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SVC-4592
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| Type: |
New Feature
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Stickman Ingmann
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| Votes: |
7
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| Watchers: |
3
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If you were logged in you would be able to see more operations.
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Issue Links:
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Relates
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This issue is related to by:
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SVC-706 New Primitive/Object/Link functions
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SVC-4011 Please could he have a function llSetLinkGlow & llSetGlow (or even llSetLinkAlphaAndGlow & llSetAlphaAndGlow)
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MISC-3077 Meta-Issue: List of Linden-Confirmed Easy Changes/Additions With Large Returns
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llSetPrimitiveParams() and llSetLinkPrimitiveParams() have an 0.2 script delay because they change some elements that need to be throttled for the sake of asset server or viewer sanity.
llSetFastPrimitiveParams() and/or llSetFastLinkPrimitiveParams() would not have a script delay, but would only change those elements that don't need to be throttled.
Elements that are known to not need a throttle are:
- Color - llSetColor()
- Alpha - llSetAlpha()
- Scale - llSetScale()
- Physics, Phantom - llSetStatus()
The elements known to have a script delay:
- Texture - llSetTexture()
- Position - llSetPos()
- Rotation - llSetRot()
This leaves the following "indeterminate" elements that would be up to Linden discretion:
- Prim Type (sphere, cube, etc)
- Prim Material (determines friction, bounce/elasticity, collision sound)
- Prim Bump/Shiny
- Prim Light (no delay, please?)
- Prim Fullbright
- Prim Flex
- Prim Texgen
- Prim Glow (no delay, please?)
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Description
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llSetPrimitiveParams() and llSetLinkPrimitiveParams() have an 0.2 script delay because they change some elements that need to be throttled for the sake of asset server or viewer sanity.
llSetFastPrimitiveParams() and/or llSetFastLinkPrimitiveParams() would not have a script delay, but would only change those elements that don't need to be throttled.
Elements that are known to not need a throttle are:
- Color - llSetColor()
- Alpha - llSetAlpha()
- Scale - llSetScale()
- Physics, Phantom - llSetStatus()
The elements known to have a script delay:
- Texture - llSetTexture()
- Position - llSetPos()
- Rotation - llSetRot()
This leaves the following "indeterminate" elements that would be up to Linden discretion:
- Prim Type (sphere, cube, etc)
- Prim Material (determines friction, bounce/elasticity, collision sound)
- Prim Bump/Shiny
- Prim Light (no delay, please?)
- Prim Fullbright
- Prim Flex
- Prim Texgen
- Prim Glow (no delay, please?)
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