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Issue Details (XML | Word | Printable)

Key: SVC-5067
Type: Bug Bug
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: Elbereth Witte
Votes: 0
Watchers: 0
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2. Second Life Service - SVC

Rezzing unlinked objects in an inventory object with llRezObject does not appropriately rotate positional offsets.

Created: 22/Nov/09 07:21 AM   Updated: 24/Nov/09 07:03 AM
Component/s: None
Affects Version/s: 1.32 Server
Fix Version/s: None

Time Tracking:
Not Specified

Environment: Standard Second Life simulator region.


 Description  « Hide
Rezzing an inventory object consisting of several unlinked objects (for example, four planks forming one bigger plank) through llRezObject() will lead to the objects being (apparently) positioned relatively as they were when picked up, but each rotated as specified in the rez command.

This is a breach of my expectation, as the relative offsets should be rotated along with the objects themselves. Otherwise the rezzed inventory item tends to look horribly broken. (which even in the case of a sheet of broken glass, doesn't work out well)



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EddyFragment Robonaught added a comment - 23/Nov/09 11:36 AM
I would suggest making a feature request for a change of behavior or a new function since I think you'll find this is expected behavior.

A totally new function to allow llRezGroupedObject("group", llGetPos() + offset, etc. etc.) would be very cool. But changing the present behavior of llRezObject() would be a disaster.


Day Oh added a comment - 23/Nov/09 02:30 PM
I believe llRezAtRoot will have the effect you need

Elbereth Witte added a comment - 24/Nov/09 06:46 AM - edited
I'm curious how it could be expected behavior, quirk familiarity is my only guess (which leaves anyone who hasn't tried this before with a surprise).

llRezAtRoot() does seem to rotate the offsets correctly.