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Issue Details (XML | Word | Printable)

Key: SVC-876
Type: Bug Bug
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Yumi Murakami
Votes: 6
Watchers: 2
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2. Second Life Service - SVC

'For Sale' based search does not show scripted vendors

Created: 25/Oct/07 09:38 AM   Updated: 05/Jan/10 10:31 AM
Component/s: Simulation, Teleport
Affects Version/s: 1.18.3
Fix Version/s: None

Time Tracking:
Not Specified

Last Triaged: 05/Jan/10 10:31 AM
Linden Lab Issue ID: DEV-44765


 Description  « Hide
In the new Search system, the indexing of objects that are set as being "for sale" excludes scripted and networked vendors that may also sell items. This will seriously damage advertising coverage for businesses that use these, and encourage wasted prims, as well as harming scripters who have put a great deal of effort into developing these systems.

Can I therefore suggest applying one of the following two fixes:
a) "Quick and dirty" fix - in addition to indexing any object that's "for sale", index any object which has a money event;
b) "True" fix - instead of basic indexing on "for sale" status, add an extra panel of object settings that determine if the object is indexed or not and what name it's indexed under, independently of any other factors.



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Burnman Bedlam added a comment - 25/Oct/07 10:03 AM
This new feature will definitely cause a problem for the many merchants who use scripted vendor systems, as well as for those who design them. This will increase the number of prims and textures people display on their land, causing more lag, and decreasing the number of prims people have available to "pretty up" their sales venue.

The search feature needs to be fixed, certainly. But not if it will reduce our quality of second-life.


WarKirby Magojiro added a comment - 27/Oct/07 06:00 AM
I'm agreeing with the idea of listing for sale prims being stupid and retarded, but the least they can do is level the playing field. Anything which has a money event should list where buyable objects are listed too. voted

Prokofy Neva added a comment - 30/Nov/07 03:13 PM
Holy Toledo, I'm totally boggling on this – and nobody has moved this to Major if not Showstopper???

There are far more vendors in world than actually individually-rezzed-out objects set for sale.

Malls and plazas and shops use vendors precisely to avoid heavier prim counts and manage inventory through scripted devices.

The only down side I can see to the quick 'n dirty fix is that gadzillion casino objects which frankly still exist in Second Life despite the ban will now be listed in these "money pay object" searches and that will be a horror.

Not to mention...Yumi are you ready for this?...rental boxes.

You want every single rental box in Second Life – money-pay objects every one of 'em! – to show up in search? I mean, I'm all for advertising rentals, but hey, that's way, way overkill there.

Your "true fix" is opaque to me, but I can see the only solution that is really the quick 'n dirty street solution is to take a vendor object and set it to $999999999 just to make your vendor show up.


Thraxis Epsilon added a comment - 30/Nov/07 06:13 PM
Before this gets blown way way out of proportion.

Single prim / single item scripted vendors that you own (full permission) are indexed and work fine. (have not verified items that are no transfer as per a previous JIRA it was asked that no transfer items NOT be indexed)

Most multi item vendors would not be indexed, or when indexed would not be of use to the Merchant as at best they would only have the store name. And again, most multi-item vendors are No Transfer items, and per a previous JIRA were requested NOT to be indexed.