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This issue is related to by:
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SVC-722
Havok 4 general vehicle problems (list)
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| Linden Lab Issue ID: |
DEV-4476
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Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attracts downward
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
(commenting out the llGroundRepel allows the cube to remain floating)
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
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Description
|
Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attracts downward
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
(commenting out the llGroundRepel allows the cube to remain floating)
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
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Show » |
made changes - 14/Oct/07 09:33 AM
| Field |
Original Value |
New Value |
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Summary
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Havok 4 llGroundRepel using top of bounding box, not middle, also attracts
|
Havok 4 llGroundRepel using top of bounding box, not middle, also attracts downward
|
made changes - 14/Oct/07 09:33 AM
|
Description
|
Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attract
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
|
Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attracts downward
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
|
made changes - 14/Oct/07 09:59 AM
|
Description
|
Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attracts downward
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
|
Havok 4: llGroundRepel using top of bounding box, not the middle of the bounding box like Havok 1, also attracts downward
Steps to repro:
1. take this script:
default
{
touch_start(integer total_number)
{
llSetBuoyancy(1.0);
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_PHANTOM, TRUE);
llGroundRepel(0.1, TRUE, 4.0);
}
}
place it in a cube, and duplicate above and below water at various heights, then touch.
result:
Havok 4:
Cubes below the water rise until the TOP of the bounding box is at llGroundRepel height.
Cubes above the water DROP until the TOP of the bounding box is at llGroundRepel height even though llBouyancy is 1.0
(commenting out the llGroundRepel allows the cube to remain floating)
Havok 1:
Cubes below the water rise until the MIDDLE of the bounding box is at llGroundRepel height.
Cubes above the water don't do anything at all, since llGroundRepel SHOULD NOT ATTRACT if llBouyancy is 1.0
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made changes - 15/Oct/07 07:24 AM
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Link
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This issue is related to by SVC-722
[ SVC-722
]
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made changes - 15/Oct/07 02:55 PM
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Affects Version/s
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Havok4 Beta
[ 10171
]
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Affects Version/s
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1.18.3
[ 10150
]
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Andrew Linden made changes - 22/Oct/07 01:28 PM
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Assignee
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Andrew Linden
[ Andrew Linden
]
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Andrew Linden made changes - 22/Oct/07 01:28 PM
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Status
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Open
[ 1
]
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In Progress
[ 3
]
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Andrew Linden made changes - 22/Oct/07 06:14 PM
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Fix Version/s
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Havok4 Beta
[ 10171
]
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Status
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In Progress
[ 3
]
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Resolved
[ 5
]
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Resolution
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Fixed Internally
[ 7
]
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Andrew Linden made changes - 23/Oct/07 12:13 PM
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Resolution
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Fixed Internally
[ 7
]
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Status
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Resolved
[ 5
]
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Reopened
[ 4
]
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Andrew Linden made changes - 23/Oct/07 04:29 PM
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Status
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Reopened
[ 4
]
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Resolved
[ 5
]
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Resolution
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Fixed Internally
[ 7
]
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made changes - 24/Oct/07 03:31 PM
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Linden Lab Issue ID
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DEV-4476
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made changes - 15/Nov/07 01:07 PM
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Resolution
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Fixed Internally
[ 7
]
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Status
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Resolved
[ 5
]
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Reopened
[ 4
]
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made changes - 15/Nov/07 01:07 PM
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Status
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Reopened
[ 4
]
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Resolved
[ 5
]
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Resolution
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Fixed
[ 1
]
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made changes - 22/Dec/07 01:39 AM
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Workflow
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jira
[ 15932
]
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jira-2007-12-21
[ 22747
]
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made changes - 23/Dec/07 12:30 AM
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Workflow
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jira-2007-12-21
[ 22747
]
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jira-2007-12-22a
[ 49128
]
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made changes - 13/Nov/08 12:08 PM
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Workflow
|
jira-2007-12-22a
[ 49128
]
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jira-2008-11-14
[ 81983
]
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made changes - 13/Nov/08 04:39 PM
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Workflow
|
jira-2008-11-14
[ 81983
]
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jira-2008-11-14a
[ 89583
]
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