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Key: SVC-4207
Type: Bug Bug
Status: Reopened Reopened
Priority: Major Major
Assignee: Unassigned
Reporter: Ceera Murakami
Votes: 418
Watchers: 64
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2. Second Life Service - SVC

Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with full-sim builds IMPOSSIBLE

Created: 05/May/09 09:25 AM   Updated: 13/Jul/09 03:35 PM
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Component/s: Simulation
Affects Version/s: 1.26 Server
Fix Version/s: 1.26 Server

Environment: Server code release 1.26.3.118580 and later
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Last Triaged: 05/May/09 10:46 AM
Linden Lab Issue ID: DEV-31836


 Description  « Hide
From the release notes for Server 1.26.3.118580 on 2009 April 28 :

Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You are now limited to taking 1000 prims as a coalesced object.

FULL STOP!

This unnecessary change makes it impossible for Builders to archive or deal with large-scale builds.

As a builder of whole-sim custom builds, I **routinely** pick up and take into inventory builds exceeding 5000 prims!

With that change, you are requiring any builder to HAVE to use a rezzing system to take a large build into inventory. This will make it virtually IMPOSSIBLE to do a lot of the mandated moves to the Adult Continent.

Furthermore, as a custom builder, I **HAVE** to be able to take much larger collections of linked and/or unlinked prims into inventory, in order to archive work-in-progress backups. I can't stop in the middle of a project and link a partial build and put it together into a temporary rez box. It is neither possible or practical to do so.

This HAS to be reverted ASAP!!!

Edit: increasing the limit to 4000 alleviates the problem but it is still a problem for full-sim builds.



 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Alexa Linden made changes - 05/May/09 09:49 AM
Field Original Value New Value
Priority Showstopper [ 1 ] Major [ 3 ]
Viktoria Dovgal made changes - 05/May/09 10:42 AM
Link This issue Relates to SVC-1571 [ SVC-1571 ]
lindenrobot made changes - 05/May/09 10:46 AM
Last Triaged 05/May/09 10:46 AM
Linden Lab Issue ID DEV-31836
kokoro fasching made changes - 05/May/09 10:57 AM
Priority Major [ 3 ] Showstopper [ 1 ]
Seigmancer Nino made changes - 21/May/09 06:44 PM
Comment [ Unbelievable, seriously. It worked for so many years why step backwards?


]
Dante Linden made changes - 26/May/09 02:35 PM
Status Open [ 1 ] Resolved [ 5 ]
Fix Version/s 1.26 Server [ 10420 ]
Resolution Fixed [ 1 ]
Vryl Valkyrie made changes - 26/May/09 02:55 PM
Resolution Fixed [ 1 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Kator Bergson made changes - 29/May/09 05:56 AM
Status Reopened [ 4 ] Resolved [ 5 ]
Resolution Fixed [ 1 ]
kara spengler made changes - 29/May/09 06:08 AM
Resolution Fixed [ 1 ]
Status Resolved [ 5 ] Reopened [ 4 ]
Argent Stonecutter made changes - 29/May/09 06:21 AM
Summary Server 1.26.3.118580 : Limit of 1000 prims on coallesced objects makes dealing with large builds IMPOSSIBLE Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with large builds IMPOSSIBLE
Argent Stonecutter made changes - 29/May/09 06:22 AM
Priority Showstopper [ 1 ] Major [ 3 ]
Argent Stonecutter made changes - 29/May/09 06:23 AM
Summary Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with large builds IMPOSSIBLE Server 1.26.3.118580 : Limit of prims on coallesced objects makes dealing with full-sim builds IMPOSSIBLE
Description From the release notes for Server 1.26.3.118580 on 2009 April 28 :

Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You are now limited to taking 1000 prims as a coalesced object.

FULL STOP!

This unnecessary change makes it impossible for Builders to archive or deal with large-scale builds.

As a builder of whole-sim custom builds, I ***routinely*** pick up and take into inventory builds exceeding 5000 prims!

With that change, you are requiring any builder to HAVE to use a rezzing system to take a large build into inventory. This will make it virtually IMPOSSIBLE to do a lot of the mandated moves to the Adult Continent.

Furthermore, as a custom builder, I ***HAVE*** to be able to take much larger collections of linked and/or unlinked prims into inventory, in order to archive work-in-progress backups. I can't stop in the middle of a project and link a partial build and put it together into a temporary rez box. It is neither possible or practical to do so.

This HAS to be reverted ASAP!!!
From the release notes for Server 1.26.3.118580 on 2009 April 28 :

Limit the size of coalesced objects, to help reduce the probability of you taking an object you can't re-rez.... You are now limited to taking 1000 prims as a coalesced object.

FULL STOP!

This unnecessary change makes it impossible for Builders to archive or deal with large-scale builds.

As a builder of whole-sim custom builds, I ***routinely*** pick up and take into inventory builds exceeding 5000 prims!

With that change, you are requiring any builder to HAVE to use a rezzing system to take a large build into inventory. This will make it virtually IMPOSSIBLE to do a lot of the mandated moves to the Adult Continent.

Furthermore, as a custom builder, I ***HAVE*** to be able to take much larger collections of linked and/or unlinked prims into inventory, in order to archive work-in-progress backups. I can't stop in the middle of a project and link a partial build and put it together into a temporary rez box. It is neither possible or practical to do so.

This HAS to be reverted ASAP!!!

Edit: increasing the limit to 4000 alleviates the problem but it is still a problem for full-sim builds.
Harleen Gretzky made changes - 29/Jun/09 02:27 PM
Link This issue is original of duplicate SNOW-91 [ SNOW-91 ]