• All submissions to this site are governed by Second Life Project Contribution Agreement. By submitting patches and other information using this site, you acknowledge that you have read, understood, and agreed to those terms.
Issue Details (XML | Word | Printable)

Key: SVC-792
Type: New Feature New Feature
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Haravikk Mistral
Votes: 36
Watchers: 5
Operations

If you were logged in you would be able to see more operations.
2. Second Life Service - SVC

Count premium residents only in traffic stats

Created: 09/Oct/07 09:42 AM   Updated: 30/Sep/09 01:32 PM
Return to search
Component/s: Performance, Simulation
Affects Version/s: 1.21.0 Server, 1.22.1 Server, 1.22.2 Server, 1.22.3 Server, 1.22.4 Server, 1.23.4 Server, 1.24 Server, 1.25 Server, 1.26 Server, 1.27 Server, 1.30 Server
Fix Version/s: None

Issue Links:
Duplicate
 
Relates


 Description  « Hide
Originally suggested by Argent Stonecutter.

This proposal is to simply change traffic to counting only premium members towards a plot of land's traffic value. This will significantly limit the effect of camping chairs and other 'farming' methods for gaining an unfair position in search. Premium members visit places in roughly the same proportions as non-premiums, but are highly unlikely to be bots or otherwise interested in camping for small amounts of L$.

Ultimately a better search system is required, however in the mean-time this should be a relatively easy fix that will have a large benefit for now.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
WarKirby Magojiro added a comment - 10/Oct/07 01:57 AM
I think this idea is silly. The purpose of traffic is to count how busy an area is. That's impossible if you only count some people. Also, there are FAR less premium accounts, than basic ones. IMplementing this would be pointless. The entire traffic system has to be crapped altogether.

Haravikk Mistral added a comment - 10/Oct/07 02:33 AM
There may be less premium accounts, but ultimately they still visit places in roughly the same proportion as non-camping basics.
Thereby, popular shops etc which have say 100 basics visit them per day compared to a competitor who only sees 50 a day, will instead see maybe 10 premium account per-day while their competitor sees only 5 a day. These figures are of course rough ones only, but the point is that shop B will still have roughly 50% of the traffic that shop A has.

The result is that the traffic stats will be relatively identical for the most part, with the exception being in sims which have tons of camping basic accounts, which will have their traffic stats destroyed since the basic-account campers will no longer be counted, and there is a much smaller proportion of premium accounts that camp than there are premiums to basics in total.

As for scrapping traffic; I agree, it's a rubbish system, we need real searching which returns relevant results. But this is much simpler to implement in the mean-time, and will combat the current problem of people using tons of free camping-bot accounts to camp for ZERO money to inflate their traffic result.


Mercia Mcmahon added a comment - 10/Oct/07 07:08 AM
There is no evidence and little logic to the assertion "There may be less premium accounts, but ultimately they still visit places in roughly the same proportion as non-camping basics." In general, people will take out a premium account because they want to own (main)land. Land-owners are more likely to frequent furniture shops, visit sites that are selling houses, etc. Non-land-owners are more likely to be those who go to the same club every night (if they are in the same place every time they are on SL they are less likely to feel the need for land to build a place of their own). I know that the preceding ignores those who rent (sometimes renting big properties in private regions), but then this feature request also ignores them.

This is also anti-EU residents. Increasingly, they will not take out premium accounts to own land because they can pay private tier and avoid VAT of up to 25%.

Until there is a better reason than owning mainland for buying a premium account, there is little point in discriminating in their favour. If for example stipends were much bigger the ratio of premium to basic might increase, but simply voting for apartheid is not going to solve anything. The 88000 premium accounts should not be able to determine the direction of the SL economy of 9000000 any more than it was right that white South Africans were once the sole determiners of what succeeded in their economy.


Haravikk Mistral added a comment - 10/Oct/07 11:58 AM
And land-owners with a million camping bots should? Premium members are at least a better reflection of what's happening.

Furthermore, just because premium members may go premium to buy land, does not mean that they don't go places! They still buy things, go to clubs, events etc.

If it's possible to implement then this could be extended to include basic accounts who have purchased some minimum amount of L$ on the Lindex, but this then becomes much more difficult than simply checking for premium status.

Alternatively, (again if possible) traffic should be given only for the first 5 minutes or so of a person's stay in a simulator, after which point they are added to a 'traffic-ban' list meaning they no longer count towards traffic stats. In this way a land-owner would have to boot users after 5 minutes, or else they will cease to do anything for traffic any longer, which will make it fruitless to camp and annoy people into not going back. Again, bigger implementation requirements than simply counting premiums.


Kalderi Tomsen added a comment - 11/Oct/07 08:47 AM
The current system is utterly useless, because of the camping bots and bot farms - they have made a mockery of it. While the system needs a complete re-think, I feel that this proposal would get rid of the bot farms, while still providing some sort of traffic number. While it won't be 100% accurate it will be a lot more representative that what we have today.

This action would also improve performance of sims, because they won't be bogged down by all the bots.


Mercia Mcmahon added a comment - 11/Oct/07 05:44 PM
Does it occur to you that if traffic is based on just 88000 premiums that each premium who camps will probably have a greater effect. This solution would not necessarily manage to achieve its goals, but will achieve the disenfranchisement of the majority of LL's customer base.

Vittorio Beerbaum added a comment - 11/Oct/07 09:42 PM
The idea would works. The current traffic is far to be good (becuse of the algo used) but it's it's totally wrong considering camping/bots, this solution would help to give out more "real" numbers. Counting only the premium accounts will not affect the "statistics" since you will see just a smaller traffic value (and it will be the same for any land.. except those where the traffic is manipulated by these methods), but the proportion will be the same, since there's a certain number of premiums per (total) accounts.
I vot for: implement this.. NOW!

Mercia Mcmahon added a comment - 12/Oct/07 02:54 PM
Let me explain the maths, Vittorio.

I have one basic and 2 premium accounts. Lets say I was into camping (I am not) and this feature was implemented. To make things fair instead of just camping both premium accounts, I will camp just one. Previously (in this make-believe scenario) I camped my one basic account, thus affecting the traffic stats among the 45000 who log-in. But now that this feature is implemented, I switch to using my basic account for my in-world activities and camp my premium. Now there are to my knowledge no known figures for the number of premiums that log in at once. To be generous let us say that 50% of all log-ins are premiums, so 22,500 and that premiums are as likely to camp as basics (although the latter assumption undercuts the whole basis of this feature request). Now my camping affects the traffic stats twice as much as I am still camping once but only half the numbers are counted. Indeed, this is such a good racket, that store and club owners begin to offer to pay campers that they will pay them in Lindens what is costs to fund as annual premium account, i.e, about 1600L$ per month. Crazy? Not at all, I pay 1250L$ PER WEEK for a Classified that appears at amount number 300, the top advertiser pays 13000L$ per week for a Classified, so 1600L$ per month is nothing. And is someone does not camp in a particular month then they will not receive their 1600.

How ever you try to fix the system, it will be "fixed" by those prepared to find a way. And dropping traffic will not help because there are so many Places to search for there needs to be some way to determine who gets onto the first 100 screen. This feature request will do nothing other than destroy the SL economy by its apartheid policy driving people to more egalitarian metaverses. And when the SL economy goes down, the LL business model goes with it. Without a vibrant economy few can afford private island fees and the 500+ new islands per month is at the heart of LL's business model.

No matter how much you hate camping, this is not the way to go about creating a better SL, it is a way of emptying SL, especially of its EU citizens.


Mercia Mcmahon added a comment - 13/Oct/07 06:31 AM
Sorry missed off a nought, the top classified is now 158000L$ per week, about 570USD per week, about 2500USD per month. How many premium accounts would that buy? This feature request would be a gift to the select few who make a lot of money out of SL.

Haravikk Mistral added a comment - 22/Oct/07 03:37 AM
Hopefully this is now going to be redundant with the following blog-post:
http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/

Lion Ewry added a comment - 11/Dec/07 06:14 PM
The only ones here that want traffic are the ones that use bots to game the search system and cheat everyone that does not use them. I saw a site with 70 Alts the other night.

This would stop that and stop it quick.

Go for it!


Mercia Mcmahon added a comment - 11/Dec/07 11:52 PM
Lion, how do you know they were alts? Not much point having 70 campers, if that is what you mean as that would preclude most paying customers from entering the region.

Lear Cale added a comment - 05/Jan/08 11:42 AM
This suggestion would make large scale bot camping cost-prohibitive for most bot-farm camping. And those who continue bot farming to enhance their traffic stats would at least be contributing revenue to LL.

The vast majority of camp farms would quickly disappear. However, those venues that have small-scale camping to attract newbies would not be affected.

Otherwise, we should get rid of traffic stats entirely. The intent of traffic stats is to measure popularity, but unfortunately, popularity is not directly measurable, and the traffic stats aren't a good substitute due to bot-farm camping.


Lear Cale added a comment - 05/Jan/08 11:44 AM - edited
This issue is related to the meta-issue SVC-1052. How does one go about linking them?

Never mind, found it & linked it. I hope I did it right


Lion Ewry added a comment - 05/Jan/08 12:36 PM
How did I know they were bots?

Easy---they were crammed together in a sky box, None of they had clothes, all had neams like 1234XXXX
and oh yeah-----none of them would speak.


medhue simoni added a comment - 26/Mar/08 06:12 AM
I dont think this is a bad idea but maybe they can create it as an option to start. Making it like a category to search, or a filter. Im not sure that a full out change like this will fly. So i cant vote for it but think about wording it this way. I'm sure LL would be more open to a better filter system, using premium accounts as an option.

Tegg Bode added a comment - 16/Apr/08 12:32 AM - edited
Perhaps make it payment verified basic accounts instead, or better yet seeing age verification is supposed to be good, only age verified, payment verified get counted?
Because you really want to count real buyers not fake standers.

nemesis box added a comment - 01/May/08 03:46 PM
Mercia Mcmahon i dont understand why you defend so much the idea of using traffic stats as it is right now and not for just to premium account holders, maybe you have bots and bots farms, who knows, but honestly we need a more fair and transparent way of measuring traffic, because for me the one now existing is only used for finding camp places, not any place with good and interesting things are on the first places in the search unluckily, anyway, if i want to sell my creations i make my profits around my friends and known avatars, i dont need basic account holders, unproductive for me, even if they pay or own a real estate land on a island
I hope premium account holders receive what we deserve and make a quality difference from cheap basic accounts

Haravikk Mistral added a comment - 02/May/08 09:25 AM
Tegg Bode; I like your suggestions for payment verified accounts, it's a possible alternative and might be worth posing a separate JIRA issue. However, age-verified won't work, as you can verify as many alts as you wish. Since bots aren't against the rules, verifying them isn't something that bot-runners will be discouraged from doing. Payment verification however requires you to have enough payment information to verify all your bots, so it would certainly reduce the effectiveness of bots.

Tegg Bode added a comment - 02/May/08 06:20 PM
That's why I suggested they have to be both age verified and payment verified, to fake both for more than 5 alts would just prove the system is a failure, because if age vericication can't proove that 100 accounts aren't the same person, it's useless for stopping minors. We should all have a limit of 1 free account and pay for anymore after that up to a limit of 4 or 5. You want to run more than one account, you become premium to do so.

Prokofy Neva added a comment - 30/May/08 06:57 AM
I oppose this solution as it involves unnecessary and unwarranted discrimination against no payment on file persons, many of whom in fact are in business or non-profits that contribute significantly to the economy. It's not a solution for addressing camping, which can be done by bot regulation.

Tegg Bode added a comment - 31/May/08 04:00 AM - edited
Yeah most of them are in the business of campbotting or traffic botting. And a large percentage of "real person" resident payment verifieds could do so if they had to, not all residents pay their high speed internet bills using poultry.
Most other MMO's discriminate heavily against no payment verifieds, and they seem to be still doing quite well. We aren't banning free accounts just making premiums accounts who actually put real cash regularly into SL count for something. Without people putting cash in and so many taking cash out the economy isn't going to last long. Everyone else is just shaking the money around inside the piggy bank, you can't make more come out than someone puts in.
Here's and idea perhaps only count residents for traffic that actually have a weekly cash flow or at least $500 with a minium spend of $50L and perhaps have more than 1000 items in their inventory, log out once per day for minimum of 8 hours, and engage in local chat once per day. but then again the cheats may just script bots around this somehow.

Montana Corleone added a comment - 11/Jun/08 02:14 AM
Premiums make up less than 20% of the population, and are falling each month according to Linden's own Ke Metrics. Many of us are non-Premium, but run successful businesses. And because, unlike premiums, who can cash out, it's way more difficult for us to do so, so many of us spend inworld, redistributing wealth far more than premiums do.

There is also zero evidence for the assertion that premiums and non-premiums visit the same places in the same proportion. How many premiums visit help or orientation islands, camper malls, educational facilities, Tower of Primitives? The list of obvious places where there would be differences goes on and on.

Yes, traffic should be scrapped, but you should not replace it with another flawed system that counts some people more important than others. Otherwise you might just as well cater to what the big players want (which is what LL seems to be doing atm).

A fairer count will help everybody, particularly new members opening shops. This is one more issue that discourages them from staying.


Argent Stonecutter added a comment - 03/Jul/08 01:12 PM - edited
This wouldn't "discriminate against" non-premiums, because the benefit from showing up in traffic statistics doesn't accrue to the people who show up in traffic, it benefits to the landowner.

Think of it like the equivalent of the neilsen families. The assumption is that premium members are less likely to be bots and more likely to be actual active players.

New members frequent places like help or orientation islands, educational facilities, or the ivory tower of primitives... whether they're premium members or not. I'm a premium member. When I was new, I frequented these places. Now I don't. My friends who are not premium have similar habits.

I admit that I don't frequent camper malls, I only know a few premium friends who do. On the other hand, camper malls only exist to fake traffic stats, why would it be a bad thing if they dropped in the ratings?

On the other hand, I may be the only premium member who frequents bot skyboxes. They would probably drop a lot in ratings. Do you want to tell me that would NOT be a good thing?

Finally, I have never cashed out of SL, all the money I earn goes to tier and clothing and avatars. None of it goes to furniture.


Strife Onizuka added a comment - 03/Jul/08 11:56 PM
How about splitting traffic into two categories, verified traffic and unverified traffic. Everyone is counted.

pilgrim proost added a comment - 24/Jul/08 01:06 PM
Strife check out SVC-2685. The solution you proposed is covered there under the actual correct solution to everyone's pains.

Argent Stonecutter added a comment - 25/Jul/08 06:00 AM
Pilgrim: sales are not useful when you're looking for things other than malls. Your proposal is useful, but it's addressing a different problem than this one.

pilgrim proost added a comment - 25/Jul/08 09:24 AM
In my solution, the "All Tab" and other tabs can still be used to find these places. My point is that business MUST be supported in Second Life. Business owners want this issue FIXED, and Second Life needs to be a relatively level playing field where stores are ranked on store quality. If this is not the case, then why are we all complaining here? If you don't want to spend money or run a business, then Second Life is nothing but a giant 3-D Yahoo Chatroom supported by some 12000 servers. Thats just my opinion of course, but it doesn't matter, because my solution only proposes only to replace the "Traffic" component of the All Tab ranking algorithm with "Traffic vs. Sales." The "Picks" component will still be there, and also the objects "Shown in Search" component will still be there. Whatever else components that Linden Labs is using to rank places will stiil be there, too, although we may not know about them. None of us even understand with any level of assurance, exactly how our stores are ranked. In any case, my solution will rank stores fairly, AND allow people to go find their chatrooms and parties.

Haravikk Mistral added a comment - 25/Jul/08 09:55 AM
Problem with sales is that it can gamed just as easily by having bots pour money into an object that just sends the money straight back or some similar scheme to circumvent it. For example, if sales tracking was per parcel profit then you could have bots pour money into an item on your store's parcel, and get the money back from an item on another parcel in the same sim. I went through all these different scenarios as I considered the same thing a while ago; an accurate picture of the sales of a store would be great for measuring the popularity of a business, but unfortunately it would require some huge technical hurdles to be un-exploitable =(

pilgrim proost added a comment - 25/Jul/08 02:01 PM
Not only would it measure a store's "popularity," it would do no less than revitalize the economy of Second Life. Business owners are at a loss to accurately describe how their stores are ranked. Theres a few things we know; "Picks" seem to make a difference. "Objects shown in search" somehow apply. "Traffic" supposedly makes a difference. AND CRAP STORES ARE BEING RANKED TOO HIGH. We all know this. So why are we complaining. Its because WE ALL know that Linden Labs can do better.

The fact is, many business owners no longer have the confidence to expand. And also, consumers are not necessarily finding the best that Second Life has to offer.

Linden Labs needs to understand something fundamental relating to this:

Second Life NEEDS new members. And when a new member goes shopping for the first time, to spend money, and make us all rich, it wouldn't hurt if the first 4 stores that new member went into were legitimate stores. As it stands now, many new users are going to search "Clothes" for example, and stand a good chance of teleporting to a crapped-up camping sim. How many times have we all had our computers freeze up because theres thirty campers lagging a sim? Their computer is likely to crash, and they are gonna say: "This game sucks," without having seen the first product, and they'll likely not log on again. If Linden Labs fixed their search window in the manner I propose, that new shopper is going to find 10 Superb clothing stores all listed on the first page of search. We need new members, and the "All Tab" is not supporting this goal.

I've seen superb businesses listed 20+ pages down in the "All tab," and I'd bet that many of you have seen crap-emporiums listed on the 1rst. If I were a new user, it would appear to me that the stores were sorted randomly, and then listed.

The reason I think this is so important goes to the roots of what is going to make Second Life successful. Second Life has chosen to implement this fancy Google search function. I'm not familiar with exactly how it works and don't know what makes it so different from any other standard search engine, and frankly I could care less. What I do know is that it doesn't work right. Linden Labs has chosen this path and they need to get their philosophy in line to help business owners grow their businesses, and gain new members, instead having us focus on pulling our hair out trying to figure out how to get a good listing. In my solution, having a good store, will get you a good listing. "Sales vs. Traffic" speaks VOLUMES about the quality of a store.

Shoppers vote with their L$. If a store has crummy items and a lot of traffic, that store will sink in the rankings. A store with great stuff, a ton of sales, and LOW traffic will rise in the rankings.

The new "All Tab" needs to facilitate "Putting our best face forward" There are two reasons I specify that it is the "All Tab's" job to do this:

1.) The ALL TAB comes up first when the window is open
2.) Its the Search Window that Linden Labs seems to be most proud of, and is touting for its capabilities

Okay, fine! Lets put our best face forward and make it work!

Now, all that being said, yes, I thought about the system being "Gamed." Giving bots or alts money and having them buy stuff in your own store. I addressed this in my ticket, SVC-2685, and proposed that Linden Labs implement some Artificial Intelligence to scrutinize each sale, identify suspicious sales, then disqualify them. It is my feeling that this is not technically impossible. DIfficult, perhaps, but not impossible. People are always going to be thinking up new ways to game the system, which by the way, is what we have now. So we'd be no worse, and A LOT better off. I'd draw the comparison with the constant vigilance that must be maintained in identifying new viruses and worms. Maintaining a system to identify exploits and then preventing them is going to be an ongoing, never-ending job. It ALREADY is! So lets get the "All Tab" search function working right, and then continue our vigilance. And lets demand that Linden Labs do the work that we are paying them to do. Make the thing work and do what is necessary to KEEP it working.


Haravikk Mistral added a comment - 25/Jul/08 03:34 PM
We'll keep discussion on that to SVC-2685 then.

At the moment regarding this issue; I'm currently in favour of seeing how the removal of traffic goes. I'm hoping we can get more space for descriptions for parcels (SVC-2354), this way we can focus on the Google engine's strengths.

As a result of the move to remove traffic this issue will likely become redundant anyway.


Argent Stonecutter added a comment - 26/Jul/08 05:21 AM
Pilgrim: "If you don't want to spend money or run a business, then Second Life is nothing but a giant 3-D Yahoo Chatroom supported by some 12000 servers."

Thanks for your input. I'm sure glad to know that it's not just in real life that business owners have such a jaundiced view of their customers.

When I'm looking for stuff to buy, incidentally, I generally prefer the results sorted by lowest price... not highest. I appreciate that business owners might prefer things the other way around, of course, but I'm not sure that "ordering listings by the most overpriced products" is really in the customers best interests.


pilgrim proost added a comment - 26/Jul/08 07:20 AM
Argent, I have no argument with those of us who want to make Second Life a better place. Second life is unique in that there is the opportunity to buy land, and if you so desire, open and run a business and try to make money. This is a key component of Second Life. I'm suggesting that Second Life is going to become a purely social site if the businesses disappear.

If I am "jaundiced" about anything, its that Linden Labs needs to DO SOMETHING! Linden Labs needs to fairly rate businesses on the "All Tab", or become a purely social site, because at this rate, that is where we are headed anyway. Thats all I'm saying.

Now that being said, I see your point about how my proposal might tend to favor stores that have higher-priced items. In my ticket, I propose a two-pronged approach to level the playing field.

First, <TOTAL SALES/PARCEL TRAFFIC>

This part of my proposal takes total purchases at a store on a given day and divides that amount by the parcel traffic for that day. Yes, the result would favor stores that have higher-priced items. I totally agree, this is not good. The way to correct this is to EQUALLY favor stores that sell a lot of items at LOWER prices.

So the second part of my proposal does this by:

<TOTAL NUMBER OF SALES/PARCEL TRAFFIC>

This component simply takes the number of sales you make, regardless of price, and divides by the traffic for that day. Say you sell 10 low prim tables, and 14 T-shirts at your store for L$ 25. You get a total of 24 items sold that day. Divide it by the traffic, and the equation will favor stores that sell in VOLUME.

Some folks are going to try to argue that these two components are going to cancel each other out, and will therefore be totally useless. They will not. These two components will compete against each other, and in the end, there will be some high-volume/low-price stores mixed in with low-volume/high-quality stores. What my proposal will do will allow the OVERALL quality of the store to be determined, and if a low-price store has enough volume, they can beat out all the competition and be the first listing on the search tab.

So you are pitting VOLUME against QUALITY. They are competing concepts for legitimate business philosophies. I have provided the solution, and if implemented, Linden Labs can choose whether to assign more, less, or equal emphasis to each. My feeling is that they will have to tinker with the balance for a while and keep tweaking it until they get the best results in the search window. Please remember that the two components that I propose here are also going to be pitted against the existing ranking parameters, such as "Picks" and so on.

My proposal will punish places with low sales and high traffic. This is the hallmark of a camping farm, but not necessarily an art museum. Yes, my proposal will tend to have a negative effect on places that do not sell anything, but those places will still have the benefit of the existing ranking parameters already in use.. I say, implement the fix, watch what happens for a week, then make the adjustments. Perhaps museums and places that don't make money can be handicapped in some way, or designated as "Non-Profit", giving them a leg-up on stores. I'd LOVE to see this, as it will encourage stores to get even better, and will further make it impossible to run a camping farm. The important thing is that the first 10 stores a newbie finds are going to be the best that Second Life has to offer, and he or she is free to browse beyond that point.


Argent Stonecutter added a comment - 26/Jul/08 08:44 AM
Pilgrim, THIS proposal is not about punishing places with low sales and high traffic, it's about not rewarding places that cheat on traffic. It's basically got nothing to do with what you're trying to achieve.

Why do people buy stuff in your shops? Because shopping is fun? Maybe, for some of them, but for most it's to get stuff that makes their social experience better. It's the "just a social experience" people who are your customers. businesses are not going to disappear, and the "social experience" is not your competition... it's what drives your sales.

The problem isn't some kind of competition between "stores" and "not stores", it's people using lots of free accounts to cheat on the ratings. THIS proposal is about eliminating that, but making cheating expensive. Your pains are not our pains, apparently, because your solution won't do anything to heal ours.


pilgrim proost added a comment - 26/Jul/08 10:32 AM
Argent, as I said at the beginning of my last post, I have no argument with you or anyone here. I agree with you. Listen up all. We aren't going to fix this problem by slamming other peoples solution, slamming other peoples character, and mindlessly ranting on about what things are and what things aren't. I've offered a well thought-out solution that addresses the problems this ticket was created for. I offer specific and concrete solutions to the issues that are created by my solution to this problem. Those issues need to be addressed. I've simply stated the solution that will get rid of the problem of camping and farming. Now, if you want your problem solved, don't knock other peoples ideas if they happen to address some of the issues brought up by the solution.

Kalderi Tomsen added a comment - 26/Jul/08 10:47 AM
Pilgrim, people aren't "knocking" your idea, they are giving your constructive criticism about it.

When it comes to Shopping, then either amount of sales or number of sales would be a great way to tell which stores are popular or not. I would suggest confining it to only stores, though, because every other part of the search is not about sales in any way, shape or form. Therefore, it would be best on a sort of "Shopping" tab, rather than an "All" tab.

The main issue that I see is that it relies on LL coming up with some way of determining what sales are legit and what are done by bots. You've not been able to tell us exactly how this should happen and this issue is one that causes the current system to fail - LL can't put stuff in place to tell. So really unless you can come up with a more detail around that part, your idea would just make the problem worse, rather than better. Please tell us how this could work.


Argent Stonecutter added a comment - 26/Jul/08 11:07 AM
Pilgrim: I'm not knocking your proposal. I don't care one way or the other about it. What I do care about is the attempt to hijack this proposal into a discussion of your proposal by arguing that your proposal is a better solution for the problem this proposal is intended to alleviate.

I'm saying "this proposal is not the place to discuss your proposal".

I'm saying "these are different proposals".

I'm saying "these are solving different problems".

Really, they are. You're improving search. you're not doing anything about campers or bots. If LL was willing and able to detect them and eliminate them from the traffic calculations... they could do that without changing the way search reported results.


Haravikk Mistral added a comment - 26/Jul/08 03:17 PM
The only discussion that should be in here is anything related to the pros and cons of premium only traffic. Money based search rankings now has SVC-2685, please keep discussion there Pilgrim.
For a general issue regarding solutions to removing/replacing or complementing traffic please see SVC-1052, though discussion should not really take place there, especially as the comments are currently a wreck anyway thanks to one overly vocal advocate of keeping traffic as it is.

pilgrim proost added a comment - 26/Jul/08 05:14 PM
Haravickk is right, and as he said once before, this is not the place to discuss my proposal, so all please accept my apologies for stepping on you guys feet.