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Issue Links:
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Duplicate
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This issue is original of duplicate:
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SVC-736
Havok 4 Vehicle Bugs - Rezzing & Damping
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Relates
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This issue Relates to:
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SVC-1041
(havok4) VEHICLE_FLAG_MOUSELOOK_STEER / VEHICLE_FLAG_MOUSELOOK_BANK flags do not preform as they do in havok1
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SVC-821
Havok 4 llGroundRepel using top of bounding box, not middle, also attracts downward
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This issue is related to by:
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SVC-832
Havok4: General Ground Vehicle Problems
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SVC-775
VEHICLE_REFERENCE_FRAME broken on preview
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| Linden Lab Issue ID: |
DEV-418
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After testing the latest SL Havok 4 beta, I made some notes. After trying 5 different vehicles as well as my skydiving gear, I haven't found anything that isn't broken by the Havok 4 implementation. I would have entered 1 JIRA report for each bug, but it's more of a general borkiness than specific bugs at this point. It looks like Havok 4 isn't remotely close to being ready for release.
My notes regarding specific vehicles, followed by general comments....
Airco DH.2 biplane
- Bounding box appears to be crooked while the plane is on the ground. In this case, it's a prim surface. Haven't tested on actual ground.
- Controls are much more sluggish than before.
Terra-Kojima Starling ultralight
- Bounding box has strange orientation. The plane is tilted forward while it's on the ground, as if something invisible at the back is holding it up.
- Controls are sluggish.
Nieuport 17
- Bounding box is tilted right.
- Plane appears to roll backwards then snap back repeatedly while it's just sitting on the ground.
Manta flying wing jet
- Can't taxi properly on the ground. It keeps getting hung up and halting.
- Sit animation doesn't stop when you stand up, as it does in release version. That change will break a LOT of content.
Terra Tachyon
- Bounding box is crooked left/right. Won't sit on ground properly.
- Controls are almost non-functional. Sluggish to the point of being useless.
General observations
- Phantom objects are no longer phantom. My autopiloted tour planes (they auto-rez at the west end of the Abbotts runway) are all set to phantom. They now behave as solid.
- All vehicles cause severe time dilation and low sim fps.
- All vehicles have sluggish controls. Unsteerable, underpowered.
- Can't exceed 1024m altitude. Vehicles bounce off this ceiling. Previous limit was 4096m, and the vehicle was returned to lost and found. I prefer the bounce behaviour to auto-return, but 1024m is ridiculously low.
- llSetPos no longer works on attachments. See TerraSport III parachute.
- Physics beacon doesn't work.
- Objects that were previously neutrally buoyant now sink. This relates to the VEHICLE_BUOYANCY parameter in vehicles.
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Description
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After testing the latest SL Havok 4 beta, I made some notes. After trying 5 different vehicles as well as my skydiving gear, I haven't found anything that isn't broken by the Havok 4 implementation. I would have entered 1 JIRA report for each bug, but it's more of a general borkiness than specific bugs at this point. It looks like Havok 4 isn't remotely close to being ready for release.
My notes regarding specific vehicles, followed by general comments....
Airco DH.2 biplane
- Bounding box appears to be crooked while the plane is on the ground. In this case, it's a prim surface. Haven't tested on actual ground.
- Controls are much more sluggish than before.
Terra-Kojima Starling ultralight
- Bounding box has strange orientation. The plane is tilted forward while it's on the ground, as if something invisible at the back is holding it up.
- Controls are sluggish.
Nieuport 17
- Bounding box is tilted right.
- Plane appears to roll backwards then snap back repeatedly while it's just sitting on the ground.
Manta flying wing jet
- Can't taxi properly on the ground. It keeps getting hung up and halting.
- Sit animation doesn't stop when you stand up, as it does in release version. That change will break a LOT of content.
Terra Tachyon
- Bounding box is crooked left/right. Won't sit on ground properly.
- Controls are almost non-functional. Sluggish to the point of being useless.
General observations
- Phantom objects are no longer phantom. My autopiloted tour planes (they auto-rez at the west end of the Abbotts runway) are all set to phantom. They now behave as solid.
- All vehicles cause severe time dilation and low sim fps.
- All vehicles have sluggish controls. Unsteerable, underpowered.
- Can't exceed 1024m altitude. Vehicles bounce off this ceiling. Previous limit was 4096m, and the vehicle was returned to lost and found. I prefer the bounce behaviour to auto-return, but 1024m is ridiculously low.
- llSetPos no longer works on attachments. See TerraSport III parachute.
- Physics beacon doesn't work.
- Objects that were previously neutrally buoyant now sink. This relates to the VEHICLE_BUOYANCY parameter in vehicles.
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Show » |
made changes - 28/Sep/07 05:54 PM
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Original Value |
New Value |
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Linden Lab Issue ID
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SL-56471
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made changes - 29/Sep/07 08:54 PM
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Link
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This issue is duplicated by SVC-736
[ SVC-736
]
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made changes - 05/Oct/07 04:40 PM
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Link
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This issue is related to by SVC-775
[ SVC-775
]
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made changes - 15/Oct/07 07:24 AM
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Link
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This issue Relates to SVC-821
[ SVC-821
]
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made changes - 15/Oct/07 03:00 PM
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Affects Version/s
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Havok4 Beta
[ 10171
]
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made changes - 15/Oct/07 10:38 PM
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Link
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This issue is related to by SVC-832
[ SVC-832
]
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Andrew Linden made changes - 19/Oct/07 09:48 AM
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Assignee
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Andrew Linden
[ Andrew Linden
]
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made changes - 12/Dec/07 11:18 AM
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Link
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This issue Relates to SVC-1041
[ SVC-1041
]
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made changes - 22/Dec/07 01:09 AM
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Workflow
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jira
[ 15581
]
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jira-2007-12-21
[ 21048
]
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made changes - 22/Dec/07 01:38 AM
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Workflow
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jira
[ 21048
]
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jira-2007-12-21
[ 22704
]
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made changes - 23/Dec/07 12:17 AM
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Workflow
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jira-2007-12-21
[ 22704
]
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jira-2007-12-22a
[ 48453
]
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Andrew Linden made changes - 14/Feb/08 10:17 AM
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Status
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Open
[ 1
]
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Resolved
[ 5
]
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Resolution
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Fixed
[ 1
]
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Fix Version/s
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Havok4 Beta
[ 10171
]
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made changes - 13/Nov/08 12:08 PM
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Workflow
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jira-2007-12-22a
[ 48453
]
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jira-2008-11-14
[ 81942
]
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made changes - 13/Nov/08 04:38 PM
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Workflow
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jira-2008-11-14
[ 81942
]
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jira-2008-11-14a
[ 89415
]
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made changes - 18/Nov/08 10:41 AM
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Linden Lab Issue ID
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SL-56471
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DEV-418
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