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Torley Linden added a comment - 23/Jul/07 11:20 AM
Retitled issue to distinguish distinct but related problems – be sure to see the linked issues too.
Confirmed.. Somebody come give me a push!! HELLLLLLLLLLLP!!
Also spotted: http://forums.secondlife.com/showthread.php?p=1618757
It's fixed - FWIW, if you wait a bit (about 2 minutes) you'll often pop out of this limbo state. It's fixed, however, so it should be OK when it works it's way out to release.
I've never had this happen when teleporting to a region I didn't have access to (in fact i can usually relog at the region I'm teleporting to as a workaround!), but I've had this happen when I'm teleporting home (and, yes, I had access to THAT as well, and could relog there).
So is this actually fixed, or is only one special case that's not actually common fixed? There's been a bunch of work on this specific problem, plus failures when teleporting home, when the system wants to send you home because a teleport to another area fails, it can't find an adjacent region, you're the estate owner but teleports are disabled, and so forth. I'm pretty confident we (it wasn't just me) fixed more than we broke, so please open another jira if you see problems. As always, easy-to-reproduce steps helps us fix it a lot.
According to the blog it hasn't been rolled out yet on the servers, so I can't file a new report.
I was mostly wondering if the work has been more along the lines of 'don't commit to teleports that you're not allowed to do', or 'correctly handle teleports that stall out'. It was more a "correctly handle teleports that fail". They didn't really stall, but it wasn't doing the correct stuff when one failed and thus ended up in limbo until it timed out.
Geez I am soooo happy this is getting fixed. I have reported this I bet a dozen times. I thought for the longest time i was me. WOW it is so Great to see its not me and its actually be fixed.
GREAT Work Is this bug fixed?
I tried to teleport to a region where I had no access just some minutes ago, and canceled (long waiting), and was unable to sit / move / teleport after that. |
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