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Summary
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Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with large builds IMPOSSIBLE
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Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with full-sim builds IMPOSSIBLE
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Description
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From the release notes for Server 1.26.3.118580 on 2009 April 28 :
Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You are now limited to taking 1000 prims as a coalesced object.
FULL STOP!
This unnecessary change makes it impossible for Builders to archive or deal with large-scale builds.
As a builder of whole-sim custom builds, I ***routinely*** pick up and take into inventory builds exceeding 5000 prims!
With that change, you are requiring any builder to HAVE to use a rezzing system to take a large build into inventory. This will make it virtually IMPOSSIBLE to do a lot of the mandated moves to the Adult Continent.
Furthermore, as a custom builder, I ***HAVE*** to be able to take much larger collections of linked and/or unlinked prims into inventory, in order to archive work-in-progress backups. I can't stop in the middle of a project and link a partial build and put it together into a temporary rez box. It is neither possible or practical to do so.
This HAS to be reverted ASAP!!!
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From the release notes for Server 1.26.3.118580 on 2009 April 28 :
Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You are now limited to taking 1000 prims as a coalesced object.
FULL STOP!
This unnecessary change makes it impossible for Builders to archive or deal with large-scale builds.
As a builder of whole-sim custom builds, I ***routinely*** pick up and take into inventory builds exceeding 5000 prims!
With that change, you are requiring any builder to HAVE to use a rezzing system to take a large build into inventory. This will make it virtually IMPOSSIBLE to do a lot of the mandated moves to the Adult Continent.
Furthermore, as a custom builder, I ***HAVE*** to be able to take much larger collections of linked and/or unlinked prims into inventory, in order to archive work-in-progress backups. I can't stop in the middle of a project and link a partial build and put it together into a temporary rez box. It is neither possible or practical to do so.
This HAS to be reverted ASAP!!!
Edit: increasing the limit to 4000 alleviates the problem but it is still a problem for full-sim builds.
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