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I like Coyote's solution very much
Automatically calculating an appropriate hollowness would be convenient (also quite hard to program). But right now, it's not even possible to apply such a hollowness to a prim, even if it could calculate it. I'd say once we cross the current bridge, we can think about the next one.
The point of the server defaulting to calculating sculpties as spheroids is to avoid having to cope with physics for them on a per-polygon basis, especially when said sculpties result in geometry innately unsafe for simulations.
This Hollowing option for sculpties would be a good middle ground, although one would have to consider exactly how to temporarily represent hollowing while creators adjust their sculpties for flotation. Re: Coyote's comment - I fail to see how sculpties would cause any more issues with physics than their equivalent spheroids, excepting the absence of hollowing for flotation physics.
Rob Linden made changes - 22/Dec/07 01:13 AM
Rob Linden made changes - 22/Dec/07 01:47 AM
Rob Linden made changes - 23/Dec/07 12:19 AM
Yes, this would be a great feature - i expect auto-calculation would be tricky and cause delay - so even a % field for creator to thumbsuck or calc as he pleases would be good.
That said, I'm going to suggest that this and VWR-4418 can work hand-in-hand. VWR-4418 requests a method of using a std existing tortured prim to define an estimated collision map for sculpts (and seperate the sculpt on a new tab etc). Using that same logic, the tortured prim used to define the collision map could be used to calculate the mass. I'm going to suggest that SVC-956 and VWR-4418 can work hand-in-hand.
SVC-956 requests a method to more accurately determine a sculpts mass. VWR-4418 requests a method of using a std existing tortured prim to define an estimated collision map for sculpts (and separate the sculpt on a new tab etc). Using that same logic, the tortured prim used to define the collision map could be used to calculate the mass.
IAm Zabelin made changes - 14/Mar/08 08:57 PM
Sue Linden made changes - 13/Nov/08 12:03 PM
Sue Linden made changes - 13/Nov/08 04:27 PM
Sue Linden made changes - 13/Nov/08 04:42 PM
Sue Linden made changes - 13/Nov/08 04:52 PM
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But barring all that filigree, a manually-adjusted field would be better than nothing, certainly.
Unless there's some previously unexamined downside? I note that the Lindens have had to tinker with the degenerate surface detection and handling because such scultpies were being exploited for some kind of griefing purposes. Who would'a thought?