|
|
|
Andrew Linden made changes - 01/Nov/07 06:12 PM
[
Permlink
| « Hide
]
Andrew Linden added a comment - 01/Nov/07 06:16 PM
The problem was actually that the llPushObject() script energy consumption was off... in particular the distance^3 term was too big by a factor of about 100. Also, I had to eliminate any vertical damping when the avatar falls/jumps in order to actually get closer to the real effect of the push.
Andrew Linden made changes - 01/Nov/07 06:16 PM
lindenrobot made changes - 01/Nov/07 06:17 PM
Rob Linden made changes - 22/Dec/07 01:40 AM
This issue has been bulk changed to fix pending.
WarKirby Magojiro made changes - 22/Dec/07 01:28 PM
Rob Linden made changes - 23/Dec/07 12:22 AM
Rob Linden made changes - 23/Dec/07 01:29 AM
Rob Linden made changes - 23/Dec/07 01:31 AM
This is still marked as "Fix Pending", but I want to point out that llPushObject() calls are still extremely underpowered when compared to havok1 sims when testing on a Havok 4 Early Adopter sim. This can be easily and consistently duplicated, for instance, with a C:SI (Combat: Samurai Island) weapon whose kick attacks are intended to knock an opponent back by about a meter or two. In the Java Island II sim, which is part of the Havok 4 Early Adopter program, the kick barely moves the opponent, perhaps 0.25 meters.
I would guess that this is more an issue of friction with the ground rather than the strength of the push.
Can the push be tested in freefall, as in http://jira.secondlife.com/browse/SVC-1179
Seifert Surface made changes - 25/Jan/08 01:22 PM
Harleen Gretzky made changes - 02/Feb/08 09:20 PM
Yes, the push used in the C:SI system robby mentioned does indeed work as intended in the air. On the ground the push only works vertically.
Aimee Congrejo made changes - 20/Apr/08 12:08 AM
Linked to
Aimee Congrejo made changes - 20/Apr/08 12:11 AM
Sue Linden made changes - 13/Nov/08 12:06 PM
Sue Linden made changes - 13/Nov/08 04:34 PM
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||