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WarKirby Magojiro - 10/Oct/07 02:02 AM
I just tested this, and there was no problem. Then I looked closer, and saw that it was for the havok beta. Updated issue to make this clearer. If an issue is about the new havok, it should have Havok 4 in the title.
Actually... the best way to make sure we don't miss these is to chooose "Physics" for the component... Thanks! /Sidewinder
Rezzing a Linden tree, such as the eucalyptus, in a Havok4 sim, while the avatar is in an adjacent Havok1 sim, crashes the Havok4 sim.
See video. Fixed with code change 72222: Added a bunch of error checking that helps keep the sim alive in case of some shape and volume failures, then made the failures go away by setting a default volume and cube shape for trees, grass or other objects that don't have any shape in LLTask::importFile(). Code reviewed by Kelly.
---- Modified : /linden/branches/havok4/indra/llphysics/hk460/llhk460physics.cpp Modified : /linden/branches/havok4/indra/llphysics/hk460/llhk460physicsbody.cpp Modified : /linden/branches/havok4/indra/llphysics/hk460/llhk460physicslistshape.cpp Modified : /linden/branches/havok4/indra/llphysics/hk460/llhk460physicslistshape.h Modified : /linden/branches/havok4/indra/llphysics/hk460/llhk460physicsworld.cpp Modified : /linden/branches/havok4/indra/llphysics/hk460/utils/llhk460physicsshapebuilder.cpp Modified : /linden/branches/havok4/indra/llphysics/hk460/utils/llhk460physicsutils.cpp Modified : /linden/branches/havok4/indra/llprimitive/llprimitive.h Modified : /linden/branches/havok4/indra/newsim/lltask.cpp Modified : /linden/branches/havok4/indra/newsim/lltasklegacyio.cpp -=-=-=-=-=-=-=-=-
Fixed in Havok4 Beta -- for news & updates on the Official Linden Blog, see: » http://blog.secondlife.com/category/beta-test-grid/ -=-=-=-=-=-=-=-=- |
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