
| Key: |
SVC-4160
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| Type: |
Bug
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| Status: |
Open
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| Priority: |
Normal
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| Assignee: |
Unassigned
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| Reporter: |
Aargle Zymurgy
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| Votes: |
0
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| Watchers: |
0
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If you were logged in you would be able to see more operations.
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Environment:
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n/a
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Issue Links:
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Parent/Child
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This issue child of:
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SVC-868 llGiveInventoryList should be able to work gridwide
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OK, I hate making this sort of report, simply because it's vague. I have a vendor for my games. I use llGiveInventoryList to give the objects to the recipient. Recently, I have had them reported as unrezzable with the message: Unable to create requested object. Object is missing from database. The objects are returned to me and, as stated, they are unrezzable. This seems oddly intermittent. One customer bought 20, said none rezzed. He gave me a collection of them and some I could rez, some I couldn't. I have some precise times and locations and names, but I don't know if those are appropriate to put in a public entry.
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Description
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OK, I hate making this sort of report, simply because it's vague. I have a vendor for my games. I use llGiveInventoryList to give the objects to the recipient. Recently, I have had them reported as unrezzable with the message: Unable to create requested object. Object is missing from database. The objects are returned to me and, as stated, they are unrezzable. This seems oddly intermittent. One customer bought 20, said none rezzed. He gave me a collection of them and some I could rez, some I couldn't. I have some precise times and locations and names, but I don't know if those are appropriate to put in a public entry. |
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I have had this happen to me a few times, bought an outfit in a rather laggy region, teleported home immediately to escape the lag and to try on my new purchase, only to find that it would not rez; I always assumed that it's a case of the region not having enough time to write the new inventory/assets to the servers before I disappeared, somewhat similar to how SVC-3579 is happening, or similar to how copying objects to an in-world object, then deleting said objects from your inventory "too soon" results in "Inventory creation on in-world object failed" ...