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Issue Details (XML | Word | Printable)

Key: SVC-456
Type: Meta Issue Meta Issue
Status: Open Open
Priority: Major Major
Assignee: Unassigned
Reporter: Angel Fluffy
Votes: 60
Watchers: 10
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2. Second Life Service - SVC

Meta-Issue: Improved Anti-Griefer Tools

Created: 23/Jul/07 03:24 PM   Updated: 14/Nov/09 01:49 PM
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Component/s: Scripts, Simulation
Affects Version/s: None
Fix Version/s: None

Issue Links:
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 Description  « Hide
Put simply : we residents need better tools to deal with abuse in Second Life.

This means :

  • Land options/permissions
  • Estate options/permissions
  • LSL calls
  • Client options like true mute

With particular reference to the following problems :

  • Denial of Service attacks (sim crashing, etc)
  • Spam attacks (particle spam, chat spam, voice spam, IM spam, etc)
  • Trolling attacks (harassment of particular individuals or places)
  • Resource Abuse (using physical prims to cause sim lag, etc)
  • Weapons abuse (orbitting, push in safe zones, caging, etc)

Relevant news articles :

You are welcome to edit this article to include more links to news stories or images showing the griefing problem.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
WarKirby Magojiro added a comment - 25/Jul/07 10:14 AM
Linked to SVC-422. My simple and ingenious solution to almost all scams, and theft.

I accidentally made the link a duplicate, though. Still trying to work out how to change it to a relation _


Ashcroft Burnham added a comment - 05/Aug/07 02:45 PM
This makes sense: this issue in particular: http://jira.secondlife.com/browse/SVC-244 needs addressing.

Autumnfox Vesperia added a comment - 30/Sep/07 12:10 PM
Add "Return All Objects" as an estate-wide feature for a specified resident.

Janet Rossini added a comment - 21/Nov/07 08:28 PM
One very useful feature would be the ability to turn off dialog popups. A common form of griefing includes repeated popups that come so fast you can't operate the GUI.

anthony reisman added a comment - 03/Jan/08 08:07 AM
Added components to the issue that I know are mentioned. Others may select more.

Vivito Volare added a comment - 15/Feb/09 02:50 PM
Until this is better addressed, LL is going to have a difficult time bringing more business into what may feel is a "bad neighborhood." I would point to the constant vandalism of the Edwards Campaign headquarters as one embarrassing example.

You cannot stop griefers from creating throw away accounts, but a subscription based system would certainly make a major dent in it. Blizzard requires payment info to be on file, even for free trial accounts. They still have issues, but not nearly to the same degree.

A few other suggestions:

*for any tool created, provide LSL functionality that can call it
*Sim-wide deletion of objects for a given AV as an estate tool
*parcel or sim option: throttle object rez rate
*parcel option: panic button: stops all rezzing, scripts, and object entry in one click. Adding the ability to stop collisions for a period of time would be helpful too
*increase the length of time "Freeze" lasts, figuring that you want a resident to be able to freeze the offender, AR them with screenshot and complete description of the encounter, then eject them from the parcel in question.
*ejecting someone from a parcel should auto-ban them from that parcel, even temporarily
*Advanced mute: completely remove another AV from your SL experience, right down scripts, objects, and collisions (yes, I know, no small task, that)
*Throttle the number of dialogs that can be received from a single source
*Throttle the number of inventory offers an AV can receive, whether that is a global number, AV based, or in regards to any single source.


Hypatia Callisto added a comment - 01/May/09 06:22 AM
Content Ratings system allows to bar unrated content from being rezzed, thus preventing a lot of griefer shenanigans - as a beneficial feature of allowing sim owners to choose the kind of content they allow to be rezzed into their sims. SVC-4181

Adeon Writer added a comment - 07/Jun/09 06:14 PM
Accidently linked an issue as a duplicate here rather than related.