake Linden added a comment - 28/Feb/08 05:12 PM
To keep you all up to date.

Today I stuck some extra logging into the simulators to tell me if messages are getting dropped on the simulator.

I managed to miss the roll out by a day so I'll have to wait till we do a patch or another roll out before this code hits the grid.

I'm exploring client side logging (seeing whats already there) and I may well ask some of you guys to turn on more verbose debugging within the client so I can look at those logs to see whats happening, assuming I can figure out what is possibly being logged now, and assuming its the info I need.

Jake


WillowTree Lane added a comment - 29/Feb/08 08:03 AM
I wanted to add my name into the mix that I am having this exact same problem. I noticed it happening yesterday (2/28/08) and a majority of my tps are not successful. Seems to be getting worse as time goes on...

Help us Jake! You're our only hope!!

haha.


Zak Escher added a comment - 29/Feb/08 08:13 AM
I'll be glad to help logging. I seem to have this problem mainly after being in a sim for a long time.

Cotytto Bonetto added a comment - 29/Feb/08 03:45 PM
Let me add a new twist. I Found this thread while trying to help another girl who was crashing on every TP. After reading everything here I told her to try changing the router. She said that couldn't be it because her aunt connected through the same router and had no problems. But I convinced her to try it anyway. She changed the router and it completely fixed her problem.

So two people connecting through the same router, one has no problem and the other dies on every tp. change the router and it fixes it. I hope you can make some sense out of that Jake.

Another thing I have noticed that hasn't been mentioned here that might or might not be useful information. When I send a TP invite to someone and they don't show up, it never tells me they are offline. A minute or two later I get the message they just came online. but the offline message never comes.


Muchadou Zamani added a comment - 04/Mar/08 02:23 AM
I have had 1 successful teleport in the past 9 days, and only two successful attempts to log in directly to my desired location. This is really impairing my ability to work in-world and ruining my SL experience! Here's my stuff:

Second Life 1.19.0 (5) Feb 28 2008 17:18:12 (Second Life Release)

You are at 280540.6, 270611.1, 22.4 in CandyCleo located at sim5935.agni.lindenlab.com (8.2.35.237:13004)
Second Life Server 1.19.1.81132

CPU: Intel Core 2 Series Processor (2127 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GT/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 22/7024 (0.3%)
Viewer Digest: 6b1bac12-2a86-e1f2-aa5e-3108db5c8eeb

Repro: TP from "CandyCleo (211,18,21)" to " Southlands (53, 157, 22)" via Landmark
Isle is up and running (1 person on it, reported by "Map")
Date/Time: 04.03.08, 02:02
Result: Could not teleport, received msg "System unable to complete tp in timely fashion, please try again in a few minutes", returned to "CandyCleo (211,18,21)".

Repro: Log off system, log on directly to "Southlands (68, 87, 21)"
Isle is up and running (1 person on it, reported by "Map")
Date/Time: 04.03.08, 02:06
Result: Location not currently available, transported to nearby location "Orientation Island Public (99,169,32).

**SHOCK! Able to TP Home "CandyCleo (212,19,21)" **

Doesn't usually happen though. Last two attempts to get to Southlands (my place of work) resulted in me being transported to nearby locations Hanson (161,103,100) and Ross (34,221,57). I couldn't TP home from either place and had to re-log.

As of 2:21 I'm suddenly able to teleport again. I still want to report this though, as it's been the most frustrating week in my SL life so far. Hopefully this info will help other people in the same predicament!


Muchadou Zamani added a comment - 04/Mar/08 02:56 AM
Here's the additional stuff you asked for Jake. Hope it helps!

a) Can you region cross when the Teleport goes RART**? IE can you walk / fly from one region to another?
Nope.

b) Does voice still work when you are in this state?
Didn't try before it 'repaired' itself, sorry.

c) Is this a state that persists across multiple logging in?
Yes.

d) does it happen instantly on logging in, or is this something that starts occurring over time?
Instantly and completely.

e) What router do you use?
Netgear Wireless router for Sky Broadband (UK).

f) What firewall do you use?
I disabled my firewall ages ago but I use and Sunbelt Counterspy.

g) Does it go away if you power cycle your router
No.

Well, that's it. My deodorant is a jasmine variety. ) Thanks for looking after us.


Zak Escher added a comment - 04/Mar/08 05:04 AM
Suddenly during the past two days, I have been able to teleport out of a sim where I used to be disconnected every time I teleported. The only thing that I know has changed is the 1.19.1 rollout. I will keep monitoring the situation.

Jess Brando added a comment - 04/Mar/08 05:07 AM
I just found this after wondering if anyone else has the same issue i do. Apparently they do!

I'm on Debian Linux, and have been experiencing this since i started using SL with the 1.18.5 client. I upgraded to 1.19.0.5 hoping it would have a fix, but it still happens.

I usually get about 4 successful teleports then a failed one. If a teleport fails then the mini-map still says i haven't moved at all, and the title bar still says the previous location. The scenery looks like i'm stuck in nowhere-land, and there is usually a red arrow encouraging me to walk about 3000 miles to reach my destination. It won't even entertain the option of another teleport attempt - the teleport button does nothing.

I log off and then try to log on again, but it tells me something like, "Agent not in region, agent probably in a neighbouring region. Please try again". It takes about 3-5 attempts to be able to log in again.

My workaround has been to log off before attempting teleport because i am more likely to succeed if i have only just logged on.

Oh, one other thing i noticed, on failed teleports there are hundreds of log error messages about unable to set UTF8 settings. Something like that. I don't have the logs to hand right now.

Please let me know if there is a proper solution to this problem. I have skim-read the above but didn't find anything conclusive that would help.

Thanks.


Monalisa Robbiani added a comment - 07/Mar/08 05:37 PM
I remember the first months of my SL where I couldn't complete a single teleport. I mean, not even one, never. I even got used to use SLURLs to move around the grid. Teleports suddenly started to work flawlessly (besides some rare hangups) as soon as a switched my ISP. My new ISP uses a totally different route to reach the SL servers, which are half way around the globe for me. Ping times are much better, and there are less hops. Teleport also seem to fail more frequently when the local internet is in peak use (weekend evenings). It would be interesting to check if your teleports behave differently when you use another ISP. What happens at 4 AM your local time?

Vittorio Beerbaum added a comment - 13/Mar/08 10:21 PM
Something changed or we just lucky? Me and my partner were not experiencing this bug anymore, it happened the same day (two days before the latest RC0 client software.. it must be then about a week ago), from then on i didn't get a single logout after a teleport. I didn't changed anything into my configuration, and since we are two persons (different location, hardware, provider... etc.) it cannot be just the phate.
Then the problem has been resolved (for us) there were no new client available (the RC0 come out 2 days after...) and not a server update, so if something changed, it has been done server-side.
What i'm asking then it is: others are going fine too now.. or it's just me? And to Jake: something changed there?

Notice: i'm talking about this precise bug, the one that make you logout if you stay in a region more than X minutes (approx 1 hour), the one that never happens just after a login, etc... not those other tp bugs (that are individual) mentioned in some other comments,


wildefire walcott added a comment - 14/Mar/08 10:54 AM
Jake must have done some kind of super-stealth ninja fix because I haven't crashed-on-teleport in a week, and I've been sim-hopping like crazy lately.

Either that or this is a heisenbug; now that people are looking for it, it's not gonna happen.


mark sparkle added a comment - 15/Mar/08 09:42 AM - edited
I've had the logout problem on failed teleporting problem for a the last few months. For the past few days I decided to try using the DNS servers of OPENDNS. My isp (Sympatico - a large canadian ISP) is notorious for its poor DNS service.

I have not had one failed teleport and it started to be this way right after changing my DNS setting to use these. Same with other computers at home using SL.

A number of non Second life things have also improved.

I'm not sure how client side DNS comes into the picture if it even does, but I thought I'd toss this info into the picture in case it helped.


Sascha Vandyke added a comment - 15/Mar/08 03:46 PM
Ok looks like some magic change improved it a bit, so it must be server side since my client hasn't changed, same as what i said some entries before. Guess nobody knows why it doesn't come that often any longer. But therefor i have a new experience: disconnect from sims some min after the tp, similar to the tpod, maybe the problem was just shifted a bit, lol .

Gigs Taggart added a comment - 16/Mar/08 10:27 AM
There is at least one known bug that causes crash, not disconnect, after TP. This bug is about getting a message that you have been disconnected, along with a gray screen after TP, and/or flying across a region boundary.

Please don't confuse the two.

If you are getting a gray screen disconnect after TP completes (not crash), then that might be related to this.


Summerly Harbour added a comment - 24/Mar/08 04:06 PM
I've been having this problem since I joined and reading here helped me solve my issue. Thanks!

Here was my issue: I wasn't able to teleport to some islands at all. It would always log me out. Other islands I could usually teleport to, then sometimes I couldn't.

In one of the logs someone snipped into here, it showed both ports 13004 and 13006 in two separate lines for a single teleport failure. I use a software firewall that I have to specifically open ports for SL to be able to work, and I only had the ports open that SL was using to login to my usually login locations - I didn't realize that teleporting changes udp ports SL is using. For me, the solution was to go into my log, find which ports SL was using to teleport to the islands I couldn't get to (which the logs showed my firewall blocking that destination port), and make a rule to open them. There seems to be a huge range of ports, right now I have udp ports from 12035 to 13006. I don't know if it's documented anywhere what ports ppl need to open for SL to work, but I thought mentioning it in this thread might help someone else too, as there seems to be multiple reasons ppl are not getting the information from the sim they are porting to.


TuTsi Yao added a comment - 28/Mar/08 03:40 PM
Happends to me too.. dont remember from what viewer version, but about for the last 6-8 months. almost on every teleport ( map/LandMark/Teleport Offer ) , most of the teleports ends up in crashes, like 90-95 % of them.

Cotytto Bonetto added a comment - 30/Mar/08 02:32 PM
Something certainly changed. I haven't crashed on TP for a at least a week. However, in the past 24 hours I have talked to 6 people who are crashing on every teleport. The most recent one turned off his firewall and it instantly fixed the problem.

derian weidman added a comment - 31/Mar/08 02:13 PM
Im experiancing this on the linux distribution. Im running SUSE 10.3, and I didnt experiance this problem untill getting this distribution, so no, it isnt an internet thing, its a server problem.

DBDigital Epsilon added a comment - 31/Mar/08 08:18 PM
Hmm this issue has been much better for me. I have not had a crash on teleport for about 2 weeks.

Dorian Hathaway added a comment - 01/Apr/08 05:51 PM
Im using the previous version of OnRez client to be able to teleport, but since OnRez updated, i havnt been able to teleport on the new version so I kept the older version as a back up thankfully. A pattern I have noticed is this: Im using a brand new iMac and im having the same problem as my old iBook G4, but its not my computers in specific, its ONLY when im using them with a 2wire home portal DSL wifi router combo, which is what I own. Ive turned off all firewalls on it and on my computer as well, still no success, but this SHOULD be tested! Please LL get in a conference with Electric Sheep Company (makers of the OnRez client) and discuss the previous version of their client and how this seems to pattern and find a fix!

derian weidman added a comment - 01/Apr/08 08:37 PM
Its not your computer, its most likely your ISP and the SL server. It seems that most people who change ISP's have this issue resolve, so I am going to guess, now this is just a guess, that it has to do with security on the server, and because of its security protocols, it has t have a specific handshake every time you tp or change regions, probably to prevent people from having hacked servers or something of the like. This is a wide spread problem that LL keeps trying to say is resolved but keeps re opening the issue because they fix it for 20 minutes and then its a problem agian. Im not bashing them by any means but stop treating the symptoms and read the logs, the true problem lies in there.

Alma Magnolia added a comment - 03/Apr/08 08:31 PM
I mentioned back in Feb. 08 (above) that this TP problem only occurs for me when I am trying to use Second Life with an AT&T DSL router. I should have also mentioned that it is a 2Wire Gateway, specifically, 2701HG-B Gateway. I don't have those exact same details for my friend's AT&T DSL router, but I can get that info if it would be helpful.

When I am using a NON-AT&T, NON-2Wire router, I do not have any TP issues whatsoever.

Is there a certain port number we can use for pinholes/port forwarding to test out Second Life usability on the 2Wire routers?


Edward Kyomoon added a comment - 04/Apr/08 05:29 AM
I've had this problem on 3 different Macs also using the AT&T 2701HG-B Gateway router. Teleporting fails every time, doesn't matter which method I use, i am logged out every time. This also goes for region crossings. Doesn't matter how long I am in one particular region or what time of the day I'm online. Doesn't matter if i use a wireless or Ethernet connection. What matters is the operating system and corresponding version of the SL viewer I use. This problem only occurs for me using the Mac OS version of any flavor of SL including Onrez, Nicholaz, Release Candi and First Look using OS X 10.4.11 on the following systems:
2.4GHz MacBook Pro w/ nVidia 8600 256MB
1.25GHz Powermac G4 w/ ATI 9600 256MB
1.33Ghz iBook G4 w/ATI 9200

Mac OS firewall is disabled. Firewall ports on the router are configured for 443/TCP, 12035/UDP, 12036/UDP, 12043/TCP, and 13000-13050/UDP as per this KB article: https://support.secondlife.com/ics/support/default.asp?deptID=4417

and this one specifically regarding Teleporting and region crossing: https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=3942

I have not tried a different router or network to see if the problem persists. If I use the SAME ROUTER and SAME COMPUTER (the MBP) but running SL under Windows Vista I do NOT experience teleport failures/log outs. Ever. I've been using Vista BootCamped on the MBP since August 2007 because of this showstopping problem: https://jira.secondlife.com/browse/VWR-1749

well that bug is finally fixed and SL looks great on Mac OS X. 20-30 fps is pretty good compared to what we had before, 15 mins of bad graphics and a system freeze. yummy. But now this teleport failure problem makes it a showstopper under Mac OS X for me.


Nad Gough added a comment - 04/Apr/08 07:28 AM - edited
On my Mac G5 this is 100% reproducible if I do 2 TPs in a row. To and from locations have no bearing.

Soft Linden added a comment - 04/Apr/08 10:05 AM
Assigning this to myself

AndroGin Dreamscape added a comment - 04/Apr/08 11:40 AM
Hi,

I read magnolia´s comment about running SL on a AT&T DSL router 2wire 2701HG-B..... Well I have the same router but 2701HG-T.... Here is the thing

On My iMac G5 maybe 4 or 5 months ago just the TP process stop working... not even one succesfull TP. Testing different scenarios i realized that when i was running SAFARI in background makein a search or so and I TP my avatar... then i get a succesfull Teleport!!!! almost 100% of the times when i was surfing the net.... TP works...

I bought this thinkpad laptop few weeks ago running Win XP and I downloaded SL.... guest what!?!Unable to render embedded object: File (? 100% of my TP are succesfull..... same router) not found.!!! same config!!!! i try to use on MAC the newest clients and then on the thinkpad....

My laptop runs SL fine on other routers by the way....

my 0.02cents


Edward Kyomoon added a comment - 05/Apr/08 01:38 AM
Following up my previous post from 04/Apr/08 05:29 AM, I am able to successfully teleport while using a different network: Roadrunner modem with an 1st gen Apple Airport Express for wireless access. region crossings where pretty smooth for the most part and did not result in a log out. i was running Safari in the background as advised by AndroGin's suggestion, not sure how much that helps as safari was idle on google or the SL Blog, but something is obviously awry between SL-on-a-Mac and the AT&T 2wire routers. Will do more testing and report my findings once the grid reopens.

other issues i've seen with this router in the past are connection failures/ drop outs when loading inventory after clearing cache and zooming in or out on the main map. excessive packet flooding maybe? I get 2.5mbps dowload and 420kb upload speeds and set the network speed in SL prefs to 500kbps to avoid flooding and increased ping time. but again all these functions work fine and do not cause the same problems for the router using Vista Home Basic on the same MBP hardware and AT&T router with no configuration changes.

Thank you Soft Linden for taking on this problem. I have faith in you!

Edward


Sascha Vandyke added a comment - 06/Apr/08 12:52 PM
Looks like the problem changed a bit now. Before it was death after tp now it is death before tp. On tp the client is freezing, sometimes even for several mins. Either this has to do with the ongoing problems in server structure or is just a new facette of the misbehaviour.

Davey Callisto added a comment - 06/Apr/08 01:16 PM
The disconnects during teleport do seem to have disappeared now – haven't had one for a few weeks but now I'm (now also) getting the freeze ups before teleporting issue too (as mentioned above). It's been apparent in the last version or two of the RC and the current main viewer (1.19.1.4). Normally get about 20-30 seconds of freeze before the teleport kicks in. I haven't actually experienced a freeze to the point where the viewer connection turns stale, but it's definitely noticeable.

quota soon added a comment - 06/Apr/08 11:24 PM
I have an identical setup as Edward Kyomoon. Running on a mac g4 10.4.11 using a 2701HG-D 2wire router. I've added ports to the router, and tried every viewer install Edward did also to no avail. (I'm not the only one!)

At the end of March, I installed 1.18.3.5 and was able to transport quickly and flawlessly multiple times for the first time since Nov 07' when I started following this thread! PROBLEM SOLVED!

Nope......

Since April 4, and the release of 1.19.1.4, as warned in the blog, I'm forced to quit or download the new client and then I can't teleport anymore.

So Soft, I'm thinking there is something that every viewer did after 1.18.3.5 that messes up Mac users on the 2701HG-D 2wire router.


Soft Linden added a comment - 21/Apr/08 03:58 PM
I could use some help on this. Would some of you Mac users see if this Apple update helps?

http://www.apple.com/support/downloads/airportextremeupdate2007002.html

I'm seeing the 2WiRE as a common thread, and I've found a few people suggesting that the above has helped them with packet loss using other network software.


Edward Kyomoon added a comment - 21/Apr/08 10:42 PM
Soft, i tried but my MBP would not let me install this update. Running OS X 10.4.11 with latest airport extreme update 2008-001.

Rascal Ratelle added a comment - 21/Apr/08 11:20 PM
Same here, I'm also using Mac 10.4.11 PowerPC.
does not help and i'm not using a router or air ports, just a direct connection.

Rascal Ratelle added a comment - 21/Apr/08 11:22 PM
Added three new log files.

Urzara Mabellon added a comment - 25/Apr/08 09:08 PM
I've been pouring over the forums and tracker for a resolve of this issue, with no advice. first got to say WTF linden? this has never been fixed from the 1.16+ branch of the viewer and you know it. We where complaining about this then, and instead you guys said, "nah its unrepoducible, lets just focus on putting voice chat into the system".

I've used the 1.18,1.19, and the new 1.20 with this same issue. prior to all this I had to manually enter the ip's and domains into my system's hosts.txt file (i.e. simXXX.agni.lindenlab.com, lindenlab.com, secondlife.com). I still can't teleport. IMHO this isn't an issue with router's or on the user's setup its an issue with the client, with your servers and host, or even both. Each sim I visit has to either be a slurl or manually entered before login with out an option of leaving that sim. I'm not even going into my hardware and OS setup as seeing from the tracker it doesn't matter you still get this bug.

This stuff doesn't help sl's credibility within the MMO world and it devalues it intirely as anything more than a pipe dream or hobbist ware. Now don't get me wrong I love SL and think it has a lot of protential, machinima being a big one for me.

Now I hope that in between my rant there is something that helps point out a major flaw that hasn't been addressed in a while and with all that said, this looks like its an issue with the timeouts on the networking protocol. meaning as the client goes to switch to the new sim the dns timesout and then the client's connection to the old sim dies. thus, forcing a logout.


gypsy tripsa added a comment - 26/Apr/08 06:43 PM
I have been having this same issue since 1.19. I can tp just fine on 1.18.3 but on no other version after that. And now that I can no longer use 1.18.3 I am totally out of luck.
I am on a mac G5 and using at&t and noticed a lot of ppl having this problem also have that combination of platform and ISP. I cannot tp anywhere outside a sim. I time out 90% of the time and get the grey screen and have to quit. In ADDITION, I also time out when I attempt to upload files, and I time out when saving notecards, and connecting to group chat. This is a complete failure of the viewer in my eyes. I am a sim owner, and designer in SL and cannot conduct business. I have had an open support ticket about this for weeks.

HoneyBear Lilliehook added a comment - 27/Apr/08 02:20 PM
I am having the same issue. Live Help said it was my connection. Everything else is good though. I just can't TP off my sim, or I hang and get logged out.

gil druart added a comment - 27/Apr/08 04:16 PM
HoneyBear .. I hate to say this - Really. I do. - but Live Help and the whole Support apparatus is about as much use as a chocolate frying pan when it comes to technical issues. I've never had any technical problem resolved that way. Some of these bugs have been around longer than those guys have worked at LL.

Edward Kyomoon added a comment - 28/Apr/08 11:19 AM
HoneyBear, that's interesting that they told you that. I use the same connection with Vista on my MBP and do not have this problem. so how could it be my connection? i don't have connection issues with any other apps using Mac OSX 10.4.11, only SL. Hopefully Soft is still looking into this. the Death-By-TP issue is not exclusive to Mac or OSX, happens on Vista occasionally, but it is 100% reproducible on OSX Tiger in conjunction with this particular router. Soft Linden, if there is anything else we can do to help you diagnose this bug please lets us know.

Soft Linden added a comment - 28/Apr/08 02:11 PM
@Edward - thanks for asking. I've been looking at this over the past couple weeks and plan to hold office hours later this week to share my findings so far and get some feedback. I'll follow up here with information about the time and place.

magnet homewood added a comment - 29/Apr/08 01:50 PM
I can't TP and I cant edit my own group. If I stand at a sim border, all I can see past the border is water. The TP problem does not seem so far to be connected to which region I start from and want to end up in.

I have been in SL for almost a year now, but his problem about three weeks ago. Since having the problem start, I have done a complete format and reinstall of everything (long overdue anyway), but the symptoms stayed the same.

The symptoms: when I TP the blue bar moves very slowly, and I know then it will be a failed TP, until some time later I return back in the sim I was in before, but it is just empty landscape, and moments later I am logged out. I know I appear at the destination sim, my friend sees me, but I am fly hovering and quickly disappear.

When the problem started, the first week it was worse: I not only could not TP, but I could not hear streaming music, although environment sounds were fine, and my groups were empty. Since then, music has come back, and groups too, but I have noticed I cannot now edit anything about the group I am the owner of.

One more thing, I agree with previous posters who say this problem is much more widespread than it seems, the attitude seems to be to brush it away with comments like "That's SL". I myself am only posting because my friend persuaded me to, I too brushed it aside and fouind a workaround - at the log in screen type in the name of the region I want, which means to change sims I need to log off and on again.

Here are the tech specs I have:

Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 272470.7, 256339.1, 27.0 in Romero located at sim213.agni.lindenlab.com (8.4.128.89:13001)
Second Life Server 1.21.0.85745

CPU: AMD (Unknown model) (2210 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Dodatek Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800 XT/AGP/SSE2/3DNOW!
OpenGL Version: 2.1.2
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.14680 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/2386 (0.0%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


dan linden added a comment - 29/Apr/08 04:31 PM
We are actively working on this bug. Hang in there.

Soft Linden added a comment - 01/May/08 12:18 PM
If you would like to talk about this, and teleport issues in general, I'll drop some seats here at 8:00am SLT Friday 2008-05-02:

http://slurl.com/secondlife/Ihruree/25/233/28

Please do attend if you're one of the people having regular problems. It's amazing how often live discussions turn up new information even when a topic's been written about extensively. I'll follow up afterward with notes about what we discussed, what we've learned so far, and what we're working on.


manji Skall added a comment - 04/May/08 11:14 AM
I have a same problem. I can't TP, I can't see about land, sometimes music dosn't turn on and I can't upload texture.
1.18.3.5 was good. That's why I was using 1.18.3.5 before 1.19.1.4 released.

I have 3 Mac
I was open all ports & firewall but nothing to change.

1) MacPro 8core 3.2Ghz , 10G memory, Nvidia8800GT 512MB, OS Leopard
2) Mac G5 Dual 2.0Ghz, 3G memory, Radeon9800pro 256MB, OS Tiger
3) I MAC G5 2.1Ghz, 2.5Gmemory, Radeon X600XT 128MB, OS Tiger
Router : AT&T 2wire gateway 2701HG-B Ethernet connection.


glen bingyi added a comment - 13/May/08 06:24 AM
I have been having the same problem it needs fixing asap as this is driving me nuts

Soft Linden added a comment - 13/May/08 06:41 AM
I promised a follow-up on this issue, since I've taken it over.

For Mac and Linux, Dan and I have traced this down to exactly where the problem was introduced between the 1.18.3 and 1.18.4 viewer series - love to Dan for testing a billion builds for me while narrowing this down. The problem was an upgrade to a newer version of libcurl, the library that does much of our reliable communications work. Walking the relevant change out fixes this problem, but introduces others. I'm diving into the details of this presently, and plan a fix soon.

I still haven't found a reproducible case of this with Windows, however. Each Windows user I've looked at has had other problems, either an unsupported graphics chipset causing general system issues, or an ISP that's dropping packets between their system and our network. Once the known issue is resolved with Mac and Linux, I'll create a separate issue for drilling down into Windows issues to see what we can do on our end.

In the near future, I'm also adding some changes that ease the load on the teleport system incurred by overly aggressive bots and combat cheating hacks. This will increase teleport reliability overall.


Elysa Lowenhart added a comment - 14/May/08 07:48 AM
Please don't wait too long before you drill down into the Windows issues.

I'm a Windows user, and I've had the same problem ever since I joined SL a month ago. I've actually only experienced three 3 successful teleports between regions wthout getting logged out, in those four weeks. (Those left me quite confused, because they ruined the log-out statistics.) I've tried running SL both at my stationary computer at home and on the laptop both at home and on campus, and teleporting just won't work. So if you need a volunteer/dummy for Windows crash-testing (or perhaps more technically correct; getting-logged-out-while-teleporting-testing) I'd be more than happy to help. Obviously, I have no experience with the older viewers and whether those work on either system or internet connection, so I cannot actually confirm that "other problem, graphics chipsets or general system issues" are not to blame. As it is now, it is not only making exploring SL quite the hazzle for me, I am also unable to use it for educational purposes until I can teleport myself or my students around.

Also, I don't think anyone mentioned it above: People waiting at the destination of the teleport say that I arrive, hover in the air for a while and then get logged out. I get the grayscale emptyness though, and never see them.

The two systems:
1:
Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release) AND ALSO: Second Life 1.20.6 (86925) May 6 2008 20:43:54 (Second Life Release Candidate)

You are at 249292.2, 245664.8, 27.1 in ISTE Island 2 located at sim7100.agni.lindenlab.com (8.10.144.102:13000)
Second Life Server 1.21.1.86182

CPU: AMD (Unknown model) (2805 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 LE/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.0
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15136 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/1002 (0.0%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a

2:
Second Life 1.19.1 (4) Apr 2 2008 11:59:37 (Second Life Release)

You are at 249292.2, 245664.8, 27.1 in ISTE Island 2 located at sim7100.agni.lindenlab.com (8.10.144.102:13000)
Second Life Server 1.21.1.86182

CPU: Intel Core 2 Series Processor (2193 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: Quadro NVS 135M/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15135 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/530 (0.0%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a


magnet homewood added a comment - 17/May/08 01:59 AM
Here is an update on my situation, because something has happened in the last few days.

My friend and I were going to contribute to SVC-2345 (kind of about not seeing past a sim boundary) which is one of my problems, so we decided to try adjacent sims which were well-known. We went to Grasmere (Hello Torley) and I found I COULD see past the sim border, into Borrowdale, and even cross into it. We also tried at sLiterary, home of the Globe theatre (spread over 4 sims) and the same was true, I could see the whole theatre.

I examined my other issues, not being able to edit my own group - now I could (and still can); teleporting, I found I could!!! ... but only for about 2 hours after that, then whatever was causing the problem seemed to come back and since then TPing has been logging me out.

This happened on the 15th May, about 12pm SLT, until 2pm SLT.


Keishii Roo added a comment - 20/May/08 05:32 PM
Hi...i have this same teleport issue, i cant work on SL anymore, to go pay rents, i have to copy paste the location and then log out and log back in at the sim i have to go pay...since this last viewer i cant see my groups, i cant cross sims, nor upload textures, or save notecards, or start group IMs, send notices...nothing really....even pass things to others....pls pls pls pretty pls fix it, i cant work and my store and my customers are suffering cus of this

im on a MBP 15" OS 10.4.11
2.33 GHz Intel Core 2 Duo
2GB 667 Mhz DDR2 SDRAM
ATI Radeon X1600

Im running the last SL viewer....Is it possible to get an old viewer while you fix all this issues? pleaseeeeeeee?


Davan Camus added a comment - 20/May/08 06:27 PM
Hi.
Mac Quadcore Intel, Viewer 1.19.1(4).

About-land doesnt work, and logs out on any teleport. Been like this for days.

I'm kind of a solitary fellow, but after a time I do wish to take a stroll around, away from home!

If I use SLURL to try to log in elsewhere, it says: Unable to log in to Second Life, DNS Could Not Resolve the Host Name.

Hmm...

Does teleporting need DNS by chance? My home (Caledon Moors) might just already be in my DNS Cache or what not. Hmm.


Soft Linden added a comment - 20/May/08 06:46 PM
@Keishii

Sure, you can use an older viewer until we have a proper fix. Keep in mind however, that this is not eligible for support, and some features may not work. Please comment here to let me know whether this does or does not fix issues for you.

For Mac:
http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_18_3_5.dmg

To avoid being forced to update, you will need to create a file in the Second Life package called:
Second Life.app/Contents/Resources/arguments.txt

In this file, you'll need to add "--channel teleporthack" (without the quotes)

For Linux:
http://download-secondlife-com.s3.amazonaws.com/SecondLife_i686_1_18_3_5.tar.bz2

To avoid being forced to update, in the install directory, create a file called:
gridargs.dat

In this file, add "--channel teleporthack" (without the quotes)

With both versions, note that many of your preferences will be reset, and the first run will take a while to appear, as your entire cache will be cleared.


RiaLtx Oh added a comment - 21/May/08 11:11 AM
Have the same problem with TP, cannot cross sims anymore, cannot see my groups anymore but in my profile they still are.
Did try on 3 different computers, different graficcards, different systems (Vista/XP/WIN2000). Always the same thing

@Soft Linden

Reinstalled :1.19.0 (5) does not help.
--------------
Second Life 1.19.0 (5) Feb 28 2008 17:18:12 (Second Life Release)

You are at 260530.0, 289852.7, 21.6 in Fuchs located at sim3682.agni.lindenlab.com (216.82.22.163:13002)
Second Life Server 1.21.1.87495

CPU: Intel Core 2 Series Processor (2666 MHz)
Memory: 3325 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GT/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/2030 (0.0%)
--------------

Useing Second Life Release Candidate 1.20.6 (86925) same thing:
Second Life 1.20.6 (86925) May 6 2008 20:43:54 (Second Life Release Candidate)

You are at 260530.0, 289852.7, 21.6 in Fuchs located at sim3682.agni.lindenlab.com (216.82.22.163:13002)
Second Life Server 1.21.1.87495

CPU: Intel Core 2 Series Processor (2666 MHz)
Memory: 3325 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GT/PCI/SSE2
OpenGL Version: 2.1.1
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.15308 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/811 (0.0%)
----------------------

NO TP and NO Groups

Its impossible to use SL that way.


quota soon added a comment - 21/May/08 09:46 PM
@ Soft Linden and Mac users with this problem

Thaaaaank You for the Temporary Fix for Mac, It works!:

-------------------------------------------
For Mac:
http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_18_3_5.dmg

To avoid being forced to update, you will need to create a file in the Second Life package called:
Second Life.app/Contents/Resources/arguments.txt

In this file, you'll need to add "--channel teleporthack" (without the quotes)
-------------------------------------------

*Note: control-click Second Life in the applications folder after you've installed 1.18.3.5 and choose "Show Package Contents" to find Contents/Resources/arguments.txt


Sciamachy Moran added a comment - 22/May/08 12:07 AM
Well, I think I sussed out what was wrong for me - in my case this only happened whenever I was at the Ramada Encore hotel in Bournemouth. For some reason neither sim to sim TP, crossing sim borders nor for the most part SLVoice worked - I suspect that may be down to a Byzantine firewall configuration blocking UDP traffic but I can't be sure. I'm now in a Premier Inn instead & all works fine.

RiaLtx Oh added a comment - 22/May/08 01:59 AM
Meanwhile I did figure out there is a possibility to jump from one place to another by login at a specific region.
Type in as "Start Location" for example "Help Island Public/123/122/26/" I cam jump to many regions, just have to relogg for every jump.
And I could find out at some locations everything works fine, I even do have all my groups.

cobb compton added a comment - 22/May/08 09:55 PM
Brand new iMac, all updates (Leopard 10.5.2), 3.06/8800, yada yada...

2-wire 2701 HG-B (seeing a pattern here).

Connect is slower than Windows box, but I'm stuck in entry sim - Generally fantastic performance, but only in the sim I enter. Walking across sim boundaries=loss of control, crash. TP attempts= 5 second lag, crash.

Have tried every possible config on the 2Wire router, port settings, DMZ - no effect.

Winbox exhibits similar behavior, but only crossing many sims, or many TP's...(but without any special configs to the router, it just works)

The iMac tho - dead in the SL waters no matter what ... (just SL so far, other apps seem to work fine, but one day does not a shakedown cruise make).


Stephani Honi added a comment - 23/May/08 01:04 PM
Symptoms:
  • Since the release of 1.18.4, crash on almost every TP. 99.99% of TPs fail with a forced quit. this happens for every viewer since 1.18.3.5.
    It looks like TPs time out because crashes don't happen immediately. Progress bar goes about two thirds of the way, and then quit dialog.
  • This does not affect 1.18.3.5 in any way, in my experience. Other problems with that version, but not this bug.
  • Crashes are not specific to any sim. I crash just as well from my home sim, a class 5 server that is only 9 months old.
  • Groups sometime don't appear until Search is executed, sometime not even the. I don't know the frequency or correlation, but more often than not.
  • This is a very real bug that affects a great many users that I have talked to in world, who didn't know about JIRA.

My configuration works for the 1.18.3.5 viewer.
Mine is not a router issue. Regular use of 1.18.3.5 without issue rules that out. I have a relatively new 2wire unit.
This is not a firewall or SELinux issue, as turning off SELinux and firewall temporarily had no effect.
Brand new machine as of November 1, 2007.
64 bit Linux with compatibility libs installed. All updates and security patches installed.
My DSL connection has a ~1300 kbps download speed with no packet loss.

My config:
==========================================================================================
Second Life 1.18.3 (5) Sep 20 2007 11:42:15 (Second Life default)

You are at 247257.5, 241955.5, 21.7 in Kalani Cove located at sim4302.agni.lindenlab.com (63.210.157.206:13002)
Second Life Server 1.21.1.87495

CPU: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz
Memory: 2013 MB
OS Version: Linux 2.6.23.15-80.fc7 #1 SMP Sun Feb 10 16:52:18 EST 2008 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7600 GT/PCI/SSE2
OpenGL Version: 2.1.1 NVIDIA 100.14.19
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/3550 (0.0%)
==========================================================================================

Torley et al, can someone at LL please take a careful look at the known good viewer, 1.18.3.5, and diff it to 1.18.4, and find out what code changes made this bug happen? The change happened after 1.18.3.5. Please take this issue seriously. For those of us that experience it, it is a show stopper once 1.18.3.5 is deprecated (which must eventually happen). I will also attach my SecondLife.log as the file Stephani_Honi_SL_TP_crash.log to this bug, assuming I can.


Stephani Honi added a comment - 23/May/08 01:25 PM
Excerpt from Stephani_Honi_TP_crash.log:
...

2008-05-23T20:00:22Z INFO: ViewerStatsResponder::error 499 STATUS_EXPIRED
2008-05-23T20:00:22Z WARNING: setSeedCapability: Ignoring duplicate seed capability
2008-05-23T20:00:35Z INFO: removeRegion: Removing region 247296:241920
2008-05-23T20:00:35Z INFO: LLMessageSystem::disableCircuit for 8.2.35.238:13001
2008-05-23T20:00:35Z WARNING: disableCircuit: Couldn't find circuit code for 8.2.35.238:13001
2008-05-23T20:00:35Z INFO: removeRegion: Removing region 247040:241664
2008-05-23T20:00:36Z INFO: LLMessageSystem::disableCircuit for 63.210.159.30:13001
2008-05-23T20:00:36Z WARNING: disableCircuit: Couldn't find circuit code for 63.210.159.30:13001
2008-05-23T20:00:36Z INFO: removeRegion: Removing region 247040:241920
2008-05-23T20:00:36Z INFO: LLMessageSystem::disableCircuit for 63.210.157.206:13002
2008-05-23T20:00:36Z WARNING: disableCircuit: Couldn't find circuit code for 63.210.157.206:13002
2008-05-23T20:00:36Z INFO: removeRegion: Removing region 247296:241664
2008-05-23T20:00:36Z INFO: LLMessageSystem::disableCircuit for 216.82.17.92:12035
2008-05-23T20:00:36Z WARNING: disableCircuit: Couldn't find circuit code for 216.82.17.92:12035
2008-05-23T20:00:53Z WARNING: LLEventPollResponder::error: <5> got 404: Not Found
2008-05-23T20:00:53Z INFO: LLEventPollResponder::stop <5> https://sim2341.agni.lindenlab.com:12043/cap/fa41ee97-3a9e-50e6-e1e7-5578af487751
2008-05-23T20:00:53Z INFO: LLEventPollResponder::stop <5> https://sim2341.agni.lindenlab.com:12043/cap/fa41ee97-3a9e-50e6-e1e7-5578af487751
2008-05-23T20:00:58Z WARNING: LLEventPollResponder::error: <3> got 404: Not Found
2008-05-23T20:00:58Z INFO: LLEventPollResponder::stop <3> https://sim5936.agni.lindenlab.com:12043/cap/e7193e08-cb13-c141-3251-3046a2c043f9
2008-05-23T20:00:58Z INFO: LLEventPollResponder::stop <3> https://sim5936.agni.lindenlab.com:12043/cap/e7193e08-cb13-c141-3251-3046a2c043f9
2008-05-23T20:01:20Z WARNING: createXml: Alert: [TeleportFromLandmark]
2008-05-23T20:01:20Z WARNING: createDialog: Alert: Are you sure you want to teleport?
2008-05-23T20:01:22Z WARNING: updateMeshTextures: invalid host for object: 790634dd-e8f5-4769-b1c3-acd764f556ec
2008-05-23T20:01:23Z INFO: idle: Kills on unknown objects: 9
2008-05-23T20:02:12Z WARNING: removeRegion: RegionDump: Coco Beach South 216.82.18.221:13002 { 226560, 239360, 0 }
2008-05-23T20:02:12Z WARNING: removeRegion: Agent position global { 226793, 239518, 22.8706 } agent { 232.637, 158.027, 22.8706 }
2008-05-23T20:02:12Z WARNING: removeRegion: Regions visited 2
2008-05-23T20:02:12Z WARNING: removeRegion: gFrameTimeSeconds 200.066
2008-05-23T20:02:12Z WARNING: removeRegion: Disabling region Coco Beach South that agent is in!
2008-05-23T20:02:12Z WARNING: createXml: Alert: [YouHaveBeenLoggedOut]
2008-05-23T20:02:12Z WARNING: createDialog: Alert: You have been logged out of Second Life:
You have been disconnected from the region you were in.

Click Continue to look at existing IM and chat.
You will not be able to perform any other operations.
Click Quit to exit Second Life immediately.
2008-05-23T20:02:12Z INFO: LLMessageSystem::disableCircuit for 216.82.18.221:13002
2008-05-23T20:02:12Z WARNING: disableCircuit: Couldn't find circuit code for 216.82.18.221:13002
...


cobb compton added a comment - 24/May/08 12:45 AM
Soft Lindens temporary workaround as described:
----------------
For Mac:
http://download-secondlife-com.s3.amazonaws.com/SecondLife_1_18_3_5.dmg

To avoid being forced to update, you will need to create a file in the Second Life package called:
Second Life.app/Contents/Resources/arguments.txt

In this file, you'll need to add "--channel teleporthack" (without the quotes)
----------------

It worked on the iMac 3.06/8800gs - although it is a step back in time, viewer wise, everything functioned correctly, although the Graphics and CPU were not recognized, and thus dog slow (15-20 FPS. 2-3 at times)...

still not the solution tho - and as stated, not supported, but it did let me get around ok...

Getting 40-45 FPS, at 256m draw range with little to no lag was awesome, as was the graphics quality by comparison, but such as it is, with the temporary hack, at least I am able to visit my neighbors sim 20 m away.


Davan Camus added a comment - 24/May/08 09:02 AM
Mac quadcore intel, here, me, still.
10.4.10. 9g ram.

Viewer 1.18.3.5 doesnt work for me at all! Won't log in, says "DNS Could Not Resolve The Host Name". At least 1.19 lets me connect (but no teleport, or moving between sims.)


cobb compton added a comment - 24/May/08 10:36 PM
teleport and Sim Crossing Issues.

Spring 2008 iMac, 3.06/8800/4 gigs, Leopard 10.5.2...

I was able to resolve these issues by manually setting DNS in OSX networking - and believe it's connected to the 2Wire 2701 router (AT&T) - I am able to log and move about freely, and TP with both RC and 1.19.1.4 now that DNS is set manually in both the router and Networking.

Other issues still remain... but for the large part, manually setting DNS seems to have solved the TP/crossing sim problem. I tried both AT&T DNS and OpenDNS - no major differences (other than having to track DNS down for AT&T).

RC is flaky, 1.19.1.4 worked fairly well - temporary timeouts aside. Looked great tho, and let that new GPU really work!

Soft Lindens workaround with the older client (-teleporthack) was also very stable.


Soft Linden added a comment - 24/May/08 11:52 PM
@cobb – Thanks for that extra bit of data.

The problem I'm zeroing in on is indeed related to a change in how the viewer does name resolution, which was introduced with 1.18.4. It seems there's something about how the 2WiRE router responds to DNS queries that c-ares, the name resolution library we use with libcurl, really hates.


Davan Camus added a comment - 25/May/08 05:18 PM

I just logged in and everything works again...

Earlier today, unrelated to SL, I rejiggered my whole wireless network. I couldn't say what in particular changed (router wise) but I'm now mostly using an airport express instead of a linksys. For what it's worth.


Link Manzo added a comment - 25/May/08 07:46 PM
Hi, I'm also using a 2Wire 2701HG-S router. I haven't read all the comments on this issue (there are many) but I did pick up on some the issues.

1. This is something that started with 1.18.4? I didn't notice issues until I started using the RC for 1.20. I can no longer leave the region I log into. I'm stuck in one 256x256 region unless I re-log. Also, while moving about the region, the parcel info always reports the information on the land I logged into. Weird.

2. Something is horribly wrong with the link that cobb supplied. That client crashes OpenGL on my Leopard iMac something awful. I had to restart the whole system to fix it.

3. I filed a support ticket this past week with Shaun, but he suggested that it is either my router/firewall/antivirus or my ISP. Now, I'm certain that it must be the router since I'm not alone!

4. I don't know if this helps, but whenever I try a traceroute to data.agni.lindenlab.com, it times out at:
LINDEN-RESE.car2.SanFrancisco1.Level3.net (4.78.242.50) 92.574 ms 91.716 ms 90.699 ms

5. On A side note, the 2Wire router sucks all around. I hate that it sends incorrect DNS information when it can't connect to the internet. Without running dscacheutil -flushcache, I'm stuck looking at the "Resolution Successful" page. Yuck.

I pray this gets some attention soon!


hollygo thursday added a comment - 29/May/08 04:57 PM
I have been having this problem since April...actually around the time I got rid of my DSL line and had the att u-verse cable and internet installed. I too am on a mac running leopard..was there any real resolution to this, or fix I can do on my part?

Minevera Boucher added a comment - 31/May/08 06:57 AM
well since the release of 1.22 looks like this thing has reared its ugly head again, in full force too. i just got booted twice for trying to go elsewhere and for a long time it seemed to not be happening. now that its back the lindens best either roll-back the code or get crackin' on 1.23

dion robbiani added a comment - 31/May/08 10:20 AM
Although the 1.19.1(4) viewer has reduced the failed teleports significantly compared to the 1.18.x releases, I still tp crashed twice last night during a 3 hour period and was presented with the continue/quit dialog box in unknown territory. This is sort of unusual with this version, I'll admit, but I'm mentioning it here just so the Lindens are aware that the problem has not been completely solved. With this version, I tp crash probably 3 to 4 times a week, whereas with the latter 1.18.x releases, I was crashing at that frequency or higher on a daily basis. I'm on about 5-7 hours/day on the avg if that helps.

rocksand jewell added a comment - 04/Jun/08 06:37 AM
I have been running SL on a macbook pro at home and an older Mac PowerPc tower at work for almost a year now. This week, i moved to an apt and was so excited because i was finally getting 'fast' dsl. I called ATT and ordered 6.0 service and got the brand new 2wire modem/router. After spending two nights trying to get the thing to install..on the phone, etc. I finally got SL to work complete with voice, music and teleport...as long as the ethernet cable is connected. But...as soon as i go to wireless...i am unable to have all three options. By scouring the web and tweaking things, i was able to get voice and music, but can only tp in my own sim.

I have a Sprint 3g card and it works fabulous...can do anything in SL with no problems...same computer, same SL config, etc.

So, today...i called ATT and got a return auth for the modem. I am going to buy my own and see if the problems exist. Prior to this 2wire adventure, i was using a rural telecom and a noname modem with a netgear router for the wireless...again had few problems with SL. I am pretty sure the is a Mac/2wire incompatibility issue. I also found that folks in WoW are having the same issue...here is a link to an article that may help solve the issue.

http://forums.worldofwarcraft.com/thread.html?topicId=3120974294&sid=1&pageNo=12


Stephani Honi added a comment - 04/Jun/08 04:01 PM - edited
"... I am pretty sure the is a Mac/2wire incompatibility issue. I also found that folks in WoW are having the same issue......"

I run 64bit Fedora Core Linux with 32bit compatibility, so whatever this is, it is not strictly a MacOS issue.
It may very well be that WoW had some problem that is identical in nature. Maybe Soft Linden can tell us if there is shared code.
The only thing that is a common (and not absolute) thread that I see is the use of 2WIRE DSL.
I have the 2WIRE 2701HG-B unit.

Model Number: 2701HG-B Gateway
Hardware Version: 2700-100594-004
Software Version: 5.29.47

I don't use wireless at all, never have. It works well for everything else, including streaming audio and video. I have patched and prevented any possible URL exploits, not that my system was ever compromised, as I have a admin password set on my router-gateway (as everyone well should). Find the workaround for any possible DNS redirect exploit here:
http://www.dslreports.com/forum/r19987755-2Wire-Cross-Site-Request-Forgery-Vulnerability

As already noted, the previous version, 1.18.3.5 continues to function well for me with teleporting.
The problem lies somewhere in the changes to SL code (possibly server side) between version 1.18.3.5 and later versions, as reported by Soft Linden.
I have noticed some marginal improvements since last week's rollout of server code version 1.22, and can sometimes TP successfully using 1.20.8.
My success rate at TP is somewhere around 20% success rate using 1.20.8 since the rollout, 0% prior to that.


rocksand jewell added a comment - 04/Jun/08 05:57 PM
Called ATT today...got a return auth on the 2wire modem...piece of junk....Went to Best Buy...bought an Actiontek Modem...installed...and everything is PERFECT...out of the box...wireless...i have voice, music and can teleport. I am a happy camper...

Stephani Honi added a comment - 10/Jun/08 02:59 AM - edited
Additional improvement in success rate of TPs upon using 1.20.9 viewer client. I would say that roughly about 1 TP in 3 succeeds now. It should be noted that server side code is being upgraded at the same time, to 1.22.x.
If I am already in the sim, I can TP anywhere within it, regardless of which viewer client I use.
Nothing has changed with regard to my 2wire modem. It still works flawlessly, as it has since it was installed.

June 20th, 2008
Why has there been no movement on this bug?
It's not a configuration glitch. My older client works fine.
Any hints on when this might get a serious look see?


Alma Magnolia added a comment - 23/Jun/08 12:52 PM
Anyone....??? Anyone....???

Seems this bug gets picked up by a Linden and they are really focused on finding a solution, but then find that this issue is more difficult than anticipated so interest wanes and the problem sits dormant. Rinse. Repeat.

I cancelled my paid membership months ago as this has been a lingering problem. Too bad. I miss playing SL.... but doesn't seem there is going to be a resolution any time in the near future, unless I move and am no longer forced to use ATT as my ISP.

Sidenote to rocksand jewell: You were able to keep ATT as your ISP even though you are using a modem purchased at Best Buy? Can you go into that a little further?

This is most certainly a Mac/2Wire Gateway router problem.


Jaxx Tardis added a comment - 23/Jun/08 01:18 PM
@Alma Magnolia
It gets a 'little' technical but yes you can use any dsl modem with at&t. This issue actually cleared up for me when I addressed some heavy packet loss (my net finally failed) by spending a couple hours on the tech support line (and finally screaming "What does it take to get a repair truck? This isn't my computer, or my modem").. But, I digress.

All you have to do is login to the new modems firmware with your web browser (usually going to 192.168.11, 192.168.1.254, 10.0.0.1, etc) and fill in your username (should be your primary email address) and password. There's often a wizard to run through. If at all possible also fill in the dns numbers as DHCP is often unreliable or slow to obtain them.

As for at&t having issues, it's become a bi-yearly event for me to put out a service call, there's a defect in the junction box boards they use that causes them to burn out over time, so I don't know if that's aggravating your problem or not.


rocksand jewell added a comment - 23/Jun/08 01:18 PM
You do not HAVE to use the 2wire modem to have ATT DSL service. I bought an actiontec modem at Best Buy, installed it and everything is perfect. No problems with SL at all. I discovered what the REAL problem was by reading a WoW forum where others were having similar issues and the only solution they found was getting a different router. If you use ethernet, there is no problem...just the wireless. Everything is peachy for me now.

Soft Linden added a comment - 23/Jun/08 01:25 PM - edited
@alma - We're discussing the best way of handling this.

In the interim, you can replace the router, or you can call your ISP's support and ask for help in configuring your computer to use their DNS directly. Others have solved this by avoiding use of the 2WiRE built-in DNS forwarding, which seems to be the failure point. If you or others try this, it would be helpful to hear back whether it helped.


amilie anatine added a comment - 23/Jun/08 09:17 PM
just a few days after this issue first came up and i started watching,, the problem went away for me and hasnt returned.. that was a while back, but ive been watching the issue anyway. going to stop watching now, i wish everyone the best.
CPU: AMD (Unknown model) (3013 MHz)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8500 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.1
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.16110 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 943/381949 (0.2%)
Viewer Digest: bb2966f6-cf81-a0de-1e21-dcd21f05428a

Axi Kurmin added a comment - 24/Jun/08 07:46 AM
Well gang, it's not just AT&T.

This exact same problem started for me on June 18th. Same symptoms, same issue, same frustration. Except I am not using AT&T, or even a DSL line. I have a cable modem through Cablevision here in NYC and am working with a Linksys router. Prior to June 18 I'd had no problems with the same exact setup. Nothing about my modem or router has changed, even a little.

So this is more widespread than just a DSL/ATT issue. It's affecting cable modem folks also.

FWIW, I'm running WinXP64, but I don't think it matters.

If someone wants to hand me a router/DNS fix, I'll try it, short of having to buy a new router when the old one worked perfectly all this time (and still works perfectly, save for this issue.)


Cricket Hykova added a comment - 24/Jun/08 09:47 AM
One particular oddity is.. I find this bug only on the linux, and Mac OS clients.
It does not seem to happen on the windows 32 bit client, and I have the 2wire router with no modifications made to it. However, after adding the A.T.T DNS servers to the network configs, the teleport issues went away.

It seems there is some sort of code segment related to teleporting is not functioning the same way in the unix platforms as it does in the windows client... This might be a clue?


Stephani Honi added a comment - 24/Jun/08 10:12 AM
Cricket Hykova, you said: "after adding the AT&T DNS servers to the network configs, the teleport issues went away."

Can you share with me the steps on how to do this?

Soft Linden, you said: "you can call your ISP's support and ask for help in configuring your computer to use their DNS directly. Others have solved this by avoiding use of the 2WiRE built-in DNS forwarding, which seems to be the failure point. If you or others try this, it would be helpful to hear back whether it helped."

Can you give specific steps on how to bypass 2WiRE built-in DNS forwarding? I would like to try it and see if it helps.

I would like to try configuration changes before replacing a perfectly good router that only has issues with SL and not with other programs.


Axi Kurmin added a comment - 24/Jun/08 02:57 PM
@Cricket - It's not just Mac/Linux. It's happening on WIn XP64, too. I can't speak to the 32 bit system, but on the 64- yeah, I have it too.

Edward Kyomoon added a comment - 25/Jun/08 11:27 AM
An update for Soft Linden- i can teleport now, its a miracle! At my previous residence in Austin, TX, teleporting was impossible rendering SL unusable. Now i'm in Houston and have no problems with teleporting or region crossing with the same hardware as before. I am still using At&t DSL with an older 1701HG 2wire gateway router, Mac OS 10.5.3, on a 2.4Ghz macbook pro, SL client 1.19.1.4. wish i could tell you why this works now.

shai khalifa added a comment - 25/Jun/08 04:16 PM
I've just added a reference to the 2Wire issue to my Jira VWR-5521

I have a Macbook Pro and haven't been able to successfully use all the viewer functions for SL since the release of 1.18.4.

A chance comment made on the recent RC release blog drew my attention to the possible 2Wire connection - my 2Wire modem is model 2071-A


Slapnuts Newall added a comment - 27/Jun/08 02:28 AM - edited
Hi,

I now have this problem with every single TP I try and do ( am in the USA now on wireless ... in the UK on wireless 6 weeks ago i didn't have the issue). The TP starts, takes too long and then I get the continue/quit message. I am on a brand new high end sony vaio using windows vista. I haven't had a single successful TP in 4 days. I have to stay logged out 1 minute or so log back in and i am at my desired destination.

I also have no voice chat now.

Pretty much unplayable as it is. Happy to give whatever feedback is needed to get it sorted.

Slapnuts


Stephani Honi added a comment - 27/Jun/08 10:32 AM - edited
Lindens:
I have added my ISP's DNS server addresses to my 2WIRE configuration manually (instead of using DHCP) and no change.

I tested removal of attack detection within the 2WIRE firmware, with no change.
Removed attack detection for:

Excessive Session Detection
TCP/UDP Port Scan
Invalid Source/Destination IP address
Packet Flood (SYN/UDP/ICMP/Other)
Invalid TCP Flag Attacks (NULL/XMAS/Other)
Invalid ICMP Detection
Miscellaneous

I am still not sure what "avoiding use of the 2WiRE built-in DNS forwarding" means, but I can resolve DNS just fine, either using hard coded IP addresses or using DHCP. Any suggestions?
Hopefully you will clarify this, or provide steps on how we might change DNS settings to suit this one application that requires us to hack our routers so that we might use your service. Without this information, we are unable to test configuration changes as a workaround to this bug.


Stephani Honi added a comment - 27/Jun/08 12:45 PM - edited
I have found a configuration fix for my system! This may work for others.
I am now able to:
  • TP anywhere I like! OMG!
  • Take snapshots
  • Edit "About Land" properties
  • Groups update without error
  • Upload files

This may help the folks with related bugs as well, not sure. Seems related to VWR-5521
http://jira.secondlife.com/browse/VWR-5521

I stumbled on it while looking at the OpenDNS web pages for proper configuration for using OpenDNS's DNS servers:
https://www.opendns.com/start?device=ubuntu

"To avoid having your settings get revoked after reboots, or after periods of inactivity, do this:

$ sudo cp /etc/resolv.conf /etc/resolv.conf.auto
$ sudo gedit /etc/dhcp3/dhclient.conf

  1. append the following line to the document
    prepend domain-name-servers 208.67.222.222,208.67.220.220;
  2. save and exit
    $ sudo ifdown eth0 && sudo ifup eth0

You may be required to change eth0 to your own network device's name if it uses a non-standard name."

I use Fedora Core Linux 7, not Unbuntu, but this may work for other Linux distros as well.

I edited the file called dhclient-eth0.conf (your system may have a different file to edit. My system's interface is eth0)

Added the line:
prepend domain-name-servers 208.67.222.222,208.67.220.220;

This points your system at the OpenDNS servers so that your client can find them.
I have no idea why this works, but it does for me. I tried everything else.
OpenDNS has information on how to point your system at their DNS servers for other systems including other flavors of Linux, Windows Macintosh, etc.
https://www.opendns.com/start

I hope that this helps.

P.S.-
I also tried added these DNS server IP addresses to my 2WIRE configuration:
https://www.opendns.com/start?device=2wire
But this alone didn't do the trick, so I also edited my dhclient file.
I'm using hardcoded IPs for DNS as well as the fix described above.

Mac users, see below.


shai khalifa added a comment - 03/Jul/08 01:41 AM
Hi Steph - thanks for the headsup - but um

is this a fix for a PC?????

sorry, it's all gobbledegook to me - tech savvy, but not THAT tech savvy

... and I have a Mac - which I miss being able to use SL in properly - bootcamp is great - and the windows version of SL works amazingly well in that - same modem btw.

... for some reason it's only on the Mac side of my puter that I have the problems.

/me is still scratching head

Wish someone would fix this properly in the base code - or provide a patch for those of us it effects.

In the meantime - a step-by-step easy to understand procedure for the non-tech literati would be good

... and one for a Mac would be even better.
Shai


Mata Moonites added a comment - 04/Jul/08 05:38 PM
Add me to growing list of those affected.

Hadn't used SL in months until yesterday. I downloaded it again and the first time I attempted to teleport it did not work so I did a search for recent and similar bug reports.
Before I found this particular issue I found another that gave me the idea of deleting everything and re-downloading. When I did so I could teleport, temporarily anyways. I made it to one different sim but after about 3 minutes the game froze and crashed, when I re-opened it I could no longer use the TP function.

Since deleting and re-downloading had worked before I tried it, though my attempt was not successful.
I also tried downloading the SL Release Candidate just in case but it did not work either.

"In the meantime - a step-by-step easy to understand procedure for the non-tech literati would be good"
I'll second that. I'm using a Mac also.


Stephani Honi added a comment - 08/Jul/08 04:43 PM - edited
Mac users:

MacOS has a similar issue with DNS resolution (changing IP addresses like 192.168.1.1 to domain names like yahoo.com).
Changing the resolv.conf file should fix it as well, because under the covers of MacOS lies a Linux/Unix like operating system.

To attempt to fix this on the Macintosh:

Find the app called "Terminal" and open it. This is the command line client.
At the prompt, type "ls -l /etc/resolv.conf" (without the quotes - notice that there is no "e") and see if it is a symbolic link or a plain file.

You should see output like this for a linked file, meaning that this file is actually the other file pointed to (AKA a symbolic link):
$ ls -l /etc/resolv.conf
lrwxrwxrwx 2 root root 139 2008-07-08 19:13 /etc/resolv.conf -> /var/run/resolv.conf

(The lower case L at the beginning of this means that it's a link to another file, in this case the resolv.conf that lives in /var/run/, which is good)

If your file looks more like this...

$ ls -l /etc/resolv.conf
rw-rr- 2 root root 139 2008-07-08 19:13 /etc/resolv.conf

... which is likely, then you will want to fix it by typing at the prompt:

"sudo rm /etc/resolv.conf; sudo ln -s /var/run/resolv.conf /etc/resolv.conf"

This will remove the useless /etc/resolv.conf and point to the good and working one in /var/run

reboot your Mac

If this does not fix the problem, you can edit /var/run/resolv.conf directly and add your preferred DNS servers to the file.
Open the file /var/run/resolv.conf in an editor (sorry, I don't have a Mac so I don't know how to tell you to do this) and add this line:

prepend domain-name-servers 208.67.222.222,208.67.220.220;

save and exit
reboot your Mac

You can find a more detailed description of the problem here:
http://relentlessinquiry.wordpress.com/2007/11/08/mac-os-dns-fix-for-second-life/
" Under Mac OS X, system applications, like Firefox, Safari, etc, use the built in resolver libraries. The Second Life client, like the nslookup utility, apparently is using classical DNS rather than the system libraries and using only /etc/resolv.conf to get information. The problem was that my /etc/resolv.conf file was no longer a link to /var/run/resolv.conf, and thsu was not supplying the correct information. This can happen for various reasons, including system updates, or booting without a network cable.

The symptom to identify this is if the person CAN get to www.secondlife.com from a browser, do ssh from a terminal/shell window, etc, but the Second Life client claims that there is a DNS error. This shows that the operating system is correctly doing name lookups via the built-in libraries, but that DNS is not correctly configured.

Diagnosis: Have the customer open up a terminal window and do "ls -l /etc/resolv.conf" and see if it is a symbolic link or a plain file. It should be a link to /var/run/resolv.conf.

Correction: If not, they should fix it: "sudo rm /etc/resolv.conf; sudo ln -s /var/run/resolv.conf /etc/resolv.conf"

If this does not resolve the problem, inspect the contents of /var/run/resolv.conf. If there is a problem with the network DHCP, there will not be any correct nameserver lines in the resolv.conf, and then that's a client network problem not subject to quick fixes. "

best regards,
Strata aka Maybear "


katrine fredriksson added a comment - 15/Jul/08 05:40 PM
I am another person having this issue, as of yesterday. The Tech Support guy from Linden Labs suggested I post my information here, so here it is, with all details in order of comment, and the requested information from LL.

Details: When I have logged in (regardless of where I log in at) I am unable to teleport to another location. I get logged out of second life when I try to teleport. This has been happening repeatedly! I've tried even using an ethernet connection, rather than wireless, and cleared my cache, and restarted my computer, still no luck. 1 teleport at the most, then logged out. I'm on a mac, running on OS 10.4.11

/////
Greetings katrine fredriksson,

Thank you for contacting us about this issue you are experiencing. In order to better diagnose the problem we need to know some information regarding your computers hardware and software configuration. Could you please tell us:

  • Your graphics card information, on Macintosh, your graphics card can be identified with the utility application System Profiler, under "PCI/AGP Cards".
    1. Click on the Apple symbol in the top left of the screen.
    2. Click the More info... button.
    3. From the Hardware dropdown, select PCI/AGP Cards.
  • Your Current OS Version
  • Type of internet connection (Wired, Wireless, connection speed etc)

Could you please also attach a copy of your Secondlife.log file directly after the viewer has crashed and closed. Your Secondlife.log file can be typically found in:
[username]/Library/Application support/SecondLife/logs

Regards,
Mark
Linden Lab Support

/////

Mark,
Thank you for the request for information. I have provided the necessary information below.

Graphics Card and Display Information:
ATI Radeon X1600:

Chipset Model: ATY,RadeonX1600
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x71c5
Revision ID: 0x0000
ROM Revision: 113-xxxxxx-158
EFI Driver Version: 01.00.158
Displays:
Color LCD:
Display Type: LCD
Resolution: 1440 x 900
Depth: 32-bit Color
Built-In: Yes
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported

------

Mac OS 10.4.11
Processor: 2.33 Ghz Intel Core 2 Dui
Memory: 2 GB 667 Mhz DDR2 SDRAM

Connecting to Internet via DSL connection over wireless (and wired conenection, I've tried both)

Wireless Speeds:
Download Speed: 5931 kb/s
Upload Speed: 670 kb/s

(all current logs were attached)

//////////////

Hello katrine fredriksson,

Thank you for contacting Linden Lab Support regarding the issue that you have mentioned.

I Would like you to do the following and then inform me of the results.

  • Go into your Mac Hard Drive
  • Click on applications
  • Click on utilities
  • Click on Network Utilities
  • Then ping your IP and trace route your connection to
    "data.agni.lindenlab.com"

Best regards,

Mark,

Linden Lab Support,

///////////////

Ping has started ...

PING 192.168.0.65 (192.168.0.65): 56 data bytes
64 bytes from 192.168.0.65: icmp_seq=0 ttl=64 time=0.043 ms
64 bytes from 192.168.0.65: icmp_seq=1 ttl=64 time=0.053 ms
64 bytes from 192.168.0.65: icmp_seq=2 ttl=64 time=0.070 ms
64 bytes from 192.168.0.65: icmp_seq=3 ttl=64 time=0.072 ms
64 bytes from 192.168.0.65: icmp_seq=4 ttl=64 time=0.051 ms
64 bytes from 192.168.0.65: icmp_seq=5 ttl=64 time=0.086 ms
64 bytes from 192.168.0.65: icmp_seq=6 ttl=64 time=0.091 ms
64 bytes from 192.168.0.65: icmp_seq=7 ttl=64 time=0.117 ms
64 bytes from 192.168.0.65: icmp_seq=8 ttl=64 time=0.112 ms
64 bytes from 192.168.0.65: icmp_seq=9 ttl=64 time=0.070 ms

— 192.168.0.65 ping statistics —
10 packets transmitted, 10 packets received, 0% packet loss
round-trip min/avg/max/stddev = 0.043/0.076/0.117/0.024 ms

Traceroute has started ...

traceroute to data.agni.lindenlab.com (64.154.223.192), 64 hops max, 40 byte packets
1 home (192.168.0.1) 2.914 ms 1.890 ms 2.798 ms
2 hlrn-dsl-gw32-224.hlrn.qwest.net (207.225.112.224) 42.326 ms 44.404 ms 45.533 ms
3 hlrn-agw1.inet.qwest.net (71.217.188.249) 43.491 ms 46.210 ms 43.038 ms
4 67.14.2.85 (67.14.2.85) 65.022 ms 63.937 ms 65.171 ms
5 xe-8-2-0.edge2.dallas3.level3.net (4.68.63.53) 65.055 ms 65.094 ms 64.969 ms
6 * * vlan79.csw2.dallas1.level3.net (4.68.19.126) 70.307 ms
7 ae-73-73.ebr3.dallas1.level3.net (4.69.136.157) 75.049 ms ae-63-63.ebr3.dallas1.level3.net (4.69.136.153) 66.980 ms ae-83-83.ebr3.dallas1.level3.net (4.69.136.161) 71.891 ms
8 ae-3.ebr2.losangeles1.level3.net (4.69.132.77) 84.447 ms 83.995 ms 88.721 ms
9 ae-92-92.csw4.losangeles1.level3.net (4.69.137.30) 90.333 ms ae-62-62.csw1.losangeles1.level3.net (4.69.137.18) 93.753 ms 86.575 ms
10 ae-63-63.ebr3.losangeles1.level3.net (4.69.137.33) 92.643 ms 86.712 ms 89.831 ms
11 ae-2.ebr3.sanjose1.level3.net (4.69.132.9) 98.493 ms 87.967 ms 90.554 ms
12 ae-73-73.csw2.sanjose1.level3.net (4.69.134.230) 86.450 ms 98.589 ms 90.584 ms
13 ae-72-72.ebr2.sanjose1.level3.net (4.69.134.213) 91.232 ms 87.937 ms 86.614 ms
14 ae-1-6.bar2.sanfrancisco1.level3.net (4.69.140.153) 90.245 ms 87.902 ms 88.754 ms
15 ae-4-4.car2.sanfrancisco1.level3.net (4.69.133.157) 88.607 ms 88.995 ms 90.557 ms
16 linden-rese.car2.sanfrancisco1.level3.net (4.78.242.50) 88.722 ms 89.873 ms 88.160 ms
17 * * *
18 * * *
19 * * *
20 * * *
21 * * *
22 * * *
23 * * *
24 * * *
25 * * *
26 * * *
27 *

///////////////

Hello katrine fredriksson,

Thank you for contacting Linden Lab Support regarding the issue that you have mentioned.

I would like to direct you to the developers forum, where you can post all the information about your Mac and the problem. It appears as though the developers are currently trying to resolve a very similar problem to the one you are having. The link is below and I would like you to post your information in there so the developers can look into the issue further.

The reason I am directing you to this link is because I do not see any problems with your system or why the problem you are having is happening.

https://jira.secondlife.com/browse/SVC-972

Regards,
Mark,
Linden Lab Support.

//////////

And so the result is that I am here. I hope there is a solution provided so I can determine whether or not I am going to continue in second life. Please feel free to contact me, I guess...somehow, since I can't do anything in SL.


Stephani Honi added a comment - 26/Jul/08 09:39 AM
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:39:15 2008) hi Stephani...please exscuse the IM
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:39:43 2008) But I caught your entry on Jira SVC-972...I wanted to thank you for pointing me in the right direction
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:39:51 2008) as a mac user that teleport thing has been driving me crazy
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:40:22 2008) your exactly right...the resolv.conf namespace ip was wrong as compared to what the router was expecting
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:40:34 2008) I can now TP anywhere using the latest stable build....
[9:27] Epictetus Theas: (Saved Sat Jul 26 11:40:36 2008) so Thank you!!!

[9:30] Stephani Honi: You are most welcome!
[9:33] Stephani Honi: If you would be so kind as to add your comments to the bug report to let other Mac users know the steps that you took to make this happen, I would be grateful, and other Mac users will be, just as you are.


epictetus theas added a comment - 26/Jul/08 02:26 PM
Hi Folks.

Here's what I did to fix my problem.

First of all, my hardware is as follows:

2Wire router model 2700HGV-B plugged in via cable to the computer
iMac Core2Duo running Tiger

After reading Stephani Honi's post, I checked the Broadband Link Details on my router, and noted that the Primary and Secondary Domain name Servers were not the same as the one listed in the file /var/run/resolv.conf

So under System Preferences -> Network -> Show -> Built-In Ethernet, in the textbox beside DNS servers
I placed the 2 DNS servers in there that the router listed.

I downloaded the latest client and I can tp anywhere now. Previously I was getting around using the 1.18.3 Teleport hack one as listed above by cobb compton.

I am the furthest thing from a network guru, so I really can't comment on any long lasting effects this may have, but I know that I can now teleport with a high success rate.

Also, I contacted a fellow SL iMac user (macbook pro) using a wireless network with a 2Wire router and the same problem as me, except she uses Leopard. I walked her through the same steps I did, and now she can teleport with a very high success rate too.


Tofu Linden added a comment - 30/Jul/08 05:10 AM
We're still on the case. We're looking to eliminate the overwhelming cause of these teleport failures.

Tofu Linden added a comment - 02/Aug/08 01:58 AM
We have a fix now which addresses the Mac and Linux problems with 2Wire routers along with some other potential issues.

The fix should be available as part of the upcoming 1.21 viewer series or soon thereafter.

Thanks for your patience and helpful additional information while we were tracking this down.


gil druart added a comment - 02/Aug/08 02:46 AM
Great news Tofu!

But cmonnnnnn ...... tell us what the fix is


kara spengler added a comment - 10/Aug/08 06:36 AM
Yay! I think a lot of us want to know the issue Tofu. Just when we start trying to track what is the culprit it changes form to a different problem or hides altogether. Then when we go back to actually living our Second Lives it comes back again.

A Heisenberg Uncertainty Principle of debugging maybe?


Tofu Linden added a comment - 11/Aug/08 01:53 AM
A super-short technical summary of the fix is... we fixed a third-party library which we indirectly rely upon to generate correctly randomized Query IDs for its DNS lookups. Previously it had a bug which made the sequence of Query IDs repeat, causing some DNS servers to incorrectly identify DNS lookups as duplicates and simply not respond. When this happened, the SL viewer timed-out trying to re-resolve the hostnames needed for the ability to teleport, start conference chat, and various other things.

Ebony Jigsaw added a comment - 11/Aug/08 04:16 AM
I only just got SL and I have not been able to teleport once. I have been stuck in the same district for two days- my total SL existence. I figure this is the problem that's been stopping me from teleporting as I have tried every other way to fix it. It seems that this problem has been happening for quite some time now and is still unresolved...

Not very happy.


Seb Shirabyoshi added a comment - 16/Aug/08 11:14 AM
Is there an ETA for the 1.21 viewer? Anxiously waiting for a fix here.

Tofu Linden added a comment - 18/Aug/08 12:15 PM
The first release-candidate 1.21 viewer is due within (roughly) the next week, which should contain the fix for this.

not alter added a comment - 23/Aug/08 03:49 PM
I have the same problem with latest version (as of August 23, 2008) with a twist... it only happens when I'm on a Laptop! in my desktop (all same versions.WinXP) it does not happen! I think it has to do with the video drivers?

shai khalifa added a comment - 26/Aug/08 04:14 AM
It appears that my VWR 5521 has been collapsed into this Jira - so I'm hoping that all the issues I list on my Jira are going to be addressed with 1.21 and a 2Wire fix

Alger Meads added a comment - 27/Aug/08 01:39 PM
I just downloaded and tried the 1.21 RC viewer but all the same problems persist for me. The only way I've been able to enjoy SL is to hijack my neighbor's wireless signal... it's super laggy but at least I can travel.

Soft Linden added a comment - 27/Aug/08 02:06 PM
@Alger - I don't think the 1.21RC exists just yet. There's a very limited beta - would you please double-check the viewer you're using? If it is 1.21, please copy the top pane out of your Help->About Second Life window to help us start to isolate which systems may still have problems.

Monalisa Robbiani added a comment - 27/Aug/08 06:36 PM
"The only way I've been able to enjoy SL is to hijack my neighbor's wireless signal.."

That might indicate that your internet provider is to blame. My teleport issues magically disappeared after I switched my ISP.


Alger Meads added a comment - 27/Aug/08 09:47 PM
@Soft - oops Soft! you're right... it was the 1.20.14 ...sorry, damned dyslexia!

Also,
@Monalisa -w/ regards to my ISP: my traceroute results suggest (according to a linden-whose-name-i've-forgotten) the prob is w/ my router/firewall (2Wire) rather than @ the ISP level.

sorry again Soft... I'll be more patient and pay better attention next time (promise!)


Soft Linden added a comment - 28/Aug/08 10:40 PM
Mac and Linux users: Please help by downloading the new Release Candidate at:
http://secondlife.com/support/downloads.php

Look in the lower left column for the download, under "Release Candidate."

It would be helpful to know if this improves teleports for you. Please let us know your results, what ISP you use, what DSL or cable modem model you have, and the top pane output of Help->About Second Life. (You can copy and paste that.)

There are still a number of known bugs in this release candidate, but I suspect none of them are as frustrating as the old teleport problem.


rocksand jewell added a comment - 29/Aug/08 06:04 AM
I just downloaded the new RC...and now...it bombs as soon as I click the icon....

Ellla McMahon added a comment - 29/Aug/08 07:24 AM - edited
Rocksand, from your comment 04/Jun/08 06:37 AM
    • Edit 30-08-08 07:30 from updated release notes
  • FIXED: VWR-8801[c]: This iteration RC0 will not run on Mac PPC

UPDATE 29/08/2008 2:50PM PT: We believe we have been able to resolve the problem which causes an immediate crash for the Mac PowerPC processor. The download file for Mac has been updated. If you re-download the Test Viewer from our downloads page, it should install and run successfully on your PowerPC computer.

"I have been running SL on a macbook pro at home and an older Mac PowerPc tower at work .."

Unfortunately this is a known issue with 1.21.0, please see Release Notes http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release_Candidate/1.21#Known_Issues_for_RC0

Known Issues for RC0

  • VWR-8801[c]: This iteration RC0 will not run on Mac PPC

STATUS: Our apologies for this bug which we just discovered. We are working to resolve it immediately for RC1.

Please would you retest the teleport issue when the next RC is released.

If SL/your system crashes on the Macbook Pro please

(1) Search the Issue Tracker to make sure it isn't a duplicate of an existing issue.

(2) Open a new issue and add any other relevant details that would help LL developers fix it. Full details from Help > About Second Life are very important.

(3) Attach a SecondLife crash report to the issue

Knowledge Base > Second Life Info > Solution Finder > Technical Issue > Where do I find my Second Life diagnostic logs? Topic #: 4051-4209
http://secondlife.com/support/?questionID=4209

Thank you


Alger Meads added a comment - 29/Aug/08 08:59 AM
It works!! everything: teleporting, flying/walking across region boundaries, uploading files... it all works! Hooray!

Thank you so much for this update!

Best Wishes!


Soft Linden added a comment - 29/Aug/08 09:09 AM
@Alger - thrilled to hear it! 1.21 is intended to be a much shorter release cycle than 1.20, so this should be in many people's hands soon.

@Ella - thank you for posting the release note details. People should definitely hold off until RC1 if using PPC machines.


Ellla McMahon added a comment - 30/Aug/08 07:42 AM
Edited my comment Ellla McMahon - 29/Aug/08 07:24 AM

from updated release notes http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release_Candidate/1.21#Known_Issues_for_RC0

  • FIXED: VWR-8801[c]: This iteration RC0 will not run on Mac PPC

UPDATE 29/08/2008 2:50PM PT: We believe we have been able to resolve the problem which causes an immediate crash for the Mac PowerPC processor. The download file for Mac has been updated. If you re-download the Test Viewer from our downloads page, it should install and run successfully on your PowerPC computer.


AndroGin Dreamscape added a comment - 05/Sep/08 09:39 PM
Hi,

I download the 1.21 release candidate and it didnt owrk at all. I have an imac ppc and the app just try to open but nothing happen, the app close itself at just one sec later that i double cick on it...

Am i doing something wrong? I am using the 1.18 version of SL waiting for an answer for this problem and i thought that with this lateast release i would be able to tp again...

if someone knows what happend or have any clue...

saludos


Georgie Greggan added a comment - 05/Sep/08 09:47 PM
The release notes say that 1.21.(1) does not work with PPC based Macs. They also state that people so affected need to download the new 1.2 (2) Release Candidate WHEN IT IS RELEASED. So it is not yet available.

Ellla McMahon added a comment - 05/Sep/08 09:49 PM
AndroGin, unfortunately this is a known issue with 1.21.1, please see Release Notes http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release_Candidate/1.21#Known_Issues_for_RC1

VWR-8801[c]: This iteration RC1 will not run on Mac PPC

STATUS: Our apologies for this bug, which did not occur during our normal testing – but reappeared in our final packaging of the Release Candidate. PowerPC users should NOT upgrade to RC1 at this time and remain on RC0 (re-download RC0 here). We are working to resolve it immediately for RC2.

Please see the release notes for the link to download RC 1.21.0


Stephani Honi added a comment - 13/Sep/08 10:54 PM
I am back to not being able to TP with 1.20.15.
I have not changed my configuration, but haven't logged on in awhile.
Tried the new RC but it is missing a file and won't run.
The packaging of 1.21.2.96080 needs to have libexpat.so.1 added.
libexpat.so.1 library file did not get added at compile time.
This is a reoccurring bug which I logged awhile ago as bug VWR-7349

http://jira.secondlife.com/browse/VWR-7349

[user@localhost SecondLife-i686-1.21.2.96080]$ ./secondlife
Running from /path/SecondLife-i686-1.21.2.96080
bin/do-not-directly-run-secondlife-bin: error while loading shared libraries: libexpat.so.1: cannot open shared object file: No such file or directory

      • Unclean shutdown. ***

katsumi mikoyan added a comment - 14/Sep/08 04:55 PM
Hi, I just got the 2wire modem 3 days ago and also had the same problem. I was happy to see that i am not alone and LL is trying to fix it. I downloaded the new candidate viewer 1.21.2.96080 and I was able to teleport again. the only problem is, I am not able to detach items from the HUD. I have to go to inventory to detach it. Also, I had a box with a lot of textures in it, every time I open the box to give to inventory I will crash. First i think it is because the box with 1750 textures was too much so I never mention it to LL. Now I am trying to link prims together and every time I do this it will cause me to crash. I hope LL is able to fix all this very soon.

gil druart added a comment - 30/Sep/08 02:52 PM
Ohhhhh .........bother!

You've managed to re-introduce one variant of this guys. The Windows version that is associated with groups not loading correctly either. To re-cap symptoms

i) Can't tp or region-cross at all without immediate forcible log-out
ii) Groups do not load
iii) Media controls greyed -out even if there is media, probably because ..
iv) Parcel details don't load (About Land)
v) Other regions not visible/don't load (appear as void)

Could you perhaps puzzle out what you fixed in January and just unfixed again?


Harleen Gretzky added a comment - 30/Sep/08 03:25 PM
Still fixed for me, can you supply your environment?

gil druart added a comment - 30/Sep/08 03:33 PM
Ummmmmmm

Too hasty

This seems to have been a poisoned DNS cache issue with a local fix

Interesting (to me) that it produced those symptoms though

Sorry for all the excitement .. move along folks, nothing to see here


Evangeline Manga added a comment - 01/Oct/08 05:10 AM
As far as I am concerned the issue is still there for the linux client (released 1_20_16_97603 and first look 1.21.3.97611)
  • all TPs fail (have to log out and enter the new region at the login screen)
  • can't see/select the groups I'm in

The windows client on the same machine works just fine, so it is not an ISP or firewall/router issue


Ramzi Linden added a comment - 17/Oct/08 10:50 AM
Fixed in the 1.21 viewer.

magnet homewood added a comment - 17/Oct/08 12:32 PM
I have just downloaded the newest viewer, and tried a couple of TPs, from and to different regions, it's not fixed for me.

Second Life 1.21.6 (99587) Oct 14 2008 17:42:25 (Second Life Release)
Release Notes

You are at 263142.5, 258249.2, 34.2 in Windermere located at sim2700.agni.lindenlab.com (216.82.18.197:13000)
Second Life Server 1.24.9.98659
Release Notes

CPU: AMD (Unknown model) (2210 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Dodatek Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7600 GS/AGP/SSE2/3DNOW!
OpenGL Version: 2.0.3

libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3
J2C Decoder Version: KDU
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.18885 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/1049 (0.0%)


gil druart added a comment - 17/Oct/08 12:58 PM
Yeah, I'd be careful Ramzi. You are being very optimistic if you think this entire problem is fixed. Those of us who have been here a while have heard that so many times before and from older and wiser Lindens than you too

Tell us which variety of this bug you have fixed and the mechanism.....


Soft Linden added a comment - 17/Oct/08 01:42 PM - edited
This fix covered Mac and Linux users, who made up the majority of the reports. Windows users would be unaffected one way or the other - the Windows viewer does not use the libcurl/c-ares code that needed a workaround for one of the most common types of DSL modems.

It would be a good idea to create a separate issue for teleport issues remaining in 1.21 in order to filter out what's in common with remaining issues.


Gellan Glenelg added a comment - 18/Oct/08 05:18 PM

Soft Linden: It would be a good idea to create a separate issue for teleport issues remaining in 1.21 in order to filter out what's in common with remaining issues.

New Issue: SVC-3259 (Logged out on failed teleport using Viewer 1.21)


AndroGin Dreamscape added a comment - 19/Oct/08 06:22 PM
Hello all,

I have a Mac PowerPC and after download the new release i could TP all over the SL world!!!!!! I need to keep testing, but so far i have to tell you all.... the problem is solved.

thank you all.... almost a year, but solved


Eric Ruban added a comment - 04/May/09 01:08 PM
It says "fixed" but still happens. I teleport, it takes a long time, it logs me out rather than letting me try again with a "could not teleport" message.

Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)


dion robbiani added a comment - 05/May/09 09:15 AM
And it was fixed. But since the last major release (or server upgrade... hard to nail down exactly when this restarted) , this problem has been occurring with great regularity. On some days, the crash frequency is as bad as it was back during the original problem reporting period. I hope the fix did not get wiped out due to poor software configuration management.

Kroaxai Babii added a comment - 24/Aug/09 02:40 PM
Not "fixed" nor "resolved" in SnowGlobe 1.1.2

Sometimes the failed TP returns the "could not teleport, try again in a few minutes" but often I am logged out of SL when trying to teleport.


destiny niles added a comment - 24/Aug/09 02:43 PM
Unless jessie Feiri is a Linden, s/he should not be changing this to resolved.

kara spengler added a comment - 24/Aug/09 02:50 PM
I was a bit puzzled too. It was certainly not resolved yet during the logouts I had yesterday!

Ellla McMahon added a comment - 24/Aug/09 03:07 PM
Please see these comments

Ramzi Linden added a comment - 17/Oct/08 10:50 AM
Fixed in the 1.21 viewer.

Soft Linden added a comment - 17/Oct/08 01:42 PM - edited
This fix covered Mac and Linux users, who made up the majority of the reports. Windows users would be unaffected one way or the other - the Windows viewer does not use the libcurl/c-ares code that needed a workaround for one of the most common types of DSL modems.

It would be a good idea to create a separate issue for teleport issues remaining in 1.21 in order to filter out what's in common with remaining issues.

The latest issue is VWR-9999 please see Davy Linden's comments in the Description and add your vote on that issue.

Please try the suggestions in

If you are still experiencing problems, please Contact Support - Go to http://secondlife.com/support and Submit a Ticket

Thank you : )