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Issue Details (XML | Word | Printable)

Key: SVC-4530
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Showstopper Showstopper
Assignee: Unassigned
Reporter: reddot99 Republic
Votes: 26
Watchers: 11
Operations

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2. Second Life Service - SVC

no object entry parcels failing in 1.27

Created: 11/Jul/09 01:41 PM   Updated: 17/Jul/09 01:34 PM
Component/s: Simulation
Affects Version/s: 1.27 Server
Fix Version/s: 1.27 Server

Time Tracking:
Not Specified

File Attachments: 1. File No entry parcel broken.avi (2.41 MB)

Image Attachments:

1. screenshot-1.jpg
(78 kB)
Environment:
Second Life 1.23.4 (123523) Jun 9 2009 08:05:51 (Second Life Release Candidate)
Release Notes

Built with GCC version 40001

You are at 255713.9, 255419.3, 21.0 in Sandbox Goguen located at sim2201.agni.lindenlab.com (216.82.16.206:13002)
Second Life Server 1.27.0.126647
Release Notes

CPU: Dual i386 (Unknown) (2000 MHz)
Memory: 2048 MB
OS Version: Darwin 9.7.0 Darwin Kernel Version 9.7.0: Tue Mar 31 22:52:17 PDT 2009; root:xnu-1228.12.14~1/RELEASE_I386 i386
Graphics Card Vendor: Intel Inc.
Graphics Card: Intel GMA 950 OpenGL Engine
OpenGL Version: 1.2 APPLE-1.5.44

libcurl Version: libcurl/7.16.3 OpenSSL/0.9.7l zlib/1.2.3
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.750000
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.25294 (Mozilla GRE version 1.8.1.21_0000000000)
Packets Lost: 3617/2655597 (0.1%)

Issue Links:
Relates
 

Last Triaged: 11/Jul/09 09:14 PM
Linden Lab Issue ID: DEV-35280


 Description  « Hide
Repro:
-Rez a cube just outside of a parcel that disallows object entry.
-Set it physical, or hold the control key.
-Click and drag the cube across into the no entry parcel.

Observed behaviour: No object entry parcels are allowing object entry on server version 1.27. Objects can move into a no object entry parcel either under their own power, or by being dragged by an avatar; you will be properly prevented from doing it if you use the object editor.
-Notes:
-See the video attached to the issue for a very simple demonstration of the issue.
-The physical prim property does not matter. You can drag a non-physical prim by holding the CTRL key.

Expected behaviour: Objects should not be able to cross into no object entry parcels at all unless they are sat on, as in server 1.26.



 All   Comments   Work Log   Change History      Sort Order: Ascending order - Click to sort in descending order
Phantom Ninetails added a comment - 11/Jul/09 01:46 PM
Attaching a very simple video showing this bug.

reddot99 Republic added a comment - 11/Jul/09 01:53 PM - edited
mentioned svc-1121, and upgraded priority to match priority of said jira, as it seems to be a reopening of it, if someone disagrees just lower the priority, was only raised to match status of svc1121

Fred Rookstown added a comment - 11/Jul/09 02:05 PM - edited
That's a pretty damning video, and I have also confirmed this bug on my own.

This is an important anti-griefing/anti-clutter feature. Object Entry denial allows shop owners who have set up residence next to a combat sandbox the ability to not have their customers hit by flying projectiles. In the sandboxes, Abbots Airfield is protected from gray goo attacks and projectiles by a thin No-Object-Entry parcel on the edge of their sim adjacent to Sandbox Cordova.


Tetsuryu Vlodovic added a comment - 11/Jul/09 02:09 PM
Griefing? Griefing is never as bad as scamming, what about moving invisiprims over vendors and XSL terminals so people will accidentally pay them instead of the vendor?

Harleen Gretzky added a comment - 11/Jul/09 02:25 PM - edited
Doesn't reproduce for me, created an object in Sandbox Cordova, moved it into a no object entry area, get error Can't reposition – permission denied and it snaps back as soon as it is released. The video never shows the object being released into a no object area only passing through one. This is the same behavior as 1.26.4 (just tested this in Ferguson). These tests were on non-physical objects,didn't realize this was about physical objects

reddot99 Republic added a comment - 11/Jul/09 02:32 PM - edited
where would the prim be made, when most vending areas are no build? plus now right clicks dont pick up invisible objects, only visible ones if one is outside of edit mode, and harleen, self propelled objects* seem able to escape, but not ones moved by hand
*i discovered that objects with take controls can escape as well, even if nonphysical it seems

Harleen Gretzky added a comment - 11/Jul/09 02:40 PM
Ahh, didn't realize you were talking about physical objects, this reproduces for me using physical objects. In 1.26.4, physical objects cannot even cross the parcel boundary.

Phantom Ninetails added a comment - 11/Jul/09 02:59 PM - edited
Harleen, in the video I demonstrated a physical object, but you can ctrl+drag a non-physical object in and out of that parcel just as easily with no error.

EDIT: So with the object editor open you won't be able to reproduce this. It will properly prevent you from dragging your object into a no entry parcel if you try to move your object through the editor.

Objects can also move into no entry parcels under their own power.


Jonit Ivory added a comment - 11/Jul/09 04:05 PM
Confirmed. My experience matches pervious reports. I have repliacted what was shown in the video at that location, and, indeed, this is unexpected behaviour.

Tammy Nowotny added a comment - 11/Jul/09 08:15 PM
This may explain something I observed while checking out land on Zindra. The Bicycle Fish sim was open but the adjacent sim was still clsoed (except to those who have access to the LPDW estate, which is distinct from the Mainland estate.) But there was a prim on the closed sim, as you can see from this Snapzilla page:

http://www.sluniverse.com/pics/pic.aspx?ID=385458

The location where the pic was taken was:

secondlife://Bicycle+Fish/45/242/66/


Tammy Nowotny added a comment - 11/Jul/09 08:16 PM
Tammy Nowotny on the edge of an accessible Zindra sim, wondering about the prim on the adjacent closed sim

Harleen Gretzky added a comment - 11/Jul/09 10:09 PM - edited
I don't think the prim in San Denis, next to Bicycle Fish is related, those regions are not even 1.27 yet and teh parcel allows object entry.

The prim is using the usual out of region trick, it is just a phantom prim.


Michi Lumin added a comment - 12/Jul/09 12:45 PM
Has the 1.27 rollout begun yet? If so, this could be pretty serious – I haven't heard any official announcement yet but have heard that some regions are going to 1.27 already...

Is 1.27 still in development, with a chance of this being fixed before it hits live?


reddot99 Republic added a comment - 12/Jul/09 01:13 PM - edited
simon and andrew had said on thursday during their office hour that it is possible to force a bug fix in (they were refering to SVC-4444 at the time) midway through a rollout process(the phrase 'rollout process' here is referring to the entire timeframe from pilot rollout to the final sim being restarted for a given update), as the pilot regions are fairly few in number(around 500 or so) but its a matter of getting it into the heads of QA people, as well as the team actually doing the rollouts.

lum pfohl added a comment - 12/Jul/09 01:41 PM
Have confirmed that this also occurs in

http://slurl.com/secondlife/Kalithea/73/131/23 – create a physical ball here and roll it into the nextdoor parcel
http://slurl.com/secondlife/Combat%20(sandbox)%20Rausch/164/182/22 – physical griefing objects enter into Safezone


Phantom Ninetails added a comment - 12/Jul/09 01:44 PM
By popular demand, rewriting the description of the issue for clarity, with written repro.

Maggie Darwin added a comment - 12/Jul/09 02:07 PM - edited
The 1.27.0 pilot roll is already finished.

Just for further clarity: a remote-control physical vehicle with no avatar on board can penetrate a no-object-entry parcel in 1.27.0 also.

The possibility of new bugs in other parcel border crossing behaviors should be investigated also.


Kayla Stonecutter added a comment - 13/Jul/09 06:44 AM
The pilot rollout was done last week on Thursday(July 9). It was for about 500 hosts, which is a little under 3000 regions. That's just under 10% of the grid I think, or somewhere around there. The full rollout is planned for Tuesday(July 14) unless it gets pushed back.

Michi Lumin added a comment - 13/Jul/09 01:31 PM
Seems like Linden Lab hasn't noticed this yet. And with only 24 votes, it doesn't seem like they're going to before rollout.

Obviously there are a lot of folks that this will not affect. But rolling this out basically allows a free-for-all for griefer/replicator cubes on the mainland. (Yep, some of us still live there.)

It's a serious problem. No idea how to get it addressed at this point though.


Maggie Darwin added a comment - 13/Jul/09 01:34 PM
I think they have noticed.

It was triaged 11/Jul/09 09:14 PM and has an internal DEV bug number.


Phantom Ninetails added a comment - 13/Jul/09 03:22 PM
It seems that the Lindens are working on this, and if we're lucky it'll be fixed sooner rather than later.

Vektor Linden added a comment - 14/Jul/09 09:18 AM
Should be fixed as of Second Life Server 1.27.0.126983

Phantom Ninetails added a comment - 14/Jul/09 09:36 AM
Thanks Vektor, I confirmed it a little while ago. Since the pilot re-roll just finished, there should be no regions left with this issue. Should this be marked resolved?