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Make it possible to change the chosen language of the Orientation Guide (a.k.a. OIHUD), even after the second screen. Someone who want to have a look at the tutorials in another language probably wouldn't expect he can't change back to his favorite one, later.
Description
Make it possible to change the chosen language of the Orientation Guide (a.k.a. OIHUD), even after the second screen. Someone who want to have a look at the tutorials in another language probably wouldn't expect he can't change back to his favorite one, later.
A assumption was made in implementing the OI Guide that people would choose the language that they would be most familiar with right off the bat to work with.
Developers design the way they think users will use a product.
Users use a product the way users want to use the product.
Notice I didn't say "the way developers think they will use the product" - it doesn't necessarily happen that way.
There's a pretty big difference between those two views of any product's design when it comes to anything more complicated than a hammer. The failure to provide a way for people to jump right back to language selections in mid tutorial was meant to simplify the design of the OI HUD, but every decision has its unintended consequences on first contact. =sigh=
Patchouli Woollahra added a comment - 05/Aug/07 10:44 PM A assumption was made in implementing the OI Guide that people would choose the language that they would be most familiar with right off the bat to work with.
Developers design the way they think users will use a product.
Users use a product the way users want to use the product.
Notice I didn't say "the way developers think they will use the product" - it doesn't necessarily happen that way.
There's a pretty big difference between those two views of any product's design when it comes to anything more complicated than a hammer. The failure to provide a way for people to jump right back to language selections in mid tutorial was meant to simplify the design of the OI HUD, but every decision has its unintended consequences on first contact. =sigh=
Developers design the way they think users will use a product.
Users use a product the way users want to use the product.
Notice I didn't say "the way developers think they will use the product" - it doesn't necessarily happen that way.
There's a pretty big difference between those two views of any product's design when it comes to anything more complicated than a hammer. The failure to provide a way for people to jump right back to language selections in mid tutorial was meant to simplify the design of the OI HUD, but every decision has its unintended consequences on first contact. =sigh=