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Description
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llGiveInventoryList is the best way to design vendors generally. It delivers things to a neatly named folder. Unfortunately, it only works if the target is in the same sim. This is a problem for many things, including:
Update Servers
Networked vendors. Specifically, the kind where a central box holds the items for distribution, and individual vendors send commands to it. These are pretty much necessary for businesses with many stores. Because llGiveInventory only works in the same sim, we are forced to use the less than optimal solution of packing things inside boxes. This causes confusion to a lot of new residents, and a lot of litter because people simply don't clean up after themselves when they should.
Is there a reason why llGiveInventoryList suffers from this limitation, while llGiveInventory (thankfully) does not. ?
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llGiveInventoryList is the best way to design vendors generally. It delivers things to a neatly named folder. Unfortunately, it only works if the target is in the same sim. This is a problem for many things, including:
Update Servers
Networked vendors. Specifically, the kind where a central box holds the items for distribution, and individual vendors send commands to it. These are pretty much necessary for businesses with many stores. Because llGiveInventoryList only works in the same sim, we are forced to use the less than optimal solution of packing things inside boxes. This causes confusion to a lot of new residents, and a lot of litter because people simply don't clean up after themselves when they should.
Is there a reason why llGiveInventoryList suffers from this limitation, while llGiveInventory (thankfully) does not. ?
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