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If someone steals a texture, this would likely be done by way of intercepting it when sent to the client.
In this case, the thief will have a copy of the texture on their hard drive. Now short of searching everyone's hard drive for images, which is a massive invasion of privacy, unfeasible, and possibly illegal, there is not much that can be done about this. Deleting the objects from inventory would be rather ineffective, as it can simply be reuploaded.. Option 3 is crackable, too. not to mention that this would make it impossible to trade images around and download them from SL. And ina. Really. What. Do you have any idea how many textures are in SL. A pixel by pixel comparison is an intensive thing to do or a single image. Comparing an image with each of the millions of textures in SL, would result in exponentially increasing delays on every upload. I'm not sure how long, but probably several hours/days. I share your concern for this cause, but I'm not seeing what can really be done about this. The only real option is legal action. While I agree with Warkirby on the practicality of the examples offered, I do believe there is simpler solution. Embed an invisible watermark into all images.
The watermark is simple the resident name and upload date. Do something like digimarc. If they using GLintercept like believed then it sould be easy to compare. Also, employ the same script on the suspected forgery that is done on the griefer objects. Delete them from the asset server and then block uploads from the offending account. WarKirby: Given the optimistic assumption that the vast majority of textures uploaded are varied and different, the "first pass" algo can be just a general "rough scan-thru" of the pixel contents.
recap: pixel-by-pixel isn't necessary for vast majority of cases due to dissimilarity in textures. A "first pass" scan could randomly select 20 pixels in comparison with pixels of existing data. If different, then keep; otherwise, "second pass" it; etc. The DMCA take downs are a bit of a joke. Simply taking a vendor off a wall doesnt stop anything. I have had my work taken down then seen the same person put it back up a few hours later. DMCAs are also taking a MONTH or longer before any action is taken. In the case of full perm freebies, a massive amount of damage has already been done in that month. LL should at the very least remove the ripped material from the asset database.
About the skins you see here. It would be very simple for LL to remove these rips without searching everyones inventory.
When someone tries to wear the skin they will just see "missing image" textures. We already saw this happen when LLs garbage collection was marking assets for deletion by accident. I'm willing to bet all the rips you see here are probably only 1 or 2 different texture sets. It wont stop anyone re-uploading textures but its a GREAT start Whilst I recognise that many of these solutions to the insidious problem of copyright theft are unfeasable and most are technologically difficult I will vote to support this motion because I agree something positive needs to be done on this issue.
It's interesting that the top selling items on onrez.com tend to be the stolen goods. This was one of the stolen skins on the frontpage when I just logged in http://shop.onrez.com
http://shop.onrez.com/item/341567 Ina. Even doing a quick scan, there are millions of textures in SL. It would take an unacceptabbly long time to compare with them. And with each new one, the problem gets worse, and worse, and worse. Even if it were a feasible solution now, it would be totally unscaleable.
Folks, what you have to realize is that there's absolutely NO technical measure that can have any hope of preventing the copying of textures if those textures are sent to end-users. If the data's on my computer, I can make a copy of it. This is a problem that's plagued the world wide web since its inception. This is why DRM systems simply don't work to reliably prevent copying. Any effort put into this kind of technical solution will be wasted because it will always be possible to reverse-engineer it (or just read the code; the client's open-source!) and circumvent it. LL would be wasting effort that could go toward useful progress like bugfixes. Everyone always complains about LL wasting effort that could be put toward bugfixes!
There is one solution that MIGHT help in the specific instance of clothing, skins, etc, although I can already see problems. Right now, the reason it's so easy to copy clothing items including skins is that the base texture used to create the item is sent to each client. Your client merges all clothing layers used on your avatar and sends the result back to the server for distribution to everyone near you. This is called "Baking". Since those individual clothing textures are sent to your computer, it's possible to intercept them and reupload them to make a full-perms version of the clothing item. The baking system was implemented back when processing power was a little more expensive, and LL had a little less to work with. It was decided that efficiency required the computationally expensive process of baking to be done on the client side rather than on the server. I have heard mention by Lindens in town halls that perhaps it's feasible to do baking on the server side by a few special servers dedicated to the task. One advantage this would have would be that the actual clothing textures would never need to be sent all the way out to users' computers; just the baked texture. This means that there's less to steal. It'd probably still be possible to steal skins if this method were in place, because the baked texture created by the server would probably very closely resemble the source image for the skin in question. Other items like clothing wouldn't be as easy to reproduce, especially if they had transparency, because the transparent portions would be merged into the rest of the person's outfit, including underlayers and skin. So it's not a perfect solution, and I'm dubious as to whether the benefits outweigh the need fo rmore processing power at LL and development work. However, this is the only technical solution that is even remotely feasible and useful for mitigating the theft of clothing textures. Any other solution like those described above is pointless, especially given the fact that the client is open-source. Funks idea is usefull.. and is not very difficult technically.
Yes, people can still reupload the textures, but it WILL stop the massive spread of stolen items though full permission shops and resell. It will be a good step. If this stealing will go on, it may ruin a big part of secondlifes business. If people can get the highest quality skins for free, who would still buy the originals? It also kills business for any skin business, because who would still pay for any normal skin if they can get the highest quality skins for free? So many items are beeing stolen nowadays, it's just a matter of time till all popular skins, clothings, texture based furniture, tatoos, houses will be stolen and turn into freebie. As wrong and hurtful as this is to folks there Is little to nothing that can be done by Linden Lab. As stated by others DMCA does not work but will work is taking the law to them. Trade mark and or copyright all you original work. If you find some one steeling your designs sue them for copy right / trademark infringement . Its also important to note that if your case is proven and you win in court lawyers fees are paid by the defendant.
I disagree Crusials Armitages' post on several points:
Since texture theft is now getting very common it seems reasonable to expect LL to take proactive steps to discourage the rippers.
Even just assigning one person to go through registered texture theft complaints and ban people / withhold bank balances seems reasonable and might discourage others from ripping textures for profit. The only downside is false positives. I'd hate someone to get banned because they bought or took a freebie without knowing it was ripped in the first place. It gets my vote for requiring human intervention. I'm not sure there is an IT solution to this one. I assume most resellers of the stolen goods didn't upload them themselves, and probably some of the more dense ones even have no idea they're stolen.
Given that, along with a simple UUID asset deletion of the stolen texture, going after the creator of the texture will lead straight to the person who stole it. The creator of textures, clothing etc..basically anything non-prim, cannot be faked. Of course it is to be assumed that the one who stole it simply used an alt account. Going after the people who Removal of the uuid-grabber in the client is senseless..it can simply be reapplied via patch, and you cannot redistribute a texture via its mere uuid anyways. 3rd party programs cannot be blocked out due to the same process...apply patch, and it's circumvented. The only solution on the LL side would indeed be a better way to report stolen goods...the main problem here is...it's hard not to make that abusable. A new texture store opens, mischievous person comes along, steals all textures, uploads and claims to be the real creator. Depending on how much of a smooth talker the thief is, things might not go well for the original creator. Never underestimate the cruelty of the corrupted to get what they want. The only way to reduce that possibility is to have LL check the creation date. I am however not sure if that gets stored internally for textures. I really hope it is. Given the fact that abuse reports already suffer a huge delay and are usually considered useless already if a single person complaints, the question remains if this new process would be done in an effective manner in the first place. Also fake or revenge-driven complaints come to mind that just would stress and overload the team handling those. Meh. This is just hard to handle, all in all. Here's the facts as I see them:
1. Ripping textures is trivial. I won't explain how for obvious reasons, just telling you that it's very easy and Linden Labs has no control over this. No amount of technical magic Linden Labs can do will stop this, short of letting the GPU burn cycles (and even than it probably wouldn't be to hard for the rippers to adjust). 2. Folllowing from the above, blocking at upload is the only way to ensure copyright compliance. Any technical solution must therefore be able to make comparisons, know about rights for original texture and the newly uploaded texture, and somehow magically know that the uploaded texture is in fact created (imagine a texture taken from images.google.com) by the uploader and the original uploader has any rights to claim copyright at all. In short; a technical solution would either be too lax, overly strict or just straight from 2000 years into the future. 3. Determining copyright is hard for many textures. Skins are specific to the Second Life game engine, and as such somewhat more easy (assuming they aren't mangled beyond recognition), but other types of textures can be much harder to assess. 4. Therefore, the only way to effectively and fairly deal with these issues, is by human processes. Luckily, there's one in place already; the DMCA! Which brings us to... 5. For some odd reason, LL seems to ignore pretty much all DMCA notices from in-game companies. Why they do this is beyond me as they are taking a huge legal and financial risk by not following DMCA notices. LL claims DMCA notices are the only way to handle copyright disputes yet ignores most, whilst many would be very easy to validate and even blindly following DMCA notices is legally completely save for LL. Quite frankly I'm just waiting for somebody to sue LL over an ignored DMCA notice. If the notice was valid, LL would be in deep shit, but that's a different matter. 6. Deleting (or more likely, replacing) textures can be a massive problem for the social structure of SL. Imagine a basic texture which is ripped and then sold, then bought by an unsuspecting builder and used in some object which is then sold to another person. That person would suddenly have a crippled object which she paid for, and for which she did no wrong. Obviously there's a guilty party somewhere, but it could be buried deep between layers of perfectly honest and unsuspecting vendors and builders. Imagine the impact it would have on the SL world if textures would be deleted. Obviously LL has incentive to NOT do anything about DMCA complaints for textures. Make your own conclusions. Personally, I think this is something LL needs to sort out for itself. Does it want to increase the scale of economy or does it want to milk the current economy. Currently they seem to prefer the status quo. I have just added two new skins to the stolen list which are freebie now. There are several more skin of which I know they have been stolen, but to protect the creator I won't post them here untill they have been massively spread. Two more skins ruined, and nothing is beeing done about it.
It's not just the ripper that should be stopped, but even more the reselling of items. Rippers are already beeing deleted. This topic is about stopping the spread of stolen items which is killing business, about stopping the reselling of items from Having every popular item for free may sounds nice to newcomers but will destroy skin business in secondlife on the longer term. Who still wants to create a skin knowing it's only a matter of time till it will be stolen? Linden Labs halfhearted way of 'reporting DMCAs but leaving the stolen items inworld' is doing nothing to stop items from beeing sold. The spreading should be stopped and that's what this topic is about. Let's stay on topic. A ripper has been caught red handed:
Durilka Voom is selling stolen X2 skins at Royier (105, 106, 95) listing her as the CREATOR meaning she is the ripper too. She has her payment info on her file, so Secondlife knows who she is I have reported it to the X2 creator, and hope my message arrived now we finally can see what SL really does with rippers. This ripper deserves a permanent ban! No it doesn't mean she is the ripper. You're kind of putting two and two together and making five. If she bought the skins wholesale full perms with no idea that they were stolen (there are plenty of full perm skins knocking about in wholesale shops), then surely is she quite entitled to do what she wishes with them even to take the textures, mess around a bit with them if she wants then upload them in which case she would be shown as creator.
@sandie ...and there's the problem in a nutshell.
Linden Labs has two options. 1. Act fast and hard upon DMCA complaints. Immediately scan for and remove/mangle all copies of infringing textures and upsetting innocent buyers who'll loose money and whose only recourse would be with the person they bought the stolen texture from. Block the account of the thief and rebursing customers and/or copyright owner with the account's funds if the thief does not file a DCMA counter-complaint within the allotted time. Though most likely the account won't hold sufficient funds. 2. Not act and end up seeing all the best content providers and builders leave SL. Even if they won't leave SL immediately, they'll leave as soon as an alternative comes along and at the very least will probably stop making new content, possibly risk the negative media attention that SL is effectively a copyright thief's paradise, thus discouraging new content providers to start and eventually marginalizing the skin texture market and losing money. It's a long term vs. short term scenario. If SL wants to keep profitting from the skin texture creators, it needs to act as described in 1 (which is normal in real-life) and start handling DMCA complaints as DMCA regulations require them to do. I'm not sure if this is even remotely possible but here's an idea. I was wondering if secondlife would be able create its own watermarking feature. (not for DMCA purposes but perhaps to block any pre-uploaded/SLwatermaked image from be re-uploaded again by non-approved creators)
Option A: A creator watermarks his/her textures upon upload or in-game (optional). If this texture were hacked, and the hacker tried to re-upload the texture into his/her SL, the feature would be able to read and recognize that this texture was already uploaded and watermarked, and either crash the game or fail the upload. Creators could have lists of approved up-loaders (in case they would like to share their watermarked textures with another resident or alternate account.) Any resident would also be able to re-upload their own textures at any point. If option A is too complicated, option B would be: LL creates a system where any chosen uploaded texture could be marked, never to be uploaded again by anyone. It would prevent anyone from hacking an in-game texture, but unlike Ina's idea still allow users to upload similar/same images, (say two users found a free one online) and take far less time to recognize. The option to protect your texture from being re-uploaded would be optional. Uploading a watermark-free texture would still be possible for those wishing to give them out on full perms for people to modify and use.) Again, I have no clue about how any of this could work. It's an idea. I should change my name to Blue Boy, since I will be holding my breath, turning blue, waiting for LL to act on any of this.
LL's total lack of concern over the needs of the content creators in SL dooms it. In the end, I see a world owned by a few, created by Electric Sheep, populated with adverstising for IBM et al and enjoyed only by those who's sole purpose for coming into it is to create havoc. I'm sure this message is not going to make anybody any happier, but it should be noted.
A stolen version of one of Naughty's skins is being sold on SLExchange. I have a link in my notebook but won't post it here, for obvious reasons. It includes a decent number of comments on the subject. I also reported it to the SLExchange owners, who, past has proven, are a lot more decent than LL in such matters, so it'll probably be gone soon. Unfortunately, many of Naughty's skins are on SL exchange as well as onrez. It would be nice if I could say they were limited to these 2 places but the fact is our skins are all over SL .They are in almost every full perms shop, they are available in "free stuff" shops , they are being sold in hundreds of Sl shops, they are available as free downloads on the net via links that are posted in diff forums.There is no possible way Lost or I can sue this many people(and they know it),especially since most of them are not even US residents.Dmcas are ineffective at this point.Believe me many have been filed.
The best way to be safe in SL is to not sell your creations. If you choose to start a business here and you become popular I guess you have to except that this is going to happen , you really have no other choice.If you decide to fight for what is yours as Lost and I have,you may not like the consequences.We have been stalked and harrassed mercilessly wich has not been limited to just our Second Life but has followed us to our pesonal email . It is quite impossible to run a business under these conditions.We have not given up, but all of this has certainly taken away any joy we once felt and has definately hampered our creative energies.We pay thousands of dollars each month for accounts we can barely log in on . Be aware that when you do file DMCA's with certain exchanges for SL that if a counter claim is filed your personal information is sent to the person you filed against .This is fine if they are a normal rational person ,unfortunately we really do not know the people in wich we are dealing with nor what they are capable of .Personally I do not want my home phone number and address given to anyone in Second Life or any one on the net for that matter unless Im the one giving it to them.Sure, you get their personal information in return, but what happens when you have 10 counter claims and 10 diff people have your personal information how are you to know who happens to be the one with the screw loose . How about this use of the original idea?:
1) Person finds a copied texture Another idea would be to, while not examining every texture at upload time, have a process running on each simulator that compares textures randomly in CPU idle time whenever the simulator is under low load. I just found an old linden blog about this, (february 2006)
http://blog.secondlife.com/2006/02/14/opengl-copying-and-stealing/ " One example is the concept of first use. Linden Lab is currently making changes to Almost 2 years ago linden lab was working on this, and thinking about other options for this problem (read full post). I would like to know if there has been progress in this? I think deleting assets in response to DMCAs filed, is about the best that can be done.
Ultimately, nothing can really stop it. But that will at least cause inconvenience, and reduce the spread. I'd personally like to see that dante skin asset lasered in any case. I'm sick of seeing it on each and every gangster wannabe, businessman, beach bum, and thousands of other guys all over, all looking identical, and not even realising it. ugh. WarKirby: Dante is the new Ruth ;-D
Having a database where people can register their first upload of a texture would be great. This would be especially effective if only people who could actually prove they created the texture could apply, like for example skin textures are made from lots of photos and layers which only the original creator has. Only people with complicated textures which can be proven by this can apply, so no people uplaoding a simple ready made texture from google cant be in the database
The creators can send in all the information in the databse (which they can pay for) can send in the information, in between files, the original photos, and it will be stored. When the texture is stolen, the original creator can prove its his texture his own creation to the lindens, which the ripper cant since they dont have the original photos and in between versions of creating the texture to prove they made it. So when a store sells items which are stolen they cannot prove the created it and LL knows these are illegal copies. Then SL can delete all illegaly copied textures since they all will have a different UUID from the original one, the ones with the rippers UUID will be deleted. That would be a good and working system. I would not mind if i would have to pay for the cost of adding myself in the database, or for the costs of the extra work for the linden to delete the UUID, because if the skin remains to be spread I will lose even more money. Having people tpay, and only allowing people with payment info in would be a good idea, so only serious people will apply and when they do LL knows who they are in real life. The way of sueing people by this system compared to tthe DMCA now is: Its basically the same idea the lindens came up with and I think its a pretty good idea! I wonder if a linden will reply to this one, it seems a good idea, its practically their own idea, I would like to know if they still are working on their 2 year old idea or have stopped and how they think about this one.
Any Linden? I have added several other versions of stolen Naughty island skins too.. the shop which sells them has many dantes and alinas and other skins which weren't seen on SL as rips before.. many other skins of which I at least recognise severel as not beeing his own. if you're a skin creator please keep an eye on this shop. the one who uploaded them is all the same person: rubnet olivier
There is an additional layer of complexity. Many components used in a skin composition were purchased from 3D artist websites including but not limited to makeup, lips, and nude body references including genitals. Pretty much we have a situation where almost anyone can create a skin that looks very similar to another.
The texture upload process damages the resolution of textures. Therefore watermarks will be damaged and Stenography may not be feasible given the nature of it's process that introduces noise. Therefore a texture registry sounds good. Textures would have to be submitted outside SL and the associated reference uploaded texture UUId attached to the record. In this way a dispute can be handed off to a legal concern outside of LL's property and the entire discovery process can be shortened. There are technical issues. A mask would have to be made and only certain areas within the mask area be XOR'd, a process that done properly, is nearly instantaneous. Otherwise a smear or 2 in the non used portions of the image area will be sufficient to fool the bitwise comparison. This sort of technology is 10 years old so by today's standards XOR comparisons of images will not be much of a load on anything. An interesting side note is whether or not LL is legally an internet service provider given the system is closed. If LL is not legally an ISP then LL is not protected by DMCA Safe Harbor provisions and may be liable for content theft. Therefore it is in LL's best interest to take the high ethical ground on this matter and staff the resources necessary to maintain a registry of offenders using the metadata they have from connections and transactions and ensure no reconnection to SL is possible. This also means LL may have to totally exclude Nigeria, Iran, and Brazil, to name the most prominent few, from SL by means of IP range banning as the practice of "internet cafe" use to avoid identities is common and apparently acceptable by those governments. (Most identity theft comes from Nigeria according to the information available on the web). Yes there is IP spoofing but only the most serious professional criminals will go this route for a few pennies out of sl. content theft in sl has the emerging precedence of the criminals not exactly being that smart and in general are fairly arrogant and ignorant about the reality of law. When I was a game host service provider i eliminated 99% of all my security problems by banning certain countries following the model used by godaddy to reduce the workload. When a country has manifested itself as one that does not deal with internet related crime that country no longer gets any content. I know some people will argue against a proactive approach but thats life on the internet. Latest word is a lot of Nigerian ID theft operations are moving to Iran because Iran is now assumed to be safe harbor for anyone attacking the west. I won't be expecting LL to take any action. Rosedale paid lip service to the issue long ago and ultimately worked in the direction of trying to acquire safe harbor exclusion from liability instead of dealing with a serious problem thrusting it upon the designers. Should LL elect to not grow some ethics and begin dealing with this and other growing content theft issues then it is certain that the "metaverse" run by LL will never be a viable platform for anything except amateur criminal activities. good luck with it. you will need it. Just to clarify some things regarding the previous post.
IMHO, LL should just listen to DMCA reports, verify manually whether the textures do indeed seem to be copies, then just remove them. Really, how difficult could that be? Well since the lindens are doing their best to find a solution for inworld rippers (who use the same UUID) in https://jira.secondlife.com/browse/VWR-1919
lets target this post at coming up with ways to get rid of the textures from outside! These will have a different UUID, so I tstill think it would be possible to just erase their UUIDs. But I guess LL doesn't wants hundreds of mad customers who payed for a skin to wear in some illegal shop getting their skin erased, so why not go for a more friendly approach. Let people have what they bought, but disable them from reselling it. Selling ripped textures is illegal right? (after a DMCA) . So why not set all objects which contain textures which are known to be illegal to no transfer? 1) an email can be sent to the original creator so he knows which resellers sell his stuff so he can sue them with a DMCA. (give him the coordinates of where the objects were found) 2) Send an email to the reseller (owner of the things for sale, is in most cases not the ripper) so he knows his objects are illegal rips and he can be DMCAed if he keeps selling them. 3) or even better: set the illegal objects to no transfer and send an email to the owner of the shop telling him why his object is set to no transfer. This way customers who bought it can still use their skin, but they cant resell it anymore (which they arent allowed to anyway since its a rip) "IMHO, LL should just listen to DMCA reports, verify manually whether the textures do indeed seem to be copies, then just remove them."
The DMCA actually requires that the hosting provider remove the content without regard to whether they think its infringing or not. So it's really not up to LL to decide if they think it's a copy or not, they get the DMCA, they take it down, end of story. "The DMCA actually requires that the hosting provider remove the content without regard to whether they think its infringing or not. So it's really not up to LL to decide if they think it's a copy or not, they get the DMCA, they take it down, end of story."
Yet according to reports by people who did send in DMCA complaints, LL doesn't remove reported content, so what's going wrong here? It's possible the requests cited weren't formatted properly or sent to the correct contact. Laura Pirri is the designated copyright infringement at Linden Labs and she should be contacted at copyrightagent@lindenlab.com or Copyright Agent c/o Linden Research, Inc. 945 Battery Street, San Francisco, CA 94111. This is according to the U.S. Copyright Office at http://www.copyright.gov/onlinesp/list/l_agents.html
It is possible that some people filled it in not formatted properly, but it very unlikely the majority of people who's items were stolen would not be able to fill in something as simple as:
http://secondlife.com/corporate/dmca.php Most people who were ripped off are long term secondlife users. Its very unlikely these people, who know how to build complex items, and know how to use jira, would masively fail to fill in something which is relatively simple compared to that. I just cannot believe how face-palm amazingly stupid it is to allow a certain hotkey in SL to grab a texture. It's almost as stupid as it would be to display user passwords in avatar nametags for all to see, and then rely on people's honesty for not stealing accounts...
In relation to this and the whole open source client (aka Project: Copy Bot); Linden Lab can either have a totally transparent open-source geek-project, or a business driven creative community. Not both. If nothing is done to protect property, then SL's creative economy will die out sooner than later. Why buy when you can steal? People have subjective morals... I've heard the lamest excuses for theft. Wake up please. Nizzy, it seems like you are the one who needs to wake up.
CopyBot's been dead and been dead for a long while. It only worked for about 3 weeks somewhere in the 1.16/1.17 series. TestClient, which has been shipped with the libsecondlife SVN since the CopyBot days, has had the same prim export and import function that people maligned CopyBot for. The number one requested feature for Second Life since 2003 that I've heard is "Let me download my items to my harddrive so LL doesn't lose them / I don't lose them". LibSL comes through, and they're the bad guy, just because of a poor decision naming it, and a couple off-color comments in IRC from Baba. Sheesh. The @#$%ing annoying copybot killers that attempt to IM anyone with !quit are COMPLETELY flawed, because even the 'good' copybot direct from libsl DID NOT RESPOND TO OBJECTS IMing !quit, only AGENTS. Now, about this TOS arguement. If my memory isn't mistaken, doesn't the TOS grant LL a license to use and display any and all uploaded textures to ANYONE at any time? Under the following in the TOS: Notwithstanding the foregoing, you understand and agree that by submitting your Content to any area of the service, you automatically grant (and you represent and warrant that you have the right to grant) to Linden Lab: (a) a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license to 3.4 Linden Lab licenses its textures and environmental content to you for your use in creating content in-world. During any period in which your Account is active and in good standing, Linden Lab gives you permission to create still and/or moving media, for use only within the virtual world environment of the Service ("in-world"), which use or include the "textures" and/or "environmental content" that are both (a) created or owned by Linden Lab and (b) displayed by Linden Lab in-world. ---------- If I'm not mistaken, with such a reciprocal license, does that not imply that we too may display and / or use any texture uploaded to the service? "[...] as permitted by you through your interactions on the Service"
Yes, SL can display those textures to anyone... as long as they do so according to your permissions. Quote (Tijn Erde):
"This term also states Linden Labs has no license to display stolen textures, as they only claim a license for textures used in ways for which the author gave permission. " Ahha! But the author gave those permissions BY UPLOADING. As I read the legal jargon, "as permitted by you through your interactions on the Service" is specifically referring to uploading an asset, as indicated more specifically by the preceding wording, "you understand and agree that by submitting your Content to any area of the service, you automatically grant (and you represent and warrant that you have the right to grant)" "royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license" to LL is basically giving LL full rights to use and display your assets to anyone for any reason. To me, this says "When you upload your stuff, we (LL) can do whatever we want with it." "you must make certain representations and warranties, and provide certain license rights, forbearances and indemnification, to Linden Lab and to OTHER USERS of Second Life." (emphasis mine) translates to "You agree to let other people see and use these uploads" Now, it is true that you retain the COPYRIGHT, but in uploading your copyrighted material to the SL asset cluster, you're granting LL full legal perms on your stuff EXCEPT that LL cannot claim copyright or trademark protection over it themselves, EG, call it their own/claim they made it/claim they were the source of it. Basically, it means that anything you upload to the service loosely becomes the 'property' of LL, but with your name attached/attributed to it. Besides. The majority of images I've seen on SL have been either from GPL texture packs (Without the GPL license, strangely enough), picked off google images for which the SL'author' cannot claim to be their own, or generally received from an external source, edited, and uploaded into SL. The only content I've seen that is a direct result of someone putting pixels to assets without a base image, has been original paintings, scanned or CG sketches/drawings, or very simplistic clip-art/text (But... Amusingly enough, using copyrighted fonts with license terms that prohibit their use in such a way... Like the Microsoft font family, just about anything from dafont, blambot fonts, practically any font other than the Bitstream Vera family.) such as arrows. Most of the skins I've seen are based in some way from copyrighted sources such as http://www.3d.sk/ I'm one of the few people that know about procedural texture generation, I use a Licensed, Paid For Copy of DT2.5 for generating most of my textures. Any content I create with it is my own, copyrighted by myself, with plenty of hidden watermarks and tiny pixel signatures for good measure, mainly because I want to track how my textures are used, and identify them. In the documentation distributed with my works, I mention the software used to create them, and cite any sources I used as direct (pixel cut&paste) or indirect ("Ooh, that's a cool rune, I should draw something similar!") references. Credit given where credit is due. Personally, I'm not too concerned with others using them, I'm just stoked that someone else found them nice enough to use them. Practically, all I ask is that you don't dump and reupload my textures with a different creator. Feel free to use the UUIDs or request the inventory texture assets from me. I fully read and make sure I understand the terms of service and license agreement for anything I use. How many of you can honestly say the same? I would love to know Liana Linden's take on this. Then why are there permissions in-game at all?
If it revered to the act of uploading a texture, I wouldn't have expected language in the form of "interactions on the Service", since uploading can be described in a much more limited way (which is much more typical of legal jargon). I interpret the TOS as written, not as some more limited way than written, AFAIK this is how legal documents should be read. If it were to be interpretted as "uploading", then they would have probably written it down as such, as it offers them a far greater license then the one I interpret them to have. Copyright also stretches far wider than simply not being able to claim something as your work. I'm sure none of those pirates/crackers claim their "publications" as their own, but it sure is copyright infringement. By default copyright law gives absolutely no rights to anybody but the author unless a explicit license is provided. In the TOS I do not see a license granting LL the rights to use our uploaded intellectual property beyond the purposes of displaying in-game "as permitted by you through your interactions on the Service" (which I interpret as the in-game permissions system due to a lack of more descriptive language) and promotional/debugging. As for the 3d.sk stuff; perhaps those skin makers have actually paid for that site and the photo's on there and are thus legally allowed (licensed) to use those photo's. Perhaps some of the Linden's can make clear whether they meant that TOS term as meaning "everything uploaded" or "according to the in-game permission system". p.s. The SL TOS has already been declared invalid in court in the past, so whether any of this really matters from a legal standpoint is also a good question to ask. Quote:
Then why are there permissions in-game at all? https://jira.secondlife.com/browse/VWR-2909 Quote: Seems to me the explicit license is granted by the TOS. What more do they need to do with your content than display it to and & all users? Quote: Ah ah, not quite, from the wording in the SL TOS – "(and you represent and warrant that you have the right to grant)" Besides, even though LL is in the USA, more specifically, in california, they may be bound by US copyright law and the DMCA, but the users are not. Recently, Textures R Us shut down because someone realized that outside of LL, their TOS means nothing. So, said someone downloaded all ~40,000 textures (which I am absolutely sure the licenses of the texture sources that TRU used were not being adhered to) and placed them on a DVD-R and started selling them over eBay. LL cannot do a thing about this, since it's completely outside of their domain. I mean, sure, if they figured out the meatspace identity of this individual, they could ban their SL account, MAC address, and perhaps their IP address... But MAC addresses can be changed on just about any network controller, IP addresses can be released and another issued via DHCP from their ISP, and they can always generate another SL account. What, pray tell, would be the legal recourse of someone from say, sweden, performing the same action of selling this content on DVD-R or making it available for download from a webserver hosted in sweden? Considering Sweden's copyright laws are vastly different than the USA's (Which for example, allows The Pirate Bay to continue operations, but that doesn't really count since they're only hosting metadata, not the actual data itself, and it just so happens due to a legal precedent in the USA that hyperlinks are considered a form of free speech and the site linking cannot be held responsible for the site linked TO's content.) and for all intents and purposes, it would be legal to do there. SL is international. Someone from every country on the globe has likely logged on to SL at some point, I'm even willing to bet someone in North Korea has logged in at least once, most likely to scout it for government censorship. Heck, the great firewall of china has a word censor for things like "Falun Gong" - a banned movement - and "Dalai Lama"! Trying to stop someone from doing what they wish, short of grid attacks (thanks to the grey goo fence), is just incredibly naive to attempt, especially on SL. What do you expect from a toy economy made of database transactions and pixels? Stop wasting your time complaining and build more stuff for people to steal. At least you'll get more sales out of it before it gets popular and stolen. Rinse and repeat. To sum it up, IMHO, You Are Wrong. I'm Sorry. ANOTHER 'it will never really work, so why even try*- comment.
No offensve, but from this perspective locking a car or even your house is usless. Why do we even have a police or a law? people can always find ways to do the bad stuff they want it real hard. THe idea is to at least stop the ones that are not that dedicated or skilled If we just made all objects full permision, there wouldnt be more things 'illegally' copied? if we just put note there saying ' well..you CAN copy it , but it's not legal to do so' I dont think so Hulk,
The entire web works on that premise. You can click "view source" in your browser and copy all the HTML code that made this page. You can go post it on your site if you want. No browser prevents you from saving the HTML from a web site, and yet, people do make money on the web. Why is that? Quote:
No offense, but from this perspective locking a car or even your house is useless. Correct. A car can always be broken into with any blunt object. The only thing stopping most people is the noise, and if a crook is smart, you can bash in a window without much noise. Putting a lock on your car or house is declaring intent. It is saying, under the letter of the law, that whatever is behind the lock is protected and private property. Just like putting a fence up will not stop people from jumping over it, it simply declares intent that you do not wish for the public to pass. Quote: Because the simple act of locking something declares an intent to protect it, and therefore the law protects against that via theft laws, trespassing laws, or even the Castle law in some states in the US, which is the law that allows you to shoot someone trespassing on your property and having it declared self protection versus manslaughter or murder. The permissions system in SL is a perfect example of a system designed to DECLARE INTENT, it is not an actual impassable barrier, nor was it designed to be, or ever will be, considering the dismal state of DRM. Quote: True. There is nothing stopping me from jumping over your fence, breaking into your car, or busting the front door of your house open. However, in doing so, I would become a criminal and therefore prosecutable by the law, which is by design... Freedom is something many people have fought and died for. Currently in America, there's a whole slew of cases about games like Manhunt 2 and how they are not suitable for minors. People like Hillary Clinton are trying to pin the responsibility on the place of business providing the point of sale, EG the store the game was bought from. It's ACTUALLY the job of PARENTS to prevent their children from getting a hold of these games, not the stores that sell them. The stores should be free to sell to anyone who drops the $50 on the counter. We are free to make choices, to have data available, to choose either the right or the wrong path. You shouldn't try to take away people's freedoms with silly technical hoops to force people to jump through – Especally when some of the users ARE legitimate. It's people like you that are forcing linden labs to disney-ize SL. Oh, this texture is offensive, oh those furrys are copulating in public view on a private island, oh this person made a plane crashing into a building just like 9/11, oh this person has an avatar that looks like a child, HELP HELP LINDEN LABS MAKE ALL THE BAD THINGS GO AWAY! It's not Linden Lab's job to make all the bad things go away, it's their job to make the world work right, regardless of who's doing what. I happen to use the Ctrl-Shift-Alt-T UUID display constantly, because I'm a scripter. When I write code to display a UUID on a specific face, I have to make sure I chose the right face, because it's not always obvious. The face numbers change for each object type. Since I work with a builder closely, I don't have all of his textures, and a lot of the time I'm forced to grab his UUIDs when I break a texture while I'm working. Fortunately for me, Just because you can embed a virus in a jpeg file doesn't mean we should ban jpeg viewers or jpeg files. Just because some idiot wrote a macro for word that replaces every instance of the word 'sir' or 'madam' with '<explicative deleted>-head' doesn't mean we should ban word macros or word itself. The world is changing... You can either embrace change and change with the world or ignore the world changing and complain about it until you're left behind. [quote] Because the simple act of locking something declares an intent to protect it, and therefore the law protects against that via theft laws, trespassing laws, or even the Castle law in some states in the US, which is the law that allows you to shoot someone tresspassing on your property and having it declared self protection versus manslaughter or murder.
By locking something, you are granted legal protection IF someone infringes. ] And thats exactly where it goes wrong with LL. We aren't granted legal protection. Shops like Skinsoul/soul/whatever the name has changed to now have been filed a DMCA and are still selling a stolen skin. Asking for legal protection to be done as promised, is our right, since LL promised us we could DMCA people and have the content removed, so why don't they do that when we DMCA? [QUOTE] It IS linden labs job to make the DMCAs work since thats what they promised us. If you really have a legal right to use the UUIDs of the textures you are using, then where is the problem? Why are you mad that for those who don't have the legal right to do it is made harder? Comparing asking for legal help with disneyfication doesn't make much sense, we are not asking for removing "offensive" content but content which Linden Labs promised that would be protected. Linden labs never promised us that there won't be any child avatars, furries copulating or 911 planes, actually LL made us promise we are over 18 when we entered so we knew what we were into. The real avatar name is : Marcelo Ferraris
The Fake is: Bonnie Arado Location : http://slurl.com/secondlife/Ecstasy%20Brasil/57/27/30 Gigs Taggart - 2
I make money from google adsense, so i know how the web works Just because it's simple to steal something in a webbrowsers, means we should make it as easy here in second life? In real life it's easy to kil someone. Should we make it easy here too? Kamilion Schnook - I know it may not be handy if you cant get a UUID of a texture you do not have full permission...but just because your builder buddy oesnt send you the right textures full permission means our stuff should be displayed like that? QUOTE: "We are free to make choices, to have data available, to choose either the right or the wrong path" QUOTE: "You shouldn't try to take away people's freedoms" If you do not have my texture full permission, it implies that I as the creator did not give you permission to copy/resell/modify my object/texture. I dont think most creators that dont sell their work full permission, would like other people to mess with their textures. The whole idea of the permission system in second life is to make it impossible to do something with the objects the creator did not want others to do with it (like copying items that are 'no copy'). After all, there are no handy shortcut to make no-copy items copyable and to make no-transfer items transferable. Unfortunately there is no box for 'give people my texture UID". If there was such an option, i dont think most content creators would select it. If you do think it should be there so you can " choose the right or wrong path" , why not add a shortcut to modify ' no mod' objects or to resell ' no transfer' items, so you can choose for yourself to if you want to do that? That's just not the way SL works or should work another HUGE difference with textures/script in second life and on the web is that content is not what makes websites instantly succesfull. If i copy a very well known site and put it somewhere else on the net, i wont make alot of money from it since it is not listed high in the google pagerank and it will not have any come-back-visotors. After all, most websites only earn from the amount of people that click on their adds. Not alot visitors-> not alot money
In secondlife i could rip some items, put up some classieids right away, and instantly get a fair amount of traffic and make money. Such a bold move by rubnet Olivier, creator of SOUL skins...all of Naughty's work blantanly ripped off and placed in his shop topped with a hugely paid for classifieds advertising 'his' work. Are you kidding me? More like "NO SOUL". How can LL not do anything by such obvious stabs at real designers? This is what I fear will continue to get worse, the real creators will get burried by this recycled mess. Linden Lab's obvious lack of intertest on the issue has shown, Thanks a f**king lot LL. Not to mention DMCAs are useless and eventually they will start ignoring you altogether if you've been so maliciously ripped off as I have been, and it's the only temporary solution given available by them. I've been criticized for the way I've handled situations publicy, you don't even know the beginning of what I've gone through in this nightmarish mess. I've stopped creating for quite some time now, it's not worth being walked all over, harassed and ridiculed.
I've killed myself over this. It's a losing battle. Thanks for creating this thread and sticking with it....I wish LL gave a sh*t, but I have no more hope left in me. This guy Ox Fall (aka Stivie Jewell) who posted some pics here, has some nerve. He has been trying to sell skins out of his inventory for a while (along with some small mall spots around sl). He has also talked to many creators threatening to pass their skins around full perm, unless they did some sort of deal with him etc.
He started the group "Robber from hell". I have had issues with almost every person in that group. A lot of them are his alts. Do you really know this guy? (Funk Schnook) about SOUL skins... @ lost thereian YOU may not have the attitude I describe. But lots of other people do, particularly large companies with lawyers on hand. I grow weary of companies and VRbullies abusing the DCMA at every turn. I expect someone to slap a lawsuit on someone else for humming a song on a bus soon, thus distributing music to others without compensation for the copyright holders. As I said before, I've no love for people who copy stuff, even by hand. But considering the Apple/Microsoft case where "Look and Feel" was considered to be insufficient to prove copying, you'll need something more substantial than "his shoes look just like mine" to make a serious issue out of it. Personally I would like to see a SL Copyright Court created to handle inworld IP issues like this one. Settle the matter inworld and keep the RL courts out of SL. It'll take a Linden with Linden powers to examine the textures and the created on dates. Whoever created item X first wins and if the item IS copied, banning is possible. Simple, cheap, easy and fast. @Ox: And what are we "copybotting" there? A box with your own group texture? Since when did you become a comedian?
This picture you see is just another case of Ox talking to another creator trying to show off the "tricks" he knows, as a scare tactic. In this case he was showing me how he can apply any texture to a prim by finding its UUID and applying it with a script. Too bad the moron demonstrated it with a texture in his own inventory. Ox, there are other creators who will be reading this who you have talked to you as well. A few cases of you pretending you are trying to help, then selling their items behind their backs. I've already talked to a few of them. Would you like them all to comment? Ox: and why are you quoting a comment from an article where your alt Stivie Jewell, was caught ripping people off?
http://foo.secondlifeherald.com/slh/2007/08/our-heros-are-d.html#comment-81042531 "YOU may not have the attitude I describe. But lots of other people do..." To Lost: I feel sorry for you the since practically all of your skins have been stolen. I hope this thread will make Sl think about this issue and improve something. It would be a shame if SL would have to do without your creations! Just to make sure: did you file a DMCA over the skins sold in 'SOUL'? If yes, what was Linden Labs reply?
[quote] To Funk: Do you have any prove he did? Did any of the creator he treathened have proof he did this? If true, this would be a good case to file a real life lawsuit against him. Blackmailing is a criminal activity. To Ox & Funk: maybe its better to discuss the copybot conversation issue in another tread. Please don't post any pictures here acusing someone without prove. Two avatars on a platform are no prove, without a picture of the actual conversation. I just caught someone stealing one of my artworks in SL just the other day. I have my textures set to no copy and no trans, I gave the textures to no one, and I watched a block across from me with MY artwork. Texture thief for items is bad enough, but when they steal from an artist who spent hours working on one picture it quickly caught my concern.
Most skin creators spends weeks on one skin.. just because the pictures in in an item, it doesn't makes it less bad to steal..
The stolen skin shop 'Soul' is still at #1 in the top payed classifieds (it has been for months), and Linden Labs didn't do anything about it. Why do they allow such a thing.. and why do they keep ignoring this thread? Stranger yet; why hasn't Reuters (secondlife.reuters.com/) caught up on this story yet? They usually do reasonably honest reporting on SL and this would make a great story for them. Especially when combined with the other long standing bugs that help copyright thiefs.
Really! i Hate it!
involved avies (in object creator and/or owners) Rubnet Olivier today is the # 1 in Rips, Stolen, Owner the one Full SIM ( BRASIL HELP BRASIL, more the 100 Skins from FNKY, Naughty,The Abyss, GL,Made Man, RaC, and all Shoes Boots, from EMO'S store, NEKO'S Store..., Please Linden Lab why any Linden Lad dont Block any IP?
http://slurl.com/secondlife/Donohue/222/121/33 The Abyss, FNKY, RAC Naugthy and moreeeee Bonnie Arado It just gets worse. Rubnet Olivier now has another full sim full of stolen skins. Easy money, low to no likelihood of any consequences from LL, and the poor designers facing an overwhelming fight given how widespread this problem is becoming.
Seems every week I file an abuse report on stolen skins. Enough is not being done about this quickly enough. The thefts are obvious, clearly no need for investigation. Not only should the original thieves of the skins be IP banned immediately, so should anyone who is reselling them.
I think that it is time for Linden Labs to become more proactive on this issue. If there are no other possible ways to protect our content then they simply must change the way that Second Life works so that all those wishing to sell in second life must verify, put names, addresses and phone numbers on record. Perhaps it is time for a license to sell goods in second life. Thieves thrive because they think that they are anonymous and because even when complaints are proved LL do little but remove the items, leaving the thief ready to shrug and start up again in a new location. This is plainly and simply not good enough.
I agree that something has to be done about texture theft but it greatly concerns me that texture theft is being used to seriously cripple legitimate tools in some misguided tempt to make it "harder" to steal textures which doesn't really make sense since serious texture thieves don't use those tools anyway they just use interception or whatnot.
What I find highly amusing by all of this is while many of you are complaining about the thieves and understandably attempting to identifying many of you are also posting names, business names, and SLURLS. Many campers desperately scrabbling for even single Linden Dollars would be foaming at the mouth to know these locations. High quality skins for cheap? Wow, sign me up.
Don't get me wrong, I understand. But you might want to refrain from the patently ridiculous. In Response to Funk's suggestion, The UUID doesnt matter, Theyre ripping them and saving them as TGAs, and reuploading them. I think that this issue is larger than I can even image. At the rate texture thieves are popping up these days, Shouldn't take more than a few months, for all of our designs to become completely invaluable. Alot of people are going to have to get RL jobs. If this DOESNT STOP NOW, I see nothing but DOOM for Linden Labs, and all of the Content Creators.
I'd disagree digit. While the situation doesn't achieve parity there is a lot of proof in the music industry that it just isn't so. Sure, artists in RL and SL lose money but it doesn't mean that the recording industry grinds to a halt. And while I would hate to see the works of many talented artists get blatantly ripped off don't fool yourself into thinking that there aren't thousands of up and coming designers willing to fill the void. Kamilion Schnook hit the nail on the head.
Ok, Thief textures is a real big problem.
But if some people do that, it's maybe because some creators ABUSE for the prices !! Example: a RAC skin is .... 4000 L$ ! Even if the creator sold 3 skin, i think he have LARGELY win more than what he have spend to upload the texture! Who is the thief then ?? Why people that haven't have any paiement info in use for many different reason can't have nice stuff too ? So please, if you don't want to be stoole, then... made low prices on stuff, and then people would have no more reason to want to do it .. and maybe buy more. Think about it. Thanks Nemes; nobody is stopping you from creating your own skin and selling it for less than L$ 4000.
If you are not able to do this, then are you arguing that people who do have that talent and skill and do spend the time and money in it should not rewarded for making skin? It's really simple; if the price is too high, people won't buy it and the seller makes no profit. In most economies prices would drop to a level where supply and demand are in balance. For RAC, the price of L$ 4000 is apparently the right balance for if (s)he would make more money by lowering prices, the prices would surely be lower. People selling stuff on SL aren't dumb when it comes to business, or else they'd already be out of business. Nobody is forcing you to buy an expensive skin. You can get skins of lesser quality for lower prices and there are even really crappy skins fof free. If you want, you can even remain in the blank skin you started out with. If it was an essential of life, like food or shelter, you might have a point, but NOTHING in SL is essential. You want to buy expensive stuff in SL? Start making and selling your own creations and earn some money. There is ABSOLUTELY NO rationalisation for people taking what is not theirs to take. There is no abuse on skin prices. Supply and Demand dictate the price and partially the creators time invested into creating the skin which can run up to 50 to 100 hours. Making 10 dollars an hour for 50 hours will get you 500 dollars. The day when skin creators start making $100,000 in $US dollars a year then they will be overpriced but I do not believe that this happens.
Lowering prices on skins won't stop skin theft either and in fact many times skins that are stolen are sold for more than the original. You mention the creator will get much more money back after uploading the texture but the creator needs to pay for tier (up to $295 per month), purchasing the land, paying for classified ads (up to 200,000Ls), Photoshop and other 3d programs, etc. This recent wave of skin theft just is mind boggling. Why is LL waiting for these people "Rubnet Oliver" and whoever else it is to ban them? Anyone that reads anything in SL knows that this has happened in the past two months and nothing has been done. What proof do they need? How painful is it going to be to ban them? rubnet Olivier has 4 sims, all of which have his stores selling stolen skins. In just one example, he is selling "his" single skin for $300L more than the actual skin maker sells hers.
He also uses a variety of alts to sell though as well, notably Bonnie/Bonnie2 Arado. The only suggestion I have to make here is would it be possible for all the Skin makers to get together and take out something like a class law suit, and at the same time run a media campaign to try to stop this theft? Logistically it would be hard to do, but would it be feasible? ripper has 4 sims?
so in addition to costly classified ads the ripper represents over $20,000 USD first sim year and over $14,000 per year ongoing to LL. do you really think LL is going to do a damn thing about it without a class action suit seeking to remove LL's status of safe harbor protection opening the way to class action suits against LL directly? If the DMCAs have been filed and LL has done nothing then it may be possible they have given up their safe harbor rights under the DMCA and are themselves potentially liable for litigation. Only one way to find out. I'm not a skin maker so I am not a member of the "ripped off skin makers" class. we need a more robust metadata capability that allows for data mining to research and prosecute theft in sl. and i mean prosecute. not go take down some boards. prosecute criminally if possible. and this metadata capability would require a lot of research, design, and work to implement. very costly to do things right. makes for an incredibly better and more extensible OOP product though. sl is no viable commerce platform until this problem is solved so Phillip can stop describing it as such. The primary reason that Linden Lab is ignoring this rampant problem is because the thieves are paying tier as well.
Linden Lab cares about money. Nothing else. They are in business to make money. It's not about "your world, your imagination" it's about "their money". Phillips "vision" for Second Life is not about some dream/concept he has, it's about money. It's about "how big can I make my bank account in as short a time as possible". It's a push to make as much money as possible in as little time possible regardless of who gets hurt. Period. The ONLY way that Linden Lab will do something about this problem is if it suddenly endangers their profits. They took a big hit by banning gambling, but that's because they were in danger of taking a bigger hit if they didn't ban it. If there is just one person who is making their money with stolen items and paying for four sims with that money, then you can bet that Linden Lab is probably pulling in over $200,000 a year just from the tier paid by content thieves. If authorities found that a "service provider" was knowingly allowing illegal transactions to take place through their service, the provider would find out suddenly that the "safe harbor" has limitations. Linden Lab has known for some time now about theft and resale of stolen content. This specific entry was posted in September last year. That is half a year that Linden Lab has known and ALLOWED criminal activity to continue in order to make a profit for themselves. That's over $7000 in tier alone that the Lindens have collected from just one individual whom they KNOW is selling stolen works. It should be obvious that Linden Lab is not going to do anything about this until their profits are suddenly endangered to an amount greater than $200,000 or so. If they choose to knowingly allow criminal activity to take place, then they need to get some attention from the authorities until Phillip and the others learn that they are not immune. The problem now is that after what happened yesterday, the individual named in this posting on Jira has now started releasing the skins free with full perms (Ox and Nemes will be ecstatic to hear that). Even if hell were to freeze over and Linden Lab booted the guy, he will simply return, only now his objective is not going to be to make money, it will be to steal as much as he can to release free with full perms. Odds are many others will follow suit. Like pre-school playground kids, they are either going to get their way, or destroy the whole place so no-one can have fun. That being said, while there are a number of reasons that one might be able to take Linden Lab to court, they have their lawyers as well, and they probably pay them quite well. When you are as two-faced as LL, you need good protection. I think a preferable method of attack is the real world media. There are a lot of media people, journalists, editors, etc., who are always looking for a story that will let them tear down a successful company or individual. A well written article in the New York Times, the L.A. Times, or a segment on any of the major Television networks about how real life companies and real life people are in danger of losing real money if they join/support Second Life, might just get Linden Lab off their lazy behinds to do something about this chaos. No matter what Linden Lab says, do not forget that they are in this for the money only. I think it's been shown that they will do anything to make sure they get money, even if it means ignoring criminal activity. Bonnie Arado has been deleted
Yesterday there is a Bonnie2 Arado she was seen at the location, and spoke with people Today Bonnie2 Arado is not in people search They/He is making one alt after another and the only way to track is by going to the marwood location and checking the about land, which is owned by the MaNya group, and checking their member list of officers shown and cross referencing Is there any way for Vendors, specifically skin or object creators to band together and implement a single security mechanism?
Problem: 1) Theft - Right now we are experiencing the exact same issue that Song Artists and Labels have gone through since napster and other p2p software surfaced. You have a product that costs your time/money/love to produce. When a person just copies that without your permission, or worse yet, copies and trys to sell a knockoff, it hurts your bottom line. This can lower the value of your product(s) or worse yet your good reputation. 2) Law - DMCA actually protects the creator against theft of copyright making it illegal. However, you must take steps to prevent theft. The law is mostly unenforced and requires the creator to protect the content in some way making it illegal. 3) Practical Use - It's up to us to do something even if SL doesnt. Solution: DRM (digital rights management) specifically was created to protect images (the basic form of a skin) and music/video from being stolen digitally. The technology is getting more mature every year, however, it has weaknesses. However, it does do some basic things to protect a creator. 1) Tracking - you can encode an image so that even if a person choosing to steal a skin copys one patch of the entire image you can read the signature of the creator. Tracking requires discovering a skin and reading the image to determine the origin. Right now SL is not doing anything to track skins. A very basic tool for creators is to use the Digimarc plug-in in Photoshop to mark the image with your copyright. Enabling this hidden wartermark allows you to read/write a copyright registered to you. It also gives you the undeniable ability to prove that someone has stolen your work and gives you a LEGAL way to pursue a criminal theft. 2) Resolution - if creators used a tool like Digimarc, not only would you have a way to resolve a 1:1 theft of your object, but you would be able to more easily get SL involved in resolving the rampant theft issues. If this became documented by the active creator groups and you could establish a monetary loss from the thefts, one could easliy involve the FEDS. 3) Other options - If SL fails to answer requests for resolution, we could take this into our own hands. One way would be to create an object registration tool that has a script embedded in the objects capable of verifying an SL username ownership of a skin being used. If this type of tool was engaged the entire community could benefit. It would still require a DRM of sorts like the Digimarc watermarking on images for it to work. Hope these thoughts help. netguy After reading the comments here it seems that no one has acknowledged larger issues that will eventually drive the price of everything in Second Life towards zero and pose as much of a threat to content creators as texture theft. The design of the Second Life economic system renders this inevitable and Lindens Labs may feel that it is in their best interest to allow this to happen. Additionally, it may be difficult to implement a fix without alienating a large proportion of Second Life users.
The problems are. 1) Nothing in Second Life 'wears out' or expires. Therefore, something created years ago is just as useful as something created yesterday. As an example, no matter how many times an user dresses their avatar in a favorite outfit it will always appear as nice as the day it is bought. 2) The cost of production in Second Life is zero. Once an item is created it can be duplicated 100, 1,000 or a million times without any additional cost. 3) There is no charge for inventory storage. A user can 'warehouse' a virtually unlimited number of items in their inventory as long as they desire for no cost. Also, this virtually unlimited inventory can be tranferred endlessly between accounts and transported anywhere within the Second Life grid without economic disincentives. I have no idea of how many quality items the average user considers 'enough' but for this comment assume 20,000. Now imagine 1 out of 1,000 users creates a single original high quality full permission item per year and and releases it as a free gift to all. Also consider the ever increasing number of Second Life users. It's fairly obvious that within a relatively short time frame there will be enough free items to satisify the needs of most users. Though there may be a limit to how many items can be packed in a prim or within nested prims it's conceivable that eventually 'everything you need for SL' could be given to new users as they rez into the world with only a few item transfers. How much shopping would a new user do when they had just been given 50,000 free items? When this point occurs the only thing of cost within Second Life will be land. And would Linden Labs consider THAT a problem? :^) (No, I'm not for texture theft. Just wanted to point out that the price deflation will continue even if all texture theft could be magically stopped tomorrow) That was long to read, but worth.
It made me become the bluegirl actually, cause seems I will keep my breath blocked till I am not sure it's over. I first agree with Funk, any Linden I guess can inspect the textures of freebie skins, see the magic code and delete them from the database. It would be an AMAZING start. As a skinmaker I am frightened to death. I just wait to see one of mine around, and thanks god I am not commercial. So in a way it's better to keep low tone? The point is copying and stealing textures is simply WRONG. The point is there is a lot of work behind any makeup and skin tone. The point is Anyway... I HOPE Linden Labs will do something at least to make it more complex for them to resell and rip, something would be better than nothing. But till then I think we have to work it out alone. Keeps blue still Thanks to Lindens, to have Deleted Bonnie Arado and other avataresm, Now all need see same in rubnet Olivier , Crystall Mathy ,Thyago Lohner , tutumaluco Ferraris , Spike Nykvist ,LuizHernandez Slade, Cyanide Leviathan,Asper Ferraris,Bonnie Arado,Williannn Oh,AlexZiNhOo Maximus,leonardoemaggi Larsson,Damien Fate,Lolo Luo,Flavio Hirons,Toor Hirons, and more...
[11:31] Zakira Qunhua: (Saved Sun Feb 03 10:44:11 2008) Hi, Crystall Mathy I know her bcoz she stole my creation and resell them and please check all ip from Crystall Mathy and go to land.. all is copys!! iIligal copys Damien Fate.....can that be right?????
I really cannot believe Damien Fate is or has ever ripped skins or anything in SL.I fully support listing the names of known offenders but would like to see the proof againt Damien.He has been in SL for years ,over 3 that I know of and has always been a respected creator .I do not know him personally but still given his reputation I cannot believe this could be true.Please if any accusations against people are made here I hope that there is evidence to prove them.
I am seeing poor Munchflower Zaius' name pop up as a texture thief.. She was a victim.. not the thief. I'd like to ask everyone on here to please look into accusations before spreading word around about texture thieves names. Some of this ends up hurting good people's reputations (like amby mentioned) because it is turning into more of a blind witch hunt where people are pointing fingers.
These reports against Soul Skins are lies, the files we have for sale in our stores were created by our team. We have to prove to the PSD Linden Lab. The Soul Skins is the target of blackmail and attacks by the competition that does not accept a Brazilian company at the top of the international market for Skins, Body, Shapes and Assessories.
We are a serious company, we have real headquartered in Brazil, we have more than 10 years of activity duly recorded in the Brazilian government. To confirm our real existence in the 1st Life, visit our web site: http://www.studiografics.com.br We these lies as a crime of defamation and will trigger the American justice through the DMCA and ways to correct this, if these reports lies not stop. Bonnie Arado is not Rubnet Olivier, Bonnie Arado is not of our team (even if the Brazilian running in the back office SL), the Skins Soul is part of the network organized by the Brazilian trade Studiografics company, which has already invested more than USD50, 000 in metaverse Second Life, including the Linde Lab has all the evidence of our existence real. We demand respect and we denounce all that we treat in this way by RACISM DISCRIMINATION, including seeking justice through the 1st life a solution to the LIES THREATS STOPPING IMMEDIATELY! Without more. Liberato Lindman Although I dislike the policy against naming names as much as anyone (and have made that quite clear on my forum posts) this has essentially just become mud slinging, how about some professionalism and getting back on the topic of this thread (which has some merits) about how to deal with stopping texture theft, preferably in my opinion without crippling the client in the process like many of you zealots are advocating.
Hi, i am RUBNET OLIVIER, I have 31 years old, live in ribeirão pretoo - Brazil, I am CEO of the company real Studiografics (www.studiografics.com.br), I am in a second life almost 2 years, I have nothing there with avatars Brazilians involved in copying large stores of the SL, as proof the lindens know who are my avatars that the staff of my team RL uses. I am owner of 8 SIM's no SL, SL invest initially in the more than 15,000 dollars, and today spent L $ 1800,000 monthly with classified and Tiers of my island, as payment for internal team.
My shops were attacked by grieffer yesterday, I know that those responsible were and are all reported to the lab lindens, and as my company has teams of lawyers, they will be coming into contact with all those who are accusing my stores, my account, associating avatar the avatars that are causing problems in sl. The accusation is extremely opportunistic because it is racism with the Brazilians in the SL, because I have one of the stores that sell more here in, and so I am nuisance many people. Both that even my skin were copied, and we already have people from all parties also reviewing them. They are putting people directly in my store, making propaganda against, negative publicity, and so I am putting people to see this kind of attitude, and certainly will be reported for it. I am not going to intimidate me by these accusations because I know that the lindens lab has full access to my account and my activities, and I am sure I can be relaxed about not having anything that is illegal in the procedure of my business. CEO STUDIOGRAFICS Your an idiot Rubnet. Do you really believe so many people do not know their own work ?Do you really think so many artists would be screaming your name with theft behind it if there was not a real reason ?Your attempt at playing a victim here is pathetic. The only reason your still in SL is because of money, definately not your own artistic skills.Im not suprised your having issues with griefers etc , what comes around goes around. You deserve whatever you get . I pray it gets worse for you.
rubnet:
The method you use to "create" your skins is wrong. Wrong, immoral, and illegal. You DO NOT use already made skins from Second Life and peice them together like a jigsaw puzzle to sell. You DO NOT pull the skin textures from the client and sell them as your own. If you wish to create photorealistic skins to sell a good site to start with would be 3d.sk. You will certainly not have my respect until you remove any skin that has remnants of Naughty's skins from your store, as well as other people you have stolen from. It's sick and wrong. These practices need to be stopped. I would suggest taking a good look at the skins your team have created and do the necessary steps to make this wrong a right. I would just like to make a comment that I have never ripped skins. I don't even sell skins, never have and never will.
Thanks to those who responded in my defense Rubnet & Liberato: Your "team" also produced perfect prim copies of my NO MOD shoes/loafers and hats which LL took down. Re-texturing them was not enough to hide that fact.
Maybe it's time you took a good hard look at your "team" and asked them where they are getting their sources. Thereian lost, what their skin this in my shop? I do not want problems with you, I neither knew that there JIRA, if he had seen this before, I would have defended.
Why did not speak directly to me? As I have said all PSD's in high definition, will be happy to submit one by one, and kj me says it is copied. Because if it were a simple print screan, would be a horrible image. If kj is right will be happy to remove the skin from the store. Sorry, bad english, I use google translator. CEO STUDIOGRAFICS Hello Guys!! all wanna see it!!
this http://www.studiografics.com.br/ inside of Site Sell Linden like Bank, STOLEN New Users From Brazil , have hight TAX.. http://www.studiografics.com.br/blb.php Today the Big real Problem is ILHA HELP BRASIL Liberato Lindman (aka) rubnet olivier . I will not discuss anything here, the company is real, and this in the world at 10 years, the lindens can give our IP's quietly, my manager liberato lives in sao paulo and I live in ribeirão black, we are not the same person, more work together online. I will not be giving more explanation because we know nobody here, and I hope lindens contact the lab to provide all material I have in RL. Thanks and felicities.
CEO STUDIOGRAFICS It run inside the www.orkut.com from Google like myspace.com
here you seeLiberato Lindman (aka) rubnet olivier ,Rub Oh , agenteblb avro in one Big Texto.. Translater by AltaVista-Babel Fish Face, my wife is not this girl who vc show. Who to want enters in mine profile and sees who is. I am the same here, in the SL and my LIFE! You he is a COWARD, WITHOUT SHAME, that worked in the SL with name Stivie Jewell, is hunting Brazilian pq is a Brazilian who deferred payment in U.S.A., asshole for not being American. It is receiving how much from the cowards of the Naugthy, RaC, FNKY (tb of Brazilians, that by the way not falm9speaking) in Portuguese to dissimulate to be foreign), of the Made Man and others that are despaired with growth d aSoul Skins? face, we have public address, telephones, we are honest!!!!!!! Vc's is being dull and cowards in promoting such attack against our company and other Brazilians. Being that vc are OX FALL, or Bonnie still Ploughed, is all ALT its. I never bought avatr, never I bought skins to resell, I had yes FULL PERMS therefore I was a moment where FULL PERMS was taken the serious one, thus that moleques as vc começarama to vender the things the banana price I created first MEGA FREEBIE of the world, before proper Venice Freebies, in the Help Brazil, opu either, everything what perms was full turned freebie, and never gave or vendà things that chegarama me that I recognized I eat of famous store, as for example skin DANTE, THAT IS GIVEN to HJ INSIDE Of the ISLANDS Of the KAIZEN!!!!!!!!!! TOTAL FREEBIE. E vcs comes to speak to me that I am bad character????? I show my face, I am man I seriously have 3 children and honest work and with the SL. It shows who is you and its others avatares ALT its frustrated!!!!!!! I tneho shame in the face, thing that vc and its corja does not have! It enters in my Profile and it will see who I am of truth!!!!!! Brazilians, do not fall in the wave of this FAKE, moderators of the community, find that it would have to banish this citizen daqui. and all the FAKES of it in the ORKUT. it is a shame for Brazil. until more. Liberato so .. Now Linden Lab see for underground how is the real Liberato... QUOTE: rubnet olivier - 03/Feb/08 09:04 PM Thereian lost, what their skin this in my shop? I do not want problems with you, I neither knew that there JIRA, if he had seen this before, I would have defended. Why did not speak directly to me? As I have said all PSD's in high definition, will be happy to submit one by one, and kj me says it is copied. Because if it were a simple print screan, would be a horrible image. If kj is right will be happy to remove the skin from the store. Sorry, bad english, I use google translator. CEO STUDIOGRAFICS Olivier rubnet Www.studiografics.com.br
Not true; you are, very obviously, a liar...your shop has nothing but rips of skins by Naughty; the shading and details are identical; the odds of two graphic artists applying a photo source to the SL avatar UV maps in an identical fashion, and creating identical shading and highlight, are nil. Not to mention the fact that the creation date of your vendors is in most cases at least a year after the same skins were first offered by Naughty (well before you were even IN SL, from your rez date). When you say you can produce PSDs, you are lying. This is a fact which is obvious to anyone who has a vague understanding of how such things work. That you have the arrogance to spend thousands of American dollars on advertising to promote a business built on the theft of someone else's work is, really, disgusting (as are your outright lies here). Please STOP de harassment. we are real!!!!!
YES I'm REAL PEOPLE (and Rubnet is other person and real to), not use ALT, I am not FAKE, Brazil am a reference for the SL and what you are doing is absurd. My contribution to the theme of the metaverse LL, SL and other virtual worlds, in newspapers, magazines, blogs, web portals, universities and so on. I am a professional consultant who discloses the ideals of the SL in Brazil and as I do not know they can not go out there saying that I do Rubnet ALT, or that we are all Robers as are speaking. What are robers in Brazil nobody is saying anything against, but put all this to Wicch Hunt and treat people honest and serious as those that copy dishonest things, then you become the ethical and moral limits. We have evidence in 1st life, PSD files (filters, brushes, layers, etc. - not just as TGA said) that prove our creation, so we cleaned and quiet, we are not like these guys who copy. We are serious and we must address public, but registration in the Brazilian government. Stop to include in this case, because we are such victims as all the other owners of shops in skin. Copy our products as well. Have a nice day. Liberato Lindman You guys say you have the PSD's as evidence; then show everybody the evidence and put a stop to this out-of-control thread and all who doubt you.
Post a cropped PSD of one of the disputed skins on your website and post a link to it here for all to see. The cropped PSD should hold all the layers used, so all can clearly see distinct source layers and the modification layers. As the PSD would be cropped, it wouldn't be of any use other than as evidence. @ liberato
you are selling 1 naughty & 1 X2 Skin Nobody was claiming that the vast majority of your skins are stolen but the 2 listed above are. I also would refrain to act as a designing big shot, i happen to know your skin designer extremely well and I know how they are developed. That's all I am saying here out of respect to her. This is not about alts, this is not about you giving your real name, this is about business ethics and you being in the know selling stolen skins which you have purchased for L$ 500 and selling them for L$ 1400. I even go that far and say you don't even know how to steal a texture because otherwise you had demos for the copy skins. Reselling a stolen product is still illegal. Remove them and show that you are the man you want us to believe you are. "Stop to include in this case, because we are such victims as all the other owners of shops in skin. Copy our products as well. "
...brings just a sad laugh over my face. i have no mercy for people like you Ì am sorry for the owners of the originals and I am VERY sorry that they don`t get supported from the Authorities. Dig Dollinger In general i would like to say that this topic is really a mood killer and it isn't handled really well by LL.
For once both copy features (which names i don't want to mention) can be disabled by LL without much effort! For the one 3rd party feature you need to copy a particular file into the SL folder, 1 line of code could make a reference check and disable the whole client. Designers should group and share informations and ban these people from your land I've deleted all of the attachments on this issue. Please do not add new ones. If you have a specific copyright violation to report, please do so here:
http://secondlife.com/corporate/dmca.php Hmmh, nice way to shove the evidence underneath the carpet and quote that useless ineffective system that is DMCA!!
Why won't LL do anything against known thieves? Maybe money talks......8 x $295 USD tiers per month might be a good reason, who knows? Anyway getting back to the SOUL Skins that i viewed a day or two ago after all the hoohah......the real point that nags me a lot is The problem i have with SOUL skins.....it has so many variations, there isn't any consistency. One style of skin is completely different from the next one. The style variations are significant ........there is no signature! Based on what i have seen and unless SOUL are using a number of different artists, this cannot be the work of any Thank you Rob but instead of deleting the attachments maybe we can delete the thief's stolen skins instead? Haven't the content creators of these skins filled out the DMCA's several weeks ago already because I'm sure they have.
I think its sad that Rob LInden now decided to remove these attachments after 5 months. I bet the reason is because one of the thief's complained. Which thief well I bet it was the folks over at soul skin, the ones with 8 sims.
This is very sad, how many dmcas need to be filed against one individual or group before someone is banned? Are the soul skin people allowed to stay cause they spend so much money? Its truly sick. Ive personally witness stolen skins int heir shop, X2, Naughty, celestial cities and more. I know for a fact that several people filed claims against them and the lindens have removed content but theres more items in their shop that are stolen. If they had come out and said im sorry I did not realize that the stuff in their shop was stolen. And then removed the stolen items I would have forgiven and said it was a mistake. but instead they are sitting here saying they did nothing wrong. Now a lot of the other Brazilian skin rippers have directly said if soul is allowed to sell these skins then why am I not? I have nothing wrong with anyone from Brazil, what I do have a problem with is someone making a huge presence of themselves and encourage many other individuals from there country to think selling stolen skins is ok. That I have to say is truly horrible. Soul skins has done so much to make designers mistrust Brazilians in second life. They are promoting a entire country as a den of crooks and that has to stop. I know some Brazilians in the game and they are very nice people, so please do not show any anger towards them. But do get angry if their community leaders are promoting theft, its horrible. Its not the Brazilians that are being crooks, its soul skin and all the people they inspire that are. Rob Linden or any other LInden reading these post, please we beg you for more protection, just a few simple things. Thank you Actually, I was having an issue with JIRA earlier today with a broken image, and this was one of the links I gave Rob as an example, as it's a topic I've been watching for a while, and normally the first JIRA thread I check when I want to see what the peanut brigade is screaming about.
It's really amusing to see the conspiracy theory though, I LOL'd. Your topic, which has no actionable items or code patches, has no place on a BUG REPORTER. This is an issue with PEOPLE, not with code, therefore it does not belong here. If you want to stop the people from infringing, get some legislation passed. Until then, you'll have to make do with the communications channels that Linden Labs has made available at http://secondlife.com/corporate/dmca.php And to be honest? I've been on the internet a long time. I've always had mistrust for the Brazilians, French, and Russians as groups in general, online. Any other IRC oldbies will probably remember the Brazilian invasion of EFNet ~10 years ago, where every fourth person joining the channel could only manage to say two words: "am brazil". Thankfully, the bar has been raised since then. But not by much. Hey guys,
Could some of you guys check the free skins being sold (yes totally free) at freebies island. I could have sworn I've seen the male skins they got for free in a store (maybe Naughty), similar with female skins. I'm sad to say that I bought three of Lost Thereian's ND skins as full permissons skins at a BIB place once. I set them up for sale in my store without knowing that they were stolen, and then found out later that they were Naughty Design skins. Luckily (for ND) they didn't actually sell before I removed them from my store. I wonder how many store owners that are still out there who are unwittingly selling stolen skins though? - Probably a lot.
As I am creating skins and tattoos of my own, of course I support that something needs to be done about this issue. ND skins are a kind of benchmark for me now that I am deliving into skin creation myself, as they are some of the best SL has to offer - and now my wife and I buy all our skins from Naughty (even though we have some of them as full perms versions). I hope that this kind of attitude will be adopted by other people who do business in SL, though I won't hold my breath while I am waiting for it - or waiting for a fix. I'm wondering what could be done to "get around" this theft problem, and I have a small idea that might give hope to Lost Thereian and other skin creators. If you can't stop these idiots from ripping off your work, then expand by flooding the market with "official" ND affiliate vendors, where the said affiliate would earn a commission for each skin sold. Of course this idea has a few problems (pricing and competition etc), but it might be a good start to also promote buying ND, and X2 skins etc from official affiliates only. Hell, I'd sign up to an affiliate scheme like that to help sell the kind of top quality work expected from ND, and you could put whatever promotional anti skin theft message you want on the vendors too. With the right kind of marketing, you could totally blanket SL in your skins in a very short amount of time - and give the thieves less chance to actually sell your ripped work. It'd raise awareness about this issue too. Lost, if you fancy doing this... send me a PM.. I'll be the first to sign up. I learned from my mistaken purchase of your ripped off skins - "If you want something doing right, then do it yourself." I think that could be applied to this situation until LL finally manages to pull their fingers out. Bye for now... well well well i creat thsi new account for tell here for all
iam a robber from hell iam flavio hirons i copy skin ,boots,shoes but i now want tell the reals robbers here ok stivie jewell is a big robber he teach me how copy and take textures but i see here in this commet a name ox fall and dii giano stupids dii giano and ox fall is the boss of robbers from hell funk and mallory sorry for copy your stores sorry ox fall , dii giano , lya oh i learn a lesson dont is good robbers and broken people never more i go copy and never more believe in robbers how stivie sorry all please now all know the real all have to whait the decision of LL all have the true now and i need tell sorry again but now all have the true the LL have to banned ox fall all have the true now
i dont happy for only one comment mine they need banned the IP and i need tell sorry again but now all have the true the LL have to banned ox fall In short there is nothing actionable in this entire it was a good platform to start with to think up ideas (I think there's a meta issue about this or something similar regarding theft) however from the get go this went from a non actionable starter issue to a platform to bitch and moan about texture theft, 730 votes just means that people are upset however this is not the place to bitch and moan to LL about DMCA's not being responded to (unless it's a technical issue) and your dreams of a theft free world being unfilfilled, also the naming names is a rules violation (although a rule I don't agree with) and that's essentially what this entire issue is an excuse for people who feel that they have been wronged to name names.
My suggestion, start a thread on one of the third party forums to name the names of everyone who steals textures, create a wiki, create a whole damn personal rant page I don't really care just take it off the JIRA because it doesn't belong here. Also, as I said above, people will try to justify this staying open because of the votes, just because 730 votes were cast doesn't mean it should be open it just means that people agree that texture theft is wrong (as I do, however I didn't vote on this). There IS something actionable in all this.
And in fact it has been painfully obvious from the start what it is. Linden Labs' DMCA procedures don't work. It may not be a bug in software, but it's a fixable problem nonetheless. Apparently, 730 people voted for Linden Labs to correctly handle DMCA complaint. Reclosing again, DMCA is a legal issue and A) LL won't deal with legal issues on a public JIRA, B) if they can get away with doing hte least possible (which they currently do) they will. If you feel LL is violating the law in regards to DMCA claims by all means have your lawyer go after LL (which has already happened a few times) but on the JIRA which is a request for new features to the infastructure of SL or to report bugs therein this is non actionable.
My suggestion above was to have the assets deleted. This needs to be done in a sensible way.
1. A DMCA is filed. No one from LL has come here to explain why assets can not be deleted. Is there a technical limitation? If so then this JIRA entry is a feature request to have this limitation changed/fixed. Funk, you beat me to re-opening this again.
There were several suggestions made in the description on ways to deal with texture theft. Until a Linden states unequivocally that NONE of these suggestions is at all do-able then this issue is NOT resolved. The issues discussed here have been issues that have been around for at least 3 years. They were issues in the old feature request/voting system, and they have been several JIRA issues. Until there is some resolution that satisfies content creators as much as it can on any computer based program, this issue will keep being raised. There needs to be some clear attempt at doing this. Having this issue open here is a place of reference to send people who would like to be informed on the issues of texture theft. More so because it has become quite widely known as an issue inworld. First of all, i would like to thank everyone for voting on my topic! We should really take action, since this is so unbelievibly important for the future of second life.
Also i'm very pleased to see the stolen skins in skinsoul are removed and replaced by other skins ( i hope those are not stolen - lol). AFTER a DMCA has been filed, SL can help clean up stolen items from inworld. But SL doesn't do this, instead SL sits back and earns money on them. (can you imagine how much they earn on the 10.000s of residents reselling these stolen fullperm skins) This is so wrong.
People should sue Rubnet the way Stroker serpentine and many more creators sued their thief. That thief had to pay back all he earned, and now officially has to announce any alt he makes by law. Seeing how much Rubnet earns in SL, it would mean the real creators would get a lot of money back and we would finally get rid of that stolen item shop. @ Ric The stolen high quality items are a much bigger problem, since they are much harder to compete with. Content theft is so wide spread, that a technical solution works only as long as the hackers ( which they are ) did not find a workaround.
My proposition would be to create some sort of 'content police' ... with full permission to put a ban over a store or region that resells stolen goods. Maybe even a database where new items are being registred. I don't think we should punish clients for buying stolen goods. I'm sure most don't even know the content is stolen and act in good faith. But we should be able to stop the resellers of stolen goods. I don't think Linden can solve all this for us, but like in RL, we should be permitted to organize ourselves and take Maybe we should all add a 'sales' department in our stores as well, so that less fortunate citizens get acces to our products in a legal way 2 ... Hi im Fee of Fickle Fee and feel as a skin maker I ought to comment lol....anyway I feel there are several issues here and having recently witnessed copy theft of my business partner Adrina ( as well as Graves, KK and Linda) I am full aware how quickly and wide spread the copied texture can get. We have seeen it in shops ( which we have managed to get shut down via talking to the owners) and on SLX of which state they will not do anything without a DMC report which you cannot file unless the item is inworld ( I do think this issue needs resolving as it is not sold inworld but it IS recieved)
Now skin making...I make skins and depending on what skin I make I will use several different ways ie if it is photographic i will of course use photos which can be bought ligitamaly from places on the internet to use commercialy ...the point I am making is anyone else could also buy these photos to make the skins so what is to say someone who buys the same photos as me doesnt end up with a very simalar texture to me or the same highlights...this is not stealing! The trick is to make your textures VERY different from anyone elses that way there is no mistaking that it is your texture...I do not however think that photo realistic highlights which have been bought for commercial use can be said to have been a stolen texture and the same goes for business in a box skin which are sold on SLX by ligitimat creators....the buyers of these have every right to use these texture and have paid for the right to use them so you may well see the same textures in SL.... For thoose who are concerned with copyright theft in the correct manor there are several way to help eachother...Mall owners check out your sellers you probably know more then the sellers themselfs as you have more access to a VERY wide variety of goods for sale in your sim. Put up notices you can get them free from here http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=522822 ..Creators look out for your fellow creator if you see something that looks familuar to a partiqular designer ask the designer about it,,,inform them, take a photgraph and read about the DMc and TOS on the sl site so you know what you are talking about should you come across stolen material. ADD a copyright notice to all your vendors so that your customers are aware of copyright...at the end of the day we all have to work together to protect what we have created..as at the moment that is our strongest defence! Ladies and Gentlemans,
LINK THIS, OUR RESPONSE OFFICIAL WITH DESKTOP PICTURES OF OUR SKINS WITH 2 MADE BY OUR ARTISTS. WE ALREADY HAVE THE PHONE AND AN ADDRESS OF TERRORISTS / RACIST (live in California - USA), REACH FOR THE REST OF TERRORISTS / RACISTS AND BLACKMAIL MAKERS WILL NOT HARD TO SEEK. STOPPING TO THESE ATTACKS RACISTS AND READ OUR RESPONSE (WITH SNAPSHOTS OF 2 OUR SKINS IN PSD OPEN FILE) HERE: http://mundolinden.blogspot.com/ NO MORE. Liberato Lindman Liberato, these files prove nothing. They only show the finished product in a few versions, but none of the steps which were taken to create the skin itself. Pasting a moustache or stubbles over it (which are not even the same ones as in the finished product), don't hide the fact that you only show the finished product, and no steps in between on how the skin itself was created, which only the original creator has.
When using photo sources material to create a skin, its takes many steps, and a lot of time. Stop making a fool of yourself, Libereto, and stop making brazilians ridiculous. beam ray created a good topic, here is the link:
http://jira.secondlife.com/browse/SVC-1446 @liberato lindman
First of all you need to speak more politely, your accusitions or racsim/terrorsim is simply too childish and what's with talking in caps? This is not going to help you at all. Next, your evidence that you made these skins: http://bp0.blogger.com/_hHiItj2__YA/R6oIDY_fGuI/AAAAAAAABsc/NQ8296ZzqRY/s1600-h/SKIN+IMAGEM+FERNANDO+PSD.jpg Maybe you are new to photoshop/skinning, but this shows absolutely no way that you are the orgininal artists of these skins. What you shown is exactly what you can get with GLintercept. First of all the lack of revisioned work, I do not see gradual work on the skins being done, instead we are shown finished body and frontal/face skins with makeup varitions (just select and change color?). Next the resolution of the upper/lower/face body skins that you claim are your original work. I looked at your upper/lower body images. They seem like 256x256 at the most. Explain to me how and why such a great artist like you would be making skins in these resolutions? I for one being a newbie would never make an original skin that had such low information. I would not even think of a resolution below 2048x2048 as original base. From the low resolutions, I have a feeling that you ripped these skins right off GLintercept (which can only go up to 512x512 if I'm not mistaken). Rather than solidifying your case, these images shown on Mundu Linden (is this a rl linden working for you??) site make your case further worse and at least for me closed out any doubt that you did not steal. You stole those skins and it's evident in the evidence you gave. Not only are you not an artist, you lack basic talent to forge something in photoshop and convince people that a work was by you. In addition:
liberato lindman, explain to me why your excellent skin artist let artifacts and other blemishes in your skins? Explain why you can't even get color tones accurately, and how cloning tool is not working for you. http://img144.imageshack.us/img144/3770/stolenskinsjpgaz2.jpg What i do not really get here is , that everyone knows (and can be proven) that this skin
is the alina skin, made by lost thereian in 2005 or 2006 But still there there can come in someone now that can create a shop and claim he has made this item, while it has been sold in naughty island for YEARS now Is there not some easier way to just show when a certain texture has been uploaded? I do not get this. This is such a simple way of just making clear who has uploaded content the first time @Liberato...
Mr Liberto, dont !!!please don't show me stupid printScr,, Everybody here know if you stolen textures from UUID you need apply in Corel, Adobre psp, Fireworks anyways,,, for make the alpha.. i know. Linden like you Tier, you pay a lot for Linden like L$211.000 week and more your Tiers.. you are complete stupid noob, and ban all in your store for dont see the skins, you list is big more the 200 liberato lindman:
That's funny. The only thing 'official' about your response is the fact that those textures of your female skins are direct rips of all the Alina textures I sell at Naughty- You can see the original release of the Alina makeups Soul took on our blog posted here (nudity censored). Note that this wasn't even the first release of those skins: Notice the date: Wednesday, September 20, 2006 gasps In my precious post i didnt post hte right URL
This is the skin that has been for sale in naughty island since 2005 or2006. Also is it quite obvious the 'proove' of liberato lindman is not real since the screenprint clearly shows all of those, except one, are 'TGA' files, and not PSD files. TGA files do not include layers and show clearly these are not the original pictures creation. This clearly shows this is false proove..and these people try to nail others by saying they created work that is not really theirs. I would like it if action was taking to these kinds of people I've found another one. HUGE airplane hangar half-sim sized place. The owner of the land and creator of pretty much EVERYTHING in here is under the name Wiz Voom. Everything is being resold at full permissions and they're even selling some boxes that they say include .tga files of the skins and various clothings. You can TP there by clicking here:
http://slurl.com/secondlife/Imolarto/18/97/45 The designers being ripped here included RAC skins, Naughty Designs (of course) and fuck knows how many other designers. EDIT: Upon further view, they have taken down the Naughty Designs and RAC skins, seems like some X2 skins still remain. Found another one. Owner of a "FULL PERM TOWER". Stardelic1980 Writer. A whole mess of skins, a little more serious than the last one I put up here. Location is Cooper Island 95,113,370
As their sign states, "Everything in here is to resell". If nothing gets resolved regarding the secuirty of one's creations........at least this Jira serves as a good central point of showing all these locations that are mass selling stolen designs. It's a good way for Skinners to check in once a day and go visit these locations and maybe either send a notecard to the perputrator or file a dmca (whatever that's worth!)
It's about time Creators and loyal customers fought back and not put up with this shit any longer! I agree with Rene, we need a place where we can send a message at once to all real content creators. It might not be a safe place to do so here, since people with malicious intentions are informed now where they can buy stolen goods as well. So we need another place.. i have some idea about such a place, maybe you have some too. Maybe we can talk some more about this in IM.
An invite only group run by somebody all designers can trust sounds good to me. With selected officers who can invite other designers to it. Locations and avatars names could be shared through it.
Alternatively, LL could invite me to be grid police to handle these types of things, they need somebody to do it. Seeing as I live in Seattle, have no job, am over 18 and have a lot of SL experience and there IS an office right here in town. nudge nudge Well to be honest i can't ever see LL effectively policing this.....the only way it could be done is to out-source the whole function to a 3rd party organisation and grant them GOD powers in game....to remove content if Dmca is succesful....and yes they would have to process the dmca's too.
Content creators would be invited to join this group/organisation and pay a nominal monthly fee (say 500L ) to cover running costs and time. This organisation would need a number of administrators handling claims, texture & photoshop experts, a inworld lawyer for advice on relevant laws and several in-world investigators that can locate these warehouses. I guess Second Life Business Bureau tried to be that......but they had no effective powers... it could only really work if LL passed on some of their GOD powers to a 3rd party they endorse. Nerolus would make a good in-world investigator ....and before readers pick holes with the above suggestion.......having something is a lot better than having nothing at all or the ineffective system that we have now! At least with the mere presence of an organistation thats spends 24/7 of it's time looking for stolen textures & creations sends a message to would-be thieves. I would bet that incidences of theft would fall like a stone for that reason alone. The talk of DMCA's is all well and fine, but so far has proved totally ineffective for a myriad of reasons. LL has shown that they are unwilling to take a harder stance on the issues of content theft, or deal with DMCA's in a timely and effective manner.
To my mind that leaves taking a Class Action as the only real way to force the issue. All it takes is for 2 USA based content creators (preferably a long way from LL location) to file this. Many lawyers will do it for NO upfront fee. And I am sure we could certainly organise enough funds to cover cost if needs be anyway. Hi all,
Liberato & Rubnet..u keep saying you are real..the only thing that i can see is that you are a REAL Asswad. its very clear that all you have proven to show are targa files which means they are not the original works..anyone could have got those for you.There is inconsitancies in your apparant skin creations(ba haha), i remember Naughty Designs LONGGGGG b4 they even had a full sim ..i have seen all their designs when they came out.That Alina skin that you have illegal posession of was out months before you were even in SL.So whered you get them from huh huh huh? As for your male Robert skin.. i dare you to bring in Tommy Fairplay ... the owner of DragonFly Designs and tel him that isnt his skin you have on your wall....see.. i can identify alot of skin makers creations as each artist has their OWN brushing style and is a constant factor from one work they do to another... yours however has NONE.... let me correct myself..your skin works are consistant at being non consistant (lol). Anotehr thing ... u say you have name and numbers of some of the people that have apparently attacked you... if that is the case Linden Labs must be giving you PERSONAL info for people or you have hacked into their database.. or u are working hand in hand with 1 or more dirty lindens that you might be paying under tha table so to speak. Rubnet,Liberato just from your actions u have proven that you are hiding something because of your defensive behaviour. You have said u are under attack...people are not going to take pity on you for playing the "Look At me, i'm the helpless victim and they are all racist "game. this is a clear classic case where money talk and bullshit walks... those who pay more to line the pockets of the fatted pig(meaning money paid to LL in classifieds,tier etc) get tended to more than the smaller joe blow. Phil Linden...u have forgot where you came from...the little people so to speak.. the ones that have helped you create what you have today...your older residents go unlistened to regarding issues like this in this JIRA. I have hence stopped creating til people liek this are stopped.Rubnet & Liberato...by your actions you have labelled every person from brazil as a common thief by your actions.. you have caused people to feel prejudice towards the Brazillian community,i know they are not all liek that as i know 2 who are very nice people. You are a damn liar Rubnet-Liberato.. u said you have pulled down al lthose skins and pu up new ones...everything is still the same...soooooo.. still be prepared to be harrassed but content creators on this issue...On that note i am closing this comment because i could go on and on...to original content creators-Unite in this fight against content theft.... Take care all ... Arrowjet SKINS RIP IN PRAIA ABRICO ( FNKY, REDGRAVE,MADE MAN, NAUGHTY ) IN SIM BRAZILIAN SIM http://slurl.com/secondlife/Rendezvous/203/7/29
Bicudo Daviau,Leo Gervasi, involved avies (in object creator and/or owners) http://slurl.com/secondlife/Rendezvous/203/7/29 Abrico Praia One other interesting thing .... why are al lthe head makeups have the name of Untitled then a number?...maybe because they are stolen and ripped ... i know when u save a bitmap file it chooses untitled as default. I'm thinking these were stolen inworld then saved to his hard drive then re-uploaded as his own.. either way.. he DID NOT create those.
anotehr question tugs at me ...why is there 2 sets of templates,judging by the looks of those i would say they are the templates by Robin...i thought pretty much everyone especiallt the top designers would have used the templates by Chip There's 2 secondlife accounts running on the bottom as LLB pointed out, probably Rubnet & liberato... or Rubnet and one of his many other scumbag alts I went to that place on Rendezvous... YUP .. skin rip after skin rip.. one person named Thyago Lohner & Thiagoo Bloch... most likely the saem person is SELLING the skins that Eloh Eliot created and was giving away from her shop for FREE...this is another place giving the brazillian community a bad name....these are al lpeople of Brazil sellign stolen Naughty rips.... X2 and some others.
What i dont get is peopel go through all this extra trouble to rip a skin .. its time consuming.. why not just create your own then u can be proud of it because its your creation... there is no pride in stealing or selling of stolen goods. I'll tell you why.. the sort of people that do steal these things lack imagination... creativity or skill ... or all of the above to create their own material Thanks.. Arrowjet Hi all ... i found another place thats selling all ripped and stolen stuff...rips of Naughty X2 skins and more ...the whole sim is all stolen stuff
Shape-Skin-SHOP, freetown (117, 140, 24) Wow, that Freetown SIM is full of stolen textures and freebies being sold. I've never see such a horrible looking SIM, it's as bad as anything seen on mainland with Ad Farms.
Sigh...
I'm really not sure posting landmarks and names HERE is the best way to handle it. We have seen first hand some of these thieves walk right into this jira and post away. We really need a closed group that designers can use. Something that would work 100% twords the cause. Posting the landmarks and locations here right out in the open is somewhat unsetteling, knowing that anyone in the field of skin/texture thievery can go to these places, buy more cheap, do f*ck knows what with them and then we have another huge store on our hands selling all kinds of stolen goods. We could actually be creating another rubnet Oliver by doing this here in the open. I went to the Rendezvous sim and reported what I saw. I even had a little chat with leOo Streeter. He was Brazilian and spoke NO English at all so it took some time to communicate with him, he was using a translator to do so. He was very scared when I informed him that his skins were in fact stolen from The Abyss. He was VERY apologetic and even took down his vendors. He said he bought them off a man, he couldn't remember his name though (sigh). More resellers out there tricking newbies into buying and selling these skins. I wish that there were some kind of system. A website maybe. Where people could register their stores/sims into this system. You could then communicate with the other members on this private forum. Adding names and locations, having discussions, etc. The website would allow public registration but your account would only become active after one of the trusted members reviewed your shop and checked to make sure you are a legit designer. It would be a great way for designers to communicate and share the names and locations of the thieves without worrying about actually adding fuel to the fire (like we COULD very well be doing here). This would great for having concrete lists, archives and discussions. An inworld group would go along well with this website. I would love to create something like this, but I lack the webspace and money to fund it. I feel truly sorry for all the talented skin artists out there who have had thier work stolen from them.
It saddens how people can rip off other peoples work, take credit for it all to make a quick buck. Linden labs, can you not see that peoples work is being ripped off? what if these talented desingmers leave SL? you'll be stuck with scum who are low enough to rip off peoples hard work. these rip off merchants need to be banned. Rips, more in Abrico Praia Brazilian Land.. Abrico Praia , Rendezvous (199, 33, 22)
Naughty Skins, Hairs more the 7 hairs from Naughty and Skins , RaC skins, Too!! Abrico Praia , Rendezvous (199, 33, 22) The reality of all this is that when (not if) a competitor for Second Life emerges, all designers, scripters and creators, both talented and untalented, will skip over there. The only reason they haven't is because those competitors aren't released yet..
Tijn: There have been other "virtual worlds" around for a while now. Just to name a few:
http://www.there.com/ Yet content creators haven't skipped over. And another HUGE store full of stolen Items:
Dubya City - 142, 108, 24 - YLE Fashion - Owner: yle77 sewell http://slurl.com/secondlife/Dubya%20City/143/109/24 You won't trust your eyes... from skins to cars and a lot more - Full Perms !!! WHEN IS THIS INSANITY COMING TO AN END??? ACT NOW OR SEE SL DIE! This is not a bug, it has no place in Jira. This is a legal issue.
If Hulk Ah or a Linden wants to close it let them. Otherwise back off and stay out of the way because this is not your personal little fiefdom.
Bonnie Arado not DIE!! This Guy is Back in other account Rodrigo Ramir
Blocked ip dont work , maybe him use cyber cafe law house Rodrigo Ramir is Run in same store of Bonnie Arado http://bp1.blogger.com/_iN7isHDD3tk/R7FqyOua0pI/AAAAAAAABjI/yCeCZgi6jko/s1600-h/robsa.png http://slurl.com/secondlife/Kios/237/8/24 For Mr Rob Linden can you Please let me know why i cant use the Tools? in Left side? Operations Attach file to this issue This issue is getting very much out of hand. Maybe it's possible to sue Linden Labs. They earn a part of all money made in stolen items, so linden labs IS in fact making money our STOLEN ITEMS.
In http://jira.secondlife.com/browse/SVC-1446 went to see place lib johnson quoted above.
"Rips, more in Abrico Praia Brazilian Land.. Abrico Praia , Rendezvous (199, 33, 22) " That whole Mall is full of stolen skins, must be half a dozen vendors selling them. (117,42,21) The Mall owners are equally to blame, they're fully aware of whats going on, in this case a Martha Gausman. Did you see this? http://bp2.blogger.com/_LdHWMaXEORk/R7Lkkz5PHWI/AAAAAAAAAAQ/4trlgR1TNas/s1600-h/glasses.bmp More Stolen Skins http://slurl.com/secondlife/Kios/232/9/23
<quote> Ann Otoole - 11/Feb/08 11:17 PM If Hulk Ah or a Linden wants to close it let them. Otherwise back off and stay out of the way because this is not your personal little fiefdom.</quote>
This stopped being a legitimate issue when 9/10 posts are solely naming names and no legitimate discussion is being done on the actual topic of the issue, I'm not sure about California law and I'm not a lawyer but with 811 votes if each vote counts for 1 person then get a class action going against LL, sue the pants off them for contributory infringement and violating the DMCA. And I realize I will be berated by people who think that something with 800+ votes should be uncloseable but it isn't, 811 people reflects a panicky mob of content creators. I am not trying to assert control over anyone but as per https://wiki.secondlife.com/wiki/Issue_tracker Gordon Wendt in not the reporter of this issue, and as such incapable of judging if it's resolved to the reporters' satisfaction.
Furthermore the "misfiled" status is incorrect as there have been technical solutions suggested, which have not yet been invalidated or implemented by Linden Labs. Misfiled" should be used for issues that have no place in JIRA. JIRA is meant for technical issues. This issue still has potential technical solutions. As such, this issue should be in JIRA. You are not a Linden either and Linden lab has invited volunteers to resolve issues and until they change that volunteers are open to resolve issues. Also, what technical issues, banning people? they already have that as a solution though they rarely use it and you can't use the JIRA to dictate policy to the lindens, database? Ok I guess that's possible but that isn't the point of this issue as raised.
Gordon, in the topic text several technical solutions are mentioned which could help to raise the impact of this issue. Not just "banning people". Read the text again, before you react.
Just because you don't like the replies, or because some of them are against the rules, a topic shouldn't be closed. In the case replies are against the rules, the replies should be removed, not the topic itself. The topic itself is about technical solutions so stick to the topic please. As far as the "panicked voters" go, look up the voters of the topic and see how many well known owners of big have voted for it. Are they all "panicked votes"? Many of them are big shops owners and well known creators whos textures have been ripped repeatedly.
Gordon
If you read the very top of this thread, you'll see some solutions being offered. This thread is based around those. Tell me something? Do you feel comfortable trying to sell products that take about 10 mins to I found new thief shops
http://slurl.com/secondlife/Whitesand%20lands/132/132/302 This is directed to OnlyOne Ella's comment above mine:
Nomine are NOT thieves. Munchflower has been around since '04, Nomine is a respected place. Search her name in this jira. She has been a victim, not a thief. This is getting way out of hand. The problem is this is not a forum thread, the solutions offered are few and far between compared to the comments just naming names and where stolen things are located. IMO, these type of comments have no place in the JIRA.
BTW, resolving an issue is not closing it or judging whether it is resolved to the OP's satisfaction, you are asking the OP whether it is resolved or not. If you look issue posting guidelines, resolved is: "This is an implicit assignment back to the reporter of the issue. It is not closed yet, but rather in a state of limbo that depends on the resolution. It's up to the Reporter to decide whether to reopen an issue, or close it." The workflow is here: http://www.atlassian.com/software/jira/docs/v3.12.1/default_workflow.html Oops. Isee, Nerolus. I fixed my comment.
I am the reporter of this issue, and in my opinion it is not solved at all, and should be kept open.
I not say this issue should just be kept open because a huge amount of people have voted for it, but because this is a huge problem to all content creators (the people that made second life the way it is today) and it is not solved. However, the amount of people that voted for this issue does show how many people are worried about this increasing problem. Of course a complicated problem like this will never be solved for 100%, but i am sure there are ways to decrease this issue that is growing explosively. If we don't even try stand up for what we believe in, and look for ways to do something about it, where will it end? If the amount of thieves is duplicated by 10 because there is no action taken against them, it will only become harder and harder to stop it. In "real life" people dont give up up protecting their belongings either, just because there will always be people that will be able steal... Hulk, I'm all in favor of GOOD ideas to lower the amount of texture theft (see my comment and vote on VWR-4970) but not things that are going to cripple the viewer and legitimate uses which many of your proposals and those of your colleagues are trying to (and in at least one case succeeded in) doing. That includes both server-side and client-side crippling of functions that can be used for bad purposes but also have legitimate purposes (the texture debug console, having access to UUID's of textures on mod objects you own... etc) and I realize that client side changes can be ignored by 3rd party viewers but the fact that you are pressuring for even the official viewer to be crippled is unacceptable since A) I believe most users use the main viewer, and B) many 3rd party viewer creators (Nicholaz for example) will follow LL's lead if they remove a feature (at least historically so far).
Although i know some things would indeed restrict users in their options ((the texture debug console, having access to UUID's of textures on mod objects you own... etc) i think it should be up to creators of objects whether they want people to have acces to certain info or not on their objects . Of course it is pretty complicated because everyone uses the same grid and viewer. I do however think some restrictions (that 99% of the users wont notice) would be a small price to pay if the amount of theft would be lowered (i would not like restrictions if they do not lower the amount of theft)
Although there can be legimate reasons for having acces to certain things, it does not always mean one should always have acces to this thing. There are alot of restrictions in second life for things that could have a legimate reason to have acces to. It's just a choice we have to make. Quote:
------------------------------------------------------------------- Theories Darwin Posted: Tue Feb 19, 2008 10:38 am Quote: "this is my work, i made it, dont resell or redistribute". unless it came from a white photoshop page, i think that persons just a nut and wouldnt do business with them. everything in SL is public domain, so it is my right, to go to your parcel (if marked public) i can walk in... select a texture, and take it without any consent. This is possible & legal, i have personally discussed the matter with lindens through IMs and bug reports. So now that we all NOW know these are the cards that are dealt, you are best served by making smart business decisions based on the circumstance. (dont sell art?) I have some truely original games i've made, and i risk the potential that someone takes the idea, rips the textures and shapes and rescripts the games to specs. They could profit as much, even patent the work, copyright it and sell to a Vegas casino. This is what i risk as a content developer. However, if i actually CARE about real world value of a product i make, i would not release it at ALL in world, and would use secure all legal documents and then provide that information along with a strong disclaimer with every copy of the game. i dont know if that helped anyone, but read the TOS and be warned, ppl can RIP ya. This individual claims Zara Linden has fully endorsed and promotes the theft of content in Secondlife. I would love to see Zara Linden step up and openly state that it is Linden Labs position that all content in Secondlife is free to be stolen. Better yet I would love to see Phillip Rosedale step up and either admit that LL has been lying to customers for quite some time and does indeed support, promote, and endorse content theft. Or take the alternative stance of removing from LL anyone with the opinion that all content in Secondlife can be stolen with the nod of approval of Linden Research. Also this person is yet another script kiddie claiming to be marketing a device that can take anything in sl and convert it to full permissions. Secondlife cannot withstand the massive assault underway by people trying to tear it down. Linden labs must step in and begin permanent bans for anyone that creates any device designed to circumvent any feature of Secondlife. I'm sure this person just misunderstood what was said to them, on this forum post is a ToS violation letter from LL for using textures without permission.
http://forums.secondlife.com/showpost.php?p=1830388&postcount=36 The individual knows exactly what the deal is. It appears this individual is participating in the large scale effort underway to destroy secondlife that coincidently increased in intensity after the bank bans and has taken a larger turn for the worse with the ban on ad farm extortion. This person is actively trying to teach anyone that will listen how to circumvent the permissions system through use of llGetPrimitiveParams.
Therefore I have created I was curious and tested the gl-intercept thingie. My first try was in our shop, i was there for about 3 minutes, unable to move, got 1 or 2 frames per second. In second life directory was a new folder called images, inside more than 6400 .png-files. But most images were very small, every button from sl-client to weraed HUD`s were in it. Some 128x128 textures too, icluding skin parts and my eyes (they were the best). So I decided to take of all HUD`s, hopped in my skybox, got naked and then relogged. Same procedure: No moving just standing there and waiting for some minutes. Inside the folder the images were bigger this time, some of them 512x512, including head tattos, and upper body. The looked exactly as the linked one above from this brazilian guy, including missing part from the head tattoo in the right upper corner....thats funny!
The images are mirrored, but I can handle that..gg...and i was able to create a new skin with that .png-files without modifikation. But....it is not that easy to get the right images, for example my lower body was not captured...don`t know why. For as I have a good machine and good grafics I guess the procedure of capturing will be very different for other people (Intel Q6600@3000MHZ, 4GB DDR 1066 Ram, 8800GTS 512). So if these people want to capture textures from a shop with that method they have to be very very patient, must not move for some time (otherwise new images are created and the other ones will not load complete) and must be lucky to get the right ones captured. Anyhow this method works, and my images, as I said before, looked very very simular to the linked results opened in ps above. What a sad, sad way making business....sigh This is all being made to complicated ! I have a little shop that sells some things bought as full permission that I sell as no copy as that is what the maker requests , things I bought from the person that made it and have a good reputation , Ive had skins in the past that I realised were slightly dubios so I removed them.
The problem is not with the people that do the origional theft , its the people that distribute the stuff with full permissions for free or next to nothing and have no consideration for for the artist , I have spoken to DonTyrael Bing about this and he demonstrates a common practice seen in these stores " I buy all full perm for 10 L and give for free , I'm nice like that " , he sees no , problem with it and neither do the others . The fact is HE and all full perm stores should be held responsible for this . If you sell things you should know where it came from and who made it and it should be assumed that you do . to the point of having some kind of documentation from the person that sold it to them with details on how they are intended to be sold and the transaction details as proof of where they got it , If that proof cannot be provided they should have their store closed and inventory deleted. I know where everything I sell comes from because I do my research ( or make it myself ), it should be the duty of all store owners to do the same and I would also like to have the kind of evidence detailed above to back up the fact that I am alowed to sell it .This will also make it harder for people to set up little shops selling random bits n bobs that someone sold them a "bussiness box ". Of course this wont solve the problem but it will cut of the biggest way that this stuff is getting made worthless, and therefore making it less worth ripping off in the first place. to: llb jonson
I saw an accusation below against me at Rendezvous. I'm builder, scripter, animator.. I dont have store and I dont sell anything. I built PRAIA ABRICO MALL there are about 2 months to my friend, owner of the land. the space was for rent, approximately 50 stores. If some store sold stolen products, the ppl should denounce the owner of these stores and not to denounce who isnt blamed. I am against piracy and I always made accusations to the original creators. then think before denouncing. only denounce thieves. thanks I dont think it should be LL's job to investigate texture theft and enforce any laws. If your loss is serious enough, and you are serious about business, then you will have a lawyer or knowledge of relevant laws yourself to take things into your own hands.
If your loss is serious enough, like your items ending up in business in a box, it is impossible to sue and DMCA every reseller inworld to get the items removed. Without the help of Linden Labs to remove all copies from a stolen item, the DMCA and relevant laws are of no use. But so far Linden Labs hasn't been any helpfull in these cases. They know it is impossible to sue every reseller, but seeing the amount of help or hints on what to do in such a case they have given us so far, I think they simply do not care. They earn money anyhow, wether it's on the real merchant selling his items, or on a reseller/thief making money from them. As long as they get their money, all is ok.
CAN A SPOKESMAN FOR LINDEN PLEASE COMMENT ON WHAT HAS BEEN DONE ON THIS ISSUE IN THE LAST 2 YEARS SINCE BIG PROMISES WERE MADE??? !!!
For heavens sake - there are almost 1000 votes on this entry!!! How many do you need to deal with it? !!! This is RIDICULOUS SERVICE to your content creators ... you are basically kicking them in the soft spot ! And irresponsible ... you helped and allowed this monster to be created , now put the effort in to deal with it! Damn-it this will be the downfall of SL .... apart from the existing alternative games, I know of a new one being built on the FARCRY engine which is targetting SL right between the eyes, that has 100% built in protection for its content creators. Same as eBay has now become known as greed-bay and has initiated its own death, this was SL's chosen downfall. BECOME RESPONSIBLE !!! If ever a place needed closing down, then visit "Skins,Clothes,Shapes Full Perm" shop on Thisbe sim. Just about every creator must have been hit somewhere along the line, as its filled with a comprehensive collection of ripped skins and shapes from A to Z. This place needs an AR'ing for sure.
Please stop posting links here.
This topic is turning more and more into a "spam-your-shop" topic than something useful. Linden Labs knows perfectly well which illegal shops are paying their bills, no need to make that information public. Gwenda: Yes that is the most common method of doing it and its your graphics card that helps this.
I would suggest this to everyone who creates: http://www.slpto.com/ And to everyone reading this: email me at Thunderclap+yes@gmail.com if you want a place to post names for ripped textures. I have a website and am willing to host a page with names and comparison links. As for a solution, we need to change the system. and we need to do it now. The whole issue is just disturbing and the little actions taken by LL even more. Again this is a learning by doing process such as the most server upgrades, i just hope the new CEO sees the destroying potential and stops this.
Now about these Soul Skin people who run their 200k classified ad with the 3rd alt now and wanting us to believe that they are honest and stuff. It is funny what people where trying to point out to proof they are liars when the most obvious was just there right in front of your eyes. However it is the original texture, altered plus lower quality layers on top of it! Their own screenshots proof it This image just proofs what we all thought - all layers are merged - even the demo logo is merged on the top layer. These people are lying in all our faces and fabricate evidence and even worse they are ruining a business. With all due respect they didn't bring Naughty and X2 on the full perm market but still what they are doing is building a skin on a stolen texture and come one over here real strong! OMG should have checked this topic more recently
This is what Soul is trying to pull when they show proof? Blocked out Copyright informations This whole proof thingie is a major slap in the face to any REAL creator and not these thiefs who have that less clue of skin design that they can't even see why we caught them!!! Anyone have a look at the original "evidence" they sent and now bring into your photo shop and zoom on the red lipstick make up, you can even see how poorly they change the lipstick color, no blurring out underneath the nose, just poor skills and totally visible to anyone with a clue! http://allyoucanupload.webshots.com/b/2053240391764844696 And please Dear Rubnet, you and your gazillion of alts stop calling a thief an artist it is offensive. Now since you've been made show us the single layers and shaders and don't block out the text on top right and on bottom left at the body parts! Recently, Textures R Us shut down because someone realized that outside of LL, their TOS means nothing. So, said someone downloaded all ~40,000 textures (which I am absolutely sure the licenses of the texture sources that TRU used were not being adhered to) and placed them on a DVD-R and started selling them over eBay.
Where did you get THAT information from?? Honestly how rumours start and end, I have never found a CD on ebay and we certainly didnt close the store. The fact that rubnet olivier wasnt banned after such obvious theft and lying is ridiculous. Linden Labs bans people for minor abuses, but someone who stole tons of lindens from the original creator by selling stolen items is still is allowed to have a shop.
miss hera said:"If your loss is serious enough, like your items ending up in business in a box, it is impossible to sue and DMCA every reseller inworld to get the items removed. Without the help of Linden Labs to remove all copies from a stolen item, the DMCA and relevant laws are of no use"
Actually DMCA is of use, if it is being properly implemented. The Online Copyright Infringement Liability Limitation Act, a portion of the DMCA, specifies that expeditious removal of access to material in breach is a necessary response to a takedown notice to benefit from safeharbour status. Obviously if the material in breach is still accessible to a "business in a box" owner, even one not named in the DMCA takedown notice, then the notice has not been properly acted upon. To remove access to the material in breach in the case of a ripped texture, for example, Linden Labs should presumably be disabling access to the material through the UUID. An obvious parallel would be notice issued to the hosting ISP of a website containing stolen MP3 files. Simply removing the front page of the website containing a download link to the stored MP3 file would of course be insufficient if it could still be accessed via the URL of the file itself – obviously one would not have to issue a DMCA takedown notice to every ISP hosting any search engine or website containing a direct link to the MP3 file. Zeroe, "Linden Labs should", unforturnately isn't the same as 'linden labs does".
Look up the amount of resold stolen item and the percentage of items where linden labs removed the UUID after a DMCA. I've got a nice collection of stolen skins of which all still work and none have a removed UUID. I ask every supernewbie who wears an expensive brand skin but no other items, to give me a copy of the skin so I can see it is stolen. So far I've got: All full perms, and all still working. So what does this say about Linden Labs DMCA? They do not remove it. And more news on the stolen skins front: secondlifes most well known self proven skin thief is back with a new store on the frontpage of the classifieds. He renamed his store to "ATENAS store", but they still are affiliated with the "help brazil" group an the well known "rubnet olivier" is still the owner. Just so you know, this is the same store as the one previously called "SOUL" Id like to emphasise that its not just skins that are affected by this-
Akeyo has had items stolen and have seen their caps being sold in a Brazilian Mall next door to a shop selling copies of RAC skins, both sculpts and textures identical. I suspect its the same person selling them, the reason skins are usually stolen is the fact that they can ask high prices for just one copy, but they dont stop there, look around at the clothing and accessories, which are also increasingly stolen goods. There are many, many fashion designers and accessory and boot/shoe makers who have been affected and are having sleepless nights over this, its a nasty, neuseous feeling that comes over you when you walk into a place youve never been and see your own product being sold by another infront of you- and not because of any money you might lose, but because you feel personally violated, and in a flash you see the business youve spent months or years building, all that creative and emotional investment, suddenly crumble in front of your eyes... My vote on this jira goes to everyone whos been unfortunate enough to have faced this, the creative minds who make things that people love are being violated, and its increasing at an alarming rate. Continuing to create in this atmosphere is becoming very hard for people whove been affected, who now work dreading the next hit, cant go into malls without the fear of seeing their own products, cant even watch people buy their products anymore. Im not exaggerating, Im relaying conversations Ive had with designers who Id hate to see forced out of the game. No more names and stolen items shops here please, - I think we all know how bad the problem is now, the specific names dropped are just the tip of the iceberg to the amount of theiving thats going on in-world. I know that some designers dont even report it, hearing that theyre just sent to the DMCA, and that they do nothing. Please please act now, its getting very late in the day. For those concerned about the innocents who unknowingly bought stolen goods, in RL these goods are confiscated by the police anyway- thats life, and teaches you to be more careful next time. So the copied textures, if this turns out to be feasible, SHOULD be deleted from every where including "innocent" shoppers directories, they supported a theifs work- knowingly or otherwise, accept it and take the consecuences. Thats RL law. And stop whining about how Linden Labs cant do anything- they havent said that, quite the contrary (2 years ago lol) and were all screaming for them to follow up, say ANYTHING on this topic infact, they dont need people speaking for them, they need to speak themselves. zeroe - you make a good point. Can you post something to that effect over on
Keep in mind this issue here is a meta-issue... By definition nothing will come of anything that is posted here. You must show your support for the specific proposals for anything to even be considered. On a related note, Rubnet Olivier was renting the "Avatar Store Zeux" region from me. I am evicting him based on the credible allegations posted here. He will be moving out before the 1st of April. well, I found new Brazilian theft shop. Stolen texture from D-Skin.
And he is reselling clothes of LastCall by 400L$ from 100L$. Mounford (56, 36, 54) I reported D-Skin's creator. however LastCall is.... Please stop saying things like "Brazilian theft shop". It's offensive and racist.
Hello ... I am Brazilian and I am here for denouncing a Brazilian Community in orkut about CopyBot Software.
My god!! i know this Guy Patrick1 Slade and Gata Hoyer Partner in CRIME!! in 2006,
Gata Hoyer stolen a lot hairs from FNKY & CAKE!! If any guys here have question about it, ASK Funk Schnook . Do you remembers the date that the account of Gata Hoyer , Patrick1's wife was deleted by robberies? Gata Hoyer is my wife and she is not deleted.
Try to look if I or my wife is banned from CAKE/FNKY The only problem was to be neighboring of Stivie Jewell ( also Ox Fall / Report Criss ) My wife Gata Hoyer was one of the first residents to vote here And now llb Jonson show your real face .... or he is Stivie or he is Liberato/Rubnet gang. To be realistic, it's probably doesn't suit LL's plans to force payment info on all residents, so thats not going to happen.
But what about a simpler option that can work : ONLY allow residents with payment info on file to upload textures (prob sound and animations too). That way anyone can still enjoy SL with a free account/no payment info, and can still build etc using free or purchased inworld textures (might be a small boom for the texture sellers too). But in order to upload a texture to be an asset, payment info is needed. While this may not not stop theft, I believe it will make great steps towards resolving it. I don't own a shop or anything as of yet, but I own sims where business owners and creators have had to deal with this issue of theft. The last big issue i had was a tenant named lya Oh renting land for her friend Ox Fall. As it later turned out, ox was ripping textures from other creators( shoes & skins I think), and he and lya were removed from our Estate.
What concerns me is that he seems to be a well known ripper, but has not been removed from SL. I have even been threatened by what seemed to be him posing as a Linden(Patch Linden in this case), telling me to pay his friend or face banishment from SL. It should be made more difficult to create mass alt accounts like this, or at least have a limit on alts all together. Maybe a requirement to specify to LL which is your main account and which are the alts, like how a open space or void sim must be anchored to a normal sim. I honestly don't see what someone needs 5 to 55 alts for. The limit on AVs with no Payment on file I think is a bad move. I've bought land with L$ made entirely through camping and by working jobs in SL, before having my payment verified through other means. I'm sure i can't be the only person in SL who does this. Even if it is most likely a tiny amount of people, they should be penalized when trying to upload textures and such. Personally, I think is impossible to truly prevent theft like this, but the suggestion to link the UUIDs of textures to the original creator's account or IP would help a lot. Also when opening the Texture tab of an object that was is not the owner's own creation, a sort of watermark or symbol should be placed when viewing it, full perms or not. Did you Abuse Report the user?
related issue - SVC-2568 SL clients are receiving far too many avatar textures unnecessarily about the problems with the texture pipeline.
Now i have a problem...
I bought some tga files on slexchange, they have being there for about 4 weeks and where on top seller's page for at least one week, nobody asked SLexchange to remove them. Now I have 3 ppls complaining the paternship and saying that the skin was stoled! One of them is mentioned here lots of times and has a very bad concept on this forum. (isn't Stivie Jewell). This person is able to copy till your minds! All them say that the person whom i purchased the tga's from, isn't the crator, but her name is listed as creator. Well, as i don't know who is the creator, i asked them to prove that theyare the original cerator, submit a tiket under DMCA to linden lab, copy and paste it to me, and than i would remove the skin from my shop. The problem is that they dont want submit the tiket !!!! And i just dont know why!!!! They just want to complain, shout , and yell !!! This makes me wonder: 1- if i agree and remove the skin, will not resolve the problem, cose lots of ppl already have them. 2- if they dont want submit the tiket, how can i know if the original creator isn't the person who sold the tga's? 3- as one of them is a well knowen thief, can i be sure that wasn't him that sold the tga's on slexchange, and decided to complain now, after earn the money from a top seller revenue? 4- why they aren't worried about the tga's, but about my revenues? So, at the end, the question is: How can i know who is the original creator and be sure that I'm selling a legal or ilegal copy? you will get nowhere using DMCA as second life is world wide and not just USA only so the DMCA has no power over this and they also will not help you unless theres money to be made through a 3rd party
the main reason why a texture may be stolen is if a user wants to edit their avatar to fix a alignment or color shade problem and the seller maintains a as is policy and offers no help then users will find ways to get around the no modify and other problems like that and if they go through a lot of frustration fixing the problem then they release the textures and objects out of spite it is the same reason why some people download games when the developers add extremely invasive DRM also if a object looks like one you made that doesn't mean they stole it the wheels on a ford car is round and the wheels on a toyota are also round, does that mean toyota stole the wheels from ford? for example, these devices are designed to look like the ipod shuffle http://tinyurl.com/5srz8c this company simply reverse engineered the ipod shuffle then made their own version which sold for around 2-3 dollars instead of 69 dollars and guess what, it is 100% legal if you make products and charge a lot for them, then make sure that the customers are happy with it and for god sakes, stop false advertising I have spending l$2000 for a item that is mod copy and no transfer only to find out that only some parts are modifiable making editing it useless because you cant edit the whole thing, it is like getting a black car and only being able to paint the doors blue, might as well leave the whole thing black if sellers could just learn that then there will be less problems Actually, the SL TOS binds you to a legal system no matter where you are in the world. If you don't agree with it, you can't use SL - thats why it's called 'Terms-of-service".
If you do go ahead and steal IP from a creator who is not too lame to do anything about it ... be prepared to pay a lot ... oh and if you don't have a lot ... never mind - you can pay your stupidity off over a few years - prolonging your agony. And since Sep 2007, its even easier for smaller cases under 10 000 USD to be settled - as the TOS were changed to allow for "binding, non-appearance-based arbitration" - so they can even be settled in SL. I know content-creators who build really good stuff and make good money ... but so far they make more from nailing criminals. Other than facing legal action, an IP thief will very likely get a ban from SL ... thats normally a machine-level ban applicable to all accounts - so not solved by just creating a new alt account. As for blaming sellers / creators for bad products - thats nonsense. Make sure what you are buying, else leave it, and either make your own, or buy elsewhere. If the seller falsely advertised and you have proof - well then thats a different case - then you can take legal action against them, and should do it - just as they should nail your arse if you steal their IP. But 95% of the time buyers get bored with their new toy faster than the hole in their pocket refills with cash, so they try find ways to get their money back ... looking for reasons - like "I never knew it was noCopy or noTrans etc" ... well sorry, but unless it said this item is Copy, its not. As a buyer, the responsibility is on you to ask questions and check everything before you buy, not for the creator to deliver whatever you dreamed of (after buying). If some buyers would just be honest there would be no problems. Mokona: you're wrong about the DMCA. Second Life servers are all in the USA, and they are affected by the DMCA. The location of the user reported in the DMCA is irrelevant. Not only does the DMCA apply, you can even use the DMCA if you are not a US resident, provided the service is in the US. The location of the servers and company is in the US, and that is who the DMCA is filed to, to remove content on those servers. You'd only be right if the service in question was not in the US, but in the case of SL, it is.
Also per my JIRA SVC-2568 - the worst of the thefts are by people who have never bought anything at all. I know a lot of people who have ripped and modded textures, however the vast majority of these people don't release the items for redistribution as they are trying to obtain a unique look, and giving their unique look to others isn't in their interest. In fact most content makers turn a blind eye to customers who do this, as long as they don't redistribute the items in question. Make no mistake: texture theft is mostly about people who just want to make money on the work of other people, and that's it. while i think it is a horrible thing to do,
theres also one thing probably at least 90% of the content thought to be stoles are just remakes I herd about 2 creators arguing over a dragon avatar being stolen the person complaining never bothered to zoom the camera into the avatar to see the insides and see that even though it look almost the same, it was made differently most of the users on second life are users of free accounts most users who have free accounts rely on services like hippie pay for money with like 90% of the users being free account holders, there will always be a push for someone to remake expensive items and sell them for a cheaper price to users who have less money, i have seen a few avatars for really cheap that look almost exactly like others that cost 7-8 times more and those users are extremely successful and this is completely legal have you ever herd of generic drugs? for people of lower income, instead of spending $500 on medication, you can get the same medicine for around $1-2 and in some cases for much less than a dollar, this was talked bout on many documentaries companies take expensive medication, reverse engineer them then make a generic one for much less money and still make a profit from the overwhelming amount of people buying the product for example, a dental implant from a major US company can cost $1800-3000 if a items looks close to yours that doesn't mean it was stolen, it just means that someone made their own item that does the same task as your product but for a cheaper price to target the users of the free accounts and it is not and never will be stealing intel, amd, power pc, ibm, samsung, via all have processors that were based off of the original intel design for the way code was executed since many programs are not chip aware, if a program is created and is designed to use sse3 amd used to be the best choice for processors because they were faster than intel cpus and were also cheaper because not only did they make something designed to do the same task, they were able to improve on it also, then intel dumped billions into the core 2 and is now currently in the lead in terms of cpu speed if you want to prevent stealing then place a internal watermark this is often done adding a tiny line of text or pattern that cant be auto created using any program, or your signature then change the texture alignment to hide it then when you believe someone stole your texture and re uploaded it, just just look for that mark in their texture and be sure not to confuse stealing with reverse engineering AC - I don't think most content creators are making anything from running after people who steal, which is why so many are here. The instances where people have gone to court have been pretty much a wash, money wise. Their real reason to go to court has been to force LL to adopt a stronger policy. Most are filing DMCA take downs, in which they are actually wasting their time with thieves rather than creating. Most of the people they are filing against are not US residents, therefore highly difficult to sue for anything. They are filing against LL to remove their content instead.
The only people who are really profitting from any lawsuits are lawyers Mokona: I think you're pretty confused here. Maybe read up and then come back
I agree in some aspects: I doubt that parametric prims enjoy copyright. (which means a lot of content, sure) ... but textures do enjoy copyright. It is impossible to remake a texture to be exactly the same as another one. Most of the thefts as I said, are actually using the exact content of what is stolen, with very superficial changes if any. The worst of the thieves even use the sellers own ads in their ripper stores, some you can even see parts of the logos of the original store. They don't even try to hide it. Try to think of it this way, do you really want to see the small creator die in SL? Small creators aren't multinational companies, they're just a hard working individual. They can't afford to compete with a ripper mall which is a huge Walmart of stuff that no one person can make on their own. They can't afford to hire a huge amount of lawyers to sue them. Do you really want them to be forced to work for companies, where they can have a big group of lawyers defend them - at the cost of giving up everything they made to that company? Because that is the only way they can compete with thieves who conglomerate all their content in one big Walmart-style mall. If we don't get a handle on the fleecing of small users, you are forcing them to just get jobs and let a corporation own all their stuff and sue. I'm not sure I will like an SL like that, anymore. Hypatia Callisto
many companies have been trying to play the DMCA card on many torrent sites even on legal sites hosted in the US but they were able to charge someone under the DMCA because they were in another country the only thing the DMCA can do is shut down the site but they cant touch the user if he or she is in another country where what he is doing is 100% legal laws from 1 country can not effect other countries for a reason because it will start wars it is just not allowed thats why you see companies like the riaa and mpaa go after legit sites because some users are using it to host illegal content, those users are in other countries where American law holds no water so they go after the site instead. and I am sure that linden labs will not shut down second life because a few people cant stand to see someone else make a similar item for a lower price no one wants to see a creator die out in SL because then then we will loose out on avatars, how would you feel if most creators dies out and everyone in sl started to look the same due to lack of content? no one wants that but many people don't want to spend a arm and a leg also the cause of the reverse engineering is supply and demand theres a high demand for a item but due to price most of the people cant afford it, so other people will step in and make their own item that is cheaper and affordable thats why generic drugs were created in the first place also if you look at hak5.org, I can recreate their texture exactly in maya 3d and photoshop with no problem if I wanted to the only textures that cant really be recreated are ones that are not computer generated. I can remake many cg textures but when it comes to non cd ones like paintings, there nearly impossible to make, I tried on worth1000.com and it didn't come out right in worth 1000 most photoshop contests require you to be able to recreate parts of images for example if you want people doing custom poses or if you want to recreate body parts that were not there before due to the image being cut off. creating city textures are simple but making textures such as skin or fur or other natural animal things it is nearly impossible to remake it exact while no recreation will ever be 100% exact due to some sudo randomness being added into many 3d and image editors to make things look more natural, it can look exactly the same at a glance but if you look very closely and hard you will see that it is different if you see a store that copied items from another person even their ad, in a way remaking their store but keeping the revenue for them self then thats major stealing and you just need to right click on the store objects and report it and you have proof to backup your argument that everything in the store is stolen SL will never require users to prove them self for every report because that will cause problems suppose you get angry at someone, you can then make up a report that that person stole a texture from you, then sl will put his or her account on the line and require them to prove them self, they can do this constantly and make the person 100% miserable on SL thats why lots of proof is needed before a report is taken seriously if it were the way the texture creators wanted then you will have people taking each other to court because they don't like their voice or they don't like how there taller or shorter then they are , and will just make up stuff to get them into court Mokona, you are arguing for situations that cause the RIAA to come into existence, is what I am saying.
There is no RIAA in SL for content creators, not yet. Is this what you want to have happen? Do you WANT a RIAA in SL?? If the demise of the small content creator occurs and the only way they can afford to go after any sort of theft is by forming their own "mafias" like the RIAA to go after the mafia-style theft that goes on for a bit too long in SL, that's what will happen, sure. They will have no choice. I am talking about the actual theft > I'm not talking about the right to tinker. I'm talking about people who simply steal and resell items they see in SL. It's all about money to these people. It's never been about anything else. They steal stuff that's never been for sale, they resell stuff that's freebies. They resell EVERYTHING because its all about MONEY to them. Make no mistake! These are the people where everything is all about money. And again, all the SL servers owned by Linden Lab are in the US, so US laws apply. You buy land in SL, its on a US server on a US owned online service. You're right about the web at large, utterly wrong about how the LL grid works. the LL grid is wholly owned and operated by an American company, with servers hosting sims located only in California, Arizona, and Texas. Last I heard, all those states are in the USA. Their billing might be in the UK but the core of the service is on US soil, and its US Federal laws that apply there. > Mokona, you are arguing for situations that cause the RIAA to come into existence, is what I am saying.
> There is no RIAA in SL for content creators, not yet. Is this what you want to have happen? Do you WANT It's not like the RIAA does anything for the small musicians, anyway. In fact, it doesn't even bother to check with the artists any more - just the corporate executives of the record labels. The RIAA/MPAA style solution doesn't work. Honestly - there IS no real solution to stopping texture theft or the theft of other items in SL. Even scripting is easily cloned, in most cases. The only tricky stuff is script communication with external servers. I agree there will be no foolproof way to stop texture theft, it will always happen. Hence why there needs to be both social and technical approaches to the problem. Much of that will be dependent on the service itself. I myself come from the 3d communities, where there is no DRM at all, whatsoever. The way theft is handled (even on assets which are not even copyrightable, point of fact) is to adopt a policy at the site level. I once volunteered as a person who tested and screened for copyright problems at one of those sites, so I do have a concept of the work involved.
It works because sites do their best to not allow it to continue. It doesn't prevent it, though. My main issue is that easy exploits that allow people to simply resell their own work against them need to be closed. Cloning yourself into another person in SL is an exploit that shouldn't be allowed to happen. Accounts which engage in egregious theft should be banned. I'm not talking about making a product that's similar > that's perfectly allowable. I'm talking about the rip and resell folks who engage in all sorts of other activities that attack legitimate users of the service - not just content creators. Now such things as spoofing the SL website are on the rise, too. It's a concerted attack against the small user, and that's gotta stop. there needs to be some kind of hashing process for images.
that based on every pixel in the image a hash is created, so even if the hashes match then the item is stolen so when a user reports it, sl will compare if they were the first person to upload it then compare the hashes to see if it is stolen for me I have no problem with generics but I hate when people steal especially when they steal something then sell it at the same price just for the purpose of stealing from the original creator companies like the riaa and mpaa are criminals they use loopholes in order to extort money from people when theres theft going on and they cant prove who exactly is doing it then they send settlement letters to a large group of people telling the users to either pay $10000 in a settlement to make the riaa leave them alone, or they prove them self in court if they pay the settlement they loose like $10000, if they go to court, you have to have a lawyer and it will take time and money, and theres little chance of being able to counter sue for legal fees so either way the riaa is making a lot of money if sl were to make a company like that then it will ruin SL there needs to be something that sellers can do to their textures like find a way to fingerprint them or increase the market range unlike real world product, there is no supply and demand in SL, theres only demand, supply in unlimited it is like subtracting 5 from infinity it will still be infinity because infinity is unlimited instead of charging a arm and a leg for an item, why not charge less and have more customers, you will make more money that way, and people will be less likely to steal it the most pirated software are overpriced things, the more expensive it it the more it is pirated a few years amd use to be pwning intel by selling processors that offered the same speed for a lower price and amd 64 3000+ was faster than a 3GHz intel P4 and was around half the price amd made more money and had more customers a million people spending l$800 for an item is a lot better than 500 people spending l$4000 for your item since theres no production cost for example nvidia cant sell a geforce 8800 for $1 as it cost about $25 to make the card but it the cards were just digital, they can sell them for $1 if they wanted to a software item never goes out of stock and theres no factory needed with workers and assembly lines to make your product, it is digital thats the whole point of digital thats why broadcast tv and satellite was created with direct tv, if doesn't matter if there 5 people watching animal planet or 500000000000000000 trillion people watching animal planet, it doesn't cost much to serve all of them because it is just being sent out over the air and who ever picks it up can tune in in sl linden labs handles all of the bandwidth cost, when you sell a item, all linden labs is doing is sending the buyer a secret hash that allows that user to access the item from the asset server when you put a item for sale, it is costing you $0 to produce the item , so your able to set any price from l$1 to l$ infinity and make a profit if there enough customers SL has over 50 million users which means up to 50 million potential customers, just like PC game system requirements, price determines your market place. theres no way all 50 million users will be even interested in buying what you have no matter what if you set a price where only the top 1% of the people are able to afford it then your selling then you will only have a few potential customers and probably only 0.0000001% of them will be interested in your product, look at the makers of the ps game crysis, they are crying and moaning over poor sales when not even the fastest pc on the market today can hold a smooth lag free framerate through out the game, (tomshardware,com spent $5000 on a gaming pc to see if they could get it running smoothly through out, maxed out and while it did run smooth for much of the game, there were many times when the game would slow down especially when turning and looking into the distance even though thete hundreds of millions of computers , due to the insane requirements, only less than 0.001% of pcs were actually able to run it maxed out and smoothly and even less than that were interested in the game but look at other games like WOW or some other the sims, (not the best gameplay but they have millions of users and there constantly selling because their market place is with in range of a much larger audience so there much more potential customers which means there bound to be much more people interested in it so they get more sales another pc game thats very new Sins of a Solar Empire new game, most of the computers out there are able to run it, and it sold better than almost every other pc game this year even though the company was not very large and mostly had word of mouth advertising it sold better because they had a larger market place in the real world thing about the event called black friday when all stores have extremely low prices. for some items the store may loose money on because they will sell them lower than factory direct prices the problem is that some sellers feel that it is not respectful to their hard work to sell it as such a low price even though they may end up with more money because of it and if you see how piracy is, people don't steal cheap things (only happens on extremely rare cases) "It's not like the RIAA does anything for the small musicians, anyway. In fact, it doesn't even bother to check with the artists any more - just the corporate executives of the record labels. The RIAA/MPAA style solution doesn't work. "
It works for the corporations, but not the small musicians, which pretty much is my point. It actually does work for the corporations, they go after pirates who actually do pirating > that is, reselling the albums in the original sense of the term > very successfully. They don't dent the free trade in music, but there is a good argument to be made that free trade in music amongst fans actually improves profitability for the big majors on popular acts. Fans do buy all kinds of things which are marketed at them. Where it can hurt badly are the small musicians who are mostly unknown or have a small following. Texture theft in SL is similar in that it hurts the small creators. It's why you see a few big texture selling places and not very many small texture sellers now. Selling at the big places means you give up half the price of the textures to the store. A friend of mine who recently left one of those places has seen a massive falloff in sales due to no longer having the high exposure. Artists who sell in their own shops and make their own textures to sell on their items are hurt far more heavily, though all are hurt. It's that they don't have high sales to start with, so they can't compete easily against Wal-Mart sized shops. Mark my words this is the trend in SL now, going "corporate style". SL is becoming very hostile to the small content creator, who usually doesn't make a big profit from their work to start with. I worry for things like the land market, because its the little guy who uses a small store to help defray the cost of their land. This situation does have a pretty large knockoff effect, and it's not a good one I think. "and if you see how piracy is, people don't steal cheap things (only happens on extremely rare cases)"
are you in SL ?? yes, they do sell cheap things, often very expensively. I've seen small content creators where they had lower prices than the thieves. In fact with scripts, its even worse. You have people selling scripts you can get for FREE in the SL forums for hundreds to even thousands on SLX. That happened to my scripter neighbor, who gave away her skirt sitter for free and the next day it was on SLX for hundreds of linden as a no mod script. They take advantage of people's lack of knowledge of how to search this information out themselves. I've seen my own freebie textures sold in texture packs on SLX that I gave away FOR FREE. And can still be gotten for FREE down at the freebie carts in Caledon Victoria City. sorry, wrong. selling free items? thats a new low right there
they should make standardized shopping where linden labs controls the vender device then users of a certain age (who had a account for a while and is a unique user) can vote venders like if a vender is scamming someone then users can vote the vender down and with enough linden labs will step in and remove the vender and if the buyers want, they can opt in for a refund and linden labs will just delete the item from their inventory (since linden labs already has full control of our inventories ) "there is a good argument to be made that free trade in music amongst fans actually improves profitability for the big majors on popular acts."
Hypatia, that is a very BAD argument. It's illegal. It's unethical. Musicians and the companies they have chosen to be affiliated with have the right to decide how to promote their work. Those who want their music distributed that way have every right to provide that permission, but those who do not should also have their rights protected. As a composer, I've had people "help" distribute my work – some of which is published by one of the largest corporations in the music business. Their voluntary "assistance" is disgusting. Illegal and unethical doesn't change the statistics, Miles.
You may find it disgusting but it often works to the opposite effect. Your objection doesn't diminish my point. You're not the corporation. I certainly realise its often not to your advantage but its often to the advantage of those who are selling your music. http://www.boston.com/ae/music/articles/2005/12/13/study_online_music_sharing_can_spur_sales/ http://www.guardian.co.uk/technology/2008/apr/03/internet.intellectualproperty as I said before "They take advantage of people's lack of knowledge of how to search this information out themselves." They're starting to catch onto that point, by making themselves more accessible. DRM is highly unpopular, and as I said in my example of the 3d poser communities with their associated online stores - you don't really need DRM to control actual piracy. We controlled it at the level of the sites. Free exchange would happen of course, but most people want to support the content creators, most people do actually buy the stuff, and need to be able to use it for what they're doing with their programs, which makes DRM pretty much impossible. Piracy is really the act of stealing and reselling your work at a profit. Privateering. But we've watered the term down so much that an innocent group of people listening to music with their friends can be accused of piracy. That's pretty insane, and why there's such a backlash against the RIAA. File sharing on the net isn't comparable to what's happening in SL, because its actually the reseller pirates (who are not exactly the same as file sharers - who share for free, not profits), who are using large stores to resell items in SL. For far too long, a blind eye was turned to the activity, until recently. (when the big brouhaha happened recently over a certain island being shut down and all items from a pair of individuals deleted inworld, causing a great deal of content grief, much of which to content which should not have been affected - due to legiimate scripts having the creator name of the person whose items were deleted) The major way out of it here, is to make your things more findable than the thieves, plus closing the obvious exploits that allow the thieves to do duplication so easily (I'm not even talking ripping here > I'm talking the fact that armed with a UUID, you can use any texture in SL you want, perms don't matter) and that's going to take a concerted effort. Much of which is going to go well beyond just content theft. It means improving the way SL functions overall. One major way they try to make their things more findable is through the group chats and notices. We STILL CANNOT ADMINISTER LARGE GROUPS PROPERLY. We can't properly deal with spammers in SL. This has GOT to change. Reading over the suggested fixes I'm of a very mixed opinion on many of them, except for one: replacing the re-uploaded pirated image asset with a blatant "you've stolen this" texture. For simple textures I think the point about potential good-faith re-use in other sold items is valid; replacing the asset completely shouldn't be done for a texture in every case.
However, for skins and clothing replacing the asset with a "pirated removal" image should be MANDATORY. Yes, rippers can re-upload from an alt and resell again, but their client base will be significantly diminished if... let's call them "repeat customers" have to worry about how quickly some skin they're buying off the back of a truck (to reuse a metaphor) is going to turn to dust. (As for those who aren't aware the goods are pirated, ignorance is no excuse) The kinds of people who knowingly shop at places that run off of piracy above all are lazy; if they have to re-buy their skin or clothes every few months they'll either buy the real thing or give up entirely. Also, I like the idea of having some embedded identifier that allows people to see who made a skin or piece of clothing that someone is wearing. From a counter-piracy standpoint it's a good idea, but even from a sheer convenience standpoint it's a good idea; there have been a few times I've seen someone wearing some elaborate skin or wonderfully detailed piece of clothing, but have been unable to ask where it came from. (Due to language barriers, them not responding, etc. etc.) and Fels, how do you do this exactly if someone is actually using your texture and not someone elses. Too many people assume the textures are being ripped and reuploaded... often they're not.
instant broken content - all your content, too. there are few good answers. Theft is wrong period!
Second Life content is 95% client created and most of that has a texture on it and they need to be able to protect it. All these ideas on how to go about are relevant and credible in thier own ways, some may be more practicle then others. But it is not up to the residents to find the best solution, because they cant and dont have access to it anyway! As far as the amount of effort or policing of the second life software and/or effect on the community and economy, it took alot of effort but they jumped all over it when the issues came up with the legalities of gambling, why drag thier feet for so long on the issues and legalities of theft? Linden Labs has has watched for a long time while we build the content in Second Life, they need to take action to preserve it even if it means putting some brute force into it before everything with a texture is devalued and the best of the creative residents in SL give up and throw in the towel or forced to go under due to the lack of Linden Labs securing what they lead us to beleive is secure with "permissions" That is not a bug or a fix, its the backbone of preserving original creations, which without it there would be much less content in Second Life. ...and fewer paying residents ~ ATanya ~ I realize the that commenting here is ironic since it is doing the thing I'm about to decry but it can't e helped.
Out of curiosity are you just commenting here to keep this issue "alive" (every change sends an email to those who have decrited to the jira list after all) because it seems that this is apparently a dead issue other than people commenting once in a blue moon to say what everyone else has said. I'm not saying that this should be closed since it is a meta issue and a very useful one for many major issues but commenting here to say what 100 people before you have said is a pointless waste of time. Good comments atanya.
One wonders what the massive barrier must be preventing LL from getting this resolved ... or at least putting in some technology to assist to bring it under control. There is just ZERO effort. When enough noise is made, then some 'talks' are held. Once the talks are done with, its back to another year of nothing. They have been sitting about doing nothing about this for so long, and all the time the copying technology is improving. The latest method of theft is not a texture grabber, not a copybot tool, but a process which intercepts the data-stream direct from the asset LL servers, I guess we can thank open-source for that. That data-steam is then 'injected' back into the asset server under a new owners name. So no longer do creators and businesses have to only worry about texture and prim/sculptie theft, they now steal the ENTIRE OBJECT - including all scripts - ie. Fully working. Already, hundreds of high-value items have been stolen this way. Even worse : the creator name is NOT replaced using this technique ... so its not a way to ID the stolen goods - so it looks just like a legitimately bough item, and works like it too. So the thousands of creators who have been relaxed about content theft "as it didn't really apply to them" (their assets being more in the scripts) ... can start joining the crowds now. Your items with precious scripts are also now being stolen. It's totally out of control. Gordon, I guess some people prefer to comment here and other places, than to just sit back on their butts and do or say nothing about it.
Maybe its a small hope that some Linden is secretly monitoring these pages from time to time and will come across these comments are start something up ... rather than just 'ponder' about it in their minds and assume that 1000 people 'pondering' will spark a Linden to sense that. What are you doing about it? @AC: Do you have any proof of this:
"The latest method of theft is not a texture grabber, not a copybot tool, but a process which intercepts the data-stream direct from the asset LL servers, I guess we can thank open-source for that. That data-steam is then 'injected' back into the asset server under a new owners name. So no longer do creators and businesses have to only worry about texture and prim/sculptie theft, they now steal the ENTIRE OBJECT - including all scripts - ie. Fully working. Already, hundreds of high-value items have been stolen this way." If so that is a server side exploit and should be posted to the SEC project or emailed to security@lindenlab.com I actively support several issues that fall under this blanket issue although I oppose more than I support, usually because it's the extremists trying to get LL to cripple the viewer even more for them, and I think my record shows that, my issue isn't that people are supporting that my issue is that there is absolutely 0 forward progress from this issue, and I agree it would be nice to think that LL monitors this and that this is at least quietly getting some results within LL's secret underground lair in San Francisco but despite over 1000 votes I see no sign of it and from experience and by nature I am a skeptic until I see proof otherwise not to mention that so far from LL's words and actions, or lack thereof, the reality looks fairly grim..
Do I hear people saying:
1. Linden Lab is running Secondlife on a database that is vulnerable to SQL Injection attacks? and 2. The source code had the SQL containing the table and column names in it? If so then Linden Lab needs to immediately close Secondlife until further notice, Buy Oracle, Hire Oracle experts, Restructure the table names and columns, And build a service layer between the client and the database so that none of the database architecture is known to the Open Source community. If Secondlife is subject to SQL Injection then nothing is secure at all. Attackers can change the avatar keys in vendors and intercept payments, change all permissions on anything, Basically do anything desired with the Asset database including erasing it slowly over time. I do hope this is not the case. If it is then it is clearly a gaping liability for Linden Lab since any professional in the database business knows of this issue. In fact there was once a case of over half a million websites defaced because they ran on MySQL and were subjected to SQL Injection. Oracle takes a lot of steps and measure to keep the databases secure and DBAs typically expend 1/4 of their time in application of security patches and other tasks related to a constant state of vigilence. Linden Lab requires such a competent database staff so if they don't already have this level of competency on staff in sufficient numbers then they need to stop everything and get this done. Please LL please tell us you have the right database architecture, database software, and middleware to halt SQL Injection in it's tracks and that you log all such attempts and file the requisite USSS and FBI forms for internet related penetration attempts against data systems for each and every occurrence. Hi Funk,
Yes we have been monitoring expensive stolen SL items using this technology, 100% functional with original SL creator. LL is aware as a ticket was raised a few days ago and its assigned to the Goverance team. We did highlight the potential risk of this technology - which is why the ticket was raised - thinking that LL would want to jump on this fast to get it under control, but other than the ticket being assigned there is no other feedback or response. DMCA's on over 10 cases of stolen content using this technology were raised, no reply yet either. We will try the security route you mentioned to see if they consider it serious enough. Ann, apart from the immense task, changing MySQL to Oracle can only leave SL worse-off. MySQL is a world class db, theres reasons some of the biggest online db's run on MySQL. Do not blame the method of use (implementation and architecture) on the software. There is nothing Oracle can do for SL MySQL can't. However regardless of the db, many things aren't done for a reason - like getting the content to the clients faster, and some maybe just not done at all, but its not the db's fault. SL pretty are pioneers in what they are doing and so had to adapt as they evolved. Also don't confuse SQL injection with packet injection. Packet injection is constructing packets of data with all the correct headers in memory, and intercepting and modifying the network data stream to send them to the server, not necessarily running SQL. It works the same regardless of what db is on the backend, its a network exploit. Does this new way use the same UUID for textures as the original object, or does it use a new (different) UUID? If it's the same one, then VWR-4970 could be a way to solve it. I'm not an expert though
( VWR-4970 is the option to limit the use of a texture to the uploader (creator) of the texture only - of course OPTIONAL) Welcome to the reality of automated copying. If a Linden wants to know how to monitor and ban these people feel free to IM me. [14:54] * BBlinker (eduardo@A2E598.532F0B.518017.B9C961) has joined It seems the current copy attacks may be due to an exploit that should be closed in the new server release, which allows anyone to copy content, and apparently if your content is no-copy, it will have been taken. So it might not be packet injection after all.
Details here : http://forums.secondlife.com/showthread.php?t=273349&page=1&pp=15 The really sad part is it sounds as if LL has know about this for some time but just not closed it and tons of content has been copied / stolen ! One wonders if they will have the decency to recover the stolen content and remove it from the thieves inventories. Or at least remove it when DMCA's are raised. ---The signature idea
Since textures are generally .JPG files, and .JPG files have headers, we could change some bits in the header (the kind that graphic editors never try to understand and just recopy when saving). In those bits, stamp some PGP-signature autogenerated from the texture creator's name and the texture's actual colors (not two signatures alike). When some texture thief just automatically downloads some textures with a hack program and re-uploads them as his creations, the signature of the true creator remains... even if the texture was edited. So during the upload (before the texture is assigned a signature) the thieving could be detected! Then the texture is uploaded with the original creator's signature. This allows Linden Labs to autodetect amateurs who are not equipped with header-changing programs, which is most of thieves these days (many people who just want the texture without paying, not necessarily to resell it; and face it most thieves are not peculiarly smart). Still the texture owner could have given the texture to a friend in email, after downloading it from linden labs, so the owner needs to file a complain. ...Still the owner could query the server to come up with the names of people who have the texture, and figure out who got it without buying from transaction logs. ---The "bait" idea As for thieves who fooled the permission system to get textures, some "bait" textures could be seeded that can never be bought or traded in any way; simple possession of that texture without having the correct creator's signature on it is 100% proof of texture stealing. One wait to seed the "bait" texture is to automatically give textures a flag on the server, for textures that have never-ever been with transfer permission. Possession of such a texture without having the proper creator ID is 100% proof of the permission system being fooled with, and massive possession of such (so not from an accident in typing a texture ID or from the lousy permission bugs or whatever) should draw Linden Labs attention without the need for someone to discover the thief and file a complain - especially if the avatar is selling. quote:
'As for thieves who fooled the permission system to get textures, some "bait" textures could be seeded that can never be bought or traded in any way; simple possession of that texture without having the correct creator's signature on it is 100% proof of texture stealing. One wait to seed the "bait" texture is to automatically give textures a flag on the server, for textures that have never-ever been with transfer permission. Possession of such a texture without having the proper creator ID is 100% proof of the permission system being fooled with, and massive possession of such (so not from an accident in typing a texture ID or from the lousy permission bugs or whatever) should draw Linden Labs attention without the need for someone to discover the thief and file a complain - especially if the avatar is selling.' 1. If the textures are not on an item that can be bought, traded, and does not raise any interest, why should people steal it? 2. Let's say the texture is on an interesting object. You do realize that the first thing that will happen if this gets put in effect is organized griefing groups stealing textures left and right, and dropping them into freebie boxes/giving them to newbies en masse? This will instantly render that method useless, cause lots of confusion and wrong accusations, and to them, lulz. Not a good idea. Some good comments, but probably the wrong bait for the wrong fish.
The bait you want is to catch LL ... to get them to care about theft. At the moment they just release random statements to calm the masses, but they don't care. SL content is built up (and most of the good content already well circulated in copies), and at the rate new people are joining it doesn't matter the good artists are just giving up ... had these complaints surfaced years ago maybe a different story, not now. The basic message is, if you create good content : be aware up front that it will be copied and distributed so that you are not disappointed when it is. Try put some effort in to distinguish your product from the copied ones - like excellent scripts and scripted utilities (although with packet injection that can get copied too), And forget about high prices, SL is not for high-priced items - big business is dead in SL ... unless you are into the IP-theft business. First,
There are a lot of comments that start "They should".. those I discount out of hand.. "They", whoever they may be dont NEED to do anything. Second, Third, Fourth, Finally, Isn't it odd that the solution to the problem is the sharing of even more information.. remember information always wants to be free and will find any crack in your defenses to become so. I learned of an image search that works based upon a picture itself, not it's name, tags or description. It even finds cropped, recolored and otherwise altered images. My first thought was wouldn't it be wonderful if there was another search tab in SL where this could be used to discover infringing content theft more readily? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Every uploaded texture should have a pixel-by-pixel comparison with existing textures. Given the optimistic assumption that the vast majority of textures uploaded are varied and different, the "first pass" algo can be just a general "rough scan-thru" of the pixel contents. In the rare case of an exact duplicate, perhaps provide the second-hand-uploader with the name of the person who first uploaded the texture.
On a tangent issue, full-mod builds often have their creators nullified, when the next owner links his own prim as the root prim. The system should also be modified so that creator does not change after transfer.